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 * Copyright 2005, JBoss Inc., and individual contributors as indicated
 * by the @authors tag. See the copyright.txt in the distribution for a
 * full listing of individual contributors.
 *
 * This is free software; you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License as
 * published by the Free Software Foundation; either version 2.1 of
 * the License, or (at your option) any later version.
 *
 * This software is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this software; if not, write to the Free
 * Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
 * 02110-1301 USA, or see the FSF site: http://www.fsf.org.
 */
package org.ow2.bonita.pvm.client;

import java.util.Map;

import org.ow2.bonita.pvm.Execution;
import org.ow2.bonita.pvm.activity.Activity;
import org.ow2.bonita.pvm.activity.ExternalActivity;
import org.ow2.bonita.pvm.model.OpenExecution;
import org.ow2.bonita.util.BonitaRuntimeException;

/**
 * view upon an {@link Execution path of execution} exposed to external clients.
 * 
 * @author Tom Baeyens
 */
public interface ClientExecution extends OpenExecution {

  // stop /////////////////////////////////////////////////////////////////////

  // ending an execution //////////////////////////////////////////////////////

  /**
   * ends this execution and all of its child executions.
   * 
   * 

* All child executions will be stopped and removed. This execution will not * be removed from its parent. *

* *

* This method should not be called in {@link Activity}s. It can be called * from outside the process execution and in {@link ExternalActivity}s. *

*/ void end(); /** * ends this execution and assigns the state {@link #STATE_CANCELLED}. * * @see #end(String) */ void cancel(); /** * ends this execution and all it's child executions with a user defined * status. * * * * Giving states {@link */ void end(String state); // signal /////////////////////////////////////////////////////////////////// /** * feeds a external trigger into this execution. * *

* Typically a signal causes the execution to proceed, but that doesn't * necessarily has to be the case . The {@link ExternalActivity} is * responsible for interpreting the signal and acting upon it. *

* *

* A signal can optionally be given {@link #signal(String) a signal name}, * {@link #signal(Map) a map of parameters} or {@link #signal(String, Map) * both}. *

* *

* Since it's an external trigger, this method requires that this execution is * waiting for an external trigger. So this method must be called as an * external client and can not be called while this execution is executing. In * an {@link Activity} for example you're not allowed to call the signal on * the execution cause it is executing. But you are allowed to invoke this * method on any other execution (at least, if that one is waiting for an * external trigger). *

* *

* Typically a signal will cause the execution to start executing, but that is * not a must. What happens with this signal is defined in the * {@link ExternalActivity#signal(Execution, String, Map)} of the * {@link #getNode() current node}. *

* * @see #signal(String) */ void signal(); /** * feeds a named {@link #signal() external trigger} into the execution. * *

* In each state, a number of things can happen. The signal parameter * specifies which of these things is happening. It's somewhat similar to a * method name in the invocation of an object. *

* * @see #signal() See the unnamed signal for more information */ void signal(String signalName); /** * feeds {@link #signal() an external trigger} into the execution with * parameters. * * @see #signal() See the unnamed signal for more information */ void signal(Map parameters); /** * feeds a named {@link #signal() external trigger} into the execution with * parameters. * *

* In each state, a number of things can happen. The signal parameter * specifies which of these things is happening. It's somewhat similar to a * method name in the invocation of an object. *

* *

* The parameters parameter provide extra information to the signal. * Typically, the parameters are set as variables but the process language can * overwrite that behaviour in the current node. See * {@link ExternalActivity#signal(Execution, String, Map)} for more * information. *

* * @see #signal() See the unnamed signal for more information */ void signal(String signalName, Map parameters); /** * feeds a external trigger into the given execution. * *

* Typically a signal causes the execution to proceed, but that doesn't * necessarily has to be the case . The {@link ExternalActivity} is * responsible for interpreting the signal and acting upon it. *

* *

* A signal can optionally be given {@link #signal(String) a signal name}, * {@link #signal(Map) a map of parameters} or {@link #signal(String, Map) * both}. *

* *

* Since it's an external trigger, this method requires that this execution is * waiting for an external trigger. So this method must be called as an * external client and can not be called while this execution is executing. In * an {@link Activity} for example you're not allowed to call the signal on * the execution cause it is executing. But you are allowed to invoke this * method on any other execution (at least, if that one is waiting for an * external trigger). *

* *

* Typically a signal will cause the execution to start executing, but that is * not a must. What happens with this signal is defined in the * {@link ExternalActivity#signal(Execution, String, Map)} of the * {@link #getNode() current node}. *

* * @see #signal(String) */ void signal(Execution execution); /** * feeds a named {@link #signal() external trigger} into a given execution. * *

* In each state, a number of things can happen. The signal parameter * specifies which of these things is happening. It's somewhat similar to a * method name in the invocation of an object. *

* * @see #signal() See the unnamed signal for more information */ void signal(String signalName, Execution execution); /** * feeds {@link #signal() an external trigger} into a given execution with * parameters. * * @see #signal() See the unnamed signal for more information */ void signal(Map parameters, Execution execution); /** * feeds a named {@link #signal() external trigger} into a given execution * with parameters. * *

* In each state, a number of things can happen. The signal parameter * specifies which of these things is happening. It's somewhat similar to a * method name in the invocation of an object. *

* *

* The parameters parameter provide extra information to the signal. * Typically, the parameters are set as variables but the process language can * overwrite that behaviour in the current node. See * {@link ExternalActivity#signal(Execution, String, Map)} for more * information. *

* * @see #signal() See the unnamed signal for more information */ void signal(String signalName, Map parameters, Execution execution); /** * suspends this execution and all it's child executions. Human tasks of a * suspended execution shouldn't show up in people's task list and timers of * suspended executions shouldn't fire. * * @throws BonitaRuntimeException * if this execution is already suspended. */ void suspend(); /** * resumes an execution. Inverse of {@link #suspend()}. * * @throws BonitaRuntimeException * if this execution is not suspended. */ void resume(); }




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