javafx.scene.ParallelCamera Maven / Gradle / Ivy
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package javafx.scene;
import com.sun.javafx.geom.PickRay;
import com.sun.javafx.geom.Vec3d;
import com.sun.javafx.geom.transform.Affine3D;
import com.sun.javafx.geom.transform.GeneralTransform3D;
import com.sun.javafx.scene.ParallelCameraHelper;
import com.sun.javafx.sg.prism.NGNode;
import com.sun.javafx.sg.prism.NGParallelCamera;
/**
* Specifies a parallel camera for rendering a scene without perspective correction.
*
* If a scene contains only 2D transforms, then the following details are not
* relevant.
* This camera defines a viewing volume for a parallel (orthographic) projection;
* a rectangular box. This camera is always located at center of the window and
* looks along the positive z-axis. The coordinate system defined by this camera
* has its origin in the upper left corner of the panel with the Y-axis pointing
* down and the Z axis pointing away from the viewer (into the screen). The
* units are in pixel coordinates.
*
* @since JavaFX 2.0
*/
public class ParallelCamera extends Camera {
static {
ParallelCameraHelper.setParallelCameraAccessor(new ParallelCameraHelper.ParallelCameraAccessor() {
@Override
public NGNode doCreatePeer(Node node) {
return ((ParallelCamera) node).doCreatePeer();
}
});
}
{
// To initialize the class helper at the begining each constructor of this class
ParallelCameraHelper.initHelper(this);
}
/**
* Creates an empty instance of ParallelCamera.
*/
public ParallelCamera() {
}
@Override
Camera copy() {
ParallelCamera c = new ParallelCamera();
c.setNearClip(getNearClip());
c.setFarClip(getFarClip());
return c;
}
/*
* Note: This method MUST only be called via its accessor method.
*/
private NGNode doCreatePeer() {
final NGParallelCamera peer = new NGParallelCamera();
peer.setNearClip((float) getNearClip());
peer.setFarClip((float) getFarClip());
return peer;
}
@Override
final PickRay computePickRay(double x, double y, PickRay pickRay) {
return PickRay.computeParallelPickRay(x, y, getViewHeight(),
getCameraTransform(),
getNearClip(), getFarClip(), pickRay);
}
@Override
void computeProjectionTransform(GeneralTransform3D proj) {
final double viewWidth = getViewWidth();
final double viewHeight = getViewHeight();
final double halfDepth =
(viewWidth > viewHeight) ? viewWidth / 2.0 : viewHeight / 2.0;
proj.ortho(0.0, viewWidth, viewHeight, 0.0, -halfDepth, halfDepth);
}
@Override
void computeViewTransform(Affine3D view) {
view.setToIdentity();
}
@Override
Vec3d computePosition(Vec3d position) {
if (position == null) {
position = new Vec3d();
}
// This is the same math as in PerspectiveCamera, fixed for the default
// 30 degrees vertical field of view.
final double halfViewWidth = getViewWidth() / 2.0;
final double halfViewHeight = getViewHeight() / 2.0;
final double distanceZ = halfViewHeight / Math.tan(Math.toRadians(15.0));
position.set(halfViewWidth, halfViewHeight, -distanceZ);
return position;
}
}