
shaders.fragmentcolor.shader Maven / Gradle / Ivy
precision highp float;
varying vec3 v_normal;
varying vec4 v_color;
uniform vec4 u_diffuse;
uniform vec4 u_specular;
uniform float u_shininess;
void main(void) {
vec3 normal = normalize(v_normal);
gl_FragColor = v_color;
}
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