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/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.poly2tri;
import org.poly2tri.geometry.polygon.Polygon;
import org.poly2tri.geometry.polygon.PolygonSet;
import org.poly2tri.triangulation.Triangulatable;
import org.poly2tri.triangulation.TriangulationAlgorithm;
import org.poly2tri.triangulation.TriangulationContext;
import org.poly2tri.triangulation.TriangulationMode;
import org.poly2tri.triangulation.TriangulationProcess;
import org.poly2tri.triangulation.delaunay.sweep.DTSweep;
import org.poly2tri.triangulation.delaunay.sweep.DTSweepContext;
import org.poly2tri.triangulation.sets.ConstrainedPointSet;
import org.poly2tri.triangulation.sets.PointSet;
import org.poly2tri.triangulation.util.PolygonGenerator;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
public class Poly2Tri
{
private final static Logger logger = LoggerFactory.getLogger( Poly2Tri.class );
private static final TriangulationAlgorithm _defaultAlgorithm = TriangulationAlgorithm.DTSweep;
public static void triangulate( PolygonSet ps )
{
TriangulationContext> tcx = createContext( _defaultAlgorithm );
for( Polygon p : ps.getPolygons() )
{
tcx.prepareTriangulation( p );
triangulate( tcx );
tcx.clear();
}
}
public static void triangulate( Polygon p )
{
triangulate( _defaultAlgorithm, p );
}
public static void triangulate( ConstrainedPointSet cps )
{
triangulate( _defaultAlgorithm, cps );
}
public static void triangulate( PointSet ps )
{
triangulate( _defaultAlgorithm, ps );
}
public static TriangulationContext> createContext( TriangulationAlgorithm algorithm )
{
switch( algorithm )
{
case DTSweep:
default:
return new DTSweepContext();
}
}
public static void triangulate( TriangulationAlgorithm algorithm,
Triangulatable t )
{
TriangulationContext> tcx;
// long time = System.nanoTime();
tcx = createContext( algorithm );
tcx.prepareTriangulation( t );
triangulate( tcx );
// logger.info( "Triangulation of {} points [{}ms]", tcx.getPoints().size(), ( System.nanoTime() - time ) / 1e6 );
}
public static void triangulate( TriangulationContext> tcx )
{
switch( tcx.algorithm() )
{
case DTSweep:
default:
DTSweep.triangulate( (DTSweepContext)tcx );
}
}
/**
* Will do a warmup run to let the JVM optimize the triangulation code
*/
public static void warmup()
{
/*
* After a method is run 10000 times, the Hotspot compiler will compile
* it into native code. Periodically, the Hotspot compiler may recompile
* the method. After an unspecified amount of time, then the compilation
* system should become quiet.
*/
Polygon poly = PolygonGenerator.RandomCircleSweep2( 50, 50000 );
TriangulationProcess process = new TriangulationProcess();
process.triangulate( poly );
}
}