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/*
* ====================================================================
* Project: openMDX, http://www.openmdx.org/
* Description: Soundex
* Owner: OMEX AG, Switzerland, http://www.omex.ch
* ====================================================================
*
* This software is published under the BSD license as listed below.
*
* Copyright (c) 2013, OMEX AG, Switzerland
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* * Neither the name of the openMDX team nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* ------------------
*
* This product includes software developed by other organizations as
* listed in the NOTICE file.
*/
package org.openmdx.base.query.spi;
/**
* Encodes words using the soundex phonetic algorithm.
*
* @author Aaron Hansen
*/
public final class Soundex {
private Soundex() {
super();
}
/**
*
*/
public static Soundex getInstance(
) {
return instance;
}
/**
* @param _word
*/
public String encode(
String _word
) {
String word = _word.trim();
if (dropFinalSBoolean) {
//we're not dropping double s as in guess
if ( (word.length() > 1)
&& (word.endsWith("S") || word.endsWith("s")))
word = word.substring(0, (word.length() - 1));
}
if(word.length() == 0) return "";
word = reduce(word);
int wordLength = word.length(); //original word size
int sofar = 0; //how many codes have been created
int max = lengthInt - 1; //max codes to create (less the first char)
if (lengthInt < 0) //if NO_MAX
max = wordLength; //wordLength was the max possible size.
int code = 0;
StringBuilder buf = new StringBuilder(
max
).append(
Character.toLowerCase(word.charAt(0))
);
for (int i = 1;(i < wordLength) && (sofar < max); i++) {
code = getCode(word.charAt(i));
if (code > 0) {
buf.append(code);
sofar++;
}
}
if (padBoolean && (lengthInt > 0)) {
for (;sofar < max; sofar++)
buf.append('0');
}
return buf.toString();
}
/**
* Returns the Soundex code for the specified character.
* @param ch Should be between A-Z or a-z
* @return -1 if the character has no phonetic code.
*/
public int getCode(
char ch
) {
int arrayidx = -1;
if (('a' <= ch) && (ch <= 'z'))
arrayidx = ch - 'a';
else if (('A' <= ch) && (ch <= 'Z'))
arrayidx = ch - 'A';
if ((arrayidx >= 0) && (arrayidx < soundexInts.length))
return soundexInts[arrayidx];
else
return -1;
}
/**
* If true, a final char of 's' or 'S' of the word being encoded will be
* dropped. By dropping the last s, lady and ladies for example,
* will encode the same. False by default.
*/
public boolean getDropFinalS(
) {
return dropFinalSBoolean;
}
/**
* The length of code strings to build, 4 by default.
* If negative, length is unlimited.
* @see #NO_MAX
*/
public int getLength(
) {
return lengthInt;
}
/**
* If true, appends zeros to a soundex code if the code is less than
* Soundex.getLength(). True by default.
*/
public boolean getPad(
) {
return padBoolean;
}
/**
* Allows you to modify the default code table
* @param ch The character to specify the code for.
* @param code The code to represent ch with, must be -1, or 1 thru 9
*/
public void setCode(
char ch,
int code
) {
int arrayidx = -1;
if (('a' <= ch) && (ch <= 'z'))
arrayidx = ch - 'a';
else if (('A' <= ch) && (ch <= 'Z'))
arrayidx = ch - 'A';
if ((0 <= arrayidx) && (arrayidx < soundexInts.length))
soundexInts[arrayidx] = code;
}
/**
* If true, a final char of 's' or 'S' of the word being encoded will be
* dropped.
*/
public void setDropFinalS(
boolean bool
) {
dropFinalSBoolean = bool;
}
/**
* Sets the length of code strings to build. 4 by default.
* @param Length of code to produce, must be >= 1
*/
public void setLength(
int length
) {
lengthInt = length;
}
/**
* If true, appends zeros to a soundex code if the code is less than
* Soundex.getLength(). True by default.
*/
public void setPad(
boolean bool
) {
padBoolean = bool;
}
/**
* Creates the Soundex code table.
*/
private static int[] createArray(
) {
return new int[] {
-1, //a
1, //b
2, //c
3, //d
-1, //e
1, //f
2, //g
-1, //h
-1, //i
2, //j
2, //k
4, //l
5, //m
5, //n
-1, //o
1, //p
2, //q
6, //r
2, //s
3, //t
-1, //u
1, //v
-1, //w
2, //x
-1, //y
2 //z
};
}
/**
* Removes adjacent sounds.
*/
private String reduce(
String word
) {
int len = word.length();
StringBuilder buf = new StringBuilder(len);
char ch = word.charAt(0);
int currentCode = getCode(ch);
buf.append(ch);
int lastCode = currentCode;
for (int i = 1; i < len; i++) {
ch = word.charAt(i);
currentCode = getCode(ch);
if ((currentCode != lastCode) && (currentCode >= 0)) {
buf.append(ch);
lastCode = currentCode;
}
}
return buf.toString();
}
/**
* The singleton
*/
private static final Soundex instance = new Soundex();
/**
*
*/
public static final int NO_MAX = -1;
/**
* If true, the final 's' of the word being encoded is dropped.
*/
private boolean dropFinalSBoolean = false;
/**
* Length of code to build.
*/
private int lengthInt = 4;
/**
* If true, codes are padded to the LengthInt with zeros.
*/
private boolean padBoolean = true;
/**
* Soundex code table.
*/
private final int[] soundexInts = createArray();
}