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/*
 * Copyright (c) 2010, 2024, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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package javafx.scene.layout;

import javafx.beans.InvalidationListener;
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.DoubleProperty;
import javafx.beans.property.ObjectProperty;
import javafx.beans.property.ReadOnlyDoubleProperty;
import javafx.beans.property.ReadOnlyDoubleWrapper;
import javafx.beans.property.ReadOnlyObjectProperty;
import javafx.beans.property.ReadOnlyObjectPropertyBase;
import javafx.css.CssMetaData;
import javafx.css.Styleable;
import javafx.css.StyleableBooleanProperty;
import javafx.css.StyleableDoubleProperty;
import javafx.css.StyleableObjectProperty;
import javafx.css.StyleableProperty;
import javafx.geometry.BoundingBox;
import javafx.geometry.Bounds;
import javafx.geometry.HPos;
import javafx.geometry.Insets;
import javafx.geometry.Orientation;
import javafx.geometry.VPos;
import javafx.scene.Node;
import javafx.scene.Parent;
import javafx.scene.image.Image;
import javafx.scene.shape.Shape;
import javafx.scene.shape.StrokeLineCap;
import javafx.scene.shape.StrokeLineJoin;
import javafx.scene.shape.StrokeType;
import javafx.util.Callback;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Arrays;
import java.util.List;
import java.util.function.Function;
import com.sun.javafx.util.Logging;
import com.sun.javafx.util.TempState;
import javafx.css.converter.BooleanConverter;
import javafx.css.converter.InsetsConverter;
import javafx.css.converter.ShapeConverter;
import javafx.css.converter.SizeConverter;
import com.sun.javafx.geom.BaseBounds;
import com.sun.javafx.geom.PickRay;
import com.sun.javafx.geom.RectBounds;
import com.sun.javafx.geom.Vec2d;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.javafx.scene.DirtyBits;
import com.sun.javafx.scene.NodeHelper;
import com.sun.javafx.scene.ParentHelper;
import com.sun.javafx.scene.input.PickResultChooser;
import com.sun.javafx.scene.layout.RegionHelper;
import com.sun.javafx.scene.layout.ScaledMath;
import com.sun.javafx.scene.shape.ShapeHelper;
import com.sun.javafx.sg.prism.NGNode;
import com.sun.javafx.sg.prism.NGRegion;
import com.sun.javafx.tk.Toolkit;
import javafx.scene.Scene;
import javafx.stage.Window;
import com.sun.javafx.logging.PlatformLogger;
import com.sun.javafx.logging.PlatformLogger.Level;

/**
 * Region is the base class for all JavaFX Node-based UI Controls, and all layout containers.
 * It is a resizable Parent node which can be styled from CSS. It can have multiple backgrounds
 * and borders. It is designed to support as much of the CSS3 specification for backgrounds
 * and borders as is relevant to JavaFX.
 * The full specification is available at the W3C.
 * 

* Every Region has its layout bounds, which are specified to be (0, 0, width, height). A Region might draw outside * these bounds. The content area of a Region is the area which is occupied for the layout of its children. * This area is, by default, the same as the layout bounds of the Region, but can be modified by either the * properties of a border (either with BorderStrokes or BorderImages), and by padding. The padding can * be negative, such that the content area of a Region might extend beyond the layout bounds of the Region, * but does not affect the layout bounds. *

* A Region has a Background, and a Border, although either or both of these might be empty. The Background * of a Region is made up of zero or more BackgroundFills, and zero or more BackgroundImages. Likewise, the * border of a Region is defined by its Border, which is made up of zero or more BorderStrokes and * zero or more BorderImages. All BackgroundFills are drawn first, followed by BackgroundImages, BorderStrokes, * and finally BorderImages. The content is drawn above all backgrounds and borders. If a BorderImage is * present (and loaded all images properly), then no BorderStrokes are actually drawn, although they are * considered for computing the position of the content area (see the stroke width property of a BorderStroke). * These semantics are in line with the CSS 3 specification. The purpose of these semantics are to allow an * application to specify a fallback BorderStroke to be displayed in the case that an ImageStroke fails to * download or load. *

* By default a Region appears as a Rectangle. A BackgroundFill radii might cause the Rectangle to appear rounded. * This affects not only making the visuals look like a rounded rectangle, but it also causes the picking behavior * of the Region to act like a rounded rectangle, such that locations outside the corner radii are ignored. A * Region can be made to use any shape, however, by specifying the {@code shape} property. If a shape is specified, * then all BackgroundFills, BackgroundImages, and BorderStrokes will be applied to the shape. BorderImages are * not used for Regions which have a shape specified. *

* Although the layout bounds of a Region are not influenced by any Border or Background, the content area * insets and the picking area of the Region are. The {@code insets} of the Region define the distance * between the edge of the layout bounds and the edge of the content area. For example, if the Region * layout bounds are (x=0, y=0, width=200, height=100), and the insets are (top=10, right=20, bottom=30, left=40), * then the content area bounds will be (x=40, y=10, width=140, height=60). A Region subclass which is laying * out its children should compute and honor these content area bounds. *

* By default a Region inherits the layout behavior of its superclass, {@link Parent}, * which means that it will resize any resizable child nodes to their preferred * size, but will not reposition them. If an application needs more specific * layout behavior, then it should use one of the Region subclasses: * {@link StackPane}, {@link HBox}, {@link VBox}, {@link TilePane}, {@link FlowPane}, * {@link BorderPane}, {@link GridPane}, or {@link AnchorPane}. *

* To implement a more custom layout, a Region subclass must override * {@link #computePrefWidth(double) computePrefWidth}, {@link #computePrefHeight(double) computePrefHeight}, and * {@link #layoutChildren() layoutChildren}. Note that {@link #layoutChildren() layoutChildren} is called automatically * by the scene graph while executing a top-down layout pass and it should not be invoked directly by the * region subclass. *

* Region subclasses which layout their children will position nodes by setting * {@link #setLayoutX(double) layoutX}/{@link #setLayoutY(double) layoutY} and do not alter * {@link #setTranslateX(double) translateX}/{@link #setTranslateY(double) translateY}, which are reserved for * adjustments and animation. * @since JavaFX 2.0 */ public class Region extends Parent { static { RegionHelper.setRegionAccessor(new RegionHelper.RegionAccessor() { @Override public NGNode doCreatePeer(Node node) { return ((Region) node).doCreatePeer(); } @Override public void doUpdatePeer(Node node) { ((Region) node).doUpdatePeer(); } @Override public Bounds doComputeLayoutBounds(Node node) { return ((Region) node).doComputeLayoutBounds(); } @Override public BaseBounds doComputeGeomBounds(Node node, BaseBounds bounds, BaseTransform tx) { return ((Region) node).doComputeGeomBounds(bounds, tx); } @Override public boolean doComputeContains(Node node, double localX, double localY) { return ((Region) node).doComputeContains(localX, localY); } @Override public void doNotifyLayoutBoundsChanged(Node node) { ((Region) node).doNotifyLayoutBoundsChanged(); } @Override public void doPickNodeLocal(Node node, PickRay localPickRay, PickResultChooser result) { ((Region) node).doPickNodeLocal(localPickRay, result); } }); } /** * Sentinel value which can be passed to a region's * {@link #setMinWidth(double) setMinWidth}, * {@link #setMinHeight(double) setMinHeight}, * {@link #setMaxWidth(double) setMaxWidth} or * {@link #setMaxHeight(double) setMaxHeight} * methods to indicate that the preferred dimension should be used for that max and/or min constraint. */ public static final double USE_PREF_SIZE = Double.NEGATIVE_INFINITY; /** * Sentinel value which can be passed to a region's * {@link #setMinWidth(double) setMinWidth}, * {@link #setMinHeight(double) setMinHeight}, * {@link #setPrefWidth(double) setPrefWidth}, * {@link #setPrefHeight(double) setPrefHeight}, * {@link #setMaxWidth(double) setMaxWidth}, * {@link #setMaxHeight(double) setMaxHeight} methods * to reset the region's size constraint back to it's intrinsic size returned * by {@link #computeMinWidth(double) computeMinWidth}, {@link #computeMinHeight(double) computeMinHeight}, * {@link #computePrefWidth(double) computePrefWidth}, {@link #computePrefHeight(double) computePrefHeight}, * {@link #computeMaxWidth(double) computeMaxWidth}, or {@link #computeMaxHeight(double) computeMaxHeight}. */ public static final double USE_COMPUTED_SIZE = -1; static Vec2d TEMP_VEC2D = new Vec2d(); /* ************************************************************************* * * * Static convenience methods for layout * * * **************************************************************************/ /** * Computes the value based on the given min and max values. We encode in this * method the logic surrounding various edge cases, such as when the min is * specified as greater than the max, or the max less than the min, or a pref * value that exceeds either the max or min in their extremes. *

* If the min is greater than the max, then we want to make sure the returned * value is the min. In other words, in such a case, the min becomes the only * acceptable return value. *

* If the min and max values are well ordered, and the pref is less than the min * then the min is returned. Likewise, if the values are well ordered and the * pref is greater than the max, then the max is returned. If the pref lies * between the min and the max, then the pref is returned. * * * @param min The minimum bound * @param pref The value to be clamped between the min and max * @param max the maximum bound * @return the size bounded by min, pref, and max. */ static double boundedSize(double min, double pref, double max) { double a = pref >= min ? pref : min; double b = min >= max ? min : max; return a <= b ? a : b; } double adjustWidthByMargin(double width, Insets margin) { if (margin == null || margin == Insets.EMPTY) { return width; } boolean isSnapToPixel = isSnapToPixel(); return width - snapSpaceX(margin.getLeft(), isSnapToPixel) - snapSpaceX(margin.getRight(), isSnapToPixel); } double adjustHeightByMargin(double height, Insets margin) { if (margin == null || margin == Insets.EMPTY) { return height; } boolean isSnapToPixel = isSnapToPixel(); return height - snapSpaceY(margin.getTop(), isSnapToPixel) - snapSpaceY(margin.getBottom(), isSnapToPixel); } static double getSnapScaleX(Node n) { return _getSnapScaleXimpl(n.getScene()); } private static double _getSnapScaleXimpl(Scene scene) { if (scene == null) return 1.0; Window window = scene.getWindow(); if (window == null) return 1.0; return window.getRenderScaleX(); } static double getSnapScaleY(Node n) { return _getSnapScaleYimpl(n.getScene()); } private static double _getSnapScaleYimpl(Scene scene) { if (scene == null) return 1.0; Window window = scene.getWindow(); if (window == null) return 1.0; return window.getRenderScaleY(); } private double getSnapScaleX() { return _getSnapScaleXimpl(getScene()); } private double getSnapScaleY() { return _getSnapScaleYimpl(getScene()); } /** * If snapToPixel is true, then the value is rounded using Math.round. Otherwise, * the value is simply returned. This method will surely be JIT'd under normal * circumstances, however on an interpreter it would be better to inline this * method. However the use of Math.round here, and Math.ceil in snapSize is * not obvious, and so for code maintenance this logic is pulled out into * a separate method. * * @param value The value that needs to be snapped * @param snapToPixel Whether to snap to pixel * @return value either as passed in or rounded based on snapToPixel */ private double snapSpaceX(double value, boolean snapToPixel) { return snapToPixel ? ScaledMath.round(value, getSnapScaleX()) : value; } private double snapSpaceY(double value, boolean snapToPixel) { return snapToPixel ? ScaledMath.round(value, getSnapScaleY()) : value; } private static double snapSpace(double value, boolean snapToPixel, double snapScale) { return snapToPixel ? ScaledMath.round(value, snapScale) : value; } /** * If snapToPixel is true, then the value is ceil'd using Math.ceil. Otherwise, * the value is simply returned. * * @param value The value that needs to be snapped * @param snapToPixel Whether to snap to pixel * @return value either as passed in or ceil'd based on snapToPixel */ private double snapSizeX(double value, boolean snapToPixel) { return snapToPixel ? ScaledMath.ceil(value, getSnapScaleX()) : value; } private double snapSizeY(double value, boolean snapToPixel) { return snapToPixel ? ScaledMath.ceil(value, getSnapScaleY()) : value; } private static double snapSize(double value, boolean snapToPixel, double snapScale) { return snapToPixel ? ScaledMath.ceil(value, snapScale) : value; } /** * If snapToPixel is true, then the value is rounded using Math.round. Otherwise, * the value is simply returned. * * @param value The value that needs to be snapped * @param snapToPixel Whether to snap to pixel * @return value either as passed in or rounded based on snapToPixel */ private double snapPositionX(double value, boolean snapToPixel) { return snapToPixel ? ScaledMath.round(value, getSnapScaleX()) : value; } private double snapPositionY(double value, boolean snapToPixel) { return snapToPixel ? ScaledMath.round(value, getSnapScaleY()) : value; } private static double snapPosition(double value, boolean snapToPixel, double snapScale) { return snapToPixel ? ScaledMath.round(value, snapScale) : value; } /** * If snapToPixel is true, then the value is either floored (positive values) or * ceiled (negative values) with a scale. When the absolute value of the given value * multiplied by the current scale is less than 10^15, then this method guarantees that: * *

snapPortionX(snapPortionX(value, snapToPixel), snapToPixel) == snapPortionX(value, snapToPixel)
* * The limit is about 10^15 because double values will no longer be able to represent * larger integers with exact precision beyond this limit. * * @param value The value that needs to be snapped * @param snapToPixel Whether to snap to pixel * @return value either as passed, or floored or ceiled with scale, based on snapToPixel */ private double snapPortionX(double value, boolean snapToPixel) { if (!snapToPixel || value == 0) return value; double s = getSnapScaleX(); return value > 0 ? ScaledMath.floor(value, s) : ScaledMath.ceil(value, s); } /** * If snapToPixel is true, then the value is either floored (positive values) or * ceiled (negative values) with a scale. When the absolute value of the given value * multiplied by the current scale is less than 10^15, then this method guarantees that: * *
snapPortionY(snapPortionY(value, snapToPixel), snapToPixel) == snapPortionY(value, snapToPixel)
* * The limit is about 10^15 because double values will no longer be able to represent * larger integers with exact precision beyond this limit. * * @param value The value that needs to be snapped * @param snapToPixel Whether to snap to pixel * @return value either as passed, or floored or ceiled with scale, based on snapToPixel */ private double snapPortionY(double value, boolean snapToPixel) { if (!snapToPixel || value == 0) return value; double s = getSnapScaleY(); return value > 0 ? ScaledMath.floor(value, s) : ScaledMath.ceil(value, s); } double getAreaBaselineOffset(List children, Callback margins, Function positionToWidth, double areaHeight, boolean fillHeight) { return getAreaBaselineOffset(children, margins, positionToWidth, areaHeight, fillHeight, isSnapToPixel()); } static double getAreaBaselineOffset(List children, Callback margins, Function positionToWidth, double areaHeight, boolean fillHeight, boolean snapToPixel) { return getAreaBaselineOffset(children, margins, positionToWidth, areaHeight, fillHeight, getMinBaselineComplement(children), snapToPixel); } double getAreaBaselineOffset(List children, Callback margins, Function positionToWidth, double areaHeight, final boolean fillHeight, double minComplement) { return getAreaBaselineOffset(children, margins, positionToWidth, areaHeight, fillHeight, minComplement, isSnapToPixel()); } static double getAreaBaselineOffset(List children, Callback margins, Function positionToWidth, double areaHeight, final boolean fillHeight, double minComplement, boolean snapToPixel) { return getAreaBaselineOffset(children, margins, positionToWidth, areaHeight, t -> fillHeight, minComplement, snapToPixel); } double getAreaBaselineOffset(List children, Callback margins, Function positionToWidth, double areaHeight, Function fillHeight, double minComplement) { return getAreaBaselineOffset(children, margins, positionToWidth, areaHeight, fillHeight, minComplement, isSnapToPixel()); } /** * Returns the baseline offset of provided children, with respect to the minimum complement, computed * by {@link #getMinBaselineComplement(java.util.List)} from the same set of children. * @param children the children with baseline alignment * @param margins their margins (callback) * @param positionToWidth callback for children widths (can return -1 if no bias is used) * @param areaHeight height of the area to layout in * @param fillHeight callback to specify children that has fillHeight constraint * @param minComplement minimum complement */ static double getAreaBaselineOffset(List children, Callback margins, Function positionToWidth, double areaHeight, Function fillHeight, double minComplement, boolean snapToPixel) { double b = 0; double snapScaleV = 0.0; for (int i = 0;i < children.size(); ++i) { Node n = children.get(i); // Note: all children should be coming from the same parent so they should all have the same snapScale if (snapToPixel && i == 0) snapScaleV = getSnapScaleY(n.getParent()); Insets margin = margins.call(n); double top = margin != null ? snapSpace(margin.getTop(), snapToPixel, snapScaleV) : 0; double bottom = (margin != null ? snapSpace(margin.getBottom(), snapToPixel, snapScaleV) : 0); final double bo = n.getBaselineOffset(); if (bo == BASELINE_OFFSET_SAME_AS_HEIGHT) { double alt = -1; if (n.getContentBias() == Orientation.HORIZONTAL) { alt = positionToWidth.apply(i); } if (fillHeight.apply(i)) { // If the children fills it's height, than it's "preferred" height is the area without the complement and insets b = Math.max(b, top + boundedSize(n.minHeight(alt), areaHeight - minComplement - top - bottom, n.maxHeight(alt))); } else { // Otherwise, we must use the area without complement and insets as a maximum for the Node b = Math.max(b, top + boundedSize(n.minHeight(alt), n.prefHeight(alt), Math.min(n.maxHeight(alt), areaHeight - minComplement - top - bottom))); } } else { b = Math.max(b, top + bo); } } return b; } /** * Return the minimum complement of baseline * @param children * @return */ static double getMinBaselineComplement(List children) { return getBaselineComplement(children, true, false); } /** * Return the preferred complement of baseline * @param children * @return */ static double getPrefBaselineComplement(List children) { return getBaselineComplement(children, false, false); } /** * Return the maximal complement of baseline * @param children * @return */ static double getMaxBaselineComplement(List children) { return getBaselineComplement(children, false, true); } private static double getBaselineComplement(List children, boolean min, boolean max) { double bc = 0; for (Node n : children) { final double bo = n.getBaselineOffset(); if (bo == BASELINE_OFFSET_SAME_AS_HEIGHT) { continue; } if (n.isResizable()) { bc = Math.max(bc, (min ? n.minHeight(-1) : max ? n.maxHeight(-1) : n.prefHeight(-1)) - bo); } else { bc = Math.max(bc, n.getLayoutBounds().getHeight() - bo); } } return bc; } static double computeXOffset(double width, double contentWidth, HPos hpos) { switch(hpos) { case LEFT: return 0; case CENTER: return (width - contentWidth) / 2; case RIGHT: return width - contentWidth; default: throw new AssertionError("Unhandled hPos"); } } static double computeYOffset(double height, double contentHeight, VPos vpos) { switch(vpos) { case BASELINE: case TOP: return 0; case CENTER: return (height - contentHeight) / 2; case BOTTOM: return height - contentHeight; default: throw new AssertionError("Unhandled vPos"); } } static double[] createDoubleArray(int length, double value) { double[] array = new double[length]; for (int i = 0; i < length; i++) { array[i] = value; } return array; } /* ************************************************************************* * * * Constructors * * * **************************************************************************/ /** * At the time that a Background or Border is set on a Region, we inspect any * BackgroundImage or BorderImage objects, to see if the Image backing them * is background loading and not yet complete, or is animated. In such cases * we attach the imageChangeListener to them, so that when the image finishes, * the Region will be redrawn. If the particular image object is not animating * (but was just background loading), then we also remove the listener. * We also are sure to remove this listener from any old BackgroundImage or * BorderImage images in the background and border property invalidation code. */ private InvalidationListener imageChangeListener = observable -> { final ReadOnlyObjectPropertyBase imageProperty = (ReadOnlyObjectPropertyBase) observable; final Image image = (Image) imageProperty.getBean(); final Toolkit.ImageAccessor acc = Toolkit.getImageAccessor(); if (image.getProgress() == 1 && !acc.isAnimation(image)) { // We can go ahead and remove the listener since loading is done. removeImageListener(image); } // Cause the region to repaint NodeHelper.markDirty(this, DirtyBits.NODE_CONTENTS); }; { // To initialize the class helper at the beginning each constructor of this class RegionHelper.initHelper(this); } /** * Creates a new Region with an empty Background and and empty Border. The * Region defaults to having pickOnBounds set to true, meaning that any pick * (mouse picking or touch picking etc) that occurs within the bounds in local * of the Region will return true, regardless of whether the Region is filled * or transparent. */ public Region() { super(); setPickOnBounds(true); } /* ************************************************************************* * * * Region properties * * * **************************************************************************/ /** * Defines whether this region adjusts position, spacing, and size values of * its children to pixel boundaries. This defaults to true, which is generally * the expected behavior in order to have crisp user interfaces. A value of * false will allow for fractional alignment, which may lead to "fuzzy" * looking borders. */ private BooleanProperty snapToPixel; /** * I'm using a super-lazy property pattern here, so as to only create the * property object when needed for listeners or when being set from CSS, * but also making sure that we only call requestParentLayout in the case * that the snapToPixel value has actually changed, whether set via the setter * or set via the property object. */ private boolean _snapToPixel = true; public final boolean isSnapToPixel() { return _snapToPixel; } public final void setSnapToPixel(boolean value) { if (snapToPixel == null) { if (_snapToPixel != value) { _snapToPixel = value; updateSnappedInsets(); requestParentLayout(); } } else { snapToPixel.set(value); } } public final BooleanProperty snapToPixelProperty() { // Note: snapToPixel is virtually never set, and never listened to. // Because of this, it works reasonably well as a lazy property, // since this logic is just about never going to be called. if (snapToPixel == null) { snapToPixel = new StyleableBooleanProperty(_snapToPixel) { @Override public Object getBean() { return Region.this; } @Override public String getName() { return "snapToPixel"; } @Override public CssMetaData getCssMetaData() { return StyleableProperties.SNAP_TO_PIXEL; } @Override public void invalidated() { boolean value = get(); if (_snapToPixel != value) { _snapToPixel = value; updateSnappedInsets(); requestParentLayout(); } } }; } return snapToPixel; } /** * The top, right, bottom, and left padding around the region's content. * This space will be included in the calculation of the region's * minimum and preferred sizes. By default, padding is {@code Insets.EMPTY}. Setting the * value to {@code null} should be avoided. */ private ObjectProperty padding = new StyleableObjectProperty(Insets.EMPTY) { // Keep track of the last valid value for the sake of // rollback in case padding is set to null. Note that // Richard really does not like this pattern because // it essentially means that binding the padding property // is not possible since a binding expression could very // easily produce an intermediate null value. // Also note that because padding is set virtually everywhere via CSS, and CSS // requires a property object in order to set it, there is no benefit to having // lazy initialization here. private Insets lastValidValue = Insets.EMPTY; @Override public Object getBean() { return Region.this; } @Override public String getName() { return "padding"; } @Override public CssMetaData getCssMetaData() { return StyleableProperties.PADDING; } @Override public void invalidated() { final Insets newValue = get(); if (newValue == null) { // rollback if (isBound()) { unbind(); } set(lastValidValue); throw new NullPointerException("cannot set padding to null"); } else if (!newValue.equals(lastValidValue)) { lastValidValue = newValue; insets.fireValueChanged(); } } }; public final void setPadding(Insets value) { padding.set(value); } public final Insets getPadding() { return padding.get(); } public final ObjectProperty paddingProperty() { return padding; } /** * The background of the Region, which is made up of zero or more BackgroundFills, and * zero or more BackgroundImages. It is possible for a Background to be empty, where it * has neither fills nor images, and is semantically equivalent to null. * @since JavaFX 8.0 */ private final ObjectProperty background = new StyleableObjectProperty(null) { private Background old = null; @Override public Object getBean() { return Region.this; } @Override public String getName() { return "background"; } @Override public CssMetaData getCssMetaData() { return StyleableProperties.BACKGROUND; } @Override protected void invalidated() { final Background b = get(); if(old != null ? !old.equals(b) : b != null) { // They are different! Both cannot be null if (old == null || b == null || !old.getOutsets().equals(b.getOutsets())) { // We have determined that the outsets of these two different background // objects is different, and therefore the bounds have changed. NodeHelper.geomChanged(Region.this); insets.fireValueChanged(); } // If the Background is made up of any BackgroundImage objects, then we must // inspect the images of those BackgroundImage objects to see if they are still // being loaded in the background or if they are animated. If so, then we need // to attach a listener, so that when the image finishes loading or changes, // we can repaint the region. if (b != null) { for (BackgroundImage i : b.getImages()) { final Image image = i.image; final Toolkit.ImageAccessor acc = Toolkit.getImageAccessor(); if (acc.isAnimation(image) || image.getProgress() < 1) { addImageListener(image); } } } // And we must remove this listener from any old images if (old != null) { for (BackgroundImage i : old.getImages()) { removeImageListener(i.image); } } // No matter what, the fill has changed, so we have to update it NodeHelper.markDirty(Region.this, DirtyBits.SHAPE_FILL); cornersValid = false; old = b; } } }; public final void setBackground(Background value) { background.set(value); } public final Background getBackground() { return background.get(); } public final ObjectProperty backgroundProperty() { return background; } /** * The border of the Region, which is made up of zero or more BorderStrokes, and * zero or more BorderImages. It is possible for a Border to be empty, where it * has neither strokes nor images, and is semantically equivalent to null. * @since JavaFX 8.0 */ private final ObjectProperty border = new StyleableObjectProperty(null) { private Border old = null; @Override public Object getBean() { return Region.this; } @Override public String getName() { return "border"; } @Override public CssMetaData getCssMetaData() { return StyleableProperties.BORDER; } @Override protected void invalidated() { final Border b = get(); if(old != null ? !old.equals(b) : b != null) { // They are different! Both cannot be null if (old == null || b == null || !old.getOutsets().equals(b.getOutsets())) { // We have determined that the outsets of these two different border // objects is different, and therefore the bounds have changed. NodeHelper.geomChanged(Region.this); } if (old == null || b == null || !old.getInsets().equals(b.getInsets())) { insets.fireValueChanged(); } // If the Border is made up of any BorderImage objects, then we must // inspect the images of those BorderImage objects to see if they are still // being loaded in the background or if they are animated. If so, then we need // to attach a listener, so that when the image finishes loading or changes, // we can repaint the region. if (b != null) { for (BorderImage i : b.getImages()) { final Image image = i.image; final Toolkit.ImageAccessor acc = Toolkit.getImageAccessor(); if (acc.isAnimation(image) || image.getProgress() < 1) { addImageListener(image); } } } // And we must remove this listener from any old images if (old != null) { for (BorderImage i : old.getImages()) { removeImageListener(i.image); } } // No matter what, the fill has changed, so we have to update it NodeHelper.markDirty(Region.this, DirtyBits.SHAPE_STROKE); cornersValid = false; old = b; } } }; public final void setBorder(Border value) { border.set(value); } public final Border getBorder() { return border.get(); } public final ObjectProperty borderProperty() { return border; } /** * Adds the imageChangeListener to this image. This method was broken out and made * package private for testing purposes. * * @param image a non-null image */ void addImageListener(Image image) { final Toolkit.ImageAccessor acc = Toolkit.getImageAccessor(); acc.getImageProperty(image).addListener(imageChangeListener); } /** * Removes the imageChangeListener from this image. This method was broken out and made * package private for testing purposes. * * @param image a non-null image */ void removeImageListener(Image image) { final Toolkit.ImageAccessor acc = Toolkit.getImageAccessor(); acc.getImageProperty(image).removeListener(imageChangeListener); } /** * Defines the area of the region within which completely opaque pixels * are drawn. This is used for various performance optimizations. * The pixels within this area MUST BE fully opaque, or rendering * artifacts will result. It is the responsibility of the application, either * via code or via CSS, to ensure that the opaqueInsets is correct for * a Region based on the backgrounds and borders of that region. The values * for each of the insets must be real numbers, not NaN or Infinity. If * no known insets exist, then the opaqueInsets should be set to null. * @return the opaque insets property * @since JavaFX 8.0 */ public final ObjectProperty opaqueInsetsProperty() { if (opaqueInsets == null) { opaqueInsets = new StyleableObjectProperty<>() { @Override public Object getBean() { return Region.this; } @Override public String getName() { return "opaqueInsets"; } @Override public CssMetaData getCssMetaData() { return StyleableProperties.OPAQUE_INSETS; } @Override protected void invalidated() { // This causes the background to be updated, which // is the code block where we also compute the opaque insets // since updating the background is super fast even when // nothing has changed. NodeHelper.markDirty(Region.this, DirtyBits.SHAPE_FILL); } }; } return opaqueInsets; } private ObjectProperty opaqueInsets; public final void setOpaqueInsets(Insets value) { opaqueInsetsProperty().set(value); } public final Insets getOpaqueInsets() { return opaqueInsets == null ? null : opaqueInsets.get(); } /** * The insets of the Region define the distance from the edge of the region (its layout bounds, * or (0, 0, width, height)) to the edge of the content area. All child nodes should be laid out * within the content area. The insets are computed based on the Border which has been specified, * if any, and also the padding. * @since JavaFX 8.0 */ private final InsetsProperty insets = new InsetsProperty(); public final Insets getInsets() { return insets.get(); } public final ReadOnlyObjectProperty insetsProperty() { return insets; } private final class InsetsProperty extends ReadOnlyObjectPropertyBase { private Insets cache = null; @Override public Object getBean() { return Region.this; } @Override public String getName() { return "insets"; } void fireValueChanged() { cache = null; updateSnappedInsets(); requestLayout(); fireValueChangedEvent(); } @Override public Insets get() { // If a shape is specified, then we don't really care whether there are any borders // specified, since borders of shapes do not contribute to the insets. if (_shape != null) return getPadding(); // If there is no border or the border has no insets itself, then the only thing // affecting the insets is the padding, so we can just return it directly. final Border b = getBorder(); if (b == null || Insets.EMPTY.equals(b.getInsets())) { return getPadding(); } // There is a border with some non-zero insets and we do not have a _shape, so we need // to take the border's insets into account if (cache == null) { // Combine the padding and the border insets. // TODO note that negative border insets were being ignored, but // I'm not sure that that made sense or was reasonable, so I have // changed it so that we just do simple math. // TODO Stroke borders should NOT contribute to the insets. Ensure via tests. final Insets borderInsets = b.getInsets(); final Insets paddingInsets = getPadding(); cache = new Insets( borderInsets.getTop() + paddingInsets.getTop(), borderInsets.getRight() + paddingInsets.getRight(), borderInsets.getBottom() + paddingInsets.getBottom(), borderInsets.getLeft() + paddingInsets.getLeft() ); } return cache; } } /** * cached results of snapped insets, this are used a lot during layout so makes sense * to keep fast access cached copies here. */ private double snappedTopInset = 0; private double snappedRightInset = 0; private double snappedBottomInset = 0; private double snappedLeftInset = 0; /** * Cached snapScale values, used to determine if snapped cached insets values * should be invalidated because screen scale has changed. */ private double lastUsedSnapScaleY = 0; private double lastUsedSnapScaleX = 0; /** Called to update the cached snapped insets */ private void updateSnappedInsets() { lastUsedSnapScaleX = getSnapScaleX(); lastUsedSnapScaleY = getSnapScaleY(); final Insets insets = getInsets(); final boolean snap = isSnapToPixel(); snappedTopInset = snapSpaceY(insets.getTop(), snap); snappedRightInset = snapSpaceX(insets.getRight(), snap); snappedBottomInset = snapSpaceY(insets.getBottom(), snap); snappedLeftInset = snapSpaceX(insets.getLeft(), snap); } /** * The width of this resizable node. This property is set by the region's parent * during layout and may not be set by the application. If an application * needs to explicitly control the size of a region, it should override its * preferred size range by setting the minWidth, prefWidth, * and maxWidth properties. */ private ReadOnlyDoubleWrapper width; /** * Because the width is very often set and very often read but only sometimes * listened to, it is beneficial to use the super-lazy pattern property, where we * only inflate the property object when widthProperty() is explicitly invoked. */ private double _width; // Note that it is OK for this method to be protected so long as the width // property is never bound. Only Region could do so because only Region has // access to a writable property for "width", but since there is now a protected // set method, it is impossible for Region to ever bind this property. protected void setWidth(double value) { if(width == null) { widthChanged(value); } else { width.set(value); } } private void widthChanged(double value) { // It is possible that somebody sets the width of the region to a value which // it previously held. If this is the case, we want to avoid excessive layouts. // Note that I have biased this for layout over binding, because the widthProperty // is now going to recompute the width eagerly. The cost of excessive and // unnecessary bounds changes, however, is relatively high. if (value != _width) { _width = value; cornersValid = false; boundingBox = null; NodeHelper.layoutBoundsChanged(this); NodeHelper.geomChanged(this); NodeHelper.markDirty(this, DirtyBits.NODE_GEOMETRY); setNeedsLayout(true); requestParentLayout(); } } public final double getWidth() { return width == null ? _width : width.get(); } public final ReadOnlyDoubleProperty widthProperty() { if (width == null) { width = new ReadOnlyDoubleWrapper(_width) { @Override protected void invalidated() { widthChanged(get()); } @Override public Object getBean() { return Region.this; } @Override public String getName() { return "width"; } }; } return width.getReadOnlyProperty(); } /** * The height of this resizable node. This property is set by the region's parent * during layout and may not be set by the application. If an application * needs to explicitly control the size of a region, it should override its * preferred size range by setting the minHeight, prefHeight, * and maxHeight properties. */ private ReadOnlyDoubleWrapper height; /** * Because the height is very often set and very often read but only sometimes * listened to, it is beneficial to use the super-lazy pattern property, where we * only inflate the property object when heightProperty() is explicitly invoked. */ private double _height; // Note that it is OK for this method to be protected so long as the height // property is never bound. Only Region could do so because only Region has // access to a writable property for "height", but since there is now a protected // set method, it is impossible for Region to ever bind this property. protected void setHeight(double value) { if (height == null) { heightChanged(value); } else { height.set(value); } } private void heightChanged(double value) { if (_height != value) { _height = value; cornersValid = false; // It is possible that somebody sets the height of the region to a value which // it previously held. If this is the case, we want to avoid excessive layouts. // Note that I have biased this for layout over binding, because the heightProperty // is now going to recompute the height eagerly. The cost of excessive and // unnecessary bounds changes, however, is relatively high. boundingBox = null; // Note: although NodeHelper.geomChanged will usually also invalidate the // layout bounds, that is not the case for Regions, and both must // be called separately. NodeHelper.geomChanged(this); NodeHelper.layoutBoundsChanged(this); // We use "NODE_GEOMETRY" to mean that the bounds have changed and // need to be sync'd with the render tree NodeHelper.markDirty(this, DirtyBits.NODE_GEOMETRY); // Change of the height (or width) won't change the preferred size. // So we don't need to flush the cache. We should however mark this node // as needs layout to be internally layouted. setNeedsLayout(true); // This call is only needed when this was not called from the parent during the layout. // Otherwise it would flush the cache of the parent, which is not necessary requestParentLayout(); } } public final double getHeight() { return height == null ? _height : height.get(); } public final ReadOnlyDoubleProperty heightProperty() { if (height == null) { height = new ReadOnlyDoubleWrapper(_height) { @Override protected void invalidated() { heightChanged(get()); } @Override public Object getBean() { return Region.this; } @Override public String getName() { return "height"; } }; } return height.getReadOnlyProperty(); } /** * This class is reused for the min, pref, and max properties since * they all performed the same function (to call requestParentLayout). */ private final class MinPrefMaxProperty extends StyleableDoubleProperty { private final String name; private final CssMetaData cssMetaData; MinPrefMaxProperty(String name, double initialValue, CssMetaData cssMetaData) { super(initialValue); this.name = name; this.cssMetaData = cssMetaData; } @Override public void invalidated() { requestParentLayout(); } @Override public Object getBean() { return Region.this; } @Override public String getName() { return name; } @Override public CssMetaData getCssMetaData() { return cssMetaData; } } /** * Property for overriding the region's computed minimum width. * This should only be set if the region's internally computed minimum width * doesn't meet the application's layout needs. *

* Defaults to the USE_COMPUTED_SIZE flag, which means that * minWidth(forHeight) will return the region's internally * computed minimum width. *

* Setting this value to the USE_PREF_SIZE flag will cause * minWidth(forHeight) to return the region's preferred width, * enabling applications to easily restrict the resizability of the region. */ private DoubleProperty minWidth; private double _minWidth = USE_COMPUTED_SIZE; public final void setMinWidth(double value) { if (minWidth == null) { _minWidth = value; requestParentLayout(); } else { minWidth.set(value); } } public final double getMinWidth() { return minWidth == null ? _minWidth : minWidth.get(); } public final DoubleProperty minWidthProperty() { if (minWidth == null) minWidth = new MinPrefMaxProperty("minWidth", _minWidth, StyleableProperties.MIN_WIDTH); return minWidth; } /** * Property for overriding the region's computed minimum height. * This should only be set if the region's internally computed minimum height * doesn't meet the application's layout needs. *

* Defaults to the USE_COMPUTED_SIZE flag, which means that * minHeight(forWidth) will return the region's internally * computed minimum height. *

* Setting this value to the USE_PREF_SIZE flag will cause * minHeight(forWidth) to return the region's preferred height, * enabling applications to easily restrict the resizability of the region. * */ private DoubleProperty minHeight; private double _minHeight = USE_COMPUTED_SIZE; public final void setMinHeight(double value) { if (minHeight == null) { _minHeight = value; requestParentLayout(); } else { minHeight.set(value); } } public final double getMinHeight() { return minHeight == null ? _minHeight : minHeight.get(); } public final DoubleProperty minHeightProperty() { if (minHeight == null) minHeight = new MinPrefMaxProperty("minHeight", _minHeight, StyleableProperties.MIN_HEIGHT); return minHeight; } /** * Convenience method for overriding the region's computed minimum width and height. * This should only be called if the region's internally computed minimum size * doesn't meet the application's layout needs. * * @see #setMinWidth * @see #setMinHeight * @param minWidth the override value for minimum width * @param minHeight the override value for minimum height */ public void setMinSize(double minWidth, double minHeight) { setMinWidth(minWidth); setMinHeight(minHeight); } /** * Property for overriding the region's computed preferred width. * This should only be set if the region's internally computed preferred width * doesn't meet the application's layout needs. *

* Defaults to the USE_COMPUTED_SIZE flag, which means that * prefWidth(forHeight) will return the region's internally * computed preferred width. */ private DoubleProperty prefWidth; private double _prefWidth = USE_COMPUTED_SIZE; public final void setPrefWidth(double value) { if (prefWidth == null) { _prefWidth = value; requestParentLayout(); } else { prefWidth.set(value); } } public final double getPrefWidth() { return prefWidth == null ? _prefWidth : prefWidth.get(); } public final DoubleProperty prefWidthProperty() { if (prefWidth == null) prefWidth = new MinPrefMaxProperty("prefWidth", _prefWidth, StyleableProperties.PREF_WIDTH); return prefWidth; } /** * Property for overriding the region's computed preferred height. * This should only be set if the region's internally computed preferred height * doesn't meet the application's layout needs. *

* Defaults to the USE_COMPUTED_SIZE flag, which means that * prefHeight(forWidth) will return the region's internally * computed preferred width. */ private DoubleProperty prefHeight; private double _prefHeight = USE_COMPUTED_SIZE; public final void setPrefHeight(double value) { if (prefHeight == null) { _prefHeight = value; requestParentLayout(); } else { prefHeight.set(value); } } public final double getPrefHeight() { return prefHeight == null ? _prefHeight : prefHeight.get(); } public final DoubleProperty prefHeightProperty() { if (prefHeight == null) prefHeight = new MinPrefMaxProperty("prefHeight", _prefHeight, StyleableProperties.PREF_HEIGHT); return prefHeight; } /** * Convenience method for overriding the region's computed preferred width and height. * This should only be called if the region's internally computed preferred size * doesn't meet the application's layout needs. * * @see #setPrefWidth * @see #setPrefHeight * @param prefWidth the override value for preferred width * @param prefHeight the override value for preferred height */ public void setPrefSize(double prefWidth, double prefHeight) { setPrefWidth(prefWidth); setPrefHeight(prefHeight); } /** * Property for overriding the region's computed maximum width. * This should only be set if the region's internally computed maximum width * doesn't meet the application's layout needs. *

* Defaults to the USE_COMPUTED_SIZE flag, which means that * maxWidth(forHeight) will return the region's internally * computed maximum width. *

* Setting this value to the USE_PREF_SIZE flag will cause * maxWidth(forHeight) to return the region's preferred width, * enabling applications to easily restrict the resizability of the region. */ private DoubleProperty maxWidth; private double _maxWidth = USE_COMPUTED_SIZE; public final void setMaxWidth(double value) { if (maxWidth == null) { _maxWidth = value; requestParentLayout(); } else { maxWidth.set(value); } } public final double getMaxWidth() { return maxWidth == null ? _maxWidth : maxWidth.get(); } public final DoubleProperty maxWidthProperty() { if (maxWidth == null) maxWidth = new MinPrefMaxProperty("maxWidth", _maxWidth, StyleableProperties.MAX_WIDTH); return maxWidth; } /** * Property for overriding the region's computed maximum height. * This should only be set if the region's internally computed maximum height * doesn't meet the application's layout needs. *

* Defaults to the USE_COMPUTED_SIZE flag, which means that * maxHeight(forWidth) will return the region's internally * computed maximum height. *

* Setting this value to the USE_PREF_SIZE flag will cause * maxHeight(forWidth) to return the region's preferred height, * enabling applications to easily restrict the resizability of the region. */ private DoubleProperty maxHeight; private double _maxHeight = USE_COMPUTED_SIZE; public final void setMaxHeight(double value) { if (maxHeight == null) { _maxHeight = value; requestParentLayout(); } else { maxHeight.set(value); } } public final double getMaxHeight() { return maxHeight == null ? _maxHeight : maxHeight.get(); } public final DoubleProperty maxHeightProperty() { if (maxHeight == null) maxHeight = new MinPrefMaxProperty("maxHeight", _maxHeight, StyleableProperties.MAX_HEIGHT); return maxHeight; } /** * Convenience method for overriding the region's computed maximum width and height. * This should only be called if the region's internally computed maximum size * doesn't meet the application's layout needs. * * @see #setMaxWidth * @see #setMaxHeight * @param maxWidth the override value for maximum width * @param maxHeight the override value for maximum height */ public void setMaxSize(double maxWidth, double maxHeight) { setMaxWidth(maxWidth); setMaxHeight(maxHeight); } /** * When specified, the {@code Shape} will cause the region to be * rendered as the specified shape rather than as a rounded rectangle. * When null, the Region is rendered as a rounded rectangle. When rendered * as a Shape, any Background is used to fill the shape, although any * background insets are ignored as are background radii. Any BorderStrokes * defined are used for stroking the shape. Any BorderImages are ignored. * * @defaultValue null * @since JavaFX 8.0 */ private ObjectProperty shape = null; private Shape _shape; public final Shape getShape() { return shape == null ? _shape : shape.get(); } public final void setShape(Shape value) { shapeProperty().set(value); } public final ObjectProperty shapeProperty() { if (shape == null) { shape = new ShapeProperty(); } return shape; } /** * An implementation for the ShapeProperty. This is also a ShapeChangeListener. */ private final class ShapeProperty extends StyleableObjectProperty implements Runnable { @Override public Object getBean() { return Region.this; } @Override public String getName() { return "shape"; } @Override public CssMetaData getCssMetaData() { return StyleableProperties.SHAPE; } @Override protected void invalidated() { final Shape value = get(); if (_shape != value) { // The shape has changed. We need to add/remove listeners if (_shape != null) ShapeHelper.setShapeChangeListener(_shape, null); if (value != null) ShapeHelper.setShapeChangeListener(value, this); // Invalidate the bounds and such run(); if (_shape == null || value == null) { // It either was null before, or is null now. In either case, // the result of the insets computation will have changed, and // we therefore need to fire that the insets value may have changed. insets.fireValueChanged(); } // Update our reference to the old shape _shape = value; } } @Override public void run() { NodeHelper.geomChanged(Region.this); NodeHelper.markDirty(Region.this, DirtyBits.REGION_SHAPE); } } /** * Specifies whether the shape, if defined, is scaled to match the size of the Region. * {@code true} means the shape is scaled to fit the size of the Region, {@code false} * means the shape is at its source size, its positioning depends on the value of * {@code centerShape}. * * @defaultValue true * @since JavaFX 8.0 */ private BooleanProperty scaleShape = null; public final void setScaleShape(boolean value) { scaleShapeProperty().set(value); } public final boolean isScaleShape() { return scaleShape == null ? true : scaleShape.get(); } public final BooleanProperty scaleShapeProperty() { if (scaleShape == null) { scaleShape = new StyleableBooleanProperty(true) { @Override public Object getBean() { return Region.this; } @Override public String getName() { return "scaleShape"; } @Override public CssMetaData getCssMetaData() { return StyleableProperties.SCALE_SHAPE; } @Override public void invalidated() { NodeHelper.geomChanged(Region.this); NodeHelper.markDirty(Region.this, DirtyBits.REGION_SHAPE); } }; } return scaleShape; } /** * Defines whether the shape is centered within the {@code Region}'s width and height. * When {@code true}, the shape is centered within the {@code Region}'s width and height, * otherwise the shape is positioned at its source position. * * @defaultValue true * @since JavaFX 8.0 */ private BooleanProperty centerShape = null; public final void setCenterShape(boolean value) { centerShapeProperty().set(value); } public final boolean isCenterShape() { return centerShape == null ? true : centerShape.get(); } public final BooleanProperty centerShapeProperty() { if (centerShape == null) { centerShape = new StyleableBooleanProperty(true) { @Override public Object getBean() { return Region.this; } @Override public String getName() { return "centerShape"; } @Override public CssMetaData getCssMetaData() { return StyleableProperties.POSITION_SHAPE; } @Override public void invalidated() { NodeHelper.geomChanged(Region.this); NodeHelper.markDirty(Region.this, DirtyBits.REGION_SHAPE); } }; } return centerShape; } /** * Defines a hint to the system indicating that the Shape used to define the region's * background is stable and would benefit from caching. * * @defaultValue true * @since JavaFX 8.0 */ private BooleanProperty cacheShape = null; public final void setCacheShape(boolean value) { cacheShapeProperty().set(value); } public final boolean isCacheShape() { return cacheShape == null ? true : cacheShape.get(); } public final BooleanProperty cacheShapeProperty() { if (cacheShape == null) { cacheShape = new StyleableBooleanProperty(true) { @Override public Object getBean() { return Region.this; } @Override public String getName() { return "cacheShape"; } @Override public CssMetaData getCssMetaData() { return StyleableProperties.CACHE_SHAPE; } }; } return cacheShape; } /* ************************************************************************* * * * Layout * * * **************************************************************************/ /** * Returns true since all Regions are resizable. * @return whether this node can be resized by its parent during layout */ @Override public boolean isResizable() { return true; } /** * Invoked by the region's parent during layout to set the region's * width and height. Applications should not invoke this method directly. * If an application needs to directly set the size of the region, it should * override its size constraints by calling setMinSize(), * setPrefSize(), or setMaxSize() and it's parent * will honor those overrides during layout. * * @param width the target layout bounds width * @param height the target layout bounds height */ @Override public void resize(double width, double height) { setWidth(width); setHeight(height); PlatformLogger logger = Logging.getLayoutLogger(); if (logger.isLoggable(Level.FINER)) { logger.finer(this.toString() + " resized to " + width + " x " + height); } } /** * Called during layout to determine the minimum width for this node. * Returns the value from computeMinWidth(forHeight) unless * the application overrode the minimum width by setting the minWidth property. * * @see #setMinWidth(double) * @return the minimum width that this node should be resized to during layout */ @Override public final double minWidth(double height) { final double override = getMinWidth(); if (override == USE_COMPUTED_SIZE) { return super.minWidth(height); } else if (override == USE_PREF_SIZE) { return prefWidth(height); } return Double.isNaN(override) || override < 0 ? 0 : override; } /** * Called during layout to determine the minimum height for this node. * Returns the value from computeMinHeight(forWidth) unless * the application overrode the minimum height by setting the minHeight property. * * @see #setMinHeight * @return the minimum height that this node should be resized to during layout */ @Override public final double minHeight(double width) { final double override = getMinHeight(); if (override == USE_COMPUTED_SIZE) { return super.minHeight(width); } else if (override == USE_PREF_SIZE) { return prefHeight(width); } return Double.isNaN(override) || override < 0 ? 0 : override; } /** * Called during layout to determine the preferred width for this node. * Returns the value from computePrefWidth(forHeight) unless * the application overrode the preferred width by setting the prefWidth property. * * @see #setPrefWidth * @return the preferred width that this node should be resized to during layout */ @Override public final double prefWidth(double height) { final double override = getPrefWidth(); if (override == USE_COMPUTED_SIZE) { return super.prefWidth(height); } return Double.isNaN(override) || override < 0 ? 0 : override; } /** * Called during layout to determine the preferred height for this node. * Returns the value from computePrefHeight(forWidth) unless * the application overrode the preferred height by setting the prefHeight property. * * @see #setPrefHeight * @return the preferred height that this node should be resized to during layout */ @Override public final double prefHeight(double width) { final double override = getPrefHeight(); if (override == USE_COMPUTED_SIZE) { return super.prefHeight(width); } return Double.isNaN(override) || override < 0 ? 0 : override; } /** * Called during layout to determine the maximum width for this node. * Returns the value from computeMaxWidth(forHeight) unless * the application overrode the maximum width by setting the maxWidth property. * * @see #setMaxWidth * @return the maximum width that this node should be resized to during layout */ @Override public final double maxWidth(double height) { final double override = getMaxWidth(); if (override == USE_COMPUTED_SIZE) { return computeMaxWidth(height); } else if (override == USE_PREF_SIZE) { return prefWidth(height); } return Double.isNaN(override) || override < 0 ? 0 : override; } /** * Called during layout to determine the maximum height for this node. * Returns the value from computeMaxHeight(forWidth) unless * the application overrode the maximum height by setting the maxHeight property. * * @see #setMaxHeight * @return the maximum height that this node should be resized to during layout */ @Override public final double maxHeight(double width) { final double override = getMaxHeight(); if (override == USE_COMPUTED_SIZE) { return computeMaxHeight(width); } else if (override == USE_PREF_SIZE) { return prefHeight(width); } return Double.isNaN(override) || override < 0 ? 0 : override; } /** * Computes the minimum width of this region. * Returns the sum of the left and right insets by default. * region subclasses should override this method to return an appropriate * value based on their content and layout strategy. If the subclass * doesn't have a VERTICAL content bias, then the height parameter can be * ignored. * * @return the computed minimum width of this region */ @Override protected double computeMinWidth(double height) { return getInsets().getLeft() + getInsets().getRight(); } /** * Computes the minimum height of this region. * Returns the sum of the top and bottom insets by default. * Region subclasses should override this method to return an appropriate * value based on their content and layout strategy. If the subclass * doesn't have a HORIZONTAL content bias, then the width parameter can be * ignored. * * @return the computed minimum height for this region */ @Override protected double computeMinHeight(double width) { return getInsets().getTop() + getInsets().getBottom(); } /** * Computes the preferred width of this region for the given height. * Region subclasses should override this method to return an appropriate * value based on their content and layout strategy. If the subclass * doesn't have a VERTICAL content bias, then the height parameter can be * ignored. * * @return the computed preferred width for this region */ @Override protected double computePrefWidth(double height) { final double w = super.computePrefWidth(height); return getInsets().getLeft() + w + getInsets().getRight(); } /** * Computes the preferred height of this region for the given width; * Region subclasses should override this method to return an appropriate * value based on their content and layout strategy. If the subclass * doesn't have a HORIZONTAL content bias, then the width parameter can be * ignored. * * @return the computed preferred height for this region */ @Override protected double computePrefHeight(double width) { final double h = super.computePrefHeight(width); return getInsets().getTop() + h + getInsets().getBottom(); } /** * Computes the maximum width for this region. * Returns Double.MAX_VALUE by default. * Region subclasses may override this method to return an different * value based on their content and layout strategy. If the subclass * doesn't have a VERTICAL content bias, then the height parameter can be * ignored. * * @param height The height of the Region, in case this value might dictate * the maximum width * @return the computed maximum width for this region */ protected double computeMaxWidth(double height) { return Double.MAX_VALUE; } /** * Computes the maximum height of this region. * Returns Double.MAX_VALUE by default. * Region subclasses may override this method to return a different * value based on their content and layout strategy. If the subclass * doesn't have a HORIZONTAL content bias, then the width parameter can be * ignored. * * @param width The width of the Region, in case this value might dictate * the maximum height * @return the computed maximum height for this region */ protected double computeMaxHeight(double width) { return Double.MAX_VALUE; } /** * If this region's snapToPixel property is false, this method returns the * same value, else it tries to return a value rounded to the nearest * pixel, but since there is no indication if the value is a vertical * or horizontal measurement then it may be snapped to the wrong pixel * size metric on screens with different horizontal and vertical scales. * @param value the space value to be snapped * @return value rounded to nearest pixel * @deprecated replaced by {@code snapSpaceX()} and {@code snapSpaceY()} */ @Deprecated(since="9") protected double snapSpace(double value) { return snapSpaceX(value, isSnapToPixel()); } /** * If this region's snapToPixel property is true, returns a value rounded * to the nearest pixel in the horizontal direction, else returns the * same value. * @param value the space value to be snapped * @return value rounded to nearest pixel * @since 9 */ public double snapSpaceX(double value) { return snapSpaceX(value, isSnapToPixel()); } /** * If this region's snapToPixel property is true, returns a value rounded * to the nearest pixel in the vertical direction, else returns the * same value. * @param value the space value to be snapped * @return value rounded to nearest pixel * @since 9 */ public double snapSpaceY(double value) { return snapSpaceY(value, isSnapToPixel()); } /** * If this region's snapToPixel property is false, this method returns the * same value, else it tries to return a value ceiled to the nearest * pixel, but since there is no indication if the value is a vertical * or horizontal measurement then it may be snapped to the wrong pixel * size metric on screens with different horizontal and vertical scales. * @param value the size value to be snapped * @return value ceiled to nearest pixel * @deprecated replaced by {@code snapSizeX()} and {@code snapSizeY()} */ @Deprecated(since="9") protected double snapSize(double value) { return snapSizeX(value, isSnapToPixel()); } /** * If this region's snapToPixel property is true, returns a value ceiled * to the nearest pixel in the horizontal direction, else returns the * same value. * @param value the size value to be snapped * @return value ceiled to nearest pixel * @since 9 */ public double snapSizeX(double value) { return snapSizeX(value, isSnapToPixel()); } /** * If this region's snapToPixel property is true, returns a value ceiled * to the nearest pixel in the vertical direction, else returns the * same value. * @param value the size value to be snapped * @return value ceiled to nearest pixel * @since 9 */ public double snapSizeY(double value) { return snapSizeY(value, isSnapToPixel()); } /** * If this region's snapToPixel property is false, this method returns the * same value, else it tries to return a value rounded to the nearest * pixel, but since there is no indication if the value is a vertical * or horizontal measurement then it may be snapped to the wrong pixel * size metric on screens with different horizontal and vertical scales. * @param value the position value to be snapped * @return value rounded to nearest pixel * @deprecated replaced by {@code snapPositionX()} and {@code snapPositionY()} */ @Deprecated(since="9") protected double snapPosition(double value) { return snapPositionX(value, isSnapToPixel()); } /** * If this region's snapToPixel property is true, returns a value rounded * to the nearest pixel in the horizontal direction, else returns the * same value. * @param value the position value to be snapped * @return value rounded to nearest pixel * @since 9 */ public double snapPositionX(double value) { return snapPositionX(value, isSnapToPixel()); } /** * If this region's snapToPixel property is true, returns a value rounded * to the nearest pixel in the vertical direction, else returns the * same value. * @param value the position value to be snapped * @return value rounded to nearest pixel * @since 9 */ public double snapPositionY(double value) { return snapPositionY(value, isSnapToPixel()); } double snapPortionX(double value) { return snapPortionX(value, isSnapToPixel()); } double snapPortionY(double value) { return snapPortionY(value, isSnapToPixel()); } /** * Utility method to get the top inset which includes padding and border * inset. Then snapped to whole pixels if isSnapToPixel() is true. * * @since JavaFX 8.0 * @return Rounded up insets top */ public final double snappedTopInset() { // invalidate the cached values for snapped inset dimensions // if the screen scale changed since they were last computed. if (lastUsedSnapScaleY != getSnapScaleY()) { updateSnappedInsets(); } return snappedTopInset; } /** * Utility method to get the bottom inset which includes padding and border * inset. Then snapped to whole pixels if isSnapToPixel() is true. * * @since JavaFX 8.0 * @return Rounded up insets bottom */ public final double snappedBottomInset() { // invalidate the cached values for snapped inset dimensions // if the screen scale changed since they were last computed. if (lastUsedSnapScaleY != getSnapScaleY()) { updateSnappedInsets(); } return snappedBottomInset; } /** * Utility method to get the left inset which includes padding and border * inset. Then snapped to whole pixels if isSnapToPixel() is true. * * @since JavaFX 8.0 * @return Rounded up insets left */ public final double snappedLeftInset() { // invalidate the cached values for snapped inset dimensions // if the screen scale changed since they were last computed. if (lastUsedSnapScaleX != getSnapScaleX()) { updateSnappedInsets(); } return snappedLeftInset; } /** * Utility method to get the right inset which includes padding and border * inset. Then snapped to whole pixels if isSnapToPixel() is true. * * @since JavaFX 8.0 * @return Rounded up insets right */ public final double snappedRightInset() { // invalidate the cached values for snapped inset dimensions // if the screen scale changed since they were last computed. if (lastUsedSnapScaleX != getSnapScaleX()) { updateSnappedInsets(); } return snappedRightInset; } double computeChildMinAreaWidth(Node child, Insets margin) { return computeChildMinAreaWidth(child, -1, margin, -1, false); } double computeChildMinAreaWidth(Node child, double baselineComplement, Insets margin, double height, boolean fillHeight) { final boolean snap = isSnapToPixel(); double left = margin != null? snapSpaceX(margin.getLeft(), snap) : 0; double right = margin != null? snapSpaceX(margin.getRight(), snap) : 0; double alt = -1; if (height != -1 && child.isResizable() && child.getContentBias() == Orientation.VERTICAL) { // width depends on height double top = margin != null? snapSpaceY(margin.getTop(), snap) : 0; double bottom = (margin != null? snapSpaceY(margin.getBottom(), snap) : 0); double bo = child.getBaselineOffset(); final double contentHeight = bo == BASELINE_OFFSET_SAME_AS_HEIGHT && baselineComplement != -1 ? height - top - bottom - baselineComplement : height - top - bottom; if (fillHeight) { alt = snapSizeY(boundedSize( child.minHeight(-1), contentHeight, child.maxHeight(-1))); } else { alt = snapSizeY(boundedSize( child.minHeight(-1), child.prefHeight(-1), Math.min(child.maxHeight(-1), contentHeight))); } } return left + snapSizeX(child.minWidth(alt)) + right; } double computeChildMinAreaHeight(Node child, Insets margin) { return computeChildMinAreaHeight(child, -1, margin, -1); } double computeChildMinAreaHeight(Node child, double minBaselineComplement, Insets margin, double width) { final boolean snap = isSnapToPixel(); double top =margin != null? snapSpaceY(margin.getTop(), snap) : 0; double bottom = margin != null? snapSpaceY(margin.getBottom(), snap) : 0; double alt = -1; if (child.isResizable() && child.getContentBias() == Orientation.HORIZONTAL) { // height depends on width double left = margin != null? snapSpaceX(margin.getLeft(), snap) : 0; double right = margin != null? snapSpaceX(margin.getRight(), snap) : 0; alt = snapSizeX(width != -1? boundedSize(child.minWidth(-1), width - left - right, child.maxWidth(-1)) : child.maxWidth(-1)); } // For explanation, see computeChildPrefAreaHeight if (minBaselineComplement != -1) { double baseline = child.getBaselineOffset(); if (child.isResizable() && baseline == BASELINE_OFFSET_SAME_AS_HEIGHT) { return top + snapSizeY(child.minHeight(alt)) + bottom + minBaselineComplement; } else { return baseline + minBaselineComplement; } } else { return top + snapSizeY(child.minHeight(alt)) + bottom; } } double computeChildPrefAreaWidth(Node child, Insets margin) { return computeChildPrefAreaWidth(child, -1, margin, -1, false); } double computeChildPrefAreaWidth(Node child, double baselineComplement, Insets margin, double height, boolean fillHeight) { final boolean snap = isSnapToPixel(); double left = margin != null? snapSpaceX(margin.getLeft(), snap) : 0; double right = margin != null? snapSpaceX(margin.getRight(), snap) : 0; double alt = -1; if (height != -1 && child.isResizable() && child.getContentBias() == Orientation.VERTICAL) { // width depends on height double top = margin != null? snapSpaceY(margin.getTop(), snap) : 0; double bottom = margin != null? snapSpaceY(margin.getBottom(), snap) : 0; double bo = child.getBaselineOffset(); final double contentHeight = bo == BASELINE_OFFSET_SAME_AS_HEIGHT && baselineComplement != -1 ? height - top - bottom - baselineComplement : height - top - bottom; if (fillHeight) { alt = snapSizeY(boundedSize( child.minHeight(-1), contentHeight, child.maxHeight(-1))); } else { alt = snapSizeY(boundedSize( child.minHeight(-1), child.prefHeight(-1), Math.min(child.maxHeight(-1), contentHeight))); } } return left + snapSizeX(boundedSize(child.minWidth(alt), child.prefWidth(alt), child.maxWidth(alt))) + right; } double computeChildPrefAreaHeight(Node child, Insets margin) { return computeChildPrefAreaHeight(child, -1, margin, -1); } double computeChildPrefAreaHeight(Node child, double prefBaselineComplement, Insets margin, double width) { final boolean snap = isSnapToPixel(); double top = margin != null? snapSpaceY(margin.getTop(), snap) : 0; double bottom = margin != null? snapSpaceY(margin.getBottom(), snap) : 0; double alt = -1; if (child.isResizable() && child.getContentBias() == Orientation.HORIZONTAL) { // height depends on width double left = margin != null ? snapSpaceX(margin.getLeft(), snap) : 0; double right = margin != null ? snapSpaceX(margin.getRight(), snap) : 0; alt = snapSizeX(boundedSize( child.minWidth(-1), width != -1 ? width - left - right : child.prefWidth(-1), child.maxWidth(-1))); } if (prefBaselineComplement != -1) { double baseline = child.getBaselineOffset(); if (child.isResizable() && baseline == BASELINE_OFFSET_SAME_AS_HEIGHT) { // When baseline is same as height, the preferred height of the node will be above the baseline, so we need to add // the preferred complement to it return top + snapSizeY(boundedSize(child.minHeight(alt), child.prefHeight(alt), child.maxHeight(alt))) + bottom + prefBaselineComplement; } else { // For all other Nodes, it's just their baseline and the complement. // Note that the complement already contain the Node's preferred (or fixed) height return top + baseline + prefBaselineComplement + bottom; } } else { return top + snapSizeY(boundedSize(child.minHeight(alt), child.prefHeight(alt), child.maxHeight(alt))) + bottom; } } double computeChildMaxAreaWidth(Node child, double baselineComplement, Insets margin, double height, boolean fillHeight) { double max = child.maxWidth(-1); if (max == Double.MAX_VALUE) { return max; } final boolean snap = isSnapToPixel(); double left = margin != null? snapSpaceX(margin.getLeft(), snap) : 0; double right = margin != null? snapSpaceX(margin.getRight(), snap) : 0; double alt = -1; if (height != -1 && child.isResizable() && child.getContentBias() == Orientation.VERTICAL) { // width depends on height double top = margin != null? snapSpaceY(margin.getTop(), snap) : 0; double bottom = (margin != null? snapSpaceY(margin.getBottom(), snap) : 0); double bo = child.getBaselineOffset(); final double contentHeight = bo == BASELINE_OFFSET_SAME_AS_HEIGHT && baselineComplement != -1 ? height - top - bottom - baselineComplement : height - top - bottom; if (fillHeight) { alt = snapSizeY(boundedSize( child.minHeight(-1), contentHeight, child.maxHeight(-1))); } else { alt = snapSizeY(boundedSize( child.minHeight(-1), child.prefHeight(-1), Math.min(child.maxHeight(-1), contentHeight))); } max = child.maxWidth(alt); } // if min > max, min wins, so still need to call boundedSize() return left + snapSizeX(boundedSize(child.minWidth(alt), max, Double.MAX_VALUE)) + right; } double computeChildMaxAreaHeight(Node child, double maxBaselineComplement, Insets margin, double width) { double max = child.maxHeight(-1); if (max == Double.MAX_VALUE) { return max; } final boolean snap = isSnapToPixel(); double top = margin != null? snapSpaceY(margin.getTop(), snap) : 0; double bottom = margin != null? snapSpaceY(margin.getBottom(), snap) : 0; double alt = -1; if (child.isResizable() && child.getContentBias() == Orientation.HORIZONTAL) { // height depends on width double left = margin != null? snapSpaceX(margin.getLeft(), snap) : 0; double right = margin != null? snapSpaceX(margin.getRight(), snap) : 0; alt = snapSizeX(width != -1? boundedSize(child.minWidth(-1), width - left - right, child.maxWidth(-1)) : child.minWidth(-1)); max = child.maxHeight(alt); } // For explanation, see computeChildPrefAreaHeight if (maxBaselineComplement != -1) { double baseline = child.getBaselineOffset(); if (child.isResizable() && baseline == BASELINE_OFFSET_SAME_AS_HEIGHT) { return top + snapSizeY(boundedSize(child.minHeight(alt), child.maxHeight(alt), Double.MAX_VALUE)) + bottom + maxBaselineComplement; } else { return top + baseline + maxBaselineComplement + bottom; } } else { // if min > max, min wins, so still need to call boundedSize() return top + snapSizeY(boundedSize(child.minHeight(alt), max, Double.MAX_VALUE)) + bottom; } } /* Max of children's minimum area widths */ double computeMaxMinAreaWidth(List children, Callback margins) { return getMaxAreaWidth(children, margins, new double[] { -1 }, false, true); } double computeMaxMinAreaWidth(List children, Callback margins, double height, boolean fillHeight) { return getMaxAreaWidth(children, margins, new double[] { height }, fillHeight, true); } double computeMaxMinAreaWidth(List children, Callback childMargins, double childHeights[], boolean fillHeight) { return getMaxAreaWidth(children, childMargins, childHeights, fillHeight, true); } /* Max of children's minimum area heights */ double computeMaxMinAreaHeight(Listchildren, Callback margins, VPos valignment) { return getMaxAreaHeight(children, margins, null, valignment, true); } double computeMaxMinAreaHeight(Listchildren, Callback margins, VPos valignment, double width) { return getMaxAreaHeight(children, margins, new double[] { width }, valignment, true); } double computeMaxMinAreaHeight(Listchildren, Callback childMargins, double childWidths[], VPos valignment) { return getMaxAreaHeight(children, childMargins, childWidths, valignment, true); } /* Max of children's pref area widths */ double computeMaxPrefAreaWidth(Listchildren, Callback margins) { return getMaxAreaWidth(children, margins, new double[] { -1 }, false, false); } double computeMaxPrefAreaWidth(Listchildren, Callback margins, double height, boolean fillHeight) { return getMaxAreaWidth(children, margins, new double[] { height }, fillHeight, false); } double computeMaxPrefAreaWidth(Listchildren, Callback childMargins, double childHeights[], boolean fillHeight) { return getMaxAreaWidth(children, childMargins, childHeights, fillHeight, false); } /* Max of children's pref area heights */ double computeMaxPrefAreaHeight(Listchildren, Callback margins, VPos valignment) { return getMaxAreaHeight(children, margins, null, valignment, false); } double computeMaxPrefAreaHeight(Listchildren, Callback margins, double width, VPos valignment) { return getMaxAreaHeight(children, margins, new double[] { width }, valignment, false); } double computeMaxPrefAreaHeight(Listchildren, Callback childMargins, double childWidths[], VPos valignment) { return getMaxAreaHeight(children, childMargins, childWidths, valignment, false); } /** * Returns the size of a Node that should be placed in an area of the specified size, * bounded in it's min/max size, respecting bias. * * @param node the node * @param areaWidth the width of the bounding area where the node is going to be placed * @param areaHeight the height of the bounding area where the node is going to be placed * @param fillWidth if Node should try to fill the area width * @param fillHeight if Node should try to fill the area height * @param result Vec2d object for the result or null if new one should be created * @return Vec2d object with width(x parameter) and height (y parameter) */ static Vec2d boundedNodeSizeWithBias(Node node, double areaWidth, double areaHeight, boolean fillWidth, boolean fillHeight, Vec2d result) { if (result == null) { result = new Vec2d(); } Orientation bias = node.getContentBias(); double childWidth = 0; double childHeight = 0; if (bias == null) { childWidth = boundedSize( node.minWidth(-1), fillWidth ? areaWidth : Math.min(areaWidth, node.prefWidth(-1)), node.maxWidth(-1)); childHeight = boundedSize( node.minHeight(-1), fillHeight ? areaHeight : Math.min(areaHeight, node.prefHeight(-1)), node.maxHeight(-1)); } else if (bias == Orientation.HORIZONTAL) { childWidth = boundedSize( node.minWidth(-1), fillWidth ? areaWidth : Math.min(areaWidth, node.prefWidth(-1)), node.maxWidth(-1)); childHeight = boundedSize( node.minHeight(childWidth), fillHeight ? areaHeight : Math.min(areaHeight, node.prefHeight(childWidth)), node.maxHeight(childWidth)); } else { // bias == VERTICAL childHeight = boundedSize( node.minHeight(-1), fillHeight ? areaHeight : Math.min(areaHeight, node.prefHeight(-1)), node.maxHeight(-1)); childWidth = boundedSize( node.minWidth(childHeight), fillWidth ? areaWidth : Math.min(areaWidth, node.prefWidth(childHeight)), node.maxWidth(childHeight)); } result.set(childWidth, childHeight); return result; } /* utility method for computing the max of children's min or pref heights, taking into account baseline alignment */ private double getMaxAreaHeight(List children, Callback childMargins, double childWidths[], VPos valignment, boolean minimum) { final double singleChildWidth = childWidths == null ? -1 : childWidths.length == 1 ? childWidths[0] : Double.NaN; if (valignment == VPos.BASELINE) { double maxAbove = 0; double maxBelow = 0; for (int i = 0, maxPos = children.size(); i < maxPos; i++) { final Node child = children.get(i); final double childWidth = Double.isNaN(singleChildWidth) ? childWidths[i] : singleChildWidth; Insets margin = childMargins.call(child); final double top = margin != null? snapSpaceY(margin.getTop()) : 0; final double bottom = margin != null? snapSpaceY(margin.getBottom()) : 0; final double baseline = child.getBaselineOffset(); final double childHeight = minimum? snapSizeY(child.minHeight(childWidth)) : snapSizeY(child.prefHeight(childWidth)); if (baseline == BASELINE_OFFSET_SAME_AS_HEIGHT) { maxAbove = Math.max(maxAbove, childHeight + top); } else { maxAbove = Math.max(maxAbove, baseline + top); maxBelow = Math.max(maxBelow, snapSpaceY(minimum?snapSizeY(child.minHeight(childWidth)) : snapSizeY(child.prefHeight(childWidth))) - baseline + bottom); } } return maxAbove + maxBelow; //remind(aim): ceil this value? } else { double max = 0; for (int i = 0, maxPos = children.size(); i < maxPos; i++) { final Node child = children.get(i); Insets margin = childMargins.call(child); final double childWidth = Double.isNaN(singleChildWidth) ? childWidths[i] : singleChildWidth; max = Math.max(max, minimum? computeChildMinAreaHeight(child, -1, margin, childWidth) : computeChildPrefAreaHeight(child, -1, margin, childWidth)); } return max; } } /* utility method for computing the max of children's min or pref width, horizontal alignment is ignored for now */ private double getMaxAreaWidth(List children, Callback childMargins, double childHeights[], boolean fillHeight, boolean minimum) { final double singleChildHeight = childHeights == null ? -1 : childHeights.length == 1 ? childHeights[0] : Double.NaN; double max = 0; for (int i = 0, maxPos = children.size(); i < maxPos; i++) { final Node child = children.get(i); final Insets margin = childMargins.call(child); final double childHeight = Double.isNaN(singleChildHeight) ? childHeights[i] : singleChildHeight; max = Math.max(max, minimum? computeChildMinAreaWidth(children.get(i), -1, margin, childHeight, fillHeight) : computeChildPrefAreaWidth(child, -1, margin, childHeight, fillHeight)); } return max; } /** * Utility method which positions the child within an area of this * region defined by {@code areaX}, {@code areaY}, {@code areaWidth} x {@code areaHeight}, * with a baseline offset relative to that area. *

* This function does not resize the node and uses the node's layout bounds * width and height to determine how it should be positioned within the area. *

* If the vertical alignment is {@code VPos.BASELINE} then it * will position the node so that its own baseline aligns with the passed in * {@code baselineOffset}, otherwise the baseline parameter is ignored. *

* If {@code snapToPixel} is {@code true} for this region, then the x/y position * values will be rounded to their nearest pixel boundaries. * * @param child the child being positioned within this region * @param areaX the horizontal offset of the layout area relative to this region * @param areaY the vertical offset of the layout area relative to this region * @param areaWidth the width of the layout area * @param areaHeight the height of the layout area * @param areaBaselineOffset the baseline offset to be used if VPos is BASELINE * @param halignment the horizontal alignment for the child within the area * @param valignment the vertical alignment for the child within the area * */ protected void positionInArea(Node child, double areaX, double areaY, double areaWidth, double areaHeight, double areaBaselineOffset, HPos halignment, VPos valignment) { positionInArea(child, areaX, areaY, areaWidth, areaHeight, areaBaselineOffset, Insets.EMPTY, halignment, valignment, isSnapToPixel()); } /** * Utility method which positions the child within an area of this * region defined by {@code areaX}, {@code areaY}, {@code areaWidth} x {@code areaHeight}, * with a baseline offset relative to that area. *

* This function does not resize the node and uses the node's layout bounds * width and height to determine how it should be positioned within the area. *

* If the vertical alignment is {@code VPos.BASELINE} then it * will position the node so that its own baseline aligns with the passed in * {@code baselineOffset}, otherwise the baseline parameter is ignored. *

* If {@code snapToPixel} is {@code true} for this region, then the x/y position * values will be rounded to their nearest pixel boundaries. *

* If {@code margin} is non-null, then that space will be allocated around the * child within the layout area. margin may be null. * * @param child the child being positioned within this region * @param areaX the horizontal offset of the layout area relative to this region * @param areaY the vertical offset of the layout area relative to this region * @param areaWidth the width of the layout area * @param areaHeight the height of the layout area * @param areaBaselineOffset the baseline offset to be used if VPos is BASELINE * @param margin the margin of space to be allocated around the child * @param halignment the horizontal alignment for the child within the area * @param valignment the vertical alignment for the child within the area * @param isSnapToPixel whether to snap size and position to pixels * * @since JavaFX 8.0 */ public static void positionInArea(Node child, double areaX, double areaY, double areaWidth, double areaHeight, double areaBaselineOffset, Insets margin, HPos halignment, VPos valignment, boolean isSnapToPixel) { Insets childMargin = margin != null? margin : Insets.EMPTY; double snapScaleX = isSnapToPixel ? getSnapScaleX(child) : 1.0; double snapScaleY = isSnapToPixel ? getSnapScaleY(child) : 1.0; position(child, areaX, areaY, areaWidth, areaHeight, areaBaselineOffset, snapSpace(childMargin.getTop(), isSnapToPixel, snapScaleY), snapSpace(childMargin.getRight(), isSnapToPixel, snapScaleX), snapSpace(childMargin.getBottom(), isSnapToPixel, snapScaleY), snapSpace(childMargin.getLeft(), isSnapToPixel, snapScaleX), halignment, valignment, isSnapToPixel); } /** * Utility method which lays out the child within an area of this * region defined by {@code areaX}, {@code areaY}, {@code areaWidth} x {@code areaHeight}, * with a baseline offset relative to that area. *

* If the child is resizable, this method will resize it to fill the specified * area unless the node's maximum size prevents it. If the node's maximum * size preference is less than the area size, the maximum size will be used. * If node's maximum is greater than the area size, then the node will be * resized to fit within the area, unless its minimum size prevents it. *

* If the child has a non-null contentBias, then this method will use it when * resizing the child. If the contentBias is horizontal, it will set its width * first to the area's width (up to the child's max width limit) and then pass * that value to compute the child's height. If child's contentBias is vertical, * then it will set its height to the area height (up to child's max height limit) * and pass that height to compute the child's width. If the child's contentBias * is null, then it's width and height have no dependencies on each other. *

* If the child is not resizable (Shape, Group, etc) then it will only be * positioned and not resized. *

* If the child's resulting size differs from the area's size (either * because it was not resizable or it's sizing preferences prevented it), then * this function will align the node relative to the area using horizontal and * vertical alignment values. * If valignment is {@code VPos.BASELINE} then the node's baseline will be aligned * with the area baseline offset parameter, otherwise the baseline parameter * is ignored. *

* If {@code snapToPixel} is {@code true} for this region, then the resulting x,y * values will be rounded to their nearest pixel boundaries and the * width/height values will be ceiled to the next pixel boundary. * * @param child the child being positioned within this region * @param areaX the horizontal offset of the layout area relative to this region * @param areaY the vertical offset of the layout area relative to this region * @param areaWidth the width of the layout area * @param areaHeight the height of the layout area * @param areaBaselineOffset the baseline offset to be used if VPos is BASELINE * @param halignment the horizontal alignment for the child within the area * @param valignment the vertical alignment for the child within the area * */ protected void layoutInArea(Node child, double areaX, double areaY, double areaWidth, double areaHeight, double areaBaselineOffset, HPos halignment, VPos valignment) { layoutInArea(child, areaX, areaY, areaWidth, areaHeight, areaBaselineOffset, Insets.EMPTY, halignment, valignment); } /** * Utility method which lays out the child within an area of this * region defined by {@code areaX}, {@code areaY}, {@code areaWidth} x {@code areaHeight}, * with a baseline offset relative to that area. *

* If the child is resizable, this method will resize it to fill the specified * area unless the node's maximum size prevents it. If the node's maximum * size preference is less than the area size, the maximum size will be used. * If node's maximum is greater than the area size, then the node will be * resized to fit within the area, unless its minimum size prevents it. *

* If the child has a non-null contentBias, then this method will use it when * resizing the child. If the contentBias is horizontal, it will set its width * first to the area's width (up to the child's max width limit) and then pass * that value to compute the child's height. If child's contentBias is vertical, * then it will set its height to the area height (up to child's max height limit) * and pass that height to compute the child's width. If the child's contentBias * is null, then it's width and height have no dependencies on each other. *

* If the child is not resizable (Shape, Group, etc) then it will only be * positioned and not resized. *

* If the child's resulting size differs from the area's size (either * because it was not resizable or it's sizing preferences prevented it), then * this function will align the node relative to the area using horizontal and * vertical alignment values. * If valignment is {@code VPos.BASELINE} then the node's baseline will be aligned * with the area baseline offset parameter, otherwise the baseline parameter * is ignored. *

* If {@code margin} is non-null, then that space will be allocated around the * child within the layout area. margin may be null. *

* If {@code snapToPixel} is {@code true} for this region, then the resulting x,y * values will be rounded to their nearest pixel boundaries and the * width/height values will be ceiled to the next pixel boundary. * * @param child the child being positioned within this region * @param areaX the horizontal offset of the layout area relative to this region * @param areaY the vertical offset of the layout area relative to this region * @param areaWidth the width of the layout area * @param areaHeight the height of the layout area * @param areaBaselineOffset the baseline offset to be used if VPos is BASELINE * @param margin the margin of space to be allocated around the child * @param halignment the horizontal alignment for the child within the area * @param valignment the vertical alignment for the child within the area */ protected void layoutInArea(Node child, double areaX, double areaY, double areaWidth, double areaHeight, double areaBaselineOffset, Insets margin, HPos halignment, VPos valignment) { layoutInArea(child, areaX, areaY, areaWidth, areaHeight, areaBaselineOffset, margin, true, true, halignment, valignment); } /** * Utility method which lays out the child within an area of this * region defined by {@code areaX}, {@code areaY}, {@code areaWidth} x {@code areaHeight}, * with a baseline offset relative to that area. *

* If the child is resizable, this method will use {@code fillWidth} and {@code fillHeight} * to determine whether to resize it to fill the area or keep the child at its * preferred dimension. If fillWidth/fillHeight are true, then this method * will only resize the child up to its max size limits. If the node's maximum * size preference is less than the area size, the maximum size will be used. * If node's maximum is greater than the area size, then the node will be * resized to fit within the area, unless its minimum size prevents it. *

* If the child has a non-null contentBias, then this method will use it when * resizing the child. If the contentBias is horizontal, it will set its width * first and then pass that value to compute the child's height. If child's * contentBias is vertical, then it will set its height first * and pass that value to compute the child's width. If the child's contentBias * is null, then it's width and height have no dependencies on each other. *

* If the child is not resizable (Shape, Group, etc) then it will only be * positioned and not resized. *

* If the child's resulting size differs from the area's size (either * because it was not resizable or it's sizing preferences prevented it), then * this function will align the node relative to the area using horizontal and * vertical alignment values. * If valignment is {@code VPos.BASELINE} then the node's baseline will be aligned * with the area baseline offset parameter, otherwise the baseline parameter * is ignored. *

* If {@code margin} is non-null, then that space will be allocated around the * child within the layout area. margin may be null. *

* If {@code snapToPixel} is {@code true} for this region, then the resulting x,y * values will be rounded to their nearest pixel boundaries and the * width/height values will be ceiled to the next pixel boundary. * * @param child the child being positioned within this region * @param areaX the horizontal offset of the layout area relative to this region * @param areaY the vertical offset of the layout area relative to this region * @param areaWidth the width of the layout area * @param areaHeight the height of the layout area * @param areaBaselineOffset the baseline offset to be used if VPos is BASELINE * @param margin the margin of space to be allocated around the child * @param fillWidth whether or not the child should be resized to fill the area width or kept to its preferred width * @param fillHeight whether or not the child should e resized to fill the area height or kept to its preferred height * @param halignment the horizontal alignment for the child within the area * @param valignment the vertical alignment for the child within the area */ protected void layoutInArea(Node child, double areaX, double areaY, double areaWidth, double areaHeight, double areaBaselineOffset, Insets margin, boolean fillWidth, boolean fillHeight, HPos halignment, VPos valignment) { layoutInArea(child, areaX, areaY, areaWidth, areaHeight, areaBaselineOffset, margin, fillWidth, fillHeight, halignment, valignment, isSnapToPixel()); } /** * Utility method which lays out the child within an area of it's * parent defined by {@code areaX}, {@code areaY}, {@code areaWidth} x {@code areaHeight}, * with a baseline offset relative to that area. *

* If the child is resizable, this method will use {@code fillWidth} and {@code fillHeight} * to determine whether to resize it to fill the area or keep the child at its * preferred dimension. If fillWidth/fillHeight are true, then this method * will only resize the child up to its max size limits. If the node's maximum * size preference is less than the area size, the maximum size will be used. * If node's maximum is greater than the area size, then the node will be * resized to fit within the area, unless its minimum size prevents it. *

* If the child has a non-null contentBias, then this method will use it when * resizing the child. If the contentBias is horizontal, it will set its width * first and then pass that value to compute the child's height. If child's * contentBias is vertical, then it will set its height first * and pass that value to compute the child's width. If the child's contentBias * is null, then it's width and height have no dependencies on each other. *

* If the child is not resizable (Shape, Group, etc) then it will only be * positioned and not resized. *

* If the child's resulting size differs from the area's size (either * because it was not resizable or it's sizing preferences prevented it), then * this function will align the node relative to the area using horizontal and * vertical alignment values. * If valignment is {@code VPos.BASELINE} then the node's baseline will be aligned * with the area baseline offset parameter, otherwise the baseline parameter * is ignored. *

* If {@code margin} is non-null, then that space will be allocated around the * child within the layout area. margin may be null. *

* If {@code snapToPixel} is {@code true} for this region, then the resulting x,y * values will be rounded to their nearest pixel boundaries and the * width/height values will be ceiled to the next pixel boundary. * * @param child the child being positioned within this region * @param areaX the horizontal offset of the layout area relative to this region * @param areaY the vertical offset of the layout area relative to this region * @param areaWidth the width of the layout area * @param areaHeight the height of the layout area * @param areaBaselineOffset the baseline offset to be used if VPos is BASELINE * @param margin the margin of space to be allocated around the child * @param fillWidth whether or not the child should be resized to fill the area width or kept to its preferred width * @param fillHeight whether or not the child should e resized to fill the area height or kept to its preferred height * @param halignment the horizontal alignment for the child within the area * @param valignment the vertical alignment for the child within the area * @param isSnapToPixel whether to snap size and position to pixels * @since JavaFX 8.0 */ public static void layoutInArea(Node child, double areaX, double areaY, double areaWidth, double areaHeight, double areaBaselineOffset, Insets margin, boolean fillWidth, boolean fillHeight, HPos halignment, VPos valignment, boolean isSnapToPixel) { Insets childMargin = margin != null ? margin : Insets.EMPTY; double snapScaleX = isSnapToPixel ? getSnapScaleX(child) : 1.0; double snapScaleY = isSnapToPixel ? getSnapScaleY(child) : 1.0; double top = snapSpace(childMargin.getTop(), isSnapToPixel, snapScaleY); double bottom = snapSpace(childMargin.getBottom(), isSnapToPixel, snapScaleY); double left = snapSpace(childMargin.getLeft(), isSnapToPixel, snapScaleX); double right = snapSpace(childMargin.getRight(), isSnapToPixel, snapScaleX); if (valignment == VPos.BASELINE) { double bo = child.getBaselineOffset(); if (bo == BASELINE_OFFSET_SAME_AS_HEIGHT) { if (child.isResizable()) { // Everything below the baseline is like an "inset". The Node with BASELINE_OFFSET_SAME_AS_HEIGHT cannot // be resized to this area bottom += snapSpace(areaHeight - areaBaselineOffset, isSnapToPixel, snapScaleY); } else { top = snapSpace(areaBaselineOffset - child.getLayoutBounds().getHeight(), isSnapToPixel, snapScaleY); } } else { top = snapSpace(areaBaselineOffset - bo, isSnapToPixel, snapScaleY); } } if (child.isResizable()) { Vec2d size = boundedNodeSizeWithBias(child, areaWidth - left - right, areaHeight - top - bottom, fillWidth, fillHeight, TEMP_VEC2D); child.resize(snapSize(size.x, isSnapToPixel, snapScaleX), snapSize(size.y, isSnapToPixel, snapScaleY)); } position(child, areaX, areaY, areaWidth, areaHeight, areaBaselineOffset, top, right, bottom, left, halignment, valignment, isSnapToPixel); } private static void position(Node child, double areaX, double areaY, double areaWidth, double areaHeight, double areaBaselineOffset, double topMargin, double rightMargin, double bottomMargin, double leftMargin, HPos hpos, VPos vpos, boolean isSnapToPixel) { final double xoffset = leftMargin + computeXOffset(areaWidth - leftMargin - rightMargin, child.getLayoutBounds().getWidth(), hpos); final double yoffset; if (vpos == VPos.BASELINE) { double bo = child.getBaselineOffset(); if (bo == BASELINE_OFFSET_SAME_AS_HEIGHT) { // We already know the layout bounds at this stage, so we can use them yoffset = areaBaselineOffset - child.getLayoutBounds().getHeight(); } else { yoffset = areaBaselineOffset - bo; } } else { yoffset = topMargin + computeYOffset(areaHeight - topMargin - bottomMargin, child.getLayoutBounds().getHeight(), vpos); } double x = areaX + xoffset; double y = areaY + yoffset; if (isSnapToPixel) { x = snapPosition(x, true, getSnapScaleX(child)); y = snapPosition(y, true, getSnapScaleY(child)); } child.relocate(x,y); } /* ************************************************************************ * * * PG Implementation * * * **************************************************************************/ /* * Note: This method MUST only be called via its accessor method. */ private void doUpdatePeer() { // TODO I think we have a bug, where if you create a Region with an Image that hasn't // been loaded, we have no listeners on that image so as to cause a pulse & repaint // to happen once the image is loaded. We just assume the image has been loaded // (since when the image is created using new Image(url) or CSS it happens eagerly). if (_shape != null) NodeHelper.syncPeer(_shape); NGRegion pg = NodeHelper.getPeer(this); if (!cornersValid) { validateCorners(); } final boolean sizeChanged = NodeHelper.isDirty(this, DirtyBits.NODE_GEOMETRY); if (sizeChanged) { pg.setSize((float)getWidth(), (float)getHeight()); } // NOTE: The order here is very important. There is logic in NGRegion which determines // whether we can cache an image representing this region, and for this to work correctly, // the shape must be specified before the background which is before the border. final boolean shapeChanged = NodeHelper.isDirty(this, DirtyBits.REGION_SHAPE); if (shapeChanged) { pg.updateShape(_shape, isScaleShape(), isCenterShape(), isCacheShape()); } // The normalized corners can always be updated since they require no // processing at the NG layer. pg.updateFillCorners(normalizedFillCorners); final boolean backgroundChanged = NodeHelper.isDirty(this, DirtyBits.SHAPE_FILL); final Background bg = getBackground(); if (backgroundChanged) { pg.updateBackground(bg); } // This will be true if an image that makes up the background or border of this // region has changed, such that we need to redraw the region. if (NodeHelper.isDirty(this, DirtyBits.NODE_CONTENTS)) { pg.imagesUpdated(); } // The normalized corners can always be updated since they require no // processing at the NG layer. pg.updateStrokeCorners(normalizedStrokeCorners); if (NodeHelper.isDirty(this, DirtyBits.SHAPE_STROKE)) { pg.updateBorder(getBorder()); } // TODO given the note above, this *must* be called when an image which makes up the // background images and border images changes (is loaded) if it was being loaded asynchronously // Also note, one day we can add support for automatic opaque insets determination for border images. // However right now it is impractical because the image pixel format is almost undoubtedly going // to have alpha, and so without inspecting the source image's actual pixels for the filled center // we can't automatically determine whether the interior is filled. if (sizeChanged || backgroundChanged || shapeChanged) { // These are the opaque insets, as specified by the developer in code or CSS. If null, // then we must compute the opaque insets. If not null, then we will still compute the // opaque insets and combine them with these insets, as appropriate. We do ignore these // developer specified insets in cases where we know without a doubt that the developer // gave us bad data. final Insets i = getOpaqueInsets(); // If the background is determined by a shape, then we don't attempt to calculate the // opaque insets. If the developer specified opaque insets, we will use them, otherwise // we will make sure the opaque insets are cleared if (_shape != null) { if (i != null) { pg.setOpaqueInsets((float) i.getTop(), (float) i.getRight(), (float) i.getBottom(), (float) i.getLeft()); } else { pg.setOpaqueInsets(Float.NaN, Float.NaN, Float.NaN, Float.NaN); } } else { // This is a rectangle (not shape) region. The opaque insets must be calculated, // even if the developer has supplied their own opaque insets. The first (and cheapest) // check is whether the region has any backgrounds at all. If not, then // we will ignore the developer supplied insets because they are clearly wrong. if (bg == null || bg.isEmpty()) { pg.setOpaqueInsets(Float.NaN, Float.NaN, Float.NaN, Float.NaN); } else { // There is a background, so it is conceivable that there are // opaque insets. From this point on, we have to honor the developer's supplied // insets, only expanding them if we know for certain the opaque insets are // bigger than what was supplied by the developer. Start by defining our initial // values for top, right, bottom, and left. If the developer supplied us // insets, use those. Otherwise initialize to NaN. Note that the developer may // also have given us NaN values (so we'd have to check for these anyway). We use // NaN to mean "not defined". final double[] trbl = new double[4]; bg.computeOpaqueInsets(getWidth(), getHeight(), trbl); if (i != null) { trbl[0] = Double.isNaN(trbl[0]) ? i.getTop() : Double.isNaN(i.getTop()) ? trbl[0] : Math.min(trbl[0], i.getTop()); trbl[1] = Double.isNaN(trbl[1]) ? i.getRight() : Double.isNaN(i.getRight()) ? trbl[1] : Math.min(trbl[1], i.getRight()); trbl[2] = Double.isNaN(trbl[2]) ? i.getBottom() : Double.isNaN(i.getBottom()) ? trbl[2] : Math.min(trbl[2], i.getBottom()); trbl[3] = Double.isNaN(trbl[3]) ? i.getLeft() : Double.isNaN(i.getLeft()) ? trbl[3] : Math.min(trbl[3], i.getLeft()); } // Now set the insets onto the peer. Passing NaN here is perfectly // acceptable (even encouraged, to mean "unknown" or "disabled"). pg.setOpaqueInsets((float) trbl[0], (float) trbl[1], (float) trbl[2], (float) trbl[3]); } } } } /* * Note: This method MUST only be called via its accessor method. */ private NGNode doCreatePeer() { return new NGRegion(); } /** * Transform x, y in local Region coordinates to local coordinates of scaled/centered shape and * check if the shape contains the coordinates. * The transformations here are basically an inversion of transformations being done in NGShape#resizeShape. */ private boolean shapeContains(com.sun.javafx.geom.Shape shape, final double x, final double y, double topOffset, double rightOffset, double bottomOffset, double leftOffset) { double resX = x; double resY = y; // The bounds of the shape, before any centering / scaling takes place final RectBounds bounds = shape.getBounds(); if (isScaleShape()) { // Modify the transform to scale the shape so that it will fit // within the insets. resX -= leftOffset; resY -= topOffset; //denominator represents the width and height of the box within which the new shape must fit. resX *= bounds.getWidth() / (getWidth() - leftOffset - rightOffset); resY *= bounds.getHeight() / (getHeight() - topOffset - bottomOffset); // If we also need to center it, we need to adjust the transform so as to place // the shape in the center of the bounds if (isCenterShape()) { resX += bounds.getMinX(); resY += bounds.getMinY(); } } else if (isCenterShape()) { // We are only centering. In this case, what we want is for the // original shape to be centered. If there are offsets (insets) // then we must pre-scale about the center to account for it. double boundsWidth = bounds.getWidth(); double boundsHeight = bounds.getHeight(); double scaleFactorX = boundsWidth / (boundsWidth - leftOffset - rightOffset); double scaleFactorY = boundsHeight / (boundsHeight - topOffset - bottomOffset); //This is equivalent to: // translate(bounds.getMinX(), bounds.getMinY()) // scale(scaleFactorX, scaleFactorY) // translate(-bounds.getMinX(), -bounds.getMinY()) // translate(-leftOffset - (getWidth() - boundsWidth)/2 + bounds.getMinX(), // -topOffset - (getHeight() - boundsHeight)/2 + bounds.getMinY()); // which is an inversion of an transformation done to the shape // This gives us // //resX = resX * scaleFactorX - scaleFactorX * bounds.getMinX() - scaleFactorX * (leftOffset + (getWidth() - boundsWidth) / 2 - bounds.getMinX()) + bounds.getMinX(); //resY = resY * scaleFactorY - scaleFactorY * bounds.getMinY() - scaleFactorY * (topOffset + (getHeight() - boundsHeight) / 2 - bounds.getMinY()) + bounds.getMinY(); // // which can further reduced to resX = scaleFactorX * (resX -(leftOffset + (getWidth() - boundsWidth) / 2)) + bounds.getMinX(); resY = scaleFactorY * (resY -(topOffset + (getHeight() - boundsHeight) / 2)) + bounds.getMinY(); } else if (topOffset != 0 || rightOffset != 0 || bottomOffset != 0 || leftOffset != 0) { // We are neither centering nor scaling, but we still have to resize the // shape because we have to fit within the bounds defined by the offsets double scaleFactorX = bounds.getWidth() / (bounds.getWidth() - leftOffset - rightOffset); double scaleFactorY = bounds.getHeight() / (bounds.getHeight() - topOffset - bottomOffset); // This is equivalent to: // translate(bounds.getMinX(), bounds.getMinY()) // scale(scaleFactorX, scaleFactorY) // translate(-bounds.getMinX(), -bounds.getMinY()) // translate(-leftOffset, -topOffset) // // which is an inversion of an transformation done to the shape // This gives us // //resX = resX * scaleFactorX - scaleFactorX * leftOffset - scaleFactorX * bounds.getMinX() + bounds.getMinX(); //resY = resY * scaleFactorY - scaleFactorY * topOffset - scaleFactorY * bounds.getMinY() + bounds.getMinY(); // // which can be further reduceD to resX = scaleFactorX * (resX - leftOffset - bounds.getMinX()) + bounds.getMinX(); resY = scaleFactorY * (resY - topOffset - bounds.getMinY()) + bounds.getMinY(); } return shape.contains((float)resX, (float)resY); } /* * Note: This method MUST only be called via its accessor method. */ private boolean doComputeContains(double localX, double localY) { // NOTE: This method only gets called if a quick check of bounds has already // occurred, so there is no need to test against bound again. We know that the // point (localX, localY) falls within the bounds of this node, now we need // to determine if it falls within the geometry of this node. // Also note that because Region defaults pickOnBounds to true, this code is // not usually executed. It will only be executed if pickOnBounds is set to false. final double x2 = getWidth(); final double y2 = getHeight(); final Background background = getBackground(); // First check the shape. Shape could be impacted by scaleShape & positionShape properties. if (_shape != null) { if (background != null && !background.getFills().isEmpty()) { final List fills = background.getFills(); double topO = Double.MAX_VALUE; double leftO = Double.MAX_VALUE; double bottomO = Double.MAX_VALUE; double rightO = Double.MAX_VALUE; for (int i = 0, max = fills.size(); i < max; i++) { BackgroundFill bf = fills.get(0); topO = Math.min(topO, bf.getInsets().getTop()); leftO = Math.min(leftO, bf.getInsets().getLeft()); bottomO = Math.min(bottomO, bf.getInsets().getBottom()); rightO = Math.min(rightO, bf.getInsets().getRight()); } return shapeContains(ShapeHelper.configShape(_shape), localX, localY, topO, leftO, bottomO, rightO); } return false; } // OK, there was no background shape, so I'm going to work on the principle of // nested rounded rectangles. We'll start by checking the backgrounds. The // first background which passes the test is good enough for us! if (background != null) { final List fills = background.getFills(); for (int i = 0, max = fills.size(); i < max; i++) { final BackgroundFill bgFill = fills.get(i); if (contains(localX, localY, 0, 0, x2, y2, bgFill.getInsets(), getNormalizedFillCorner(i))) { return true; } } } // If we are here then either there were no background fills or there were no background // fills which contained the point, and the region is not defined by a shape. final Border border = getBorder(); if (border != null) { // Check all the stroke borders first. If the pick occurs on any stroke border // then we consider the contains test to have passed. Semantically we will treat a Region // with a border as if it were a rectangle with a stroke but no fill. final List strokes = border.getStrokes(); for (int i=0, max=strokes.size(); i images = border.getImages(); for (int i = 0, max = images.size(); i < max; i++) { final BorderImage borderImage = images.get(i); if (contains(localX, localY, 0, 0, x2, y2, borderImage.getWidths(), borderImage.isFilled(), borderImage.getInsets(), CornerRadii.EMPTY)) { return true; } } } return false; } /** * Basically we will perform two contains tests. For a point to be on the stroke, it must * be within the outermost edge of the stroke, but outside the innermost edge of the stroke. * Unless it is filled, in which case it is really just a normal contains test. * * @param px The x position of the point to test * @param py The y position of the point to test * @param x1 The x1 position of the bounds to test * @param y1 The y1 position of the bounds to test * @param x2 The x2 position of the bounds to test * @param y2 The y2 position of the bounds to test * @param widths The widths of the stroke on each side * @param filled Whether the area is filled or is just stroked * @param insets The insets to apply to (x1,y1)-(x2,y2) to get the final bounds to test * @param rad The corner radii to test with. Must not be null. * @param maxRadius The maximum possible radius value * @return True if (px, py) is within the stroke, taking into account insets and corner radii. */ private boolean contains(final double px, final double py, final double x1, final double y1, final double x2, final double y2, BorderWidths widths, boolean filled, final Insets insets, final CornerRadii rad) { if (filled) { if (contains(px, py, x1, y1, x2, y2, insets, rad)) { return true; } } else { boolean insideOuterEdge = contains(px, py, x1, y1, x2, y2, insets, rad); if (insideOuterEdge) { boolean outsideInnerEdge = !contains(px, py, x1 + (widths.isLeftAsPercentage() ? getWidth() * widths.getLeft() : widths.getLeft()), y1 + (widths.isTopAsPercentage() ? getHeight() * widths.getTop() : widths.getTop()), x2 - (widths.isRightAsPercentage() ? getWidth() * widths.getRight() : widths.getRight()), y2 - (widths.isBottomAsPercentage() ? getHeight() * widths.getBottom() : widths.getBottom()), insets, rad); if (outsideInnerEdge) return true; } } return false; } /** * Determines whether the point (px, py) is contained within the the bounds (x1, y1)-(x2, y2), * after taking into account the insets and the corner radii. * * @param px The x position of the point to test * @param py The y position of the point to test * @param x1 The x1 position of the bounds to test * @param y1 The y1 position of the bounds to test * @param x2 The x2 position of the bounds to test * @param y2 The y2 position of the bounds to test * @param insets The insets to apply to (x1,y1)-(x2,y2) to get the final bounds to test * @param rad The corner radii to test with. Must not be null. * @param maxRadius The maximum possible radius value * @return True if (px, py) is within the bounds, taking into account insets and corner radii. */ private boolean contains(final double px, final double py, final double x1, final double y1, final double x2, final double y2, final Insets insets, CornerRadii rad) { // These four values are the x0, y0, x1, y1 bounding box after // having taken into account the insets of this particular // background fill. final double rrx0 = x1 + insets.getLeft(); final double rry0 = y1 + insets.getTop(); final double rrx1 = x2 - insets.getRight(); final double rry1 = y2 - insets.getBottom(); // assert rad.hasPercentBasedRadii == false; // Check for trivial rejection - point is inside bounding rectangle if (px >= rrx0 && py >= rry0 && px <= rrx1 && py <= rry1) { // The point was within the index bounding box. Now we need to analyze the // corner radii to see if the point lies within the corners or not. If the // point is within a corner then we reject this one. final double tlhr = rad.getTopLeftHorizontalRadius(); if (rad.isUniform() && tlhr == 0) { // This is a simple square! Since we know the point is already within // the insets of this fill, we can simply return true. return true; } else { final double tlvr = rad.getTopLeftVerticalRadius(); final double trhr = rad.getTopRightHorizontalRadius(); final double trvr = rad.getTopRightVerticalRadius(); final double blhr = rad.getBottomLeftHorizontalRadius(); final double blvr = rad.getBottomLeftVerticalRadius(); final double brhr = rad.getBottomRightHorizontalRadius(); final double brvr = rad.getBottomRightVerticalRadius(); // The four corners can each be described as a quarter of an ellipse double centerX, centerY, a, b; if (px <= rrx0 + tlhr && py <= rry0 + tlvr) { // Point is in the top left corner centerX = rrx0 + tlhr; centerY = rry0 + tlvr; a = tlhr; b = tlvr; } else if (px >= rrx1 - trhr && py <= rry0 + trvr) { // Point is in the top right corner centerX = rrx1 - trhr; centerY = rry0 + trvr; a = trhr; b = trvr; } else if (px >= rrx1 - brhr && py >= rry1 - brvr) { // Point is in the bottom right corner centerX = rrx1 - brhr; centerY = rry1 - brvr; a = brhr; b = brvr; } else if (px <= rrx0 + blhr && py >= rry1 - blvr) { // Point is in the bottom left corner centerX = rrx0 + blhr; centerY = rry1 - blvr; a = blhr; b = blvr; } else { // The point must have been in the solid body someplace return true; } double x = px - centerX; double y = py - centerY; double result = ((x*x)/(a*a) + (y*y)/(b*b)); // The .0000001 is fudge to help in cases where double arithmetic isn't quite right if (result - .0000001 <= 1) return true; } } return false; } /* * The normalized corner radii are unmodifiable List objects shared between * the NG layer and the FX layer. As cached shadow copies of the objects * in the BackgroundFill and BorderStroke objects they should be considered * read-only and will only be updated by replacing the original objects * when validation is needed. */ private boolean cornersValid; // = false private List normalizedFillCorners; // = null private List normalizedStrokeCorners; // = null /** * Returns the normalized absolute radii for the indicated BackgroundFill, * taking the current size of the region into account to eliminate any * percentage-based measurements and to scale the radii to prevent * overflowing the width or height. * * @param i the index of the BackgroundFill whose radii will be normalized. * @return the normalized (non-percentage, non-overflowing) radii */ private CornerRadii getNormalizedFillCorner(int i) { if (!cornersValid) { validateCorners(); } return (normalizedFillCorners == null ? getBackground().getFills().get(i).getRadii() : normalizedFillCorners.get(i)); } /** * Returns the normalized absolute radii for the indicated BorderStroke, * taking the current size of the region into account to eliminate any * percentage-based measurements and to scale the radii to prevent * overflowing the width or height. * * @param i the index of the BorderStroke whose radii will be normalized. * @return the normalized (non-percentage, non-overflowing) radii */ private CornerRadii getNormalizedStrokeCorner(int i) { if (!cornersValid) { validateCorners(); } return (normalizedStrokeCorners == null ? getBorder().getStrokes().get(i).getRadii() : normalizedStrokeCorners.get(i)); } /** * This method validates all CornerRadii objects in both the set of * BackgroundFills and BorderStrokes and saves the normalized values * into the private fields above. */ private void validateCorners() { final double width = getWidth(); final double height = getHeight(); List newFillCorners = null; List newStrokeCorners = null; final Background background = getBackground(); final List fills = background == null ? Collections.EMPTY_LIST : background.getFills(); for (int i = 0; i < fills.size(); i++) { final BackgroundFill fill = fills.get(i); final CornerRadii origRadii = fill.getRadii(); final Insets origInsets = fill.getInsets(); final CornerRadii newRadii = normalize(origRadii, origInsets, width, height); if (origRadii != newRadii) { if (newFillCorners == null) { newFillCorners = Arrays.asList(new CornerRadii[fills.size()]); } newFillCorners.set(i, newRadii); } } final Border border = getBorder(); final List strokes = (border == null ? Collections.EMPTY_LIST : border.getStrokes()); for (int i = 0; i < strokes.size(); i++) { final BorderStroke stroke = strokes.get(i); final CornerRadii origRadii = stroke.getRadii(); final Insets origInsets = stroke.getInsets(); final CornerRadii newRadii = normalize(origRadii, origInsets, width, height); if (origRadii != newRadii) { if (newStrokeCorners == null) { newStrokeCorners = Arrays.asList(new CornerRadii[strokes.size()]); } newStrokeCorners.set(i, newRadii); } } if (newFillCorners != null) { for (int i = 0; i < fills.size(); i++) { if (newFillCorners.get(i) == null) { newFillCorners.set(i, fills.get(i).getRadii()); } } newFillCorners = Collections.unmodifiableList(newFillCorners); } if (newStrokeCorners != null) { for (int i = 0; i < strokes.size(); i++) { if (newStrokeCorners.get(i) == null) { newStrokeCorners.set(i, strokes.get(i).getRadii()); } } newStrokeCorners = Collections.unmodifiableList(newStrokeCorners); } normalizedFillCorners = newFillCorners; normalizedStrokeCorners = newStrokeCorners; cornersValid = true; } /** * Return a version of the radii that is not percentage based and is scaled to * fit the indicated inset rectangle without overflow. * This method may return the original CornerRadii if none of the radii * values in the given object are percentages or require scaling. * * @param radii The radii. * @param insets The insets for the associated background or stroke. * @param width The width of the region before insets are applied. * @param height The height of the region before insets are applied. * @return Normalized radii. */ private static CornerRadii normalize(CornerRadii radii, Insets insets, double width, double height) { width -= insets.getLeft() + insets.getRight(); height -= insets.getTop() + insets.getBottom(); if (width <= 0 || height <= 0) return CornerRadii.EMPTY; double tlvr = radii.getTopLeftVerticalRadius(); double tlhr = radii.getTopLeftHorizontalRadius(); double trvr = radii.getTopRightVerticalRadius(); double trhr = radii.getTopRightHorizontalRadius(); double brvr = radii.getBottomRightVerticalRadius(); double brhr = radii.getBottomRightHorizontalRadius(); double blvr = radii.getBottomLeftVerticalRadius(); double blhr = radii.getBottomLeftHorizontalRadius(); if (radii.hasPercentBasedRadii) { if (radii.isTopLeftVerticalRadiusAsPercentage()) tlvr *= height; if (radii.isTopLeftHorizontalRadiusAsPercentage()) tlhr *= width; if (radii.isTopRightVerticalRadiusAsPercentage()) trvr *= height; if (radii.isTopRightHorizontalRadiusAsPercentage()) trhr *= width; if (radii.isBottomRightVerticalRadiusAsPercentage()) brvr *= height; if (radii.isBottomRightHorizontalRadiusAsPercentage()) brhr *= width; if (radii.isBottomLeftVerticalRadiusAsPercentage()) blvr *= height; if (radii.isBottomLeftHorizontalRadiusAsPercentage()) blhr *= width; } double scale = 1.0; if (tlhr + trhr > width) { scale = Math.min(scale, width / (tlhr + trhr)); } if (blhr + brhr > width) { scale = Math.min(scale, width / (blhr + brhr)); } if (tlvr + blvr > height) { scale = Math.min(scale, height / (tlvr + blvr)); } if (trvr + brvr > height) { scale = Math.min(scale, height / (trvr + brvr)); } if (scale < 1.0) { tlvr *= scale; tlhr *= scale; trvr *= scale; trhr *= scale; brvr *= scale; brhr *= scale; blvr *= scale; blhr *= scale; } if (radii.hasPercentBasedRadii || scale < 1.0) { return new CornerRadii(tlhr, tlvr, trvr, trhr, brhr, brvr, blvr, blhr, false, false, false, false, false, false, false, false); } return radii; } /** * Some skins relying on this * * Note: This method MUST only be called via its accessor method. */ private void doPickNodeLocal(PickRay pickRay, PickResultChooser result) { double boundsDistance = NodeHelper.intersectsBounds(this, pickRay); if (!Double.isNaN(boundsDistance) && ParentHelper.pickChildrenNode(this, pickRay, result)) { NodeHelper.intersects(this, pickRay, result); } } private Bounds boundingBox; /** * The layout bounds of this region: {@code 0, 0 width x height} */ private Bounds doComputeLayoutBounds() { if (boundingBox == null) { // we reuse the bounding box if the width and height haven't changed. boundingBox = new BoundingBox(0, 0, 0, getWidth(), getHeight(), 0); } return boundingBox; } /* * Note: This method MUST only be called via its accessor method. */ private void doNotifyLayoutBoundsChanged() { // override Node's default behavior of having a geometric bounds change // trigger a change in layoutBounds. For Resizable nodes, layoutBounds // is unrelated to geometric bounds. } private BaseBounds computeShapeBounds(BaseBounds bounds) { com.sun.javafx.geom.Shape s = ShapeHelper.configShape(_shape); float[] bbox = { Float.POSITIVE_INFINITY, Float.POSITIVE_INFINITY, Float.NEGATIVE_INFINITY, Float.NEGATIVE_INFINITY, }; Background bg = getBackground(); if (bg != null) { final RectBounds sBounds = s.getBounds(); final Insets bgOutsets = bg.getOutsets(); bbox[0] = sBounds.getMinX() - (float) bgOutsets.getLeft(); bbox[1] = sBounds.getMinY() - (float) bgOutsets.getTop(); bbox[2] = sBounds.getMaxX() + (float) bgOutsets.getBottom(); bbox[3] = sBounds.getMaxY() + (float) bgOutsets.getRight(); } final Border b = getBorder(); if (b != null && b.getStrokes().size() > 0) { for (BorderStroke bs : b.getStrokes()) { // This order of border strokes is used in NGRegion.renderAsShape/setBorderStyle BorderStrokeStyle bss = bs.getTopStyle() != null ? bs.getTopStyle() : bs.getLeftStyle() != null ? bs.getLeftStyle() : bs.getBottomStyle() != null ? bs.getBottomStyle() : bs.getRightStyle() != null ? bs.getRightStyle() : null; if (bss == null || bss == BorderStrokeStyle.NONE) { continue; } final StrokeType type = bss.getType(); double sw = Math.max(bs.getWidths().top, 0d); StrokeLineCap cap = bss.getLineCap(); StrokeLineJoin join = bss.getLineJoin(); float miterlimit = (float) Math.max(bss.getMiterLimit(), 1d); Toolkit.getToolkit().accumulateStrokeBounds( s, bbox, type, sw, cap, join, miterlimit, BaseTransform.IDENTITY_TRANSFORM); } } if (bbox[2] < bbox[0] || bbox[3] < bbox[1]) { return bounds.makeEmpty(); } return bounds.deriveWithNewBounds(bbox[0], bbox[1], 0.0f, bbox[2], bbox[3], 0.0f); } /* * Note: This method MUST only be called via its accessor method. */ private BaseBounds doComputeGeomBounds(BaseBounds bounds, BaseTransform tx) { // Unlike Group, a Region has its own intrinsic geometric bounds, even if it has no children. // The bounds of the Region must take into account any backgrounds and borders and how // they are used to draw the Region. The geom bounds must always take into account // all pixels drawn (because the geom bounds forms the basis of the dirty regions). // Note that the layout bounds of a Region is not based on the geom bounds. // Define some variables to hold the top-left and bottom-right corners of the bounds double bx1 = 0; double by1 = 0; double bx2 = getWidth(); double by2 = getHeight(); // If the shape is defined, then the top-left and bottom-right corner positions // need to be redefined if (_shape != null && isScaleShape() == false) { // We will hijack the bounds here temporarily just to compute the shape bounds final BaseBounds shapeBounds = computeShapeBounds(bounds); final double shapeWidth = shapeBounds.getWidth(); final double shapeHeight = shapeBounds.getHeight(); if (isCenterShape()) { bx1 = (bx2 - shapeWidth) / 2; by1 = (by2 - shapeHeight) / 2; bx2 = bx1 + shapeWidth; by2 = by1 + shapeHeight; } else { bx1 = shapeBounds.getMinX(); by1 = shapeBounds.getMinY(); bx2 = shapeBounds.getMaxX(); by2 = shapeBounds.getMaxY(); } } else { // Expand the bounds to include the outsets from the background and border. // The outsets are the opposite of insets -- a measure of distance from the // edge of the Region outward. The outsets cannot, however, be negative. final Background background = getBackground(); final Border border = getBorder(); final Insets backgroundOutsets = background == null ? Insets.EMPTY : background.getOutsets(); final Insets borderOutsets = border == null ? Insets.EMPTY : border.getOutsets(); bx1 -= Math.max(backgroundOutsets.getLeft(), borderOutsets.getLeft()); by1 -= Math.max(backgroundOutsets.getTop(), borderOutsets.getTop()); bx2 += Math.max(backgroundOutsets.getRight(), borderOutsets.getRight()); by2 += Math.max(backgroundOutsets.getBottom(), borderOutsets.getBottom()); } // NOTE: Okay to call RegionHelper.superComputeGeomBounds with tx even in the 3D case // since Parent's computeGeomBounds does handle 3D correctly. BaseBounds cb = RegionHelper.superComputeGeomBounds(this, bounds, tx); /* * This is a work around for RT-7680. Parent returns invalid bounds from * computeGeomBoundsImpl when it has no children or if all its children * have invalid bounds. If RT-7680 were fixed, then we could omit this * first branch of the if and only use the else since the correct value * would be computed. */ if (cb.isEmpty()) { // There are no children bounds, so bounds = bounds.deriveWithNewBounds( (float)bx1, (float)by1, 0.0f, (float)bx2, (float)by2, 0.0f); bounds = tx.transform(bounds, bounds); return bounds; } else { // Union with children's bounds BaseBounds tempBounds = TempState.getInstance().bounds; tempBounds = tempBounds.deriveWithNewBounds( (float)bx1, (float)by1, 0.0f, (float)bx2, (float)by2, 0.0f); BaseBounds bb = tx.transform(tempBounds, tempBounds); cb = cb.deriveWithUnion(bb); return cb; } } /* ************************************************************************* * * * CSS * * * **************************************************************************/ /** * An implementation may specify its own user-agent styles for this Region, and its children, * by overriding this method. These styles are used in addition to whatever user-agent stylesheets * are in use. This provides a mechanism for third parties to introduce styles for custom controls. *

* The URL is a hierarchical URI of the form [scheme:][//authority][path]. If the URL * does not have a [scheme:] component, the URL is considered to be the [path] component only. * Any leading '/' character of the [path] is ignored and the [path] is treated as a path relative to * the root of the application's classpath. *

*

* Subclasses overriding this method should not assume any particular implementation approach as to * the number and frequency with which it is called. For this reason, attempting any kind of * dynamic implementation (i.e. returning different user agent stylesheet values) based on some * state change is highly discouraged, as there is no guarantee when, or even if, this method will * be called. Some JavaFX CSS implementations may choose to cache this response for an indefinite * period of time, and therefore there should be no expectation around when this method is called. *

* *

     *
     * package com.example.javafx.app;
     *
     * import javafx.application.Application;
     * import javafx.scene.Group;
     * import javafx.scene.Scene;
     * import javafx.stage.Stage;
     *
     * public class MyApp extends Application {
     *
     *     {@literal @}Override public void start(Stage stage) {
     *         Scene scene = new Scene(new Group());
     *         scene.getStylesheets().add("/com/example/javafx/app/mystyles.css");
     *         stage.setScene(scene);
     *         stage.show();
     *     }
     *
     *     public static void main(String[] args) {
     *         launch(args);
     *     }
     * }
     * 
* For additional information about using CSS with the scene graph, * see the CSS Reference Guide. * * @return A string URL * @since JavaFX 8u40 */ public String getUserAgentStylesheet() { return null; } /* * Super-lazy instantiation pattern from Bill Pugh. */ private static class StyleableProperties { private static final CssMetaData PADDING = new CssMetaData<>("-fx-padding", InsetsConverter.getInstance(), Insets.EMPTY) { @Override public boolean isSettable(Region node) { return node.padding == null || !node.padding.isBound(); } @Override public StyleableProperty getStyleableProperty(Region node) { return (StyleableProperty)node.paddingProperty(); } }; private static final CssMetaData OPAQUE_INSETS = new CssMetaData<>("-fx-opaque-insets", InsetsConverter.getInstance(), null) { @Override public boolean isSettable(Region node) { return node.opaqueInsets == null || !node.opaqueInsets.isBound(); } @Override public StyleableProperty getStyleableProperty(Region node) { return (StyleableProperty)node.opaqueInsetsProperty(); } }; private static final CssMetaData BACKGROUND = new CssMetaData<>("-fx-region-background", BackgroundConverter.INSTANCE, null, false, Background.getClassCssMetaData()) { @Override public boolean isSettable(Region node) { return !node.background.isBound(); } @Override public StyleableProperty getStyleableProperty(Region node) { return (StyleableProperty)node.background; } }; private static final CssMetaData BORDER = new CssMetaData<>("-fx-region-border", BorderConverter.getInstance(), null, false, Border.getClassCssMetaData()) { @Override public boolean isSettable(Region node) { return !node.border.isBound(); } @Override public StyleableProperty getStyleableProperty(Region node) { return (StyleableProperty)node.border; } }; private static final CssMetaData SHAPE = new CssMetaData<>("-fx-shape", ShapeConverter.getInstance()) { @Override public boolean isSettable(Region node) { // isSettable depends on node.shape, not node.shapeContent return node.shape == null || !node.shape.isBound(); } @Override public StyleableProperty getStyleableProperty(Region node) { return (StyleableProperty)node.shapeProperty(); } }; private static final CssMetaData SCALE_SHAPE = new CssMetaData<>("-fx-scale-shape", BooleanConverter.getInstance(), Boolean.TRUE){ @Override public boolean isSettable(Region node) { return node.scaleShape == null || !node.scaleShape.isBound(); } @Override public StyleableProperty getStyleableProperty(Region node) { return (StyleableProperty)node.scaleShapeProperty(); } }; private static final CssMetaData POSITION_SHAPE = new CssMetaData<>("-fx-position-shape", BooleanConverter.getInstance(), Boolean.TRUE){ @Override public boolean isSettable(Region node) { return node.centerShape == null || !node.centerShape.isBound(); } @Override public StyleableProperty getStyleableProperty(Region node) { return (StyleableProperty)node.centerShapeProperty(); } }; private static final CssMetaData CACHE_SHAPE = new CssMetaData<>("-fx-cache-shape", BooleanConverter.getInstance(), Boolean.TRUE){ @Override public boolean isSettable(Region node) { return node.cacheShape == null || !node.cacheShape.isBound(); } @Override public StyleableProperty getStyleableProperty(Region node) { return (StyleableProperty)node.cacheShapeProperty(); } }; private static final CssMetaData SNAP_TO_PIXEL = new CssMetaData<>("-fx-snap-to-pixel", BooleanConverter.getInstance(), Boolean.TRUE){ @Override public boolean isSettable(Region node) { return node.snapToPixel == null || !node.snapToPixel.isBound(); } @Override public StyleableProperty getStyleableProperty(Region node) { return (StyleableProperty)node.snapToPixelProperty(); } }; private static final CssMetaData MIN_HEIGHT = new CssMetaData<>("-fx-min-height", SizeConverter.getInstance(), USE_COMPUTED_SIZE){ @Override public boolean isSettable(Region node) { return node.minHeight == null || !node.minHeight.isBound(); } @Override public StyleableProperty getStyleableProperty(Region node) { return (StyleableProperty)node.minHeightProperty(); } }; private static final CssMetaData PREF_HEIGHT = new CssMetaData<>("-fx-pref-height", SizeConverter.getInstance(), USE_COMPUTED_SIZE){ @Override public boolean isSettable(Region node) { return node.prefHeight == null || !node.prefHeight.isBound(); } @Override public StyleableProperty getStyleableProperty(Region node) { return (StyleableProperty)node.prefHeightProperty(); } }; private static final CssMetaData MAX_HEIGHT = new CssMetaData<>("-fx-max-height", SizeConverter.getInstance(), USE_COMPUTED_SIZE){ @Override public boolean isSettable(Region node) { return node.maxHeight == null || !node.maxHeight.isBound(); } @Override public StyleableProperty getStyleableProperty(Region node) { return (StyleableProperty)node.maxHeightProperty(); } }; private static final CssMetaData MIN_WIDTH = new CssMetaData<>("-fx-min-width", SizeConverter.getInstance(), USE_COMPUTED_SIZE){ @Override public boolean isSettable(Region node) { return node.minWidth == null || !node.minWidth.isBound(); } @Override public StyleableProperty getStyleableProperty(Region node) { return (StyleableProperty)node.minWidthProperty(); } }; private static final CssMetaData PREF_WIDTH = new CssMetaData<>("-fx-pref-width", SizeConverter.getInstance(), USE_COMPUTED_SIZE){ @Override public boolean isSettable(Region node) { return node.prefWidth == null || !node.prefWidth.isBound(); } @Override public StyleableProperty getStyleableProperty(Region node) { return (StyleableProperty)node.prefWidthProperty(); } }; private static final CssMetaData MAX_WIDTH = new CssMetaData<>("-fx-max-width", SizeConverter.getInstance(), USE_COMPUTED_SIZE){ @Override public boolean isSettable(Region node) { return node.maxWidth == null || !node.maxWidth.isBound(); } @Override public StyleableProperty getStyleableProperty(Region node) { return (StyleableProperty)node.maxWidthProperty(); } }; private static final List> STYLEABLES; static { final List> styleables = new ArrayList<>(Parent.getClassCssMetaData()); styleables.add(PADDING); styleables.add(BACKGROUND); styleables.add(BORDER); styleables.add(OPAQUE_INSETS); styleables.add(SHAPE); styleables.add(SCALE_SHAPE); styleables.add(POSITION_SHAPE); styleables.add(SNAP_TO_PIXEL); styleables.add(MIN_WIDTH); styleables.add(PREF_WIDTH); styleables.add(MAX_WIDTH); styleables.add(MIN_HEIGHT); styleables.add(PREF_HEIGHT); styleables.add(MAX_HEIGHT); STYLEABLES = Collections.unmodifiableList(styleables); } } /** * Gets the {@code CssMetaData} associated with this class, which may include the * {@code CssMetaData} of its superclasses. * @return the {@code CssMetaData} * @since JavaFX 8.0 */ public static List> getClassCssMetaData() { return StyleableProperties.STYLEABLES; } /** * {@inheritDoc} * * @since JavaFX 8.0 */ @Override public List> getCssMetaData() { return getClassCssMetaData(); } }




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