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org.pepsoft.worldpainter.resources.strings.properties Maven / Gradle / Ivy

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the.donation.paypal.page.has.been.opened=The donation PayPal page has been opened in your browser.\n\nThank you very much for donating\!
thank.you=Thank You
worldpainter.version.0.njava.version.1.noperating.system.2.3.version.4.n=WorldPainter version\: {0} ({1})\nJava version\: {2}\nOperating system\: {3} {4} (version {5})\n
installation.directory.0.n=Installation directory\: {0}\n
worldpainter.config.directory.0.ninstallation.id.1.n=WorldPainter config directory\: {0}\nInstallation ID\: {1}\n
0.plugin.version.1.n={0} plugin version\: {1}\n
minecraft.data.directory.0.n=Minecraft data directory\: {0}\n
available.cpu.cores.0.nmaximum.configured.memory.1.mb.ncurrently.allocated.memory.2.mb.n=Available CPU cores\: {0}\nMaximum configured memory\: {1} MB\nCurrently allocated memory\: {2} MB\n
world.data.size.0.kb.n=World data size\: {0} KB\n
additional.undo.data.size.0.kb.n=Additional undo data size\: {0} KB\n
world.image.data.size.0.kb.n=World image data size\: {0} KB\n
overlay.image.data.size.0.kb.n=Overlay image data size\: {0} KB\n
about.worldpainter=About WorldPainter
close=Close
credits=Credits
change.log=Change log
tech.info=Tech Info
creating.world.image=Creating world image
location.0.1=Location\: {0}, {1}
height.of.0=Height\: ? of {0}
material-=Material\:
biome-=Biome\:
height.0.of.1=Height\: {0} of {1}
layer.0.level.1={0} intensity: {1}
layer.0.on.off={0}: {1,choice,0#off|1#on}
structure=Structure
structure.building=building
structure.field=field
structure.road=road
structure.street.furniture=street furniture
structure.water=water
fluid.level.1.depth.2={0,choice,0#Water|1#Lava} level\: {1}, depth\: {2}
material.custom.1.0=Terrain\: Custom {1} ({0})
material.0=Terrain\: {0}
biome.0=Biome\: {0}
do.you.want.to.reinitialise.the.biomes=Do you want to reinitialise the biomes?\nThis will destroy all your manual changes\!
radius.0=Radius\: {0}
there.are.unsaved.changes=There are unsaved changes. Do you want to save the world?
loading.world=Loading world
this.world.is.128.blocks.high=This world is 128 blocks high. Do you want to convert it to 256 blocks now,\nso that it can be exported in Minecraft 1.2 ("Anvil") format?\nYou can also do this later with Edit -> Change height...
file.damaged=File Damaged
missing.plugin.s=Missing Plugin(s)
convert.world.height=Convert World Height?
rotating.world=Rotating world
this.world.was.created.when.north.was.to.the.right=This world was created when north was to the right in WorldPainter.\nDo you want to rotate it 90 degrees anticlockwise so that north is up?\nYou can also do this later with Edit -> Rotate...
rotate.world=Rotate World?
there.are.unsaved.changes.do.you.want.to.save.the.world.to.0=There are unsaved changes. Do you want to save the world (to {0})?
customMaterial.0.right.click.to.change={0}; right-click to change
may.we.have.your.permission=May we have your permission to collect anonymous usage statistics?\nIt is purely meant to satisfy the author's curiosity about how many\npeople use the program and where (roughly) they are from, and which\nfunctions are used most often. The information will not include any\npersonal information, and it will never be given or sold to any\nthird parties.\n\nIf you answer "yes", you may get a popup from your firewall asking\nfor permission to send information to the Internet. If so then please\nconfirm your permission on that popup.
usage.statistics.permission=Usage Statistics Permission
generated.world=Generated World
creating.new.world=Creating new world
worldpainter.files.world=WorldPainter Files (*.world)
do.you.want.to.overwrite.the.file=Do you want to overwrite the file?
file.exists=File Exists
file.saved=File saved
success=Success
non.existant.path=Non Existant Path
access.denied=Access Denied
you.do.not.have.write.access=You do not have write access to the selected directory\!
the.selected.path.does.not.exist=The selected path does not exist or is not a directory\!
saving.world=Saving world
creating.backup.s=creating backup(s)
minecraft.level.dat.file=Minecraft level.dat file
selected.file.is.not.a.valid.level.dat.file=Selected file is not a valid level.dat file.\nPlease select the level.dat file of an existing Minecraft map.
invalid.file=Invalid File
the.import.functionality.only.imports.the.i.landscape=Please note\: the import functionality only imports the landscape
from existing maps\!

You may then modify the landscape, and merge the changes with
the existing map using the Merge (Ctrl+M) functionality.

Any chunks with man-made constructs in them will be marked read-
only by default, and will be left unchanged when the map is merged.

You may remove the read-only flag from these chunks, but be
aware that any man-made constructs in them may be severely
mangled or destroyed\! information=Information unsupported.minecraft.version=Unsupported Minecraft version. This map cannot be imported. unsupported.version=Unsupported Version the.region.folder.is.missing=The "region" folder is missing.\nPlease select the level.dat file of a valid and complete Minecraft map. region.folder.missing=Region Folder Missing the.region.folder.contains.no.region.files=The "region" folder contains no region files.\nPlease select the level.dat file of a valid and complete Minecraft map. region.files.missing=Region Files Missing importing.world=Importing world the.import.process.generated.warnings=The import process generated warnings. The map may be damaged or corrupted.
Not all chunks may have been imported correctly. Please review the warnings below: import.warnings=Import Warnings this.map.is.too.large.to.be.displayed=This map is too large to be displayed by WorldPainter\!\nIt is {0} by {1} blocks ({2} by {3} chunks). map.too.large=Map Too Large this.world.was.imported.before.the.great.coordinate.shift=This world was imported before the Great Coordinate Shift of 2012\!\nIt cannot be merged any more. Please import it again, or obtain version 0.7.3\nof WorldPainter if you absolutely need to merge it. merge.not.allowed=Merge Not Allowed this.world.was.not.imported=This world was not imported from an existing map\!\nAre you sure you want to merge it with an existing map nonetheless? not.imported=Not Imported merging.the.nether.or.end.is.not.yet.supported=Merging the Nether or End is not yet supported.\nThe Nether and End will be copied from the existing world unchanged.\nDo you want to continue? merging.nether.not.supported=Merging Nether Not Supported experimental.functionality=Experimental Functionality zoom.0=Zoom\: {0,number,###0}% this.is.experimental.and.unfinished.functionality=This is experimental and unfinished functionality\!\n\nThere may be many flaws. The existing map will be\nbacked up to a directory called \"backups\", one\nlevel up from the map you are merging.\n\nDo you wish to continue? biomes=Biomes location-=Location\: scroll.the.mouse.wheel=Scroll the mouse wheel or press - or + to change the brush radius memory.usage.0.mb.of.1.mb=Memory usage\: {0} MB of {1} MB tools=Tools global.operations.fill.or.clear.the.world.with.a.terrain.biome.or.layer=Global Operations\: Fill or clear the world with a terrain, biome or layer layers=Layers add.a.custom.layer=Add a custom layer add.a.custom.object.layer=Add a custom object layer add.a.custom.ground.cover.layer=Add a custom ground cover layer add.a.custom.underground.pockets.layer=Add a custom underground pockets layer terrain=Terrain not.set.click.to.set=not set; click to set brush=Brush brushes=Brushes noise=Noise cracks=Cracks edit=Edit remove=Remove are.you.sure.you.want.to.remove.the.0.layer=Are you sure you want to remove the {0} layer completely from this dimension?\nThis cannot be undone! confirm.0.removal=Confirm {0} Removal file=File import=Import new World export=Export custom.biomes=Custom biomes auto.biomes=Auto biomes existing.minecraft.map=Import existing Minecraft map height.map=From height map export.as.image.file=Export as image file export.as.height.map=Export as 1:1 (low resolution) integer height map merge.world=Merge with Minecraft map this.will.reinitialise.the.biomes=This will reinitialise the biomes and destroy all your changes\!\nAre you sure you want to continue? confirm.reinitialisation=Confirm Reinitialisation global.operations=Global operations add.nether=Add Nether add.end=Add End preferences=Preferences view=View view.surface=View Surface view.nether=View Nether view.end=View End change.colour.scheme=Change colour scheme default=Default about=About help=Help configure.view=Configure view lock.toolbars=Lock toolbars show.3d.view=Show 3D view respawn.player=Respawn player open.custom.brushes.folder=Open custom brushes folder open.plugins.folder=Open plugins folder biomes.viewer=Biomes viewer no.minecraft.jar.supplied=No Minecraft Jar Supplied you.must.supply.an.original.minecraft.jar=You must supply an original Minecraft 1.4, 1.3, 1.2 or 1.1 minecraft.jar file to use the Biomes Viewer. whether.or.not.to.display.this.layer=Uncheck to hide layer from view (it will still be exported) biome.editing.not.applicable.to.0.dimension=Biome editing not applicable to {0} dimension no.dimension.loaded=No dimension loaded enable.custom.biomes.in.the.edit.menu=Enable Custom biomes in the Edit menu to enable biome editing click.to.edit.the.biomes=Click to edit the biomes current.material.0=Current material\: {0} select.custom.material=Create custom material supported.image.formats=Supported image formats the.file.already.exists=The file already exists\!\nDo you want to overwrite it? overwrite.file=Overwrite File? format.0.not.supported=Format {0} does not support the required bit depth\! exporting.image=Exporting image... exporting.height.map=Exporting height map... new.world=New World create.a.new.world=Create a new world open.world=Open World open.an.existing.worldpainter.world=Open an existing WorldPainter world save.world=Save World save.the.world.as.a.worldpainter.file.to.the.previously.used.file=Save the world as a WorldPainter file to the previously used file name, without asking to overwrite it save.world.as=Save World As save.the.world.as.a.worldpainter.file=Save the world as a WorldPainter file after selecting a file name export.as.minecraft.map=Export as new Minecraft map export.the.world.to.a.minecraft.map=Export the world to a Minecraft map this.is.an.imported.world=This is an imported world. You should use merge,\nnot export, to save your changes to the map it\nwas imported from.\n\nIf you export it, all buildings and other structures,\noverhangs, caves, etc. will be lost\!\n\nAre you sure you want to continue with the export? imported=Imported exit=Exit shut.down.worldpainter=Shut down WorldPainter zoom.in=Zoom in reset.zoom=Reset zoom reset.the.zoom.level.to.1.1=Reset the zoom level to 1\:1 zoom.out=Zoom out grid=Grid enable.or.disable.the.grid=Enable or disable the grid contours=Contours enable.or.disable.height.contours=Enable or disable height contours overlay=Overlay enable.or.disable.image.overlay=Enable or disable image overlay(s) undo=Undo undo.the.most.recent.action=Undo the most recent action redo=Redo redo.the.most.recent.action=Redo the most recent action add.remove.tiles=Add/expand/remove tiles add.or.remove.tiles=Add or remove tiles change.height=Change height raise.or.lower.the.entire.map=Raise or lower the entire map rotate=Rotate rotate.the.entire.map.by.quarter.turns=Rotate the entire map by quarter turns this.world.was.imported.from.an.existing.map=This world was imported from an existing map\!\nIf you rotate it you will no longer be able to merge it properly.\nAre you sure you want to rotate the world? dimension.properties=Dimension properties edit.the.properties.of.this.dimension=Edit the properties of this dimension view.distance=View distance enable.or.disable.showing.the.maximum.far.view.distance=Enable or disable showing the render distance walking.distances=Walking distances enable.or.disable.showing.the.walking.distances=Enable or disable showing the five minute, one day and one day and night walking distances rotate.light.clockwise=Rotate light clockwise rotate.the.direction.the.light.comes.from.clockwise=Rotate the direction the light comes from clockwise rotate.light.anticlockwise=Rotate light anticlockwise rotate.the.direction.the.light.comes.from.anticlockwise=Rotate the direction the light comes from anticlockwise move.to.spawn=Move to spawn move.the.view.to.the.spawn.point=Move the view to the spawn point move.to.origin=Move to origin move.the.view.to.the.origin.coordinates.0.0=Move the view to the origin (coordinates 0,0) browse.documentation=Browse documentation set.intensity.to.0=Set intensity to {0}% increase.radius=Increase radius decrease.radius=Decrease radius review.warnings=Review warnings ok=OK




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