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/*
* Copyright (c) 2011, 2022, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.webkit.graphics;
public final class WCRectangle {
float x;
float y;
float w;
float h;
public WCRectangle(float x, float y, float w, float h) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
}
public WCRectangle(WCRectangle r) {
this.x = r.x;
this.y = r.y;
this.w = r.w;
this.h = r.h;
}
public WCRectangle() {
}
public float getX() {
return x;
}
public int getIntX() {
return (int)x;
}
public float getY() {
return y;
}
public int getIntY() {
return (int)y;
}
public float getWidth() {
return w;
}
public int getIntWidth() {
return (int)w;
}
public float getHeight() {
return h;
}
public int getIntHeight() {
return (int)h;
}
public boolean contains(WCRectangle r) {
return x <= r.x && x + w >= r.x + r.w && y <= r.y && y + h >= r.y + r.h;
}
/**
* Determines whether or not this WCRectangle and the specified
* WCRectangle intersect. Two rectangles intersect if
* their intersection is nonempty.
*
* @param r the specified WCRectangle
* @return true if the specified WCRectangle
* and this WCRectangle intersect;
* false otherwise.
*/
public WCRectangle intersection(WCRectangle r) {
float tx1 = this.x;
float ty1 = this.y;
float rx1 = r.x;
float ry1 = r.y;
float tx2 = tx1; tx2 += this.w;
float ty2 = ty1; ty2 += this.h;
float rx2 = rx1; rx2 += r.w;
float ry2 = ry1; ry2 += r.h;
if (tx1 < rx1) tx1 = rx1;
if (ty1 < ry1) ty1 = ry1;
if (tx2 > rx2) tx2 = rx2;
if (ty2 > ry2) ty2 = ry2;
tx2 -= tx1;
ty2 -= ty1;
// tx2,ty2 will never overflow (they will never be
// larger than the smallest of the two source w,h)
// they might underflow, though...
if (tx2 < Float.MIN_VALUE) tx2 = Float.MIN_VALUE;
if (ty2 < Float.MIN_VALUE) ty2 = Float.MIN_VALUE;
return new WCRectangle(tx1, ty1, tx2, ty2);
}
/**
* Translates this WCRectangle the indicated distance,
* to the right along the X coordinate axis, and
* downward along the Y coordinate axis.
* @param dx the distance to move this WCRectangle
* along the X axis
* @param dy the distance to move this WCRectangle
* along the Y axis
*/
public void translate(float dx, float dy) {
float oldv = this.x;
float newv = oldv + dx;
if (dx < 0) {
// moving leftward
if (newv > oldv) {
// negative overflow
// Only adjust width if it was valid (>= 0).
if (w >= 0) {
// The right edge is now conceptually at
// newv+width, but we may move newv to prevent
// overflow. But we want the right edge to
// remain at its new location in spite of the
// clipping. Think of the following adjustment
// conceptually the same as:
// width += newv; newv = MIN_VALUE; width -= newv;
w += newv - Float.MIN_VALUE;
// width may go negative if the right edge went past
// MIN_VALUE, but it cannot overflow since it cannot
// have moved more than MIN_VALUE and any non-negative
// number + MIN_VALUE does not overflow.
}
newv = Float.MIN_VALUE;
}
} else {
// moving rightward (or staying still)
if (newv < oldv) {
// positive overflow
if (w >= 0) {
// Conceptually the same as:
// width += newv; newv = MAX_VALUE; width -= newv;
w += newv - Float.MAX_VALUE;
// With large widths and large displacements
// we may overflow so we need to check it.
if (w < 0) w = Float.MAX_VALUE;
}
newv = Float.MAX_VALUE;
}
}
this.x = newv;
oldv = this.y;
newv = oldv + dy;
if (dy < 0) {
// moving upward
if (newv > oldv) {
// negative overflow
if (h >= 0) {
h += newv - Float.MIN_VALUE;
// See above comment about no overflow in this case
}
newv = Float.MIN_VALUE;
}
} else {
// moving downward (or staying still)
if (newv < oldv) {
// positive overflow
if (h >= 0) {
h += newv - Float.MAX_VALUE;
if (h < 0) h = Float.MAX_VALUE;
}
newv = Float.MAX_VALUE;
}
}
this.y = newv;
}
public WCRectangle createUnion(WCRectangle r) {
WCRectangle dest = new WCRectangle();
WCRectangle.union(this, r, dest);
return dest;
}
public static void union(WCRectangle src1,
WCRectangle src2,
WCRectangle dest)
{
float x1 = Math.min(src1.getMinX(), src2.getMinX());
float y1 = Math.min(src1.getMinY(), src2.getMinY());
float x2 = Math.max(src1.getMaxX(), src2.getMaxX());
float y2 = Math.max(src1.getMaxY(), src2.getMaxY());
dest.setFrameFromDiagonal(x1, y1, x2, y2);
}
public void setFrameFromDiagonal(float x1, float y1, float x2, float y2) {
if (x2 < x1) {
float t = x1;
x1 = x2;
x2 = t;
}
if (y2 < y1) {
float t = y1;
y1 = y2;
y2 = t;
}
setFrame(x1, y1, x2 - x1, y2 - y1);
}
public void setFrame(float x, float y, float w, float h) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
}
public float getMinX() {
return getX();
}
public float getMaxX() {
return getX() + getWidth();
}
public float getMinY() {
return getY();
}
public float getMaxY() {
return getY() + getHeight();
}
public boolean isEmpty() {
return (w <= 0) || (h <= 0);
}
@Override
public boolean equals(Object obj) {
if (obj instanceof WCRectangle) {
WCRectangle rc = (WCRectangle)obj;
return (x == rc.x) && (y == rc.y) && (w == rc.w) && (h == rc.h);
}
return super.equals(obj);
}
@Override
public int hashCode() {
int h = WCRectangle.class.hashCode();
h = 31 * h + Float.floatToIntBits(x);
h = 31 * h + Float.floatToIntBits(y);
h = 31 * h + Float.floatToIntBits(w);
return 31 * h + Float.floatToIntBits(h);
}
@Override
public String toString() {
return "WCRectangle{x:" + x + " y:" + y + " w:" + w + " h:" + h + "}";
}
}