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package com.sun.prism.d3d;
import com.sun.prism.PixelFormat;
import com.sun.prism.impl.BaseResourcePool;
import com.sun.prism.impl.PrismSettings;
import com.sun.prism.impl.TextureResourcePool;
class D3DVramPool extends BaseResourcePool
implements TextureResourcePool
{
public static final D3DVramPool instance = new D3DVramPool();
private D3DVramPool() {
super(PrismSettings.targetVram, PrismSettings.maxVram);
}
@Override
public long size(D3DTextureData resource) {
return resource.getSize();
}
@Override
public long estimateTextureSize(int width, int height,
PixelFormat format)
{
return (long) width * height * format.getBytesPerPixelUnit();
}
@Override
public long estimateRTTextureSize(int width, int height,
boolean hasDepth)
{
// REMIND: need to deal with size of depth buffer, etc.
return 4L * width * height;
}
@Override
public String toString() {
return "D3D Vram Pool";
}
}