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jsMain.org.openrndr.draw.ShaderStorageBuffer.kt Maven / Gradle / Ivy

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package org.openrndr.draw

actual interface ShaderStorageBuffer {
    actual val session: Session?
    actual val format: ShaderStorageFormat
    actual fun clear()
    actual fun bind(base: Int)
    actual fun destroy()
    actual val shadow: ShaderStorageBufferShadow
    actual fun put(
        elementOffset: Int,
        putter: BufferWriterStd430.() -> Unit
    ): Int
}




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