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/*
 * Copyright (c) 2013, 2021, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package com.sun.javafx.sg.prism;

import com.sun.javafx.collections.FloatArraySyncer;
import com.sun.javafx.collections.IntegerArraySyncer;
import com.sun.prism.Mesh;
import com.sun.prism.ResourceFactory;

/**
 * TODO: 3D - Need documentation
 */
public class NGTriangleMesh {
    private boolean meshDirty = true;
    private Mesh mesh;
    private boolean userDefinedNormals = false;

    // points is an array of x,y,z interleaved
    private float[] points;
    private int[] pointsFromAndLengthIndices = new int[2];

    // normals is an array of nx,ny,nz interleaved
    private float[] normals;
    private int[] normalsFromAndLengthIndices = new int[2];

    // texCoords is an array of u,v interleaved
    private float[] texCoords;
    private int[] texCoordsFromAndLengthIndices = new int[2];

    // faces is an array of v1,v2,v3 interleaved (where v = {point, texCoord})
    private int[] faces;
    private int[] facesFromAndLengthIndices = new int[2];

    // faceSmoothingGroups is an array of face smoothing group values
    private int[] faceSmoothingGroups;
    private int[] faceSmoothingGroupsFromAndLengthIndices = new int[2];

    Mesh createMesh(ResourceFactory rf) {

        // Check whether the mesh is valid; dispose and recreate if needed
        if (mesh != null && !mesh.isValid()) {
            mesh.dispose();
            mesh = null;
        }

        if (mesh == null) {
            mesh = rf.createMesh();
            meshDirty = true;
        }
        return mesh;
    }

    boolean validate() {
        if (points == null || texCoords == null || faces == null || faceSmoothingGroups == null
                || (userDefinedNormals && (normals == null))) {
            return false;
        }
        if (meshDirty) {
            if (!mesh.buildGeometry(userDefinedNormals,
                    points, pointsFromAndLengthIndices,
                    normals, normalsFromAndLengthIndices,
                    texCoords, texCoordsFromAndLengthIndices,
                    faces, facesFromAndLengthIndices,
                    faceSmoothingGroups, faceSmoothingGroupsFromAndLengthIndices)) {
                throw new RuntimeException("NGTriangleMesh: buildGeometry failed");
            }
            meshDirty = false;
        }
        return true;
    }

    // Note: This method is intentionally made package scope for security
    // reason. It is created for internal use only.
    // Do not make it a public method without careful consideration.
    void setPointsByRef(float[] points) {
        meshDirty = true;
        this.points = points;
    }

    // Note: This method is intentionally made package scope for security
    // reason. It is created for internal use only.
    // Do not make it a public method without careful consideration.
    void setNormalsByRef(float[] normals) {
        meshDirty = true;
        this.normals = normals;
    }

    // Note: This method is intentionally made package scope for security
    // reason. It is created for internal use only.
    // Do not make it a public method without careful consideration.
    void setTexCoordsByRef(float[] texCoords) {
        meshDirty = true;
        this.texCoords = texCoords;
    }

    // Note: This method is intentionally made package scope for security
    // reason. It is created for internal use only.
    // Do not make it a public method without careful consideration.
    void setFacesByRef(int[] faces) {
        meshDirty = true;
        this.faces = faces;
    }

    // Note: This method is intentionally made package scope for security
    // reason. It is created for internal use only.
    // Do not make it a public method without careful consideration.
    void setFaceSmoothingGroupsByRef(int[] faceSmoothingGroups) {
        meshDirty = true;
        this.faceSmoothingGroups = faceSmoothingGroups;
    }

    public void setUserDefinedNormals(boolean userDefinedNormals) {
        this.userDefinedNormals = userDefinedNormals;
    }

    public boolean isUserDefinedNormals() {
        return userDefinedNormals;
    }

    public void syncPoints(FloatArraySyncer array) {
        meshDirty = true;
        points = array != null ? array.syncTo(points, pointsFromAndLengthIndices) : null;
    }

    public void syncNormals(FloatArraySyncer array) {
        meshDirty = true;
        normals = array != null ? array.syncTo(normals, normalsFromAndLengthIndices) : null;
    }

    public void syncTexCoords(FloatArraySyncer array) {
        meshDirty = true;
        texCoords = array != null ? array.syncTo(texCoords, texCoordsFromAndLengthIndices) : null;
    }

    public void syncFaces(IntegerArraySyncer array) {
        meshDirty = true;
        faces = array != null ? array.syncTo(faces, facesFromAndLengthIndices) : null;
    }

    public void syncFaceSmoothingGroups(IntegerArraySyncer array) {
        meshDirty = true;
        faceSmoothingGroups = array != null ? array.syncTo(faceSmoothingGroups, faceSmoothingGroupsFromAndLengthIndices) : null;
    }

    // NOTE: This method is used for unit test purpose only.
    int[] test_getFaceSmoothingGroups() {
        return this.faceSmoothingGroups;
    }
    // NOTE: This method is used for unit test purpose only.
    int[] test_getFaces() {
        return this.faces;
    }
    // NOTE: This method is used for unit test purpose only.
    float[] test_getPoints() {
        return this.points;
    }
    // NOTE: This method is used for unit test purpose only.
    float[] test_getNormals() {
        return this.normals;
    }
    // NOTE: This method is used for unit test purpose only.
    float[] test_getTexCoords() {
        return this.texCoords;
    }
    // NOTE: This method is used for unit test purpose only.
    Mesh test_getMesh() {
        return this.mesh;
    }
}




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