All Downloads are FREE. Search and download functionalities are using the official Maven repository.

commonMain.LinearGradient.kt Maven / Gradle / Ivy

There is a newer version: 0.4.5-alpha6
Show newest version
package org.openrndr.extra.shadestyles

import org.openrndr.color.*
import org.openrndr.draw.ShadeStyle
import org.openrndr.extra.parameters.ColorParameter
import org.openrndr.extra.parameters.Description
import org.openrndr.extra.parameters.DoubleParameter
import org.openrndr.extra.shaderphrases.preprocess
import org.openrndr.extra.color.phrases.ColorPhraseBook
import org.openrndr.extra.color.spaces.ColorOKLABa
import org.openrndr.math.CastableToVector4
import org.openrndr.math.Vector2
import kotlin.reflect.KClass

@Description("Linear gradient")
open class LinearGradientBase(
    color0: C,
    color1: C,
    offset: Vector2 = Vector2.ZERO,
    rotation: Double = 0.0,
    exponent: Double = 1.0
) : ShadeStyle()
        where C : ConvertibleToColorRGBa, C : AlgebraicColor, C: CastableToVector4 {

    @ColorParameter("start color", order = 0)
    var color0: C by Parameter()

    @ColorParameter("end color", order = 1)
    var color1: C by Parameter()
    var offset: Vector2 by Parameter()

    @DoubleParameter("rotation", -180.0, 180.0, order = 2)
    var rotation: Double by Parameter()

    @DoubleParameter("exponent", 0.01, 10.0, order = 3)
    var exponent: Double by Parameter()

    init {
        ColorPhraseBook.register()
        this.color0 = color0
        this.color1 = color1
        this.offset = offset
        this.rotation = rotation
        this.exponent = exponent

        fragmentPreamble = """
            |#pragma import color.oklab_to_linear_rgb
            |#pragma import color.linear_rgb_to_srgb""".trimMargin().preprocess()
        fragmentTransform = """
            vec2 coord = (c_boundsPosition.xy - 0.5 + p_offset);

            float cr = cos(radians(p_rotation));
            float sr = sin(radians(p_rotation));
            mat2 rm = mat2(cr, -sr, sr, cr);
            vec2 rc = rm * coord;
            float f = clamp(rc.y + 0.5, 0.0, 1.0);            
                
            vec4 color0 = p_color0;
            vec4 color1 = p_color1; 

            vec4 gradient = mix(color0, color1, pow(f, p_exponent));
            ${generateColorTransform(color0::class)}
            x_fill *= gradient;
        """
    }
}

class LinearGradient(
    color0: ColorRGBa,
    color1: ColorRGBa,
    offset: Vector2 = Vector2.ZERO,
    rotation: Double = 0.0,
    exponent: Double = 1.0
): LinearGradientBase(color0, color1, offset, rotation, exponent)

class LinearGradientOKLab(
    color0: ColorOKLABa,
    color1: ColorOKLABa,
    offset: Vector2 = Vector2.ZERO,
    rotation: Double = 0.0,
    exponent: Double = 1.0
): LinearGradientBase(color0, color1, offset, rotation, exponent)


fun linearGradient(
    color0: ColorRGBa,
    color1: ColorRGBa,
    offset: Vector2 = Vector2.ZERO,
    rotation: Double = 0.0,
    exponent: Double = 1.0
): LinearGradient {
    return LinearGradient(color0, color1, offset, rotation, exponent)
}

fun linearGradient(
    color0: ColorOKLABa,
    color1: ColorOKLABa,
    offset: Vector2 = Vector2.ZERO,
    rotation: Double = 0.0,
    exponent: Double = 1.0
): LinearGradientOKLab {
    return LinearGradientOKLab(color0, color1, offset, rotation, exponent)
}




© 2015 - 2025 Weber Informatics LLC | Privacy Policy