com.sun.prism.es2.ES2Pipeline Maven / Gradle / Ivy
The newest version!
/*
* Copyright (c) 2009, 2021, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.prism.es2;
import com.sun.glass.ui.Screen;
import com.sun.glass.utils.NativeLibLoader;
import com.sun.prism.GraphicsPipeline;
import com.sun.prism.ResourceFactory;
import com.sun.prism.impl.PrismSettings;
import com.sun.javafx.PlatformUtil;
import java.util.List;
import java.security.AccessController;
import java.security.PrivilegedAction;
import java.util.HashMap;
public class ES2Pipeline extends GraphicsPipeline {
public static final GLFactory glFactory;
public static final GLPixelFormat.Attributes
pixelFormatAttributes = new GLPixelFormat.Attributes();
static final boolean msaa;
static final boolean npotSupported;
private static final boolean supports3D;
private static boolean es2Enabled;
private static boolean isEglfb = false;
static {
@SuppressWarnings("removal")
var dummy = AccessController.doPrivileged((PrivilegedAction) () -> {
String libName = "prism_es2";
String eglType = PlatformUtil.getEmbeddedType();
if ("monocle".equals(eglType)) {
isEglfb = true;
libName = "prism_es2_monocle";
}
if (PrismSettings.verbose) {
System.out.println("Loading ES2 native library ... " + libName);
}
NativeLibLoader.loadLibrary(libName);
if (PrismSettings.verbose) {
System.out.println("\tsucceeded.");
}
return null;
});
// Initialize the prism-es2 pipe and a handler of it
glFactory = GLFactory.getFactory();
creator = Thread.currentThread();
if (glFactory != null) {
es2Enabled = glFactory.initialize(PrismSettings.class,
pixelFormatAttributes);
if (!es2Enabled && PrismSettings.verbose) {
System.out.println("GLFactory " + glFactory + " could not be initialized. ES2Pipeline not available.");
}
} else {
if (PrismSettings.verbose) {
System.out.println("No GLFactory found. ES2Pipeline not available.");
}
es2Enabled = false;
}
if (es2Enabled) {
theInstance = new ES2Pipeline();
factories = new ES2ResourceFactory[glFactory.getAdapterCount()];
msaa = glFactory.isGLExtensionSupported("GL_ARB_multisample");
npotSupported = glFactory.isNPOTSupported();
// 3D requires platform that has non-power of two (NPOT) support, but
// also works on iOS with OpenGL ES 2.0 or greater
supports3D = npotSupported || PlatformUtil.isIOS();
} else {
theInstance = null;
msaa = false;
npotSupported = false;
supports3D = false;
}
}
private static Thread creator;
private static final ES2Pipeline theInstance;
private static ES2ResourceFactory factories[];
public static ES2Pipeline getInstance() {
return theInstance;
}
@Override
public boolean init() {
if (es2Enabled) {
HashMap devDetails = new HashMap();
glFactory.updateDeviceDetails(devDetails);
setDeviceDetails(devDetails);
if (!PrismSettings.forceGPU) {
es2Enabled = glFactory.isGLGPUQualify();
if (PrismSettings.verbose) {
if (!es2Enabled) {
System.err.println("Failed Graphics Hardware Qualifier check."
+ "\nSystem GPU doesn't meet the es2 pipe requirement");
}
}
}
} else if (PrismSettings.verbose) {
System.err.println("Failed to initialize ES2 backend: ");
}
return es2Enabled;
}
private static ES2ResourceFactory getES2ResourceFactory(int adapterOrdinal,
Screen screen) {
ES2ResourceFactory factory = factories[adapterOrdinal];
if (factory == null && screen != null) {
factory = new ES2ResourceFactory(screen);
factories[adapterOrdinal] = factory;
}
return factory;
}
/*
* we need screen only because BaseShaderContext requres Screen in the constructor
*/
private static Screen getScreenForAdapter(List screens, int adapterOrdinal) {
for (Screen screen : screens) {
if (screen.getAdapterOrdinal() == adapterOrdinal) {
return screen;
}
}
return Screen.getMainScreen();
}
@Override
public int getAdapterOrdinal(Screen screen) {
return glFactory.getAdapterOrdinal(screen.getNativeScreen());
}
private static ES2ResourceFactory findDefaultResourceFactory(List screens) {
for (int adapter = 0, n = glFactory.getAdapterCount(); adapter != n; ++adapter) {
ES2ResourceFactory rf =
getES2ResourceFactory(adapter, getScreenForAdapter(screens, adapter));
if (rf != null) {
if (PrismSettings.verbose) {
glFactory.printDriverInformation(adapter);
}
return rf;
} else {
if (!PrismSettings.disableBadDriverWarning) {
System.err.println("disableBadDriverWarning is unsupported on prism-es2");
// printDriverWarning(adapter);
}
}
}
return null;
}
ES2ResourceFactory _default;
@Override
public ResourceFactory getDefaultResourceFactory(List screens) {
if (_default == null) {
_default = findDefaultResourceFactory(screens);
}
return _default;
}
@Override
public ResourceFactory getResourceFactory(Screen screen) {
return getES2ResourceFactory(screen.getAdapterOrdinal(), screen);
}
@Override
public void dispose() {
if (creator != Thread.currentThread()) {
throw new IllegalStateException(
"This operation is not permitted on the current thread ["
+ Thread.currentThread().getName() + "]");
}
if (isEglfb) {
_default.dispose();
}
super.dispose();
}
@Override
public boolean is3DSupported() {
return supports3D;
}
@Override
public final boolean isMSAASupported() {
return msaa;
}
@Override
public boolean isVsyncSupported() {
return true;
}
@Override
public boolean supportsShaderType(ShaderType type) {
switch (type) {
case GLSL:
return true;
default:
return false;
}
}
@Override
public boolean supportsShaderModel(ShaderModel model) {
switch (model) {
case SM3:
return true;
default:
return false;
}
}
}