com.sun.javafx.sg.prism.NGPerspectiveCamera Maven / Gradle / Ivy
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package com.sun.javafx.sg.prism;
import com.sun.javafx.geom.PickRay;
/**
* Specifies a Swing-coordinates camera, suitable for mixing with Swing and
* the 2D scene graph. The coordinate system defined by this camera has its
* origin in the upper left corner of the panel with the Y-axis pointing
* down and the Z axis pointing away from the viewer (into the screen). The
* units are in pixel coordinates at the projection plane (Z=0),
* regardless of the size of the panel.
* The viewing transform is defined by specifying the zero point, the viewing
* direction, and the up vector.
* This resulting transform is used as the view portion of the ModelView matrix.
* The projection transform a fixed perspective transform. The 3D viewport is
* set to the bounds of the panel.
*/
public class NGPerspectiveCamera extends NGCamera {
private final boolean fixedEyeAtCameraZero;
private double fovrad;
private boolean verticalFieldOfView;
public NGPerspectiveCamera(boolean fixedEyeAtCameraZero) {
this.fixedEyeAtCameraZero = fixedEyeAtCameraZero;
}
public void setFieldOfView(float fieldOfViewDegrees) {
this.fovrad = Math.toRadians(fieldOfViewDegrees);
}
public void setVerticalFieldOfView(boolean verticalFieldOfView) {
this.verticalFieldOfView = verticalFieldOfView;
}
@Override
public PickRay computePickRay(float x, float y, PickRay pickRay) {
return PickRay.computePerspectivePickRay(x, y, fixedEyeAtCameraZero,
viewWidth, viewHeight, fovrad, verticalFieldOfView, worldTransform,
zNear, zFar,
pickRay);
}
}