javafx.scene.input.MouseDragEvent Maven / Gradle / Ivy
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package javafx.scene.input;
import javafx.beans.NamedArg;
import javafx.event.EventTarget;
import javafx.event.EventType;
/**
* Mouse drag events are delivered to potential gesture targets during
* full press-drag-release gestures. The difference among different
* gesture types is described at {@link javafx.scene.input.MouseEvent MouseEvent}.
*
* Full press-drag-release gesture can be started by calling
* {@code startFullDrag()} (on a node or scene) inside of a DRAG_DETECTED
* event handler. This call activates delivering of {@code MouseDragEvent}s
* to the nodes that are under cursor during the dragging gesture.
*
* When you drag a node, it's still under cursor, so it is considered
* being a potential gesture target during the whole gesture. If you need to
* drag a node to a different node and let the other node know about it,
* you need to ensure that the nodes under the dragged node are picked
* as the potential gesture targets. You can achieve this by calling
* {@code setMouseTransparent(true)} on the dragged node in a
* {@code MOUSE_PRESSED} handler and returning it back to false in a
* {@code MOUSE_RELEASED} handler. This way the nodes under the dragged
* node will receive the {@code MouseDragEvent}s, while all the
* {@code MouseEvent}s will still be delivered to the (currently mouse
* transparent) gesture source.
*
* The entered/exited events behave similarly to mouse entered/exited
* events, please see {@link MouseEvent} overview.
* @since JavaFX 2.1
*/
public final class MouseDragEvent extends MouseEvent{
private static final long serialVersionUID = 20121107L;
/**
* Common supertype for all mouse event types.
*/
public static final EventType ANY =
new EventType<>(MouseEvent.ANY, "MOUSE-DRAG");
/**
* This event occurs when the gesture progresses within this node.
*/
public static final EventType MOUSE_DRAG_OVER =
new EventType<>(MouseDragEvent.ANY, "MOUSE-DRAG_OVER");
/**
* This event occurs when the gesture ends (by releasing mouse button)
* on this node.
*/
public static final EventType MOUSE_DRAG_RELEASED =
new EventType<>(MouseDragEvent.ANY, "MOUSE-DRAG_RELEASED");
/**
* This event occurs when the gesture enters a node. It's the bubbling variant,
* which is delivered also to all parents of the entered node (unless it
* was consumed). When notifications about mouse entering some of node's
* children are not desired, {@code MOUSE_DRAG_ENTERED} event handler should
* be used.
*
* @see MouseEvent MouseEvent for more information about mouse entered/exited handling
* which is similar
*/
public static final EventType MOUSE_DRAG_ENTERED_TARGET =
new EventType<>(MouseDragEvent.ANY, "MOUSE-DRAG_ENTERED_TARGET");
/**
* This event occurs when the gesture enters a node. This event type is
* delivered only to the entered node, if parents want to filter it or get
* the bubbling event, they need to use {@code MOUSE_DRAG_ENTERED_TARGET}.
*
* @see MouseEvent MouseEvent for more information about mouse entered/exited handling
* which is similar
*/
public static final EventType MOUSE_DRAG_ENTERED =
new EventType<>(MouseDragEvent.MOUSE_DRAG_ENTERED_TARGET,
"MOUSE-DRAG_ENTERED");
/**
* This event occurs when the gesture exits a node. It's the bubbling variant,
* which is delivered also to all parents of the exited node (unless it
* was consumed). When notifications about mouse exiting some of node's
* children are not desired, {@code MOUSE_DRAG_EXITED} event handler should
* be used.
*
* @see MouseEvent MouseEvent for more information about mouse entered/exited handling
* which is similar
*/
public static final EventType MOUSE_DRAG_EXITED_TARGET =
new EventType<>(MouseDragEvent.ANY, "MOUSE-DRAG_EXITED_TARGET");
/**
* This event occurs when the gesture exits a node. This event type is
* delivered only to the exited node, if parents want to filter it or get
* the bubbling event, they need to use {@code MOUSE_DRAG_EXITED_TARGET}.
*
* @see MouseEvent MouseEvent for more information about mouse entered/exited handling
* which is similar
*/
public static final EventType MOUSE_DRAG_EXITED =
new EventType<>(MouseDragEvent.MOUSE_DRAG_EXITED_TARGET,
"MOUSE-DRAG_EXITED");
/**
* Constructs new MouseDragEvent event.
*
* Both {@link #isBackButtonDown()} and {@link #isForwardButtonDown()}
* will return {@literal false} for this event
*
* @param source the source of the event, which can be {@code null}
* @param target the target of the event, which can be {@code null}
* @param eventType The type of the event
* @param x The x with respect to the scene
* @param y The y with respect to the scene
* @param screenX The x coordinate relative to screen
* @param screenY The y coordinate relative to screen
* @param button the mouse button used
* @param clickCount number of click counts
* @param shiftDown true if shift modifier was pressed
* @param controlDown true if control modifier was pressed
* @param altDown true if alt modifier was pressed
* @param metaDown true if meta modifier was pressed
* @param primaryButtonDown true if primary button was pressed
* @param middleButtonDown true if middle button was pressed
* @param secondaryButtonDown true if secondary button was pressed
* @param synthesized if this event was synthesized
* @param popupTrigger whether this event denotes a popup trigger for current platform
* @param pickResult pick result. Can be null, in this case a 2D pick result
* without any further values is constructed
* based on the scene coordinates and target
* @param gestureSource source object of the ongoing gesture
* @since JavaFX 8.0
*/
public MouseDragEvent(@NamedArg("source") Object source, @NamedArg("target") EventTarget target,
@NamedArg("eventType") EventType eventType,
@NamedArg("x") double x, @NamedArg("y") double y,
@NamedArg("screenX") double screenX, @NamedArg("screenY") double screenY,
@NamedArg("button") MouseButton button, @NamedArg("clickCount") int clickCount,
@NamedArg("shiftDown") boolean shiftDown, @NamedArg("controlDown") boolean controlDown,
@NamedArg("altDown") boolean altDown, @NamedArg("metaDown") boolean metaDown,
@NamedArg("primaryButtonDown") boolean primaryButtonDown,
@NamedArg("middleButtonDown") boolean middleButtonDown,
@NamedArg("secondaryButtonDown") boolean secondaryButtonDown,
@NamedArg("synthesized") boolean synthesized,
@NamedArg("popupTrigger") boolean popupTrigger,
@NamedArg("pickResult") PickResult pickResult,
@NamedArg("gestureSource") Object gestureSource) {
this(source, target, eventType, x, y, screenX, screenY, button,
clickCount, shiftDown, controlDown, altDown, metaDown,
primaryButtonDown, middleButtonDown, secondaryButtonDown,
false, false,
synthesized, popupTrigger, pickResult, gestureSource);
}
/**
* Constructs new MouseDragEvent event.
*
* @param source the source of the event, which can be {@code null}
* @param target the target of the event, which can be {@code null}
* @param eventType The type of the event
* @param x The x with respect to the scene
* @param y The y with respect to the scene
* @param screenX The x coordinate relative to screen
* @param screenY The y coordinate relative to screen
* @param button the mouse button used
* @param clickCount number of click counts
* @param shiftDown true if shift modifier was pressed
* @param controlDown true if control modifier was pressed
* @param altDown true if alt modifier was pressed
* @param metaDown true if meta modifier was pressed
* @param primaryButtonDown true if primary button was pressed
* @param middleButtonDown true if middle button was pressed
* @param secondaryButtonDown true if secondary button was pressed
* @param backButtonDown true if back button was pressed
* @param forwardButtonDown true if forward button was pressed
* @param synthesized if this event was synthesized
* @param popupTrigger whether this event denotes a popup trigger for current platform
* @param pickResult pick result. Can be null, in this case a 2D pick result
* without any further values is constructed
* based on the scene coordinates and target
* @param gestureSource source object of the ongoing gesture
* @since 12
*/
public MouseDragEvent(@NamedArg("source") Object source, @NamedArg("target") EventTarget target,
@NamedArg("eventType") EventType eventType,
@NamedArg("x") double x, @NamedArg("y") double y,
@NamedArg("screenX") double screenX, @NamedArg("screenY") double screenY,
@NamedArg("button") MouseButton button, @NamedArg("clickCount") int clickCount,
@NamedArg("shiftDown") boolean shiftDown, @NamedArg("controlDown") boolean controlDown,
@NamedArg("altDown") boolean altDown, @NamedArg("metaDown") boolean metaDown,
@NamedArg("primaryButtonDown") boolean primaryButtonDown,
@NamedArg("middleButtonDown") boolean middleButtonDown,
@NamedArg("secondaryButtonDown") boolean secondaryButtonDown,
@NamedArg("backButtonDown") boolean backButtonDown,
@NamedArg("forwardButtonDown") boolean forwardButtonDown,
@NamedArg("synthesized") boolean synthesized,
@NamedArg("popupTrigger") boolean popupTrigger,
@NamedArg("pickResult") PickResult pickResult,
@NamedArg("gestureSource") Object gestureSource) {
super(source, target, eventType, x, y, screenX, screenY, button,
clickCount, shiftDown, controlDown, altDown, metaDown,
primaryButtonDown, middleButtonDown, secondaryButtonDown,
backButtonDown, forwardButtonDown,
synthesized, popupTrigger, false, pickResult);
this.gestureSource = gestureSource;
}
/**
* Constructs new MouseDragEvent event with null source and target.
*
* Both {@link #isBackButtonDown()} and {@link #isForwardButtonDown()}
* will return {@literal false} for this event.
*
* @param eventType The type of the event
* @param x The x with respect to the scene
* @param y The y with respect to the scene
* @param screenX The x coordinate relative to screen
* @param screenY The y coordinate relative to screen
* @param button the mouse button used
* @param clickCount number of click counts
* @param shiftDown true if shift modifier was pressed
* @param controlDown true if control modifier was pressed
* @param altDown true if alt modifier was pressed
* @param metaDown true if meta modifier was pressed
* @param primaryButtonDown true if primary button was pressed
* @param middleButtonDown true if middle button was pressed
* @param secondaryButtonDown true if secondary button was pressed
* @param synthesized if this event was synthesized
* @param popupTrigger whether this event denotes a popup trigger for current platform
* @param pickResult pick result. Can be null, in this case a 2D pick result
* without any further values is constructed
* based on the scene coordinates
* @param gestureSource source object of the ongoing gesture
* @since JavaFX 8.0
*/
public MouseDragEvent(@NamedArg("eventType") EventType eventType,
@NamedArg("x") double x, @NamedArg("y") double y,
@NamedArg("screenX") double screenX, @NamedArg("screenY") double screenY,
@NamedArg("button") MouseButton button, @NamedArg("clickCount") int clickCount,
@NamedArg("shiftDown") boolean shiftDown, @NamedArg("controlDown") boolean controlDown,
@NamedArg("altDown") boolean altDown, @NamedArg("metaDown") boolean metaDown,
@NamedArg("primaryButtonDown") boolean primaryButtonDown,
@NamedArg("middleButtonDown") boolean middleButtonDown,
@NamedArg("secondaryButtonDown") boolean secondaryButtonDown,
@NamedArg("synthesized") boolean synthesized, @NamedArg("popupTrigger") boolean popupTrigger,
@NamedArg("pickResult") PickResult pickResult,
@NamedArg("gestureSource") Object gestureSource) {
this(null, null, eventType, x, y, screenX, screenY, button, clickCount,
shiftDown, controlDown, altDown, metaDown, primaryButtonDown,
middleButtonDown, secondaryButtonDown, synthesized, popupTrigger,
pickResult, gestureSource);
}
private final transient Object gestureSource;
/**
* Returns the source object of the ongoing gesture.
* Gesture source is the object that started the full press-drag-release
* gesture (by {@code startFullDrag} method being called on it).
* @return The source object of the gesture.
*/
public Object getGestureSource() {
return gestureSource;
}
/**
* Returns a string representation of this {@code MouseDragEvent} object.
* @return a string representation of this {@code MouseDragEvent} object.
*/
@Override public String toString() {
final StringBuilder sb = new StringBuilder("MouseDragEvent [");
sb.append("source = ").append(getSource());
sb.append(", target = ").append(getTarget());
sb.append(", gestureSource = ").append(getGestureSource());
sb.append(", eventType = ").append(getEventType());
sb.append(", consumed = ").append(isConsumed());
sb.append(", x = ").append(getX()).append(", y = ").append(getY())
.append(", z = ").append(getZ());
if (getButton() != null) {
sb.append(", button = ").append(getButton());
}
if (getClickCount() > 1) {
sb.append(", clickCount = ").append(getClickCount());
}
if (isPrimaryButtonDown()) {
sb.append(", primaryButtonDown");
}
if (isMiddleButtonDown()) {
sb.append(", middleButtonDown");
}
if (isSecondaryButtonDown()) {
sb.append(", secondaryButtonDown");
}
if (isBackButtonDown()) {
sb.append(", backButtonDown");
}
if (isForwardButtonDown()) {
sb.append(", forwardButtonDown");
}
if (isShiftDown()) {
sb.append(", shiftDown");
}
if (isControlDown()) {
sb.append(", controlDown");
}
if (isAltDown()) {
sb.append(", altDown");
}
if (isMetaDown()) {
sb.append(", metaDown");
}
if (isShortcutDown()) {
sb.append(", shortcutDown");
}
if (isSynthesized()) {
sb.append(", synthesized");
}
sb.append(", pickResult = ").append(getPickResult());
return sb.append("]").toString();
}
@Override
public MouseDragEvent copyFor(Object newSource, EventTarget newTarget) {
return (MouseDragEvent) super.copyFor(newSource, newTarget);
}
@Override
public MouseDragEvent copyFor(Object newSource, EventTarget newTarget, EventType extends MouseEvent> type) {
return (MouseDragEvent) super.copyFor(newSource, newTarget, type);
}
@Override
public EventType getEventType() {
return (EventType) super.getEventType();
}
}