commonMain.Cylinder.kt Maven / Gradle / Ivy
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package org.openrndr.extra.meshgenerators
import org.openrndr.draw.VertexBuffer
import org.openrndr.math.Matrix44
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
import org.openrndr.math.mix
import org.openrndr.math.transforms.rotateZ
import kotlin.math.PI
import kotlin.math.cos
import kotlin.math.sin
/**
* Creates a cylinder along the z-axis
*
* @param sides the number of sides of the cylinder
* @param segments the number of segments along the z-axis
* @param radius the radius of the cylinder
* @param length the length of the cylinder
* @param flipNormals generates inside-out geometry if true
* @param center center the cylinder on the z-plane
* @return A vertex buffer containing the triangles to render the 3D shape
*/
fun cylinderMesh(
sides: Int = 16,
segments: Int = 16,
radius: Double = 1.0,
length: Double,
flipNormals: Boolean = false,
center: Boolean = false,
): VertexBuffer {
val vertexCount = 6 * sides * segments
val vb = meshVertexBuffer(vertexCount)
vb.put {
generateCylinder(sides, segments, radius, length, flipNormals, center, bufferWriter(this))
}
return vb
}
/**
* Generate a cylinder along the z-axis
* @param sides the number of sides of the cylinder
* @param segments the number of segments along the z-axis
* @param radius the radius of the cylinder
* @param length the length of the cylinder
* @param flipNormals generates inside-out geometry if true
* @param center centers the cylinder on the z-plane if true
* @param writer the vertex writer function
*/
fun generateCylinder(
sides: Int,
segments: Int,
radius: Double,
length: Double,
flipNormals: Boolean = false,
center: Boolean = false,
writer: VertexWriter
) = generateTaperedCylinder(sides, segments, radius, radius, length, flipNormals, center, writer)
/**
* Generate a tapered cylinder along the z-axis
* @param sides the number of sides of the tapered cylinder
* @param segments the number of segments along the z-axis
* @param radiusStart the start radius of the tapered cylinder
* @param radiusEnd the end radius of the tapered cylinder
* @param length the length of the tapered cylinder
* @param flipNormals generates inside-out geometry if true
* @param center centers the cylinder on the z-plane if true
* @param writer the vertex writer function
*/
fun generateTaperedCylinder(
sides: Int,
segments: Int,
radiusStart: Double,
radiusEnd: Double,
length: Double,
flipNormals: Boolean = false,
center: Boolean = false,
writer: VertexWriter
) {
val dphi = (PI * 2) / sides
val ddeg = (360.0) / sides
val invertFactor = if (flipNormals) 1.0 else -1.0
val dr = radiusEnd - radiusStart
val baseNormal = Vector2(length, dr).normalized.perpendicular().let { Vector3(x = it.y, y = 0.0, z = it.x) }
val zOffset = if (center) -length / 2.0 else 0.0
for (segment in 0 until segments) {
val radius0 = mix(radiusStart, radiusEnd, segment * 1.0 / segments)
val radius1 = mix(radiusStart, radiusEnd, (segment + 1) * 1.0 / segments)
val z0 = (length / segments) * segment + zOffset
val z1 = (length / segments) * (segment + 1) + zOffset
for (side in 0 until sides) {
val x00 = cos(side * dphi) * radius0
val x10 = cos(side * dphi + dphi) * radius0
val y00 = sin(side * dphi) * radius0
val y10 = sin(side * dphi + dphi) * radius0
val x01 = cos(side * dphi) * radius1
val x11 = cos(side * dphi + dphi) * radius1
val y01 = sin(side * dphi) * radius1
val y11 = sin(side * dphi + dphi) * radius1
val u0 = (segment + 0.0) / segments
val u1 = (segment + 1.0) / segments
val v0 = (side + 0.0) / sides
val v1 = (side + 1.0) / sides
val n0 = (Matrix44.rotateZ(side * ddeg) * baseNormal.xyz0).xyz.normalized * invertFactor
val n1 = (Matrix44.rotateZ((side + 1) * ddeg) * baseNormal.xyz0).xyz.normalized * invertFactor
if (flipNormals) {
writer(Vector3(x00, y00, z0), n0, Vector2(u0, v0))
writer(Vector3(x10, y10, z0), n1, Vector2(u0, v1))
writer(Vector3(x11, y11, z1), n1, Vector2(u1, v1))
writer(Vector3(x11, y11, z1), n1, Vector2(u1, v1))
writer(Vector3(x01, y01, z1), n0, Vector2(u1, v0))
writer(Vector3(x00, y00, z0), n0, Vector2(u0, v0))
} else {
writer(Vector3(x00, y00, z0), n0, Vector2(u0, v0))
writer(Vector3(x01, y01, z1), n0, Vector2(u1, v0))
writer(Vector3(x11, y11, z1), n1, Vector2(u1, v1))
writer(Vector3(x11, y11, z1), n1, Vector2(u1, v1))
writer(Vector3(x10, y10, z0), n1, Vector2(u0, v1))
writer(Vector3(x00, y00, z0), n0, Vector2(u0, v0))
}
}
}
}