com.sun.prism.es2.WinGLFactory Maven / Gradle / Ivy
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package com.sun.prism.es2;
import com.sun.prism.es2.GLPixelFormat.Attributes;
import java.util.HashMap;
class WinGLFactory extends GLFactory {
private static native long nInitialize(int[] attrArr);
private static native int nGetAdapterOrdinal(long hMonitor);
private static native int nGetAdapterCount();
private static native boolean nGetIsGL2(long nativeCtxInfo);
// Entries must be in lowercase and null string is a wild card
private GLGPUInfo preQualificationFilter[] = null;
private GLGPUInfo rejectList[] = null;
@Override
GLGPUInfo[] getPreQualificationFilter() {
return preQualificationFilter;
}
@Override
GLGPUInfo[] getRejectList() {
return rejectList;
}
@Override
GLContext createGLContext(long nativeCtxInfo) {
return new WinGLContext(nativeCtxInfo);
}
@Override
GLContext createGLContext(GLDrawable drawable, GLPixelFormat pformat,
GLContext shareCtx, boolean vSyncRequest) {
// No need to pass down shareCtx as we don't use shared ctx on Windows
return new WinGLContext(drawable, pformat, vSyncRequest);
}
@Override
GLDrawable createDummyGLDrawable(GLPixelFormat pixelFormat) {
return new WinGLDrawable(pixelFormat);
}
@Override
GLDrawable createGLDrawable(long nativeWindow, GLPixelFormat pixelFormat) {
return new WinGLDrawable(nativeWindow, pixelFormat);
}
@Override
GLPixelFormat createGLPixelFormat(long nativeScreen, Attributes attributes) {
return new WinGLPixelFormat(nativeScreen, attributes);
}
@Override
boolean initialize(Class psClass, Attributes attrs) {
// holds the list of attributes to be translated for native call
int attrArr[] = new int[GLPixelFormat.Attributes.NUM_ITEMS];
attrArr[GLPixelFormat.Attributes.RED_SIZE] = attrs.getRedSize();
attrArr[GLPixelFormat.Attributes.GREEN_SIZE] = attrs.getGreenSize();
attrArr[GLPixelFormat.Attributes.BLUE_SIZE] = attrs.getBlueSize();
attrArr[GLPixelFormat.Attributes.ALPHA_SIZE] = attrs.getAlphaSize();
attrArr[GLPixelFormat.Attributes.DEPTH_SIZE] = attrs.getDepthSize();
attrArr[GLPixelFormat.Attributes.DOUBLEBUFFER] = attrs.isDoubleBuffer() ? 1 : 0;
attrArr[GLPixelFormat.Attributes.ONSCREEN] = attrs.isOnScreen() ? 1 : 0;
// return the context info object created on the default screen
nativeCtxInfo = nInitialize(attrArr);
if (nativeCtxInfo == 0) {
// current pipe doesn't support this pixelFormat request
return false;
} else {
gl2 = nGetIsGL2(nativeCtxInfo);
return true;
}
}
@Override
int getAdapterCount() {
return nGetAdapterCount();
}
@Override
int getAdapterOrdinal(long nativeScreen) {
return nGetAdapterOrdinal(nativeScreen);
}
@Override
void updateDeviceDetails(HashMap deviceDetails) {
// This is a NOP on Windows
}
}