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package org.opentripplanner.visibility;
import java.util.PriorityQueue;
import java.util.HashSet;
import java.util.Collections;
import java.util.Iterator;
import java.util.ArrayList;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
Ported by David Turner from Visilibity, by Karl J. Obermeyer
This port undoubtedly introduced a number of bugs (and removed some features).
Bug reports should be directed to the OpenTripPlanner project, unless they
can be reproduced in the original VisiLibity
*/
public class VisibilityPolygon extends VLPolygon {
private static Logger log = LoggerFactory.getLogger(VisibilityPolygon.class);
VLPoint observer;
public boolean is_spike(VLPoint observer, VLPoint point1, VLPoint point2, VLPoint point3, double epsilon) {
return (
// Make sure observer not colocated with any of the points.
observer.distance(point1) > epsilon && observer.distance(point2) > epsilon
&& observer.distance(point3) > epsilon
// Test whether there is a spike with point2 as the tip
&& ((observer.distance(point2) >= observer.distance(point1) && observer
.distance(point2) >= observer.distance(point3)) || (observer
.distance(point2) <= observer.distance(point1) && observer.distance(point2) <= observer
.distance(point3)))
// && the pike is sufficiently sharp,
&& Math.max(point2.distance(new Ray(observer, point1)),
point2.distance(new Ray(observer, point3))) <= epsilon);
// Formerly used
// Math.abs( Polygon(point1, point2, point3).area() ) < epsilon
}
public void chop_spikes_at_back(VLPoint observer, double epsilon) {
// Eliminate "special case" vertices of the visibility polygon.
// While the top three vertices form a spike.
while (vertices.size() >= 3
&& is_spike(observer, vertices.get(vertices.size() - 3),
vertices.get(vertices.size() - 2), vertices.get(vertices.size() - 1),
epsilon)) {
vertices.set(vertices.size() - 2, vertices.get(vertices.size() - 1));
vertices.remove(vertices.size() - 1);
}
}
void chop_spikes_at_wrap_around(VLPoint observer, double epsilon) {
// Eliminate "special case" vertices of the visibility polygon at
// wrap-around. While the there's a spike at the wrap-around,
while (vertices.size() >= 3
&& is_spike(observer, vertices.get(vertices.size() - 2),
vertices.get(vertices.size() - 1), vertices.get(0), epsilon)) {
// Chop off the tip of the spike.
vertices.remove(vertices.size() - 1);
}
}
void chop_spikes(VLPoint observer, double epsilon) {
HashSet spike_tips = new HashSet();
ArrayList vertices_temp = new ArrayList();
// Middle point is potentially the tip of a spike
for (int i = 0; i < vertices.size(); i++)
if (get(i + 2).distance(new LineSegment(get(i), get(i + 1))) <= epsilon
|| get(i).distance(new LineSegment(get(i + 1), get(i + 2))) <= epsilon)
spike_tips.add(get(i + 1));
for (int i = 0; i < vertices.size(); i++)
if (!spike_tips.contains(vertices.get(i)))
vertices_temp.add(vertices.get(i));
vertices = vertices_temp;
}
public VisibilityPolygon(VLPoint observer, Environment environment_temp, double epsilon) {
this.observer = observer;
// Visibility polygon algorithm for environments with holes
// Radial line (AKA angular plane) sweep technique.
//
// Based on algorithms described in
//
// [1] "Automated Camera Layout to Satisfy Task-Specific and
// Floorplan-Specific Coverage Requirements" by Ugur Murat Erdem
// && Stan Scarloff, April 15, 2004
// available at BUCS Technical Report Archive:
// http://www.cs.bu.edu/techreports/pdf/2004-015-camera-layout.pdf
//
// [2] "Art Gallery Theorems && Algorithms" by Joseph O'Rourke
//
// [3] "Visibility Algorithms in the Plane" by Ghosh
//
// We define a k-point is a point seen on the other side of a
// visibility occluding corner. This name is appropriate because
// the vertical line in the letter "k" is like a line-of-sight past
// the corner of the "k".
//
// Preconditions:
// (1) the Environment is epsilon-valid,
// (2) the Point observer is actually in the Environment
// environment_temp,
// (3) the guard has been epsilon-snapped to the boundary, followed
// by vertices of the environment (the order of the snapping
// is important).
//
// :WARNING:
// For efficiency, the assertions corresponding to these
// preconditions have been excluded.
//
assert (environment_temp.is_valid(epsilon));
assert (environment_temp.is_in_standard_form());
assert (observer.in(environment_temp, epsilon));
// true => data printed to terminal
// false => silent
// The visibility polygon cannot have more vertices than the environment.
vertices.ensureCapacity(environment_temp.n());
//
// --------PREPROCESSING--------
//
// construct a POLAR EDGE LIST from environment_temp's outer
// boundary and holes. During this construction, those edges are
// split which either (1) cross the ray emanating from the observer
// parallel to the x-axis (of world coords), or (2) contain the
// observer in their relative interior (w/in epsilon). Also, edges
// having first vertex bearing >= second vertex bearing are
// eliminated because they cannot possibly contribute to the
// visibility polygon.
final Angle ANGLE_PI = new Angle(Math.PI);
final Angle ANGLE_ZERO = new Angle(0.0);
ArrayList elp = new ArrayList();
PolarPoint ppoint1, ppoint2;
PolarPoint split_bottom, split_top;
double t;
// If the observer is standing on the Enviroment boundary with its
// back to the wall, these will be the bearings of the next vertex
// to the right && to the left, respectively.
Angle right_wall_bearing = new Angle(0.0);
Angle left_wall_bearing = new Angle(0.0);
for (int i = 0; i <= environment_temp.h(); i++) {
VLPolygon polygon = environment_temp.get(i);
for (int j = 0; j < polygon.n(); j++) {
ppoint1 = new PolarPoint(observer, polygon.get(j));
ppoint2 = new PolarPoint(observer, polygon.get(j + 1));
log.debug("contemplating " + ppoint1 + " and " + ppoint1);
// If the observer is in the relative interior of the edge.
if (observer.in_relative_interior_of(new LineSegment(ppoint1, ppoint2), epsilon)) {
log.debug("in relative interior");
// Split the edge at the observer && add the resulting two
// edges to elp (the polar edge list).
split_bottom = new PolarPoint(observer, observer);
split_top = new PolarPoint(observer, observer);
if (ppoint2.bearing.equals(ANGLE_ZERO))
ppoint2.set_bearing_to_2pi();
left_wall_bearing = ppoint1.bearing.clone();
right_wall_bearing = ppoint2.bearing.clone();
elp.add(new PolarEdge(ppoint1, split_bottom));
elp.add(new PolarEdge(split_top, ppoint2));
continue;
}
// Else if the observer is on first vertex of edge.
else if (observer.distance(ppoint1) <= epsilon) {
log.debug("on first vertex");
if (ppoint2.bearing.equals(ANGLE_ZERO)) {
ppoint2.set_bearing_to_2pi();
}
// Get right wall bearing.
right_wall_bearing = ppoint2.bearing.clone();
elp.add(new PolarEdge(new PolarPoint(observer, observer), ppoint2));
continue;
}
// Else if the observer is on second vertex of edge.
else if (observer.distance(ppoint2) <= epsilon) {
log.debug("on second vertex");
// Get left wall bearing.
left_wall_bearing = ppoint1.bearing.clone();
elp.add(new PolarEdge(ppoint1, new PolarPoint(observer, observer)));
continue;
}
// Otherwise the observer is not on the edge.
// If edge not horizontal (w/in epsilon).
else if (Math.abs(ppoint1.y - ppoint2.y) > epsilon) {
log.debug("off edge");
// Possible source of numerical instability?
t = (observer.y - ppoint2.y) / (ppoint1.y - ppoint2.y);
// If edge crosses the ray emanating horizontal && right of
// the observer.
if (0 < t && t < 1 && observer.x < t * ppoint1.x + (1 - t) * ppoint2.x) {
log.debug("crosses ray");
// If first point is above, omit edge because it runs
// 'against the grain'.
if (ppoint1.y > observer.y)
continue;
// Otherwise split the edge, making sure angles are assigned
// correctly on each side of the split point.
split_bottom = new PolarPoint(observer, new VLPoint(t * ppoint1.x + (1 - t)
* ppoint2.x, observer.y));
split_top = new PolarPoint(observer, new VLPoint(t * ppoint1.x + (1 - t)
* ppoint2.x, observer.y));
split_top.set_bearing(ANGLE_ZERO);
split_bottom.set_bearing_to_2pi();
elp.add(new PolarEdge(ppoint1, split_bottom));
elp.add(new PolarEdge(split_top, ppoint2));
continue;
} else {
if (ppoint1.bearing.compareTo(ppoint2.bearing) >= 0
&& ppoint2.bearing.equals(ANGLE_ZERO)
&& ppoint1.bearing.compareTo(ANGLE_PI) > 0) {
ppoint2.set_bearing_to_2pi();
// Filter out edges which run 'against the grain'.
} else if ((ppoint1.bearing.equals(ANGLE_ZERO) &&
ppoint2.bearing.compareTo(ANGLE_PI) > 0)
|| ppoint1.bearing.compareTo(ppoint2.bearing) >= 0) {
continue;
}
}
elp.add(new PolarEdge(ppoint1, ppoint2));
continue;
}
// If edge is horizontal (w/in epsilon).
else {
log.debug("epsilon horizontal");
// Filter out edges which run 'against the grain'.
if (ppoint1.bearing.compareTo(ppoint2.bearing) >= 0)
continue;
elp.add(new PolarEdge(ppoint1, ppoint2));
}
}
}
// construct a SORTED LIST, q1, OF VERTICES represented by
// PolarPointWithEdgeInfo objects. A
// PolarPointWithEdgeInfo is a derived class of PolarPoint
// which includes (1) a pointer to the corresponding edge
// (represented as a PolarEdge) in the polar edge list elp, and
// (2) a boolean(is_first) which is true iff that vertex is the
// first Point of the respective edge (is_first == false => it's
// second Point). q1 is sorted according to lex. order of polar
// coordinates just as PolarPoints are, but with the additional
// requirement that if two vertices have equal polar coordinates,
// the vertex which is the first point of its respective edge is
// considered greater. q1 will serve as an event point queue for
// the radial sweep.
ArrayList q1 = new ArrayList();
PolarPointWithEdgeInfo ppoint_wei1 = new PolarPointWithEdgeInfo(), ppoint_wei2 = new PolarPointWithEdgeInfo();
Iterator elp_iterator = elp.iterator();
while (elp_iterator.hasNext()) {
PolarEdge edge = elp_iterator.next();
ppoint_wei1.set_polar_point(edge.first);
ppoint_wei1.incident_edge = edge;
ppoint_wei1.is_first = true;
ppoint_wei2.set_polar_point(edge.second);
ppoint_wei2.incident_edge = edge;
ppoint_wei2.is_first = false;
// If edge contains the observer, then adjust the bearing of
// the PolarPoint containing the observer.
if (observer.distance(ppoint_wei1) <= epsilon) {
if (right_wall_bearing.compareTo(left_wall_bearing) > 0) {
ppoint_wei1.set_bearing(right_wall_bearing);
edge.first.set_bearing(right_wall_bearing);
} else {
ppoint_wei1.set_bearing(ANGLE_ZERO);
edge.first.set_bearing(ANGLE_ZERO);
}
} else if (observer.distance(ppoint_wei2) <= epsilon) {
if (right_wall_bearing.compareTo(left_wall_bearing) > 0) {
ppoint_wei2.set_bearing(right_wall_bearing);
edge.second.set_bearing(right_wall_bearing);
} else {
ppoint_wei2.set_bearing_to_2pi();
edge.second.set_bearing_to_2pi();
}
}
q1.add(ppoint_wei1.clone());
q1.add(ppoint_wei2.clone());
}
// Put event point in correct order.
// Collections.sort is a stable sort.
Collections.sort(q1);
for (PolarPointWithEdgeInfo q : q1) {
log.debug("q: " + q);
}
//
// -------PREPARE FOR MAIN LOOP-------
//
// current_vertex is used to hold the event point (from q1)
// considered at iteration of the main loop.
//
PolarPointWithEdgeInfo current_vertex = new PolarPointWithEdgeInfo();
// Note active_edge and e are not actually edges themselves, but
// iterators pointing to edges. active_edge keeps track of the
// current edge visible during the sweep. e is an auxiliary
// variable used in calculation of k-points
PolarEdge active_edge, e;
// More aux vars for computing k-points.
PolarPoint k = new PolarPoint();
double k_range;
LineSegment xing;
// Priority queue of edges, where lower (first) priority indicates closer
// range to observer along current ray (of ray sweep).
IncidentEdgeCompare my_iec = new IncidentEdgeCompare(observer, current_vertex, epsilon);
PriorityQueue q2 = new PriorityQueue(elp.size(), my_iec);
// Initialize main loop.
current_vertex.set(q1.remove(0));
active_edge = current_vertex.incident_edge;
// Insert e into q2 as long as it doesn't contain the
// observer.
if (observer.distance(active_edge.first) > epsilon
&& observer.distance(active_edge.second) > epsilon) {
q2.add(active_edge);
}
vertices.add(new VLPoint(current_vertex));
log.debug("adding: " + current_vertex + "\n--");
// -------BEGIN MAIN LOOP-------//
//
// Perform radial sweep by sequentially considering each vertex
// (event point) in q1.
while (!q1.isEmpty()) {
// Pop current_vertex from q1.
current_vertex.set(q1.remove(0));
log.debug("cv: " + current_vertex);
// ---Handle Event Point---
// TYPE 1: current_vertex is the _second_vertex_ of active_edge.
if (current_vertex.incident_edge.equals(active_edge) && !current_vertex.is_first) {
log.debug( "type 1");
if (!q1.isEmpty()) {
// If the next vertex in q1 is contiguous.
if (current_vertex.distance(q1.get(0)) <= epsilon) {
continue;
}
}
// Push current_vertex onto visibility polygon
vertices.add(new VLPoint(current_vertex));
log.debug("adding: " + current_vertex);
chop_spikes_at_back(observer, epsilon);
while (!q2.isEmpty()) {
e = q2.peek();
log.debug("q2: " + e);
// If the current_vertex bearing has not passed, in the
// lex. order sense, the bearing of the second point of the
// edge at the front of q2.
if ((current_vertex.bearing.get() <= e.second.bearing.get())
// For robustness.
&& new Ray(observer, current_vertex.bearing).distance(e.second) >= epsilon
/*
* was && std::min( distance(Ray(observer, current_vertex.bearing), e.second),
* distance(Ray(observer, e.second.bearing), current_vertex) ) >= epsilon
*/
) {
// Find intersection point k of ray (through
// current_vertex) with edge e.
xing = new Ray(observer, current_vertex.bearing).intersection(
new LineSegment(e.first, e.second), epsilon);
// assert( xing.size() > 0 );
if (xing.size() > 0) {
k = new PolarPoint(observer, xing.first());
} else { // Error contingency.
k = current_vertex;
e = current_vertex.incident_edge;
}
// Push k onto the visibility polygon.
vertices.add(new VLPoint(k));
log.debug("adding k1: " + k);
chop_spikes_at_back(observer, epsilon);
active_edge = e;
break;
}
q2.poll();
}
} // Close Type 1.
// If current_vertex is the _first_vertex_ of its edge.
if (current_vertex.is_first) {
log.debug("is first");
// Find intersection point k of ray (through current_vertex)
// with active_edge.
xing = new Ray(observer, current_vertex.bearing).intersection(new LineSegment(
active_edge.first, active_edge.second), epsilon);
if (xing.size() == 0
|| (active_edge.first.distance(observer) <= epsilon && active_edge.second.bearing
.compareTo(current_vertex.bearing) <= 0)
|| active_edge.second.compareTo(current_vertex) < 0) {
k_range = Double.POSITIVE_INFINITY;
} else {
k = new PolarPoint(observer, xing.first());
k_range = k.range;
}
// Incident edge of current_vertex.
e = current_vertex.incident_edge;
// Insert e into q2 as long as it doesn't contain the
// observer.
if (observer.distance(e.first) > epsilon && observer.distance(e.second) > epsilon) {
q2.add(e);
}
// TYPE 2: current_vertex is (1) a first vertex of some edge
// other than active_edge, && (2) that edge should not become
// the next active_edge. This happens, e.g., if that edge is
// (rangewise) in back along the current bearing.
if (k_range < current_vertex.range) {
// this is empty, in the original too -DMT
log.debug("type 2");
} // Close Type 2.
// TYPE 3: current_vertex is (1) the first vertex of some edge
// other than active_edge, && (2) that edge should become the
// next active_edge. This happens, e.g., if that edge is
// (rangewise) in front along the current bearing.
if (k_range >= current_vertex.range) {
// Push k onto the visibility polygon unless effectively
// contiguous with current_vertex.
log.debug("type 3");
if (xing.size() > 0 && k_range != Double.POSITIVE_INFINITY
&& k.distance(current_vertex) > epsilon
&& active_edge.first.distance(observer) > epsilon) {
// Push k-point onto the visibility polygon.
vertices.add(new VLPoint(k));
log.debug("adding k2: " + k);
chop_spikes_at_back(observer, epsilon);
}
// Push current_vertex onto the visibility polygon.
vertices.add(new VLPoint(current_vertex));
log.debug("adding: " + current_vertex);
chop_spikes_at_back(observer, epsilon);
// Set active_edge to edge of current_vertex.
active_edge = e;
} // Close Type 3.
}
} //
//
// -------END MAIN LOOP-------//
// The VisibilityPolygon should have a minimal representation
chop_spikes_at_wrap_around(observer, epsilon);
eliminate_redundant_vertices(epsilon);
chop_spikes(observer, epsilon);
enforce_standard_form();
}
VisibilityPolygon(VLPoint observer, VLPolygon polygon_temp, double epsilon) {
this(observer, new Environment(polygon_temp), epsilon);
}
}