com.sun.javafx.sg.prism.NGCamera Maven / Gradle / Ivy
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/*
* Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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package com.sun.javafx.sg.prism;
import com.sun.javafx.geom.PickRay;
import com.sun.javafx.geom.Vec3d;
import com.sun.javafx.geom.transform.Affine3D;
import com.sun.javafx.geom.transform.GeneralTransform3D;
import com.sun.prism.Graphics;
/**
* TODO: 3D - Need documentation
*/
public abstract class NGCamera extends NGNode {
public static final NGCamera INSTANCE = new NGDefaultCamera();
protected Affine3D worldTransform = new Affine3D();
// Viewport -- note that, except in the case of GeneralCamera, this will
// be set to the size of the panel.
protected double viewWidth = 1.0;
protected double viewHeight = 1.0;
protected double zNear = 0.1;
protected double zFar = 100.0;
// Camera position in world coord.
private Vec3d worldPosition = new Vec3d();
protected GeneralTransform3D projViewTx = new GeneralTransform3D();
@Override protected void doRender(Graphics g) {
}
@Override protected void renderContent(Graphics g) {
}
@Override protected boolean hasOverlappingContents() {
return false;
}
public void setNearClip(float nearClip) {
this.zNear = nearClip;
}
public double getNearClip() {
return zNear;
}
public void setFarClip(float farClip) {
this.zFar = farClip;
}
public double getFarClip() {
return zFar;
}
public void setViewWidth(double viewWidth) {
this.viewWidth = viewWidth;
}
public double getViewWidth() {
return viewWidth;
}
public void setViewHeight(double viewHeight) {
this.viewHeight = viewHeight;
}
public double getViewHeight() {
return viewHeight;
}
public void setProjViewTransform(GeneralTransform3D projViewTx) {
this.projViewTx.set(projViewTx);
}
public void setPosition(Vec3d position) {
worldPosition.set(position);
}
public void setWorldTransform(Affine3D localToWorldTx) {
worldTransform.setTransform(localToWorldTx);
}
public GeneralTransform3D getProjViewTx(GeneralTransform3D tx) {
if (tx == null) {
tx = new GeneralTransform3D();
}
return tx.set(projViewTx);
}
public Vec3d getPositionInWorld(Vec3d pos) {
if (pos == null) {
pos = new Vec3d();
}
pos.set(worldPosition);
return pos;
}
@Override
public void release() {
// TODO: 3D - Need to release native resources
// System.err.println("NGCamera: Need to release native resources");
}
// public abstract void validate(final int w, final int h);
public abstract PickRay computePickRay(float x, float y, PickRay pickRay);
}