schemas.CityGML.1.0.0.texturedSurface.xsd Maven / Gradle / Ivy
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BIMserver plugin that provides a CityGML serializer
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deprecated
Deprecated since CityGML version 0.4.0. Use the concepts of the CityGML Appearance module instead. The concept of positioning
textures on surfaces complies with the standard X3D. Because there has been no appropriate texturing concept in GML3, CityGML adds the class
TexturedSurface to the geometry model of GML 3. A texture is specified as a raster image referenced by an URI, and can be an arbitrary resource,
even in the internet. Textures are positioned by employing the concept of texture coordinates, i.e. each texture coordinate matches with exactly
one 3D coordinate of the TexturedSurface. The use of texture coordinates allows an exact positioning and trimming of the texture on the surface
geometry. Each surface may be assigned one or more appearances, each refering to one side of the surface.
deprecated
Deprecated since CityGML version 0.4.0. Use the concepts of the CityGML Appearance module instead. A property that has an
_Appearance as its value domain, which can either be a Material (Color,...) or a Texture. The _Appearance Element can either be encapsulated in
an element of this type or an XLink reference to a remote _Appearance element (where remote geometry elements are located in another document or
elsewhere in the same document). Either the reference or the contained element must be given, but neither both nor none. The side of the surface
the _Appearance refers to is given by the orientation attribute, which refers to the corresponding sign attribute of the orientable surface: +
means the side with positive orientation, and - the side with negative orientation.
deprecated
Deprecated since CityGML version 0.4.0. Use the concepts of the CityGML Appearance module instead. This abstract type is the
parent type of MaterialType and SimpleTextureType. It is derived from gml:AbstractGMLType, thus it inherits the attribute gml:id and may be
referenced by an appearanceProperty, although it is defined elsewhere in another appearanceProperty.
deprecated
Deprecated since CityGML version 0.4.0. Use the concepts of the CityGML Appearance module instead. Adopted from X3D standard
(http://www.web3d.org/x3d/)
deprecated
Deprecated since CityGML version 0.4.0. Use the concepts of the CityGML Appearance module instead. Adopted from X3D standard
(http://www.web3d.org/x3d/). ToDo: repeat
deprecated
Deprecated since CityGML version 0.4.0. Use the concepts of the CityGML Appearance module instead. Textures can be qualified by
the attribute textureType. The textureType differentiates between textures, which are specific for a certain object and are only used for that
object (specific), and prototypic textures being typical for that kind of object and are used many times for all objects of that kind (typical).
A typical texture may be replaced by a specific, if available. Textures may also be classified as unknown.
deprecated
Deprecated since CityGML version 0.4.0. Use the concepts of the CityGML Appearance module instead. List of three values (red,
green, blue), separated by spaces. The values must be in the range between zero and one.
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