com.sun.javafx.webkit.prism.WCBufferedContext Maven / Gradle / Ivy
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* accompanied this code).
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package com.sun.javafx.webkit.prism;
import com.sun.javafx.geom.BaseBounds;
import com.sun.javafx.geom.RectBounds;
import com.sun.javafx.geom.Rectangle;
import com.sun.javafx.geom.RoundRectangle2D;
import com.sun.javafx.geom.Shape;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.javafx.sg.prism.NGRectangle;
import com.sun.javafx.sg.prism.NodeEffectInput;
import com.sun.prism.BasicStroke;
import com.sun.prism.Graphics;
import com.sun.scenario.effect.DropShadow;
import com.sun.webkit.graphics.WCImage;
import com.sun.webkit.graphics.WCTransform;
final class WCBufferedContext extends WCGraphicsPrismContext {
private final PrismImage img;
private boolean isInitialized;
WCBufferedContext(PrismImage img) {
this.img = img;
}
@Override
public Type type() {
return Type.DEDICATED;
}
@Override
public WCImage getImage() {
return img;
}
@Override
Graphics getGraphics(boolean checkClip) {
init();
if (baseGraphics == null) {
baseGraphics = img.getGraphics();
}
return super.getGraphics(checkClip);
}
//
// The shouldRender* methods below are used to figure out whether a
// primitive being rendered is clipped out. In case it is, nothing is rendered
// saving us a graphics/texture creation.
// See RT-34443.
//
private final RectBounds TEMP_BOUNDS = new RectBounds();
private final NGRectangle TEMP_NGRECT = new NGRectangle();
private final RoundRectangle2D TEMP_RECT = new RoundRectangle2D();
private final float[] TEMP_COORDS = new float[6];
@Override
protected boolean shouldCalculateIntersection() {
return baseGraphics == null;
}
@Override
protected boolean shouldRenderRect(float x, float y, float w, float h,
DropShadow shadow,
BasicStroke stroke)
{
if (!shouldCalculateIntersection()) {
// Not spending time in the intersection test.
return true;
}
// If baseGraphics is null, check if the rect bounds intersect clip
// and if they don't, the rendering should be ignored as a no-op.
// SHADOW. For a shadow case use the shape-based routine.
if (shadow != null) {
TEMP_RECT.setFrame(x, y, w, h);
return shouldRenderShape(TEMP_RECT, shadow, stroke);
}
// STROKE. Compute stroke bounds directly (optimized for a rect).
if (stroke != null) {
float s = 0f;
float sx2 = 0f;
switch (stroke.getType()) {
case BasicStroke.TYPE_CENTERED:
sx2 = stroke.getLineWidth();
s = sx2 / 2;
break;
case BasicStroke.TYPE_OUTER:
s = stroke.getLineWidth();
sx2 = s * 2;
break;
case BasicStroke.TYPE_INNER:
break;
default:
break;
}
x -= s;
y -= s;
w += sx2;
h += sx2;
}
TEMP_BOUNDS.setBounds(x, y, x + w, y + h);
// TRANSFORM/CLIP
return trIntersectsClip(TEMP_BOUNDS, getTransformNoClone());
}
@Override
protected boolean shouldRenderShape(Shape shape,
DropShadow shadow,
BasicStroke stroke)
{
if (!shouldCalculateIntersection()) {
// Not spending time in the intersection test.
return true;
}
// If baseGraphics is null, check if the shape bounds intersect clip
// and if they don't, the rendering should be ignored as a no-op.
BaseTransform accumTX = (shadow != null) ?
BaseTransform.IDENTITY_TRANSFORM : getTransformNoClone();
// STROKE
TEMP_COORDS[0] = TEMP_COORDS[1] = Float.POSITIVE_INFINITY;
TEMP_COORDS[2] = TEMP_COORDS[3] = Float.NEGATIVE_INFINITY;
if (stroke == null) {
Shape.accumulate(TEMP_COORDS, shape, accumTX);
} else {
stroke.accumulateShapeBounds(TEMP_COORDS, shape, accumTX);
}
TEMP_BOUNDS.setBounds(TEMP_COORDS[0], TEMP_COORDS[1],
TEMP_COORDS[2], TEMP_COORDS[3]);
// SHADOW
BaseTransform tx = null;
if (shadow != null) {
TEMP_NGRECT.updateRectangle(TEMP_BOUNDS.getMinX(), TEMP_BOUNDS.getMinY(),
TEMP_BOUNDS.getWidth(), TEMP_BOUNDS.getHeight(),
0, 0);
TEMP_NGRECT.setContentBounds(TEMP_BOUNDS);
BaseBounds bb = shadow.getBounds(BaseTransform.IDENTITY_TRANSFORM,
new NodeEffectInput(TEMP_NGRECT));
assert bb.getBoundsType() == BaseBounds.BoundsType.RECTANGLE;
TEMP_BOUNDS.setBounds((RectBounds)bb);
tx = getTransformNoClone(); // to apply further
}
// TRANSFORM/CLIP
return trIntersectsClip(TEMP_BOUNDS, tx);
}
// Note: the method can modify the "bounds" object
private boolean trIntersectsClip(RectBounds bounds, BaseTransform tx) {
if (tx != null && !tx.isIdentity()) {
tx.transform(bounds, bounds);
}
Rectangle clip = getClipRectNoClone();
if (clip != null) {
return bounds.intersects(clip.x, clip.y,
clip.x + clip.width, clip.y + clip.height);
} else if (img != null) {
return bounds.intersects(0, 0,
img.getWidth() * img.getPixelScale(),
img.getHeight() * img.getPixelScale());
}
return false;
}
@Override public void saveState() {
init();
super.saveState();
}
@Override public void scale(float sx, float sy) {
init();
super.scale(sx, sy);
}
@Override public void setTransform(WCTransform tm) {
init();
super.setTransform(tm);
}
private void init() {
if (!isInitialized) {
BaseTransform t = PrismGraphicsManager.getPixelScaleTransform();
initBaseTransform(t);
setClip(0, 0, img.getWidth(), img.getHeight());
isInitialized = true;
}
}
@Override public void dispose() {
// NOP
// BufferedImage context is mainly used by WebKit to draw canvas and
// tiled SVG images and it doesn't hold complex layers. Making this
// method NOP helps to render tiled SVG images asynchronously.
}
}