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OREKIT (ORbits Extrapolation KIT) is a low level space dynamics library. It provides basic elements (orbits, dates, attitude, frames ...) and various algorithms to handle them (conversions, analytical and numerical propagation, pointing ...).

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/* Copyright 2002-2024 CS GROUP
 * Licensed to CS GROUP (CS) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * CS licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.orekit.bodies;

import org.hipparchus.analysis.UnivariateFunction;
import org.hipparchus.analysis.solvers.AllowedSolution;
import org.hipparchus.analysis.solvers.BracketingNthOrderBrentSolver;
import org.hipparchus.analysis.solvers.UnivariateSolverUtils;
import org.hipparchus.geometry.euclidean.threed.Vector3D;
import org.hipparchus.util.FastMath;
import org.orekit.frames.CR3BPRotatingFrame;
import org.orekit.frames.Frame;
import org.orekit.frames.Transform;
import org.orekit.time.AbsoluteDate;
import org.orekit.utils.AbsolutePVCoordinates;
import org.orekit.utils.LagrangianPoints;
import org.orekit.utils.PVCoordinates;

/**
 * Class creating, from two different celestial bodies, the corresponding system
 * with respect to the Circular Restricted Three Body problem hypotheses.
 * @see "Dynamical systems, the three-body problem, and space mission design, Koon, Lo, Marsden, Ross"
 * @author Vincent Mouraux
 * @author William Desprats
 * @since 10.2
 */
public class CR3BPSystem {

    /** Relative accuracy on position for solver. */
    private static final double RELATIVE_ACCURACY = 1e-14;

    /** Absolute accuracy on position for solver (1mm). */
    private static final double ABSOLUTE_ACCURACY = 1e-3;

    /** Function value accuracy for solver (set to 0 so we rely only on position for convergence). */
    private static final double FUNCTION_ACCURACY = 0;

    /** Maximal order for solver. */
    private static final int MAX_ORDER = 5;

    /** Maximal number of evaluations for solver. */
    private static final int MAX_EVALUATIONS = 10000;

    /** Mass ratio. */
    private final double mu;

    /** Distance between the two primaries, meters. */
    private final double dDim;

    /** Orbital Velocity of m1, m/s. */
    private final double vDim;

    /** Orbital Period of m1 and m2, seconds. */
    private final double tDim;

    /** CR3BP System name. */
    private final String name;

    /** Rotating Frame for the system. */
    private final Frame rotatingFrame;

    /** Primary body. */
    private final CelestialBody primaryBody;

    /** Secondary body. */
    private final CelestialBody secondaryBody;

    /** L1 Point position in the rotating frame. */
    private Vector3D l1Position;

    /** L2 Point position in the rotating frame. */
    private Vector3D l2Position;

    /** L3 Point position in the rotating frame. */
    private Vector3D l3Position;

    /** L4 Point position in the rotating frame. */
    private Vector3D l4Position;

    /** L5 Point position in the rotating frame. */
    private Vector3D l5Position;

    /** Distance between a L1 and the secondaryBody. */
    private final double gamma1;

    /** Distance between a L2 and the secondaryBody. */
    private final double gamma2;

    /** Distance between a L3 and the primaryBody. */
    private final double gamma3;

    /**
     * Simple constructor.
     * 

* Standard constructor to use to define a CR3BP System. Mass ratio is * calculated from JPL data. *

* @param primaryBody Primary Body in the CR3BP System * @param secondaryBody Secondary Body in the CR3BP System * @param a Semi-Major Axis of the secondary body */ public CR3BPSystem(final CelestialBody primaryBody, final CelestialBody secondaryBody, final double a) { this(primaryBody, secondaryBody, a, secondaryBody.getGM() / (secondaryBody.getGM() + primaryBody.getGM())); } /** * Simple constructor. *

* This constructor can be used to define a CR3BP System if the user wants * to use a specified mass ratio. *

* @param primaryBody Primary Body in the CR3BP System * @param secondaryBody Secondary Body in the CR3BP System * @param a Semi-Major Axis of the secondary body * @param mu Mass ratio of the CR3BPSystem */ public CR3BPSystem(final CelestialBody primaryBody, final CelestialBody secondaryBody, final double a, final double mu) { this.primaryBody = primaryBody; this.secondaryBody = secondaryBody; this.name = primaryBody.getName() + "_" + secondaryBody.getName(); final double mu1 = primaryBody.getGM(); this.mu = mu; this.dDim = a; this.vDim = FastMath.sqrt(mu1 / dDim); this.tDim = 2 * FastMath.PI * dDim / vDim; this.rotatingFrame = new CR3BPRotatingFrame(mu, primaryBody, secondaryBody); computeLagrangianPointsPosition(); // Calculation of collinear points gamma // L1 Gamma final double x1 = l1Position.getX(); final double dCP1 = 1 - mu; this.gamma1 = dCP1 - x1; // L2 Gamma final double x2 = l2Position.getX(); final double dCP2 = 1 - mu; this.gamma2 = x2 - dCP2; // L3 Gamma final double x3 = l3Position.getX(); final double dCP3 = -mu; this.gamma3 = dCP3 - x3; } /** Calculation of Lagrangian Points position using CR3BP equations. */ private void computeLagrangianPointsPosition() { // Calculation of Lagrangian Points position using CR3BP equations // L1 final BracketingNthOrderBrentSolver solver = new BracketingNthOrderBrentSolver(RELATIVE_ACCURACY, ABSOLUTE_ACCURACY, FUNCTION_ACCURACY, MAX_ORDER); final double baseR1 = 1 - FastMath.cbrt(mu / 3); final UnivariateFunction l1Equation = x -> { final double leq1 = x * (x + mu) * (x + mu) * (x + mu - 1) * (x + mu - 1); final double leq2 = (1 - mu) * (x + mu - 1) * (x + mu - 1); final double leq3 = mu * (x + mu) * (x + mu); return leq1 - leq2 + leq3; }; final double[] searchInterval1 = UnivariateSolverUtils.bracket(l1Equation, baseR1, -mu, 1 - mu, 1E-6, 1, MAX_EVALUATIONS); final double r1 = solver.solve(MAX_EVALUATIONS, l1Equation, searchInterval1[0], searchInterval1[1], AllowedSolution.ANY_SIDE); this.l1Position = new Vector3D(r1, 0.0, 0.0); // L2 final double baseR2 = 1 + FastMath.cbrt(mu / 3); final UnivariateFunction l2Equation = x -> { final double leq21 = x * (x + mu) * (x + mu) * (x + mu - 1) * (x + mu - 1); final double leq22 = (1 - mu) * (x + mu - 1) * (x + mu - 1); final double leq23 = mu * (x + mu) * (x + mu); return leq21 - leq22 - leq23; }; final double[] searchInterval2 = UnivariateSolverUtils.bracket(l2Equation, baseR2, 1 - mu, 2, 1E-6, 1, MAX_EVALUATIONS); final double r2 = solver.solve(MAX_EVALUATIONS, l2Equation, searchInterval2[0], searchInterval2[1], AllowedSolution.ANY_SIDE); this.l2Position = new Vector3D(r2, 0.0, 0.0); // L3 final double baseR3 = -(1 + 5 * mu / 12); final UnivariateFunction l3Equation = x -> { final double leq31 = x * (x + mu) * (x + mu) * (x + mu - 1) * (x + mu - 1); final double leq32 = (1 - mu) * (x + mu - 1) * (x + mu - 1); final double leq33 = mu * (x + mu) * (x + mu); return leq31 + leq32 + leq33; }; final double[] searchInterval3 = UnivariateSolverUtils.bracket(l3Equation, baseR3, -2, -mu, 1E-6, 1, MAX_EVALUATIONS); final double r3 = solver.solve(MAX_EVALUATIONS, l3Equation, searchInterval3[0], searchInterval3[1], AllowedSolution.ANY_SIDE); this.l3Position = new Vector3D(r3, 0.0, 0.0); // L4 this.l4Position = new Vector3D(0.5 - mu, FastMath.sqrt(3) / 2, 0); // L5 this.l5Position = new Vector3D(0.5 - mu, -FastMath.sqrt(3) / 2, 0); } /** Get the CR3BP mass ratio of the system mu2/(mu1+mu2). * @return CR3BP mass ratio of the system mu2/(mu1+mu2) */ public double getMassRatio() { return mu; } /** Get the CR3BP distance between the two bodies. * @return CR3BP distance between the two bodies(m) */ public double getDdim() { return dDim; } /** Get the CR3BP orbital velocity of m2. * @return CR3BP orbital velocity of m2(m/s) */ public double getVdim() { return vDim; } /** Get the CR3BP orbital period of m2 around m1. * @return CR3BP orbital period of m2 around m1(s) */ public double getTdim() { return tDim; } /** Get the name of the CR3BP system. * @return name of the CR3BP system */ public String getName() { return name; } /** Get the primary CelestialBody. * @return primary CelestialBody */ public CelestialBody getPrimary() { return primaryBody; } /** Get the secondary CelestialBody. * @return secondary CelestialBody */ public CelestialBody getSecondary() { return secondaryBody; } /** Get the CR3BP Rotating Frame. * @return CR3BP Rotating Frame */ public Frame getRotatingFrame() { return rotatingFrame; } /** Get the position of the Lagrangian point in the CR3BP Rotating frame. * @param lagrangianPoint Lagrangian Point to consider * @return position of the Lagrangian point in the CR3BP Rotating frame (-) */ public Vector3D getLPosition(final LagrangianPoints lagrangianPoint) { final Vector3D lPosition; switch (lagrangianPoint) { case L1: lPosition = l1Position; break; case L3: lPosition = l3Position; break; case L4: lPosition = l4Position; break; case L5: lPosition = l5Position; break; default: lPosition = l2Position; break; } return lPosition; } /** * Get the position of the Lagrangian point in the CR3BP Rotating frame. * @param lagrangianPoint Lagrangian Point to consider * @return Distance between a Lagrangian Point and its closest primary. */ public double getGamma(final LagrangianPoints lagrangianPoint) { final double gamma; switch (lagrangianPoint) { case L1: gamma = gamma1; break; case L2: gamma = gamma2; break; case L3: gamma = gamma3; break; default: gamma = 0; } return gamma; } /** Get the PVCoordinates from normalized units to standard units in an output frame. * @param pv0 Normalized PVCoordinates in the rotating frame * @param date Date of the transform * @param outputFrame Frame in which the output PVCoordinates will be * @return PVCoordinates in the output frame [m,m/s] */ private PVCoordinates getRealPV(final PVCoordinates pv0, final AbsoluteDate date, final Frame outputFrame) { // 1. Dimensionalize the primary-centered rotating state using the instantaneously // defined characteristic quantities // 2. Apply the transformation to primary inertial frame // 3. Apply the transformation to output frame final Frame primaryInertialFrame = primaryBody.getInertiallyOrientedFrame(); final Vector3D pv21 = secondaryBody.getPosition(date, primaryInertialFrame); // Distance and Velocity to dimensionalize the state vector final double dist12 = pv21.getNorm(); final double vCircular = FastMath.sqrt(primaryBody.getGM() / dist12); // Dimensionalized state vector centered on primary body final PVCoordinates pvDim = new PVCoordinates(pv0.getPosition().scalarMultiply(dist12), pv0.getVelocity().scalarMultiply(vCircular)); // Transformation between rotating frame and the primary inertial final Transform rotatingToPrimaryInertial = rotatingFrame.getTransformTo(primaryInertialFrame, date); // State vector in the primary inertial frame final PVCoordinates pv2 = rotatingToPrimaryInertial.transformPVCoordinates(pvDim); // Transformation between primary inertial frame and the output frame final Transform primaryInertialToOutputFrame = primaryInertialFrame.getTransformTo(outputFrame, date); return primaryInertialToOutputFrame.transformPVCoordinates(pv2); } /** Get the AbsolutePVCoordinates from normalized units to standard units in an output frame. * This method ensure the constituency of the date of returned AbsolutePVCoordinate, especially * when apv0 is the result of a propagation in CR3BP normalized model. * @param apv0 Normalized AbsolutePVCoordinates in the rotating frame * @param initialDate Date of the at the beginning of the propagation * @param outputFrame Frame in which the output AbsolutePVCoordinates will be * @return AbsolutePVCoordinates in the output frame [m,m/s] */ public AbsolutePVCoordinates getRealAPV(final AbsolutePVCoordinates apv0, final AbsoluteDate initialDate, final Frame outputFrame) { final double duration = apv0.getDate().durationFrom(initialDate) * tDim / (2 * FastMath.PI); final AbsoluteDate date = initialDate.shiftedBy(duration); // PVCoordinate in the output frame final PVCoordinates pv3 = getRealPV(apv0.getPVCoordinates(), date, outputFrame); return new AbsolutePVCoordinates(outputFrame, date, pv3); } }




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