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/*
 * Copyright (c) 2009, 2021, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package com.sun.prism.es2;

import com.sun.glass.ui.Screen;
import com.sun.glass.utils.NativeLibLoader;
import com.sun.prism.GraphicsPipeline;
import com.sun.prism.ResourceFactory;
import com.sun.prism.impl.PrismSettings;
import com.sun.javafx.PlatformUtil;
import java.util.List;
import java.security.AccessController;
import java.security.PrivilegedAction;
import java.util.HashMap;

public class ES2Pipeline extends GraphicsPipeline {

    public static final GLFactory glFactory;
    public static final GLPixelFormat.Attributes
            pixelFormatAttributes = new GLPixelFormat.Attributes();
    static final boolean msaa;
    static final boolean npotSupported;
    private static final boolean supports3D;
    private static boolean es2Enabled;
    private static boolean isEglfb = false;

    static {
        @SuppressWarnings("removal")
        var dummy = AccessController.doPrivileged((PrivilegedAction) () -> {
            String libName = "prism_es2";

            String eglType = PlatformUtil.getEmbeddedType();
            if ("monocle".equals(eglType)) {
                isEglfb = true;
                libName = "prism_es2_monocle";
            }
            if (PrismSettings.verbose) {
                System.out.println("Loading ES2 native library ... " + libName);
            }
            NativeLibLoader.loadLibrary(libName);
            if (PrismSettings.verbose) {
                System.out.println("\tsucceeded.");
            }
            return null;
        });

        // Initialize the prism-es2 pipe and a handler of it
        glFactory = GLFactory.getFactory();

        creator = Thread.currentThread();

        if (glFactory != null) {
            es2Enabled = glFactory.initialize(PrismSettings.class,
                    pixelFormatAttributes);
            if (!es2Enabled && PrismSettings.verbose) {
                System.out.println("GLFactory " + glFactory + " could not be initialized. ES2Pipeline not available.");
            }
        } else {
            if (PrismSettings.verbose) {
                System.out.println("No GLFactory found. ES2Pipeline not available.");
            }
            es2Enabled = false;
        }
        if (es2Enabled) {
            theInstance = new ES2Pipeline();
            factories = new ES2ResourceFactory[glFactory.getAdapterCount()];
            msaa = glFactory.isGLExtensionSupported("GL_ARB_multisample");
            npotSupported = glFactory.isNPOTSupported();
            // 3D requires platform that has non-power of two (NPOT) support, but
            // also works on iOS with OpenGL ES 2.0 or greater
            supports3D = npotSupported || PlatformUtil.isIOS();
        } else {
            theInstance = null;
            msaa = false;
            npotSupported = false;
            supports3D = false;
        }
    }
    private static Thread creator;
    private static final ES2Pipeline theInstance;
    private static ES2ResourceFactory factories[];

    public static ES2Pipeline getInstance() {
        return theInstance;
    }

    @Override
    public boolean init() {
        if (es2Enabled) {
            HashMap devDetails = new HashMap();
            glFactory.updateDeviceDetails(devDetails);
            setDeviceDetails(devDetails);
            if (!PrismSettings.forceGPU) {
                es2Enabled = glFactory.isGLGPUQualify();
                if (PrismSettings.verbose) {
                    if (!es2Enabled) {
                        System.err.println("Failed Graphics Hardware Qualifier check."
                                + "\nSystem GPU doesn't meet the es2 pipe requirement");
                    }
                }
            }
        } else if (PrismSettings.verbose) {
            System.err.println("Failed to initialize ES2 backend: ");
        }
        return es2Enabled;
    }

    private static ES2ResourceFactory getES2ResourceFactory(int adapterOrdinal,
            Screen screen) {
        ES2ResourceFactory factory = factories[adapterOrdinal];
        if (factory == null && screen != null) {
            factory = new ES2ResourceFactory(screen);
            factories[adapterOrdinal] = factory;
        }
        return factory;
    }

    /*
     * we need screen only because BaseShaderContext requres Screen in the constructor
     */
    private static Screen getScreenForAdapter(List screens, int adapterOrdinal) {
        for (Screen screen : screens) {
            if (screen.getAdapterOrdinal() == adapterOrdinal) {
                return screen;
            }
        }
        return Screen.getMainScreen();
    }

    @Override
    public int getAdapterOrdinal(Screen screen) {
        return glFactory.getAdapterOrdinal(screen.getNativeScreen());
    }

    private static ES2ResourceFactory findDefaultResourceFactory(List screens) {
        for (int adapter = 0, n = glFactory.getAdapterCount(); adapter != n; ++adapter) {
            ES2ResourceFactory rf =
                    getES2ResourceFactory(adapter, getScreenForAdapter(screens, adapter));

            if (rf != null) {
                if (PrismSettings.verbose) {
                    glFactory.printDriverInformation(adapter);
                }
                return rf;
            } else {
                if (!PrismSettings.disableBadDriverWarning) {
                    System.err.println("disableBadDriverWarning is unsupported on prism-es2");
//                    printDriverWarning(adapter);
                }
            }
        }
        return null;
    }
    ES2ResourceFactory _default;

    @Override
    public ResourceFactory getDefaultResourceFactory(List screens) {
        if (_default == null) {
            _default = findDefaultResourceFactory(screens);
        }
        return _default;
    }

    @Override
    public ResourceFactory getResourceFactory(Screen screen) {
        return getES2ResourceFactory(screen.getAdapterOrdinal(), screen);
    }

    @Override
    public void dispose() {
        if (creator != Thread.currentThread()) {
            throw new IllegalStateException(
                    "This operation is not permitted on the current thread ["
                    + Thread.currentThread().getName() + "]");
        }
        if (isEglfb) {
            _default.dispose();
        }
        super.dispose();
    }

    @Override
    public boolean is3DSupported() {
        return supports3D;
    }

    @Override
    public final boolean isMSAASupported() {
        return msaa;
    }

    @Override
    public boolean isVsyncSupported() {
        return true;
    }

    @Override
    public boolean supportsShaderType(ShaderType type) {
        switch (type) {
            case GLSL:
                return true;
            default:
                return false;
        }
    }

    @Override
    public boolean supportsShaderModel(ShaderModel model) {
        switch (model) {
            case SM3:
                return true;
            default:
                return false;
        }
    }
}




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