org.bimserver.plugins.renderengine.RenderEngineGeometry Maven / Gradle / Ivy
package org.bimserver.plugins.renderengine;
/******************************************************************************
* Copyright (C) 2009-2017 BIMserver.org
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see {@literal }.
*****************************************************************************/
public class RenderEngineGeometry {
private final int[] indices;
private final float[] vertices;
private final float[] normals;
private float[] materials;
private int[] materialIndices;
public RenderEngineGeometry(int[] indices, float[] vertices, float[] normals, float[] materials, int[] materialIndices) {
this.indices = indices;
this.vertices = vertices;
this.normals = normals;
this.materials = materials;
this.materialIndices = materialIndices;
}
public int getIndex(int index) {
return indices[index];
}
public float getVertex(int index) {
return vertices[index];
}
public float getNormal(int index) {
return normals[index];
}
public float[] getMaterials() {
return materials;
}
public int[] getMaterialIndices() {
return materialIndices;
}
public int getNrVertices() {
return vertices.length;
}
public int getNrNormals() {
return normals.length;
}
public int getNrIndices() {
return indices.length;
}
public float[] getVertices() {
return vertices;
}
public float[] getNormals() {
return normals;
}
public int[] getIndices() {
return indices;
}
public int getMaterialIndex(int index) {
return materialIndices[index];
}
public float getMaterial(int i) {
return materials[i];
}
}