com.sun.scenario.effect.SepiaTone Maven / Gradle / Ivy
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
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* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
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*
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
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package com.sun.scenario.effect;
import com.sun.javafx.geom.Rectangle;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.scenario.effect.impl.state.RenderState;
/**
* A filter that produces a sepia tone effect, similar to antique photographs.
*/
public class SepiaTone extends CoreEffect {
private float level;
/**
* Constructs a new {@code SepiaTone} effect with the default
* level value (1.0), using the default input for source data.
* This is a shorthand equivalent to:
*
* new SepiaTone(DefaultInput)
*
*/
public SepiaTone() {
this(DefaultInput);
}
/**
* Constructs a new {@code SepiaTone} effect with the default
* level value (1.0).
*
* @param input the single input {@code Effect}
*/
public SepiaTone(Effect input) {
super(input);
setLevel(1f);
updatePeerKey("SepiaTone");
}
/**
* Returns the input for this {@code Effect}.
*
* @return the input for this {@code Effect}
*/
public final Effect getInput() {
return getInputs().get(0);
}
/**
* Sets the input for this {@code Effect} to a specific
* {@code Effect} or to the default input if {@code input} is
* {@code null}.
*
* @param input the input for this {@code Effect}
*/
public void setInput(Effect input) {
setInput(0, input);
}
/**
* Returns the level value, which controls the intensity of the
* sepia effect.
*
* @return the level value
*/
public float getLevel() {
return level;
}
/**
* Sets the level value, which controls the intensity of the sepia effect.
*
* Min: 0.0
* Max: 1.0
* Default: 1.0
* Identity: 0.0
*
*
* @param level the level value
* @throws IllegalArgumentException if {@code level} is outside
* the allowable range
*/
public void setLevel(float level) {
if (level < 0f || level > 1f) {
throw new IllegalArgumentException("Level must be in the range [0,1]");
}
float old = this.level;
this.level = level;
}
@Override
public RenderState getRenderState(FilterContext fctx,
BaseTransform transform,
Rectangle outputClip,
Object renderHelper,
Effect defaultInput)
{
return RenderState.RenderSpaceRenderState;
}
@Override
public boolean reducesOpaquePixels() {
final Effect input = getInput();
return input != null && input.reducesOpaquePixels();
}
}