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released-schema.2010-04.ROI.xsd Maven / Gradle / Ivy

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				A four dimensional 'Region of Interest'.
				If they are not used, and the Image has more than one plane,
				the entire set of planes is assumed to be included in the ROI.
				Multiple ROIs may be specified.
			
		
		
			
				
					
						
							
								
							
						
					
				
				
				
					
						
							A description for the ROI. [plane text multi-line string]
						
					
					
						
							
						
					
				
			
			
			
				
					
						The Name identifies the ROI to the user. [plane text string]
					
				
			
			
		
	

	 
		
			abstract-proprietary
			
				The shape element contains a single specific ROI shape and links
				that to any channels, and a timepoint and a z-section. It also
				records any transform applied to the ROI shape.
			
		
		
			
				
					
					
					
					
					
					
					
					
				
				
				
					
						
							A description for the ROI. [plane text multi-line string]
						
					
					
						
							
						
					
				
			
			
				
					
						The Name identifies the Shape to the user. [plane text string]
					
				
			
			
				
					
						The colour of the fill - encoded as RGBA
					
				
			
			
				
					
						
							The rule used to decide which parts of the shape to
							fill. [enumeration]
						
					
					
						
						
					
				
			
			
				
					
						The colour of the stroke  - encoded as RGBA
					
				
			
			
				
					
						The width of the stroke [units pixels]
					
				
			
			
				
					
						e.g. "none", "10 20 30 10"
					
				
			
			
				
					
						
							The shape of the end of the line. [enumeration]
						
					
					
						
						
						
					
				
			
			
			
			
			
				
					
						
							The font family used to draw the text. [enumeration]
						
					
					
						
						
						
						
					
				
			
			
				
					
						Size of the font [units points]
					
				
			
			
				
					
						
							The style applied to the text.  [enumeration]
						
					
					
						
						
						
						
					
				
			
			
			
				
					
						The z-section the ROI applies to. If not specified then
						the ROI applies to all the z-sections of the image. [units:none]
						This is numbered from 0.
					
				
			
			
				
					
						The timepoint the ROI applies to. If not specified then
						the ROI applies to all the timepoints of the image. [units:none]
						This is numbered from 0.
					
				
			
			
				
					
						The channel the ROI applies to. If not specified then
						the ROI applies to all the channels of the image. [units:none]
						This is numbered from 0.
					
				
			
			
				
					
						This is a matrix used to transform the the shape.
						It is a string of 6 numbers "a, b, c, d, e, f" that
						represent the 3 by 3 matrix.
						--       --
						| a, c, e |
						| b, d, f |
						| 0, 0, 1 |
						--       --
					
				
			
		
	

	 
		
			
				A simple rectangle object. If rotation is required apply a
				transformation at the Shape level.
			
		
		
					
						
							
								The X value of the left edge or the rectangle. [units pixels]
							
						
					
					
						
							
								The y value of the top edge or the rectangle. [units pixels]
							
						
					
					
						
							
								The width of the rectangle. [units pixels]
							
						
					
					
						
							
								The height of the rectangle. [units pixels]
							
						
					
		
	

	 
		
			
				The Mask ROI shape is a link to a BIN:BinData object that is
				a BIT mask drawn on top of the image as an ROI. It is applied
				at the same scale, pixel to pixel, as the Image the ROI is
				applied to, unless a transform is applied at the shape level.
			
		
		
					
						
					
					
						
							
								The X coordinate of the left side of the image. [units pixels]
							
						
					
					
						
							
								The Y coordinate of the top side of the image. [units pixels]
							
						
					
		
	

	 
		
					
						
							
								The X coordinate of the point. [units pixels]
							
						
					
					
						
							
								The Y coordinate of the point. [units pixels]
							
						
					
		
	

	 
		
			
				A simple ellipse object. If rotation is required apply a
				transformation at the Shape level.
			
		
		
					
						
							
								The X coordinate of the center of the ellipse. [units pixels]
							
						
					
					
						
							
								The Y coordinate of the center of the ellipse. [units pixels]
							
						
					
					
						
							
								The horizontal radius of the ellipse. [units pixels]
							
						
					
					
						
							
								The vertical radius of the ellipse. [units pixels]
							
						
					
		
	

	 
		
			
				A straight line defined by it's end points.
			
		
		
					
						
							
								The X coordinate of the start of the line. [units pixels]
							
						
					
					
						
							
								The Y coordinate of the start of the line. [units pixels]
							
						
					
					
						
							
								The X coordinate of the end of the line. [units pixels]
							
						
					
					
						
							
								The Y coordinate of the end of the line. [units pixels]
							
						
					
		
	

	 
		
			
				The Polyline defines open and closed shapes formed of straight
				lines. Note: Polyline uses counterclockwise winding (this is the
				default OpenGL behavior)
			
		
		
					
						
							
								The points of the polyline are defined as a list
								of comma separated x,y coordinates seperated by
								spaces like "x1,y1 x2,y2 x3,y3" e.g. "0,0 1,2 3,5"
							
						
					
					
						
							
								Indicates if the shape is closed with an extra
								line form the end point back to the start point. [flag]
							
						
					
		
	

	 
		
			
				A path is a complex shape that can consists of straight and
				curved sections. It is defined as a collection of drawing
				commands.
			
		
		
					
						
							
								The commands are listed in the string separated by spaces.
								The following commands are available:

								M = moveto (absolute)
								L = lineto (absolute)
								H = horizontal lineto (absolute)
								V = vertical lineto (absolute)
								C = curveto (absolute)
								S = smooth curveto (absolute)
								Q = quadratic Bezier curve (absolute)
								T = smooth quadratic Bezier curveto (absolute)
								A = elliptical Arc (absolute)
								Z = closepath

								m = moveto (relative)
								l = lineto (relative)
								h = horizontal lineto (relative)
								v = vertical lineto (relative)
								c = curveto (relative)
								s = smooth curveto (relative)
								q = quadratic Bezier curve (relative)
								t = smooth quadratic Bezier curveto (relative)
								a = elliptical Arc (relative)
								z = closepath
							
						
					
		
	

	 
		
			
				The text annotation. Any transformation should be applied at the
				shape level.
			
		
		
					
						
							
								
									The string of characters to display.
									White space should be preserved.
								
							
							
								
									
								
							
						
					
					
						
							
								This defines the X coordinate of the current
								text position of the first character in the
								string. [units pixels]
							
						
					
					
						
							
								This defines the X coordinate of the current
								text position of the first character in the
								string. [units pixels]
							
						
					
		
	

	 
		
			
				
					
				
			
		
	

	 
		
			
		
	

	 
		
			
		
	

	 
		
			
				Shape of marker on the end of a line. [enumeration]
			
		
		
			
			
			
		
	






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