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*
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package javafx.scene.paint;
import com.sun.javafx.logging.PlatformLogger;
import com.sun.javafx.scene.paint.MaterialHelper;
import com.sun.javafx.sg.prism.NGPhongMaterial;
import javafx.application.ConditionalFeature;
import javafx.application.Platform;
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.SimpleBooleanProperty;
import javafx.scene.shape.Shape3D;
/**
* Base class for representing the material of a 3D surface. Materials are used to give a realistic appearance to
* objects ({@link Shape3D}), corresponding to physical materials such as fabric, metal, plastic, glass, and wood. Each
* material defines its interaction with light, for example, its reflective properties, giving it its appearance.
*
* Note that this is a conditional feature. See {@link javafx.application.ConditionalFeature#SCENE3D
* ConditionalFeature.SCENE3D} for more information.
*
* @since JavaFX 8.0
*/
public abstract class Material {
static {
// This is used by classes in different packages to get access to
// private and package private methods.
MaterialHelper.setMaterialAccessor(new MaterialHelper.MaterialAccessor() {
@Override
public BooleanProperty dirtyProperty(Material material) {
return material.dirtyProperty();
}
@Override
public void updatePG(Material material) {
material.updatePG();
}
@Override
public NGPhongMaterial getNGMaterial(Material material) {
return material.getNGMaterial();
}
});
}
/*
* Material (including Shaders and Textures)
Material is not Paint
PhongMaterial maybe the first and only material in FX8 (see 3D conceptual implementation for details)
Bump map: Normal Map and Height Map -- We may generate a Normal Map when given a Height Map
Displacement map? Not in FX8 -- May do Parallex correction mapping to improve quality at performance cost
Support auto generated Mipmap
No plan to support Multi-texture
*/
/**
* Constructor for subclasses to call.
*/
protected Material() {
if (!Platform.isSupported(ConditionalFeature.SCENE3D)) {
String logname = Material.class.getName();
PlatformLogger.getLogger(logname).warning("System can't support "
+ "ConditionalFeature.SCENE3D");
}
}
// Material isn't a Node. It can't use the standard dirtyBits pattern that is
// in Node
private final BooleanProperty dirty = new SimpleBooleanProperty(true);
final boolean isDirty() {
return dirty.getValue();
}
void setDirty(boolean value) {
dirty.setValue(value);
}
final BooleanProperty dirtyProperty() {
return dirty;
}
abstract void updatePG();
abstract NGPhongMaterial getNGMaterial();
}