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/*
 * Copyright (c) 2011, 2024, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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package javafx.animation;

import com.sun.javafx.animation.AnimationTimerHelper;
import com.sun.javafx.tk.Toolkit;
import com.sun.javafx.util.Utils;
import com.sun.scenario.animation.AbstractPrimaryTimer;
import com.sun.scenario.animation.shared.TimerReceiver;
import java.security.AccessControlContext;
import java.security.AccessController;
import java.security.PrivilegedAction;

/**
 * The class {@code AnimationTimer} allows to create a timer, that is called in
 * each frame while it is active.
 * 

* An extending class has to override the method {@link #handle(long)} which * will be called in every frame. *

* The methods {@link AnimationTimer#start()} and {@link #stop()} allow to start * and stop the timer. *

* The animation timer runs on the JavaFX Application Thread. * * @since JavaFX 2.0 */ public abstract class AnimationTimer { static { AnimationTimerHelper.setAccessor(new AnimationTimerHelper.Accessor() { @Override public AbstractPrimaryTimer getPrimaryTimer(AnimationTimer timer) { return timer.timer; } }); } private class AnimationTimerReceiver implements TimerReceiver { @SuppressWarnings("removal") @Override public void handle(final long now) { if (accessCtrlCtx == null) { throw new IllegalStateException("Error: AccessControlContext not captured"); } AccessController.doPrivileged((PrivilegedAction) () -> { AnimationTimer.this.handle(now); return null; }, accessCtrlCtx); } } private final AbstractPrimaryTimer timer; private final AnimationTimerReceiver timerReceiver = new AnimationTimerReceiver(); private boolean active; // Access control context, captured in start() @SuppressWarnings("removal") private AccessControlContext accessCtrlCtx = null; /** * Creates a new timer. */ public AnimationTimer() { timer = Toolkit.getToolkit().getPrimaryTimer(); } // For testing only AnimationTimer(AbstractPrimaryTimer timer) { this.timer = timer; } /** * This method needs to be overridden by extending classes. It is going to * be called in every frame while the {@code AnimationTimer} is active. * * @param now * The timestamp of the current frame given in nanoseconds. This * value will be the same for all {@code AnimationTimers} called * during one frame. */ public abstract void handle(long now); /** * Starts the {@code AnimationTimer}. Once it is started, the * {@link #handle(long)} method of this {@code AnimationTimer} will be * called in every frame. *

* The {@code AnimationTimer} can be stopped by calling {@link #stop()}. *

* Note: if this method is not called on the JavaFX Application Thread, it is delegated to it automatically. * In this case, the call is asynchronous and may not happen immediately. */ public void start() { Utils.runOnFxThread(this::startImpl); } /** * This method must be run on the JavaFX Application Thread. * * @see #start() */ @SuppressWarnings("removal") private void startImpl() { if (!active) { // Capture the Access Control Context to be used during the animation pulse accessCtrlCtx = AccessController.getContext(); timer.addAnimationTimer(timerReceiver); active = true; } } /** * Stops the {@code AnimationTimer}. It can be activated again by calling * {@link #start()}. *

* Note: if this method is not called on the JavaFX Application Thread, it is delegated to it automatically. * In this case, the call is asynchronous and may not happen immediately. */ public void stop() { Utils.runOnFxThread(this::stopImpl); } /** * This method must be run on the JavaFX Application Thread. * * @see #stop() */ private void stopImpl() { if (active) { timer.removeAnimationTimer(timerReceiver); active = false; } } }





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