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commonMain.dsl.functions.UIntVector2Functions.kt Maven / Gradle / Ivy

package org.openrndr.orsl.shadergenerator.dsl.functions

import org.openrndr.orsl.shadergenerator.dsl.*
import org.openrndr.math.*
import kotlin.jvm.JvmName

@Suppress("INAPPLICABLE_JVM_NAME")
interface UIntVector2Functions {
    @JvmName("divVdSuiv2")
    operator fun Double.div(right: Symbol): Symbol = functionSymbol(this, right, "($0 / vec2($1))")

    @JvmName("timesSuiv2Vd")
    operator fun Symbol.times(right: Double): Symbol = functionSymbol(this, right, "(vec2($0) * $1)")

    @JvmName("timesSuiv2Sd")
    operator fun Symbol.times(right: Symbol): Symbol =
        functionSymbol(this, right, "($0 * $1)")

    val Symbol.x: Symbol
        @JvmName("xSuiv2")
        get() = functionSymbol(this, "$0.x")
    val Symbol.y: Symbol
        @JvmName("ySuiv2")
        get() = functionSymbol(this, "$0.y")

    @Suppress("FunctionName")
    @JvmName("uivec2SuiSui")
    fun UIntVector2(x: Symbol, y: Symbol): Symbol =
        functionSymbol(x, y, "ivec2($0, $1)")

    /**
     * cast UIntVector3 to IntVector3
     */
    val Symbol.int: Symbol
        @JvmName("intSuiv2")
        get() = functionSymbol(this, "ivec2($0)")

    /**
     * cast UIntVector3 to Vector3
     */
    val Symbol.double: Symbol
        @JvmName("doubleSuiv2")
        get() = functionSymbol(this, "vec2($0)")
}

//val UIntVector3.symbol: Symbol
//    get() {
//        return symbol(glsl(this)!!)
//    }




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