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/*
 * Copyright (c) 2013 John May 
 *
 * Contact: [email protected]
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation; either version 2.1
 * of the License, or (at your option) any later version.
 * All we ask is that proper credit is given for our work, which includes
 * - but is not limited to - adding the above copyright notice to the beginning
 * of your source code files, and to any copyright notice that you may distribute
 * with programs based on this work.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 U
 */

package org.openscience.cdk.hash.stereo;


import javax.vecmath.Point3d;

/**
 * Calculate the geometric configuration of a double bond. The configuration is
 * provided as a parity (+1,-1) where +1 indicates the substituents are on
 * opposite sides (E or trans) and -1 indicates they are together
 * on the same side (Z or cis).
 *
 * @author John May
 * @cdk.module hash
 * @cdk.githash
 */
final class DoubleBond3DParity extends GeometricParity {

    // coordinates of the double bond atoms:
    // x       w
    //  \     /
    //   u = v
    private Point3d u, v, x, w;

    /**
     * Create a new double bond parity for the 2D coordinates of the atoms.
     *
     * @param left             one atom of the double bond
     * @param right            the other atom of a double bond
     * @param leftSubstituent  the substituent atom connected to the left atom
     * @param rightSubstituent the substituent atom connected to the right atom
     */
    public DoubleBond3DParity(Point3d left, Point3d right, Point3d leftSubstituent, Point3d rightSubstituent) {
        this.u = left;
        this.v = right;
        this.x = leftSubstituent;
        this.w = rightSubstituent;
    }

    /**
     * Calculate the configuration of the double bond as a parity.
     *
     * @return opposite (+1), together (-1)
     */
    @Override
    public int parity() {

        // create three vectors, v->u, v->w and u->x
        double[] vu = toVector(v, u);
        double[] vw = toVector(v, w);
        double[] ux = toVector(u, x);

        // normal vector (to compare against), the normal vector (n) looks like:
        // x     n w
        //  \    |/
        //   u = v
        double[] normal = crossProduct(vu, crossProduct(vu, vw));

        // compare the dot products of v->w and u->x, if the signs are the same
        // they are both pointing the same direction. if a value is close to 0
        // then it is at pi/2 radians (i.e. unspecified) however 3D coordinates
        // are generally discrete and do not normally represent on unspecified
        // stereo configurations so we don't check this
        int parity = (int) Math.signum(dot(normal, vw)) * (int) Math.signum(dot(normal, ux));

        // invert sign, this then matches with Sp2 double bond parity
        return parity * -1;
    }

    /**
     * Create a vector by specifying the source and destination coordinates.
     *
     * @param src  start point of the vector
     * @param dest end point of the vector
     * @return a new vector
     */
    private static double[] toVector(Point3d src, Point3d dest) {
        return new double[]{dest.x - src.x, dest.y - src.y, dest.z - src.z};
    }

    /**
     * Dot product of two 3D coordinates
     *
     * @param u either 3D coordinates
     * @param v other 3D coordinates
     * @return the dot-product
     */
    private static double dot(double[] u, double[] v) {
        return (u[0] * v[0]) + (u[1] * v[1]) + (u[2] * v[2]);
    }

    /**
     * Cross product of two 3D coordinates
     *
     * @param u either 3D coordinates
     * @param v other 3D coordinates
     * @return the cross-product
     */
    private static double[] crossProduct(double[] u, double[] v) {
        return new double[]{(u[1] * v[2]) - (v[1] * u[2]), (u[2] * v[0]) - (v[2] * u[0]), (u[0] * v[1]) - (v[0] * u[1])};
    }

}




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