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/*
 * Copyright (c) 2010, 2016, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
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package javafx.scene;

import com.sun.javafx.geom.PickRay;
import com.sun.javafx.geom.Vec3d;
import com.sun.javafx.geom.transform.Affine3D;
import com.sun.javafx.geom.transform.GeneralTransform3D;
import com.sun.javafx.scene.ParallelCameraHelper;
import com.sun.javafx.sg.prism.NGNode;
import com.sun.javafx.sg.prism.NGParallelCamera;

/**
 * Specifies a parallel camera for rendering a scene without perspective correction.
 *
 * 

If a scene contains only 2D transforms, then the following details are not * relevant. * This camera defines a viewing volume for a parallel (orthographic) projection; * a rectangular box. This camera is always located at center of the window and * looks along the positive z-axis. The coordinate system defined by this camera * has its origin in the upper left corner of the panel with the Y-axis pointing * down and the Z axis pointing away from the viewer (into the screen). The * units are in pixel coordinates. * * @since JavaFX 2.0 */ public class ParallelCamera extends Camera { static { ParallelCameraHelper.setParallelCameraAccessor(new ParallelCameraHelper.ParallelCameraAccessor() { @Override public NGNode doCreatePeer(Node node) { return ((ParallelCamera) node).doCreatePeer(); } }); } { // To initialize the class helper at the begining each constructor of this class ParallelCameraHelper.initHelper(this); } /** * Creates an empty instance of ParallelCamera. */ public ParallelCamera() { } @Override Camera copy() { ParallelCamera c = new ParallelCamera(); c.setNearClip(getNearClip()); c.setFarClip(getFarClip()); return c; } /* * Note: This method MUST only be called via its accessor method. */ private NGNode doCreatePeer() { final NGParallelCamera peer = new NGParallelCamera(); peer.setNearClip((float) getNearClip()); peer.setFarClip((float) getFarClip()); return peer; } @Override final PickRay computePickRay(double x, double y, PickRay pickRay) { return PickRay.computeParallelPickRay(x, y, getViewHeight(), getCameraTransform(), getNearClip(), getFarClip(), pickRay); } @Override void computeProjectionTransform(GeneralTransform3D proj) { final double viewWidth = getViewWidth(); final double viewHeight = getViewHeight(); final double halfDepth = (viewWidth > viewHeight) ? viewWidth / 2.0 : viewHeight / 2.0; proj.ortho(0.0, viewWidth, viewHeight, 0.0, -halfDepth, halfDepth); } @Override void computeViewTransform(Affine3D view) { view.setToIdentity(); } @Override Vec3d computePosition(Vec3d position) { if (position == null) { position = new Vec3d(); } // This is the same math as in PerspectiveCamera, fixed for the default // 30 degrees vertical field of view. final double halfViewWidth = getViewWidth() / 2.0; final double halfViewHeight = getViewHeight() / 2.0; final double distanceZ = halfViewHeight / Math.tan(Math.toRadians(15.0)); position.set(halfViewWidth, halfViewHeight, -distanceZ); return position; } }





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