javafx.scene.input.Mnemonic Maven / Gradle / Ivy
The newest version!
/*
* Copyright (c) 2011, 2017, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package javafx.scene.input;
import javafx.beans.NamedArg;
import javafx.event.ActionEvent;
import javafx.scene.Node;
/**
* This class is used when creating a Mnemonic.
* The Mnemonic is constructed with a {@link javafx.scene.Node Node} and a {@link KeyCombination}.
* When a Mnemonic is registered on a {@link javafx.scene.Scene Scene}, and the KeyCombination reaches the Scene unconsumed,
* then the target Node will be sent an {@link javafx.event.ActionEvent ActionEvent}.
*
* Controls should use their MnemonicParsing property when adding Mnemonics.
*
*
* Mnemonics will not be displayed on all platforms, but the api
* will still be present.
*
* @since JavaFX 2.0
*/
public class Mnemonic {
/**
* Constructs a {@code Mnemonic} with the specified target {@link javafx.scene.Node Node}
* and trigger {@link KeyCombination}.
*
* @param node the {@link javafx.scene.Node Node} that will receive the {@link javafx.event.ActionEvent ActionEvent}.
* @param keyCombination the {@link KeyCombination} that will trigger the Mnemonic.
*/
public Mnemonic(@NamedArg("node") Node node, @NamedArg("keyCombination") KeyCombination keyCombination) {
this.node = node;
this.keyCombination = keyCombination;
}
private KeyCombination keyCombination;
/**
* Returns the {@link KeyCombination}
* @return the {@code KeyCombination}
*/
public KeyCombination getKeyCombination() { return keyCombination; }
/**
* Sets the {@link KeyCombination}
* @param keyCombination the {@code KeyCombination}
*/
public void setKeyCombination(KeyCombination keyCombination) {
this.keyCombination = keyCombination;
}
private Node node;
/**
* Returns the {@link javafx.scene.Node Node}
* @return the {@code Node}
*/
public Node getNode() { return node; }
/**
* Sets the {@link javafx.scene.Node Node}
* @param node the {@code Node}
* @since JavaFX 2.2
*/
public void setNode(Node node) {
this.node = node;
}
/**
* Fire the {@link javafx.event.ActionEvent ActionEvent}
*/
public void fire() {
if (node != null)
node.fireEvent(new ActionEvent());
}
}