commonMain.dsl.functions.Sampler2DArrayFunctions.kt Maven / Gradle / Ivy
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package org.openrndr.orsl.shadergenerator.dsl.functions
import org.openrndr.orsl.shadergenerator.dsl.*
import org.openrndr.orsl.shadergenerator.dsl.Generator
import org.openrndr.math.*
import kotlin.jvm.JvmName
@Suppress("INAPPLICABLE_JVM_NAME")
interface Sampler2DArrayFunctions : Generator {
@JvmName("getSs2aSv3")
operator fun Symbol.get(uvw: Symbol): Symbol =
functionSymbol(this, uvw, "texture($0, $1)")
@JvmName("getSs2aSv3Sd")
operator fun Symbol.get(uvw: Symbol, lod: Symbol): Symbol =
Function3Symbol(p0 = this, p1 = uvw, p2 = lod, function = "textureLod($0, $1, $2)", type = "vec4")
@JvmName("sizeSs2aVi")
fun Symbol.size(level: Int = 0): Symbol =
functionSymbol(this, level, "textureSize($0, $1)")
@JvmName("fetchSs2aSv3Vi")
fun Symbol.fetch(uvw: Symbol, lod: Int): Symbol =
Function3Symbol(p0 = this, p1 = uvw, v2 = lod, function = "texelFetch($0, $1, $2)", type = "vec4")
}
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