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/*
* Copyright (c) 2007, 2019, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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package com.sun.javafx.scene;
public enum DirtyBits {
// Dirty bits for the Node class
NODE_CACHE,
NODE_CLIP,
NODE_EFFECT,
NODE_OPACITY,
NODE_TRANSFORM,
NODE_BOUNDS,
NODE_TRANSFORMED_BOUNDS,
NODE_VISIBLE,
NODE_DEPTH_TEST,
NODE_BLENDMODE,
NODE_CSS,
NODE_FORCE_SYNC,
NODE_VIEW_ORDER,
// Dirty bits for various subclasses of Node
NODE_GEOMETRY, // Used by ImageView, MediaView, and subclasses of Shape and Shape3D
NODE_CULLFACE, // Used by Shape3D
NODE_DRAWMODE, // Used by Shape3D
NODE_SMOOTH, // Used by ImageView, MediaView, and subclasses of Shape
NODE_VIEWPORT, // Used by ImageView and MediaView
NODE_CONTENTS, // Used by ImageView, Light, MediaView, Text, WebView, Region, and subclasses of Shape
// Dirty bits for the Parent class
PARENT_CHILDREN, // children removed, added or permuted
PARENT_CHILDREN_VIEW_ORDER,
// Dirty bits for the Shape class
SHAPE_FILL,
SHAPE_FILLRULE,
SHAPE_MODE,
SHAPE_STROKE,
SHAPE_STROKEATTRS,
// Dirty bits for the Region class
REGION_SHAPE, // Used when shape in region is dirty
// Dirty bits for the Text class
TEXT_ATTRS,
TEXT_FONT,
TEXT_SELECTION,
TEXT_HELPER,
// Dirty bits for the MediaView class
MEDIAVIEW_MEDIA,
// Dirty bits for the WebView class
WEBVIEW_VIEW,
// Dirty bits for various subclasses of Effect
EFFECT_EFFECT, // Used when Effect is dirty
// Dirty bits for Camera class
NODE_CAMERA,
NODE_CAMERA_TRANSFORM,
// Dirty bits for Light class
NODE_LIGHT,
NODE_LIGHT_SCOPE,
NODE_LIGHT_TRANSFORM,
// Dirty bits for Material class (non Node type)
MATERIAL,
// Dirty bits for Mesh class (non Node type)
MESH,
MESH_GEOM,
// Used for any debug information we want to sync down.
DEBUG;
}