com.sun.prism.null3d.DummyContext Maven / Gradle / Ivy
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* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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package com.sun.prism.null3d;
import com.sun.glass.ui.Screen;
import com.sun.javafx.geom.Rectangle;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.javafx.sg.prism.NGCamera;
import com.sun.prism.CompositeMode;
import com.sun.prism.RTTexture;
import com.sun.prism.RenderTarget;
import com.sun.prism.Texture;
import com.sun.prism.impl.ps.BaseShaderContext;
import com.sun.prism.ps.Shader;
class DummyContext extends BaseShaderContext {
private State state;
DummyContext(Screen screen, DummyResourceFactory factory) {
super(screen, factory, 32);
}
@Override
protected void renderQuads(float coordArray[], byte colorArray[], int numVertices) {
}
@Override
protected void init() {
super.init();
this.state = new State();
}
@Override
protected State updateRenderTarget(RenderTarget target, NGCamera camera, boolean depthTest) {
return state;
}
@Override
protected void updateTexture(int texUnit, Texture tex) {
}
@Override
protected void updateShaderTransform(Shader shader, BaseTransform xform) {
}
@Override
protected void updateWorldTransform(BaseTransform xform) {
}
@Override
protected void updateClipRect(Rectangle clipRect) {
}
@Override
protected void updateCompositeMode(CompositeMode mode) {
}
@Override
public void blit(RTTexture srcRTT, RTTexture dstRTT,
int srcX0, int srcY0, int srcX1, int srcY1,
int dstX0, int dstY0, int dstX1, int dstY1) {
}
}