
org.bonitasoft.engine.execution.state.FlowNodeStateWithConnectors Maven / Gradle / Ivy
/**
* Copyright (C) 2012 BonitaSoft S.A.
* BonitaSoft, 32 rue Gustave Eiffel - 38000 Grenoble
* This library is free software; you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Foundation
* version 2.1 of the License.
* This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public License along with this
* program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth
* Floor, Boston, MA 02110-1301, USA.
**/
package org.bonitasoft.engine.execution.state;
import static org.bonitasoft.engine.execution.StateBehaviors.AFTER_ON_FINISH;
import static org.bonitasoft.engine.execution.StateBehaviors.BEFORE_ON_ENTER;
import static org.bonitasoft.engine.execution.StateBehaviors.BEFORE_ON_FINISH;
import static org.bonitasoft.engine.execution.StateBehaviors.DURING_ON_ENTER;
import static org.bonitasoft.engine.execution.StateBehaviors.DURING_ON_FINISH;
import org.bonitasoft.engine.bpm.bar.xml.XMLProcessDefinition.BEntry;
import org.bonitasoft.engine.core.process.definition.model.SConnectorDefinition;
import org.bonitasoft.engine.core.process.definition.model.SProcessDefinition;
import org.bonitasoft.engine.core.process.instance.api.exceptions.SActivityStateExecutionException;
import org.bonitasoft.engine.core.process.instance.api.states.FlowNodeState;
import org.bonitasoft.engine.core.process.instance.api.states.StateCode;
import org.bonitasoft.engine.core.process.instance.model.SConnectorInstance;
import org.bonitasoft.engine.core.process.instance.model.SFlowNodeInstance;
import org.bonitasoft.engine.execution.StateBehaviors;
/**
* @author Baptiste Mesta
*/
public abstract class FlowNodeStateWithConnectors implements FlowNodeState {
private final StateBehaviors stateBehaviors;
private final boolean executeOnEnter;
private final boolean executeOnFinish;
public FlowNodeStateWithConnectors(final StateBehaviors stateBehaviors, final boolean executeOnEnter, final boolean executeOnFinish) {
this.stateBehaviors = stateBehaviors;
this.executeOnEnter = executeOnEnter;
this.executeOnFinish = executeOnFinish;
}
protected abstract void beforeOnEnter(final SProcessDefinition processDefinition, final SFlowNodeInstance flowNodeInstance)
throws SActivityStateExecutionException;
protected abstract void onEnterToOnFinish(final SProcessDefinition processDefinition, final SFlowNodeInstance flowNodeInstance)
throws SActivityStateExecutionException;
protected abstract void afterOnFinish(final SProcessDefinition processDefinition, final SFlowNodeInstance flowNodeInstance)
throws SActivityStateExecutionException;
@Override
public StateCode execute(final SProcessDefinition processDefinition, final SFlowNodeInstance flowNodeInstance) throws SActivityStateExecutionException {
// Retrieve the phase to execute depending on which connectors to execute and when to execute them:
final BEntry> entry = stateBehaviors.getConnectorToExecuteAndFlag(processDefinition,
flowNodeInstance);
final Integer phase = entry.getKey();
if ((phase & BEFORE_ON_ENTER) != 0) {
beforeOnEnter(processDefinition, flowNodeInstance);
}
if ((phase & DURING_ON_ENTER) != 0 && executeOnEnter) {
stateBehaviors.executeConnectorInWork(processDefinition, flowNodeInstance, entry.getValue().getKey(), entry.getValue().getValue());
return StateCode.EXECUTING;
}
if ((phase & BEFORE_ON_FINISH) != 0) {
onEnterToOnFinish(processDefinition, flowNodeInstance);
}
if ((phase & DURING_ON_FINISH) != 0 && executeOnFinish) {
stateBehaviors.executeConnectorInWork(processDefinition, flowNodeInstance, entry.getValue().getKey(), entry.getValue().getValue());
return StateCode.EXECUTING;
}
if ((phase & AFTER_ON_FINISH) != 0) {
afterOnFinish(processDefinition, flowNodeInstance);
}
return StateCode.DONE;
}
}
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