com.sun.javafx.geom.Line2D Maven / Gradle / Ivy
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*
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*
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* accompanied this code).
*
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* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
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package com.sun.javafx.geom;
import com.sun.javafx.geom.transform.BaseTransform;
/**
* This Line2D
represents a line segment in {@code (x,y)}
* coordinate space. This class, like all of the Java 2D API, uses a
* default coordinate system called user space in which the y-axis
* values increase downward and x-axis values increase to the right. For
* more information on the user space coordinate system, see the
*
* Coordinate Systems section of the Java 2D Programmer's Guide.
*
* @version 1.37, 05/05/07
*/
public class Line2D extends Shape {
/**
* The X coordinate of the start point of the line segment.
*/
public float x1;
/**
* The Y coordinate of the start point of the line segment.
*/
public float y1;
/**
* The X coordinate of the end point of the line segment.
*/
public float x2;
/**
* The Y coordinate of the end point of the line segment.
*/
public float y2;
/**
* Constructs and initializes a Line with coordinates (0, 0) -> (0, 0).
*/
public Line2D() { }
/**
* Constructs and initializes a Line from the specified coordinates.
* @param x1 the X coordinate of the start point
* @param y1 the Y coordinate of the start point
* @param x2 the X coordinate of the end point
* @param y2 the Y coordinate of the end point
*/
public Line2D(float x1, float y1, float x2, float y2) {
setLine(x1, y1, x2, y2);
}
/**
* Constructs and initializes a Line2D
from the
* specified Point2D
objects.
* @param p1 the start Point2D
of this line segment
* @param p2 the end Point2D
of this line segment
*/
public Line2D(Point2D p1, Point2D p2) {
setLine(p1, p2);
}
/**
* Sets the location of the end points of this Line2D
* to the specified float coordinates.
* @param x1 the X coordinate of the start point
* @param y1 the Y coordinate of the start point
* @param x2 the X coordinate of the end point
* @param y2 the Y coordinate of the end point
*/
public void setLine(float x1, float y1, float x2, float y2) {
this.x1 = x1;
this.y1 = y1;
this.x2 = x2;
this.y2 = y2;
}
/**
* Sets the location of the end points of this Line2D
to
* the specified Point2D
coordinates.
* @param p1 the start Point2D
of the line segment
* @param p2 the end Point2D
of the line segment
*/
public void setLine(Point2D p1, Point2D p2) {
setLine(p1.x, p1.y, p2.x, p2.y);
}
/**
* Sets the location of the end points of this Line2D
to
* the same as those end points of the specified Line2D
.
* @param l the specified Line2D
*/
public void setLine(Line2D l) {
setLine(l.x1, l.y1, l.x2, l.y2);
}
/**
* {@inheritDoc}
*/
@Override
public RectBounds getBounds() {
RectBounds b = new RectBounds();
b.setBoundsAndSort(x1, y1, x2, y2);
return b;
}
/**
* @inheritDoc
*/
@Override
public boolean contains(float x, float y) { return false; }
/**
* @inheritDoc
*/
@Override
public boolean contains(float x, float y, float w, float h) { return false; }
/**
* @inheritDoc
*/
@Override
public boolean contains(Point2D p) { return false; }
/**
* @inheritDoc
*/
@Override
public boolean intersects(float x, float y, float w, float h) {
int out1, out2;
if ((out2 = outcode(x, y, w, h, x2, y2)) == 0) {
return true;
}
float px = x1;
float py = y1;
while ((out1 = outcode(x, y, w, h, px, py)) != 0) {
if ((out1 & out2) != 0) {
return false;
}
if ((out1 & (OUT_LEFT | OUT_RIGHT)) != 0) {
px = x;
if ((out1 & OUT_RIGHT) != 0) {
px += w;
}
py = y1 + (px - x1) * (y2 - y1) / (x2 - x1);
} else {
py = y;
if ((out1 & OUT_BOTTOM) != 0) {
py += h;
}
px = x1 + (py - y1) * (x2 - x1) / (y2 - y1);
}
}
return true;
}
/**
* Returns an indicator of where the specified point
* {@code (px,py)} lies with respect to the line segment from
* {@code (x1,y1)} to {@code (x2,y2)}.
* The return value can be either 1, -1, or 0 and indicates
* in which direction the specified line must pivot around its
* first end point, {@code (x1,y1)}, in order to point at the
* specified point {@code (px,py)}.
* A return value of 1 indicates that the line segment must
* turn in the direction that takes the positive X axis towards
* the negative Y axis. In the default coordinate system used by
* Java 2D, this direction is counterclockwise.
*
A return value of -1 indicates that the line segment must
* turn in the direction that takes the positive X axis towards
* the positive Y axis. In the default coordinate system, this
* direction is clockwise.
*
A return value of 0 indicates that the point lies
* exactly on the line segment. Note that an indicator value
* of 0 is rare and not useful for determining colinearity
* because of floating point rounding issues.
*
If the point is colinear with the line segment, but
* not between the end points, then the value will be -1 if the point
* lies "beyond {@code (x1,y1)}" or 1 if the point lies
* "beyond {@code (x2,y2)}".
*
* @param x1 the X coordinate of the start point of the
* specified line segment
* @param y1 the Y coordinate of the start point of the
* specified line segment
* @param x2 the X coordinate of the end point of the
* specified line segment
* @param y2 the Y coordinate of the end point of the
* specified line segment
* @param px the X coordinate of the specified point to be
* compared with the specified line segment
* @param py the Y coordinate of the specified point to be
* compared with the specified line segment
* @return an integer that indicates the position of the third specified
* coordinates with respect to the line segment formed
* by the first two specified coordinates.
*/
public static int relativeCCW(float x1, float y1,
float x2, float y2,
float px, float py)
{
x2 -= x1;
y2 -= y1;
px -= x1;
py -= y1;
float ccw = px * y2 - py * x2;
if (ccw == 0.0f) {
// The point is colinear, classify based on which side of
// the segment the point falls on. We can calculate a
// relative value using the projection of px,py onto the
// segment - a negative value indicates the point projects
// outside of the segment in the direction of the particular
// endpoint used as the origin for the projection.
ccw = px * x2 + py * y2;
if (ccw > 0.0f) {
// Reverse the projection to be relative to the original x2,y2
// x2 and y2 are simply negated.
// px and py need to have (x2 - x1) or (y2 - y1) subtracted
// from them (based on the original values)
// Since we really want to get a positive answer when the
// point is "beyond (x2,y2)", then we want to calculate
// the inverse anyway - thus we leave x2 & y2 negated.
px -= x2;
py -= y2;
ccw = px * x2 + py * y2;
if (ccw < 0.0f) {
ccw = 0.0f;
}
}
}
return (ccw < 0.0f) ? -1 : ((ccw > 0.0f) ? 1 : 0);
}
/**
* Returns an indicator of where the specified point
* {@code (px,py)} lies with respect to this line segment.
* See the method comments of
* {@link #relativeCCW(double, double, double, double, double, double)}
* to interpret the return value.
* @param px the X coordinate of the specified point
* to be compared with this Line2D
* @param py the Y coordinate of the specified point
* to be compared with this Line2D
* @return an integer that indicates the position of the specified
* coordinates with respect to this Line2D
* @see #relativeCCW(double, double, double, double, double, double)
*/
public int relativeCCW(float px, float py) {
return relativeCCW(x1, y1, x2, y2, px, py);
}
/**
* Returns an indicator of where the specified Point2D
* lies with respect to this line segment.
* See the method comments of
* {@link #relativeCCW(double, double, double, double, double, double)}
* to interpret the return value.
* @param p the specified Point2D
to be compared
* with this Line2D
* @return an integer that indicates the position of the specified
* Point2D
with respect to this Line2D
* @see #relativeCCW(double, double, double, double, double, double)
*/
public int relativeCCW(Point2D p) {
return relativeCCW(x1, y1, x2, y2, p.x, p.y);
}
/**
* Tests if the line segment from {@code (x1,y1)} to
* {@code (x2,y2)} intersects the line segment from {@code (x3,y3)}
* to {@code (x4,y4)}.
*
* @param x1 the X coordinate of the start point of the first
* specified line segment
* @param y1 the Y coordinate of the start point of the first
* specified line segment
* @param x2 the X coordinate of the end point of the first
* specified line segment
* @param y2 the Y coordinate of the end point of the first
* specified line segment
* @param x3 the X coordinate of the start point of the second
* specified line segment
* @param y3 the Y coordinate of the start point of the second
* specified line segment
* @param x4 the X coordinate of the end point of the second
* specified line segment
* @param y4 the Y coordinate of the end point of the second
* specified line segment
* @return true
if the first specified line segment
* and the second specified line segment intersect
* each other; false
otherwise.
*/
public static boolean linesIntersect(float x1, float y1,
float x2, float y2,
float x3, float y3,
float x4, float y4)
{
return ((relativeCCW(x1, y1, x2, y2, x3, y3) *
relativeCCW(x1, y1, x2, y2, x4, y4) <= 0)
&& (relativeCCW(x3, y3, x4, y4, x1, y1) *
relativeCCW(x3, y3, x4, y4, x2, y2) <= 0));
}
/**
* Tests if the line segment from {@code (x1,y1)} to
* {@code (x2,y2)} intersects this line segment.
*
* @param x1 the X coordinate of the start point of the
* specified line segment
* @param y1 the Y coordinate of the start point of the
* specified line segment
* @param x2 the X coordinate of the end point of the
* specified line segment
* @param y2 the Y coordinate of the end point of the
* specified line segment
* @return if this line segment and the specified line segment
* intersect each other; false
otherwise.
*/
public boolean intersectsLine(float x1, float y1, float x2, float y2) {
return linesIntersect(x1, y1, x2, y2, this.x1, this.y1, this.x2, this.y2);
}
/**
* Tests if the specified line segment intersects this line segment.
* @param l the specified Line2D
* @return true
if this line segment and the specified line
* segment intersect each other;
* false
otherwise.
*/
public boolean intersectsLine(Line2D l) {
return linesIntersect(l.x1, l.y1, l.x2, l.y2, this.x1, this.y1, this.x2, this.y2);
}
/**
* Returns the square of the distance from a point to a line segment.
* The distance measured is the distance between the specified
* point and the closest point between the specified end points.
* If the specified point intersects the line segment in between the
* end points, this method returns 0.0.
*
* @param x1 the X coordinate of the start point of the
* specified line segment
* @param y1 the Y coordinate of the start point of the
* specified line segment
* @param x2 the X coordinate of the end point of the
* specified line segment
* @param y2 the Y coordinate of the end point of the
* specified line segment
* @param px the X coordinate of the specified point being
* measured against the specified line segment
* @param py the Y coordinate of the specified point being
* measured against the specified line segment
* @return a double value that is the square of the distance from the
* specified point to the specified line segment.
* @see #ptLineDistSq(double, double, double, double, double, double)
*/
public static float ptSegDistSq(float x1, float y1,
float x2, float y2,
float px, float py)
{
// Adjust vectors relative to x1,y1
// x2,y2 becomes relative vector from x1,y1 to end of segment
x2 -= x1;
y2 -= y1;
// px,py becomes relative vector from x1,y1 to test point
px -= x1;
py -= y1;
float dotprod = px * x2 + py * y2;
float projlenSq;
if (dotprod <= 0f) {
// px,py is on the side of x1,y1 away from x2,y2
// distance to segment is length of px,py vector
// "length of its (clipped) projection" is now 0.0
projlenSq = 0f;
} else {
// switch to backwards vectors relative to x2,y2
// x2,y2 are already the negative of x1,y1=>x2,y2
// to get px,py to be the negative of px,py=>x2,y2
// the dot product of two negated vectors is the same
// as the dot product of the two normal vectors
px = x2 - px;
py = y2 - py;
dotprod = px * x2 + py * y2;
if (dotprod <= 0f) {
// px,py is on the side of x2,y2 away from x1,y1
// distance to segment is length of (backwards) px,py vector
// "length of its (clipped) projection" is now 0.0
projlenSq = 0f;
} else {
// px,py is between x1,y1 and x2,y2
// dotprod is the length of the px,py vector
// projected on the x2,y2=>x1,y1 vector times the
// length of the x2,y2=>x1,y1 vector
projlenSq = dotprod * dotprod / (x2 * x2 + y2 * y2);
}
}
// Distance to line is now the length of the relative point
// vector minus the length of its projection onto the line
// (which is zero if the projection falls outside the range
// of the line segment).
float lenSq = px * px + py * py - projlenSq;
if (lenSq < 0f) {
lenSq = 0f;
}
return lenSq;
}
/**
* Returns the distance from a point to a line segment.
* The distance measured is the distance between the specified
* point and the closest point between the specified end points.
* If the specified point intersects the line segment in between the
* end points, this method returns 0.0.
*
* @param x1 the X coordinate of the start point of the
* specified line segment
* @param y1 the Y coordinate of the start point of the
* specified line segment
* @param x2 the X coordinate of the end point of the
* specified line segment
* @param y2 the Y coordinate of the end point of the
* specified line segment
* @param px the X coordinate of the specified point being
* measured against the specified line segment
* @param py the Y coordinate of the specified point being
* measured against the specified line segment
* @return a double value that is the distance from the specified point
* to the specified line segment.
* @see #ptLineDist(double, double, double, double, double, double)
*/
public static float ptSegDist(float x1, float y1,
float x2, float y2,
float px, float py)
{
return (float) Math.sqrt(ptSegDistSq(x1, y1, x2, y2, px, py));
}
/**
* Returns the square of the distance from a point to this line segment.
* The distance measured is the distance between the specified
* point and the closest point between the current line's end points.
* If the specified point intersects the line segment in between the
* end points, this method returns 0.0.
*
* @param px the X coordinate of the specified point being
* measured against this line segment
* @param py the Y coordinate of the specified point being
* measured against this line segment
* @return a double value that is the square of the distance from the
* specified point to the current line segment.
* @see #ptLineDistSq(double, double)
*/
public float ptSegDistSq(float px, float py) {
return ptSegDistSq(x1, y1, x2, y2, px, py);
}
/**
* Returns the square of the distance from a Point2D
to
* this line segment.
* The distance measured is the distance between the specified
* point and the closest point between the current line's end points.
* If the specified point intersects the line segment in between the
* end points, this method returns 0.0.
* @param pt the specified Point2D
being measured against
* this line segment.
* @return a double value that is the square of the distance from the
* specified Point2D
to the current
* line segment.
* @see #ptLineDistSq(Point2D)
*/
public float ptSegDistSq(Point2D pt) {
return ptSegDistSq(x1, y1, x2, y2, pt.x, pt.y);
}
/**
* Returns the distance from a point to this line segment.
* The distance measured is the distance between the specified
* point and the closest point between the current line's end points.
* If the specified point intersects the line segment in between the
* end points, this method returns 0.0.
*
* @param px the X coordinate of the specified point being
* measured against this line segment
* @param py the Y coordinate of the specified point being
* measured against this line segment
* @return a double value that is the distance from the specified
* point to the current line segment.
* @see #ptLineDist(double, double)
*/
public double ptSegDist(float px, float py) {
return ptSegDist(x1, y1, x2, y2, px, py);
}
/**
* Returns the distance from a Point2D
to this line
* segment.
* The distance measured is the distance between the specified
* point and the closest point between the current line's end points.
* If the specified point intersects the line segment in between the
* end points, this method returns 0.0.
* @param pt the specified Point2D
being measured
* against this line segment
* @return a double value that is the distance from the specified
* Point2D
to the current line
* segment.
* @see #ptLineDist(Point2D)
*/
public float ptSegDist(Point2D pt) {
return ptSegDist(x1, y1, x2, y2, pt.x, pt.y);
}
/**
* Returns the square of the distance from a point to a line.
* The distance measured is the distance between the specified
* point and the closest point on the infinitely-extended line
* defined by the specified coordinates. If the specified point
* intersects the line, this method returns 0.0.
*
* @param x1 the X coordinate of the start point of the specified line
* @param y1 the Y coordinate of the start point of the specified line
* @param x2 the X coordinate of the end point of the specified line
* @param y2 the Y coordinate of the end point of the specified line
* @param px the X coordinate of the specified point being
* measured against the specified line
* @param py the Y coordinate of the specified point being
* measured against the specified line
* @return a double value that is the square of the distance from the
* specified point to the specified line.
* @see #ptSegDistSq(double, double, double, double, double, double)
*/
public static float ptLineDistSq(float x1, float y1,
float x2, float y2,
float px, float py)
{
// Adjust vectors relative to x1,y1
// x2,y2 becomes relative vector from x1,y1 to end of segment
x2 -= x1;
y2 -= y1;
// px,py becomes relative vector from x1,y1 to test point
px -= x1;
py -= y1;
float dotprod = px * x2 + py * y2;
// dotprod is the length of the px,py vector
// projected on the x1,y1=>x2,y2 vector times the
// length of the x1,y1=>x2,y2 vector
float projlenSq = dotprod * dotprod / (x2 * x2 + y2 * y2);
// Distance to line is now the length of the relative point
// vector minus the length of its projection onto the line
float lenSq = px * px + py * py - projlenSq;
if (lenSq < 0f) {
lenSq = 0f;
}
return lenSq;
}
/**
* Returns the distance from a point to a line.
* The distance measured is the distance between the specified
* point and the closest point on the infinitely-extended line
* defined by the specified coordinates. If the specified point
* intersects the line, this method returns 0.0.
*
* @param x1 the X coordinate of the start point of the specified line
* @param y1 the Y coordinate of the start point of the specified line
* @param x2 the X coordinate of the end point of the specified line
* @param y2 the Y coordinate of the end point of the specified line
* @param px the X coordinate of the specified point being
* measured against the specified line
* @param py the Y coordinate of the specified point being
* measured against the specified line
* @return a double value that is the distance from the specified
* point to the specified line.
* @see #ptSegDist(double, double, double, double, double, double)
*/
public static float ptLineDist(float x1, float y1,
float x2, float y2,
float px, float py)
{
return (float) Math.sqrt(ptLineDistSq(x1, y1, x2, y2, px, py));
}
/**
* Returns the square of the distance from a point to this line.
* The distance measured is the distance between the specified
* point and the closest point on the infinitely-extended line
* defined by this Line2D
. If the specified point
* intersects the line, this method returns 0.0.
*
* @param px the X coordinate of the specified point being
* measured against this line
* @param py the Y coordinate of the specified point being
* measured against this line
* @return a double value that is the square of the distance from a
* specified point to the current line.
* @see #ptSegDistSq(double, double)
*/
public float ptLineDistSq(float px, float py) {
return ptLineDistSq(x1, y1, x2, y2, px, py);
}
/**
* Returns the square of the distance from a specified
* Point2D
to this line.
* The distance measured is the distance between the specified
* point and the closest point on the infinitely-extended line
* defined by this Line2D
. If the specified point
* intersects the line, this method returns 0.0.
* @param pt the specified Point2D
being measured
* against this line
* @return a double value that is the square of the distance from a
* specified Point2D
to the current
* line.
* @see #ptSegDistSq(Point2D)
*/
public float ptLineDistSq(Point2D pt) {
return ptLineDistSq(x1, y1, x2, y2, pt.x, pt.y);
}
/**
* Returns the distance from a point to this line.
* The distance measured is the distance between the specified
* point and the closest point on the infinitely-extended line
* defined by this Line2D
. If the specified point
* intersects the line, this method returns 0.0.
*
* @param px the X coordinate of the specified point being
* measured against this line
* @param py the Y coordinate of the specified point being
* measured against this line
* @return a double value that is the distance from a specified point
* to the current line.
* @see #ptSegDist(double, double)
*/
public float ptLineDist(float px, float py) {
return ptLineDist(x1, y1, x2, y2, px, py);
}
/**
* Returns the distance from a Point2D
to this line.
* The distance measured is the distance between the specified
* point and the closest point on the infinitely-extended line
* defined by this Line2D
. If the specified point
* intersects the line, this method returns 0.0.
* @param pt the specified Point2D
being measured
* @return a double value that is the distance from a specified
* Point2D
to the current line.
* @see #ptSegDist(Point2D)
*/
public float ptLineDist(Point2D pt) {
return ptLineDist(x1, y1, x2, y2, pt.x, pt.y);
}
/**
* Returns an iteration object that defines the boundary of this
* Line2D
.
* The iterator for this class is not multi-threaded safe,
* which means that this Line2D
class does not
* guarantee that modifications to the geometry of this
* Line2D
object do not affect any iterations of that
* geometry that are already in process.
* @param tx the specified {@link BaseTransform}
* @return a {@link PathIterator} that defines the boundary of this
* Line2D
.
*/
@Override
public PathIterator getPathIterator(BaseTransform tx) {
return new LineIterator(this, tx);
}
/**
* Returns an iteration object that defines the boundary of this
* flattened Line2D
.
* The iterator for this class is not multi-threaded safe,
* which means that this Line2D
class does not
* guarantee that modifications to the geometry of this
* Line2D
object do not affect any iterations of that
* geometry that are already in process.
* @param tx the specified BaseTransform
* @param flatness the maximum amount that the control points for a
* given curve can vary from colinear before a subdivided
* curve is replaced by a straight line connecting the
* end points. Since a Line2D
object is
* always flat, this parameter is ignored.
* @return a PathIterator
that defines the boundary of the
* flattened Line2D
*/
@Override
public PathIterator getPathIterator(BaseTransform tx, float flatness) {
return new LineIterator(this, tx);
}
@Override
public Line2D copy() {
return new Line2D(x1, y1, x2, y2);
}
@Override
public int hashCode() {
int bits = java.lang.Float.floatToIntBits(x1);
bits += java.lang.Float.floatToIntBits(y1) * 37;
bits += java.lang.Float.floatToIntBits(x2) * 43;
bits += java.lang.Float.floatToIntBits(y2) * 47;
return bits;
}
@Override
public boolean equals(Object obj) {
if (obj == this) {
return true;
}
if (obj instanceof Line2D) {
Line2D line = (Line2D) obj;
return ((x1 == line.x1) && (y1 == line.y1) &&
(x2 == line.x2) && (y2 == line.y2));
}
return false;
}
}