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package com.sun.javafx.scene.traversal;
import javafx.geometry.Bounds;
import javafx.scene.Node;
import javafx.scene.Parent;
import java.util.List;
public interface TraversalContext {
/**
* Returns all possible targets within the context
*/
List getAllTargetNodes();
/**
* Returns layout bounds of the Node in the relevant (Sub)Scene. Note that these bounds are the most important for traversal
* as they define the final position within the scene.
*/
Bounds getSceneLayoutBounds(Node node);
/**
* The root for this context, Traversal should be done only within the root
*/
Parent getRoot();
/**
* If the TraversalEngine does not want to handle traversal inside some inner child (Parent), it can use this method to apply
* default algorithm inside that Parent and return the first Node
*/
Node selectFirstInParent(Parent parent);
/**
* If the TraversalEngine does not want to handle traversal inside some inner child (Parent), it can use this method to apply
* default algorithm inside that Parent and return the last Node
*/
Node selectLastInParent(Parent parent);
/**
* If the TraversalEngine does not want to handle traversal inside some inner child (Parent), it can use this method to apply
* default algorithm inside that Parent and return the next Node within the Parent or null if there's no successor.
* @param subTreeRoot this will be used as a root of the traversal. Should be a Node that is still handled by the current TraversalEngine,
* but it's content is not.
*/
Node selectInSubtree(Parent subTreeRoot, Node from, Direction dir);
}