com.sun.javafx.scene.shape.TriangleMeshHelper Maven / Gradle / Ivy
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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package com.sun.javafx.scene.shape;
import com.sun.javafx.geom.PickRay;
import com.sun.javafx.scene.input.PickResultChooser;
import com.sun.javafx.util.Utils;
import javafx.scene.Node;
import javafx.scene.shape.CullFace;
import javafx.scene.shape.Mesh;
import javafx.scene.shape.TriangleMesh;
/**
* Used to access internal methods of TriangleMesh.
*/
public class TriangleMeshHelper extends MeshHelper {
private static final TriangleMeshHelper theInstance;
private static TriangleMeshAccessor triangleMeshAccessor;
static {
theInstance = new TriangleMeshHelper();
Utils.forceInit(TriangleMesh.class);
}
private static TriangleMeshHelper getInstance() {
return theInstance;
}
public static void initHelper(TriangleMesh triangleMesh) {
setHelper(triangleMesh, getInstance());
}
@Override
protected boolean computeIntersectsImpl(Mesh mesh,
PickRay pickRay, PickResultChooser pickResult, Node candidate,
CullFace cullFace, boolean reportFace) {
return triangleMeshAccessor.doComputeIntersects(mesh, pickRay, pickResult,
candidate, cullFace, reportFace);
}
public static void setTriangleMeshAccessor(final TriangleMeshAccessor newAccessor) {
if (triangleMeshAccessor != null) {
throw new IllegalStateException();
}
triangleMeshAccessor = newAccessor;
}
public interface TriangleMeshAccessor {
boolean doComputeIntersects(Mesh mesh,
PickRay pickRay, PickResultChooser pickResult, Node candidate,
CullFace cullFace, boolean reportFace);
}
}