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/*
 * Copyright (c) 2008-2011, Piccolo2D project, http://piccolo2d.org
 * Copyright (c) 1998-2008, University of Maryland
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are permitted provided
 * that the following conditions are met:
 *
 * Redistributions of source code must retain the above copyright notice, this list of conditions
 * and the following disclaimer.
 *
 * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
 * and the following disclaimer in the documentation and/or other materials provided with the
 * distribution.
 *
 * None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its
 * contributors may be used to endorse or promote products derived from this software without specific
 * prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package org.piccolo2d;

import java.awt.Color;
import java.awt.Component;
import java.awt.Cursor;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.KeyEventPostProcessor;
import java.awt.KeyboardFocusManager;
import java.awt.event.ActionListener;
import java.awt.event.HierarchyEvent;
import java.awt.event.HierarchyListener;
import java.awt.event.InputEvent;
import java.awt.event.KeyEvent;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.event.MouseWheelEvent;
import java.awt.event.MouseWheelListener;

import javax.swing.FocusManager;
import javax.swing.JComponent;
import javax.swing.RepaintManager;
import javax.swing.Timer;

import org.piccolo2d.event.PInputEventListener;
import org.piccolo2d.event.PPanEventHandler;
import org.piccolo2d.event.PZoomEventHandler;
import org.piccolo2d.util.PBounds;
import org.piccolo2d.util.PDebug;
import org.piccolo2d.util.PPaintContext;
import org.piccolo2d.util.PStack;
import org.piccolo2d.util.PUtil;


/**
 * PCanvas is a simple Swing component that can be used to embed Piccolo
 * into a Java Swing application. Canvases view the Piccolo scene graph through
 * a camera. The canvas manages screen updates coming from this camera, and
 * forwards swing mouse and keyboard events to the camera.
 * 

* * @version 1.0 * @author Jesse Grosjean */ public class PCanvas extends JComponent implements PComponent { /** * Allows for future serialization code to understand versioned binary * formats. */ private static final long serialVersionUID = 1L; /** * The property name that identifies a change in the interacting state. * * @since 1.3 */ public static final String PROPERTY_INTERACTING = "INTERACTING_CHANGED_NOTIFICATION"; /** The camera though which this Canvas is viewing. */ private PCamera camera; /** * Stack of cursors used to keep track of cursors as they change through * interactions. */ private final PStack cursorStack; /** * Whether the canvas is considered to be interacting, will probably mean * worse render quality. */ private int interacting; /** * The render quality to use when the scene is not being interacted or * animated. */ private int normalRenderQuality; /** The quality to use while the scene is being animated. */ private int animatingRenderQuality; /** The quality to use while the scene is being interacted with. */ private int interactingRenderQuality; /** The one and only pan handler. */ private transient PPanEventHandler panEventHandler; /** The one and only ZoomEventHandler. */ private transient PZoomEventHandler zoomEventHandler; private boolean paintingImmediately; /** Used to track whether the last paint operation was during an animation. */ private boolean animatingOnLastPaint; /** The mouse listener that is registered for large scale mouse events. */ private transient MouseListener mouseListener; /** Remembers the key processor. */ private transient KeyEventPostProcessor keyEventPostProcessor; /** The mouse wheel listeners that's registered to receive wheel events. */ private transient MouseWheelListener mouseWheelListener; /** * The mouse listener that is registered to receive small scale mouse events * (like motion). */ private transient MouseMotionListener mouseMotionListener; private static final int ALL_BUTTONS_MASK = InputEvent.BUTTON1_DOWN_MASK | InputEvent.BUTTON2_DOWN_MASK | InputEvent.BUTTON3_DOWN_MASK; /** * Construct a canvas with the basic scene graph consisting of a root, * camera, and layer. Zooming and panning are automatically installed. */ public PCanvas() { cursorStack = new PStack(); setCamera(createDefaultCamera()); setDefaultRenderQuality(PPaintContext.HIGH_QUALITY_RENDERING); setAnimatingRenderQuality(PPaintContext.LOW_QUALITY_RENDERING); setInteractingRenderQuality(PPaintContext.LOW_QUALITY_RENDERING); setPanEventHandler(new PPanEventHandler()); setZoomEventHandler(new PZoomEventHandler()); setBackground(Color.WHITE); setOpaque(true); addHierarchyListener(new HierarchyListener() { public void hierarchyChanged(final HierarchyEvent e) { if (e.getComponent() == PCanvas.this) { if (getParent() == null) { removeInputSources(); } else if (isEnabled()) { installInputSources(); } } } }); } /** * Creates and returns a basic Scene Graph. * * @return a built PCamera scene */ protected PCamera createDefaultCamera() { return PUtil.createBasicScenegraph(); } // **************************************************************** // Basic - Methods for accessing common piccolo nodes. // **************************************************************** /** * Get the pan event handler associated with this canvas. This event handler * is set up to get events from the camera associated with this canvas by * default. * * @return the current pan event handler, may be null */ public PPanEventHandler getPanEventHandler() { return panEventHandler; } /** * Set the pan event handler associated with this canvas. * * @param handler the new zoom event handler */ public void setPanEventHandler(final PPanEventHandler handler) { if (panEventHandler != null) { removeInputEventListener(panEventHandler); } panEventHandler = handler; if (panEventHandler != null) { addInputEventListener(panEventHandler); } } /** * Get the zoom event handler associated with this canvas. This event * handler is set up to get events from the camera associated with this * canvas by default. * * @return the current zoom event handler, may be null */ public PZoomEventHandler getZoomEventHandler() { return zoomEventHandler; } /** * Set the zoom event handler associated with this canvas. * * @param handler the new zoom event handler */ public void setZoomEventHandler(final PZoomEventHandler handler) { if (zoomEventHandler != null) { removeInputEventListener(zoomEventHandler); } zoomEventHandler = handler; if (zoomEventHandler != null) { addInputEventListener(zoomEventHandler); } } /** * Return the camera associated with this canvas. All input events from this * canvas go through this camera. And this is the camera that paints this * canvas. * * @return camera through which this PCanvas views the scene */ public PCamera getCamera() { return camera; } /** * Set the camera associated with this canvas. All input events from this * canvas go through this camera. And this is the camera that paints this * canvas. * * @param newCamera the camera which this PCanvas should view the scene */ public void setCamera(final PCamera newCamera) { if (camera != null) { camera.setComponent(null); } camera = newCamera; if (camera != null) { camera.setComponent(this); camera.setBounds(0, 0, getWidth(), getHeight()); } } /** * Return root for this canvas. * * @return the root PNode at the "bottom" of the scene */ public PRoot getRoot() { return camera.getRoot(); } /** * Return layer for this canvas. * * @return the first layer attached to this camera */ public PLayer getLayer() { return camera.getLayer(0); } /** * Add an input listener to the camera associated with this canvas. * * @param listener listener to register for event notifications */ public void addInputEventListener(final PInputEventListener listener) { getCamera().addInputEventListener(listener); } /** * Remove an input listener to the camera associated with this canvas. * * @param listener listener to unregister from event notifications */ public void removeInputEventListener(final PInputEventListener listener) { getCamera().removeInputEventListener(listener); } // **************************************************************** // Painting // **************************************************************** /** * Return true if this canvas has been marked as interacting, or whether * it's root is interacting. If so the canvas will normally render at a * lower quality that is faster. * * @return whether the canvas has been flagged as being interacted with */ public boolean getInteracting() { return interacting > 0 || getRoot().getInteracting(); } /** * Return true if any activities that respond with true to the method * isAnimating were run in the last PRoot.processInputs() loop. This values * is used by this canvas to determine the render quality to use for the * next paint. * * @return whether the PCanvas is currently being animated */ public boolean getAnimating() { return getRoot().getActivityScheduler().getAnimating(); } /** * Set if this canvas is interacting. If so the canvas will normally render * at a lower quality that is faster. Also repaints the canvas if the render * quality should change. * * @param isInteracting whether the PCanvas should be considered interacting */ public void setInteracting(final boolean isInteracting) { final boolean wasInteracting = getInteracting(); if (isInteracting) { interacting++; } else { interacting--; } if (!getInteracting()) { // determine next render quality and repaint if // it's greater then the old // interacting render quality. int nextRenderQuality = normalRenderQuality; if (getAnimating()) { nextRenderQuality = animatingRenderQuality; } if (nextRenderQuality > interactingRenderQuality) { repaint(); } } final boolean newInteracting = getInteracting(); if (wasInteracting != newInteracting) { firePropertyChange(PROPERTY_INTERACTING, wasInteracting, newInteracting); } } /** * Set the render quality that should be used when rendering this canvas * when it is not interacting or animating. The default value is * PPaintContext. HIGH_QUALITY_RENDERING. * * @param defaultRenderQuality supports PPaintContext.HIGH_QUALITY_RENDERING * or PPaintContext.LOW_QUALITY_RENDERING */ public void setDefaultRenderQuality(final int defaultRenderQuality) { this.normalRenderQuality = defaultRenderQuality; repaint(); } /** * Set the render quality that should be used when rendering this canvas * when it is animating. The default value is * PPaintContext.LOW_QUALITY_RENDERING. * * @param animatingRenderQuality supports * PPaintContext.HIGH_QUALITY_RENDERING or * PPaintContext.LOW_QUALITY_RENDERING */ public void setAnimatingRenderQuality(final int animatingRenderQuality) { this.animatingRenderQuality = animatingRenderQuality; if (getAnimating()) { repaint(); } } /** * Set the render quality that should be used when rendering this canvas * when it is interacting. The default value is * PPaintContext.LOW_QUALITY_RENDERING. * * @param interactingRenderQuality supports * PPaintContext.HIGH_QUALITY_RENDERING or * PPaintContext.LOW_QUALITY_RENDERING */ public void setInteractingRenderQuality(final int interactingRenderQuality) { this.interactingRenderQuality = interactingRenderQuality; if (getInteracting()) { repaint(); } } /** * Set the canvas cursor, and remember the previous cursor on the cursor * stack. * * @param cursor the cursor to push onto the cursor stack */ public void pushCursor(final Cursor cursor) { cursorStack.push(getCursor()); setCursor(cursor); } /** * Pop the cursor on top of the cursorStack and set it as the canvas cursor. */ public void popCursor() { if (!cursorStack.isEmpty()) { setCursor((Cursor) cursorStack.pop()); } } // **************************************************************** // Code to manage connection to Swing. There appears to be a bug in // swing where it will occasionally send too many mouse pressed or mouse // released events. Below we attempt to filter out those cases before // they get delivered to the Piccolo framework. // **************************************************************** /** * Tracks whether button1 of the mouse is down. */ private boolean isButton1Pressed; /** * Tracks whether button2 of the mouse is down. */ private boolean isButton2Pressed; /** * Tracks whether button3 of the mouse is down. */ private boolean isButton3Pressed; /** * Override setEnabled to install/remove canvas input sources as needed. * * @param enabled new enable status of the Pcanvas */ public void setEnabled(final boolean enabled) { super.setEnabled(enabled); if (isEnabled() && getParent() != null) { installInputSources(); } else { removeInputSources(); } } /** * This method installs mouse and key listeners on the canvas that forward * those events to piccolo. */ protected void installInputSources() { if (mouseListener == null) { mouseListener = new MouseEventInputSource(); addMouseListener(mouseListener); } if (mouseMotionListener == null) { mouseMotionListener = new MouseMotionInputSourceListener(); addMouseMotionListener(mouseMotionListener); } if (mouseWheelListener == null) { mouseWheelListener = new MouseWheelInputSourceListener(); addMouseWheelListener(mouseWheelListener); } if (keyEventPostProcessor == null) { keyEventPostProcessor = new KeyEventInputSourceListener(); KeyboardFocusManager.getCurrentKeyboardFocusManager().addKeyEventPostProcessor(keyEventPostProcessor); } } /** * This method removes mouse and key listeners on the canvas that forward * those events to piccolo. */ protected void removeInputSources() { removeMouseListener(mouseListener); removeMouseMotionListener(mouseMotionListener); removeMouseWheelListener(mouseWheelListener); KeyboardFocusManager.getCurrentKeyboardFocusManager().removeKeyEventPostProcessor(keyEventPostProcessor); mouseListener = null; mouseMotionListener = null; mouseWheelListener = null; keyEventPostProcessor = null; } /** * Sends the given input event with the given type to the current * InputManager. * * @param event event to dispatch * @param type type of event being dispatched */ protected void sendInputEventToInputManager(final InputEvent event, final int type) { getRoot().getDefaultInputManager().processEventFromCamera(event, type, getCamera()); } /** * Updates the bounds of the component and updates the camera accordingly. * * @param x left of bounds * @param y top of bounds * @param width width of bounds * @param height height of bounds */ public void setBounds(final int x, final int y, final int width, final int height) { camera.setBounds(camera.getX(), camera.getY(), width, height); super.setBounds(x, y, width, height); } /** * {@inheritDoc} */ public void repaint(final PBounds bounds) { PDebug.processRepaint(); bounds.expandNearestIntegerDimensions(); bounds.inset(-1, -1); repaint((int) bounds.x, (int) bounds.y, (int) bounds.width, (int) bounds.height); } private PBounds repaintBounds = new PBounds(); /** * {@inheritDoc} */ public void paintComponent(final Graphics g) { PDebug.startProcessingOutput(); final Graphics2D g2 = (Graphics2D) g.create(); // support for non-opaque canvases // see // http://groups.google.com/group/piccolo2d-dev/browse_thread/thread/134e2792d3a54cf if (isOpaque()) { g2.setColor(getBackground()); g2.fillRect(0, 0, getWidth(), getHeight()); } if (getAnimating()) { repaintBounds.add(g2.getClipBounds()); } // create new paint context and set render quality to lowest common // denominator render quality. final PPaintContext paintContext = new PPaintContext(g2); if (getInteracting() || getAnimating()) { if (interactingRenderQuality < animatingRenderQuality) { paintContext.setRenderQuality(interactingRenderQuality); } else { paintContext.setRenderQuality(animatingRenderQuality); } } else { paintContext.setRenderQuality(normalRenderQuality); } camera.fullPaint(paintContext); // if switched state from animating to not animating invalidate the // repaint bounds so that it will be drawn with the default instead of // animating render quality. if (!getAnimating() && animatingOnLastPaint) { repaint(repaintBounds); repaintBounds.reset(); } animatingOnLastPaint = getAnimating(); PDebug.endProcessingOutput(g2); } /** * If not painting immediately, send paint notification to RepaintManager, * otherwise does nothing. */ public void paintImmediately() { if (paintingImmediately) { return; } paintingImmediately = true; RepaintManager.currentManager(this).paintDirtyRegions(); paintingImmediately = false; } /** * Helper for creating a timer. It's an extension point for subclasses to * install their own timers. * * @param delay the number of milliseconds to wait before invoking the * listener * @param listener the listener to invoke after the delay * * @return the created Timer */ public Timer createTimer(final int delay, final ActionListener listener) { return new Timer(delay, listener); } /** * Returns the quality to use when not animating or interacting. * * @since 1.3 * @return the render quality to use when not animating or interacting */ public int getNormalRenderQuality() { return normalRenderQuality; } /** * Returns the quality to use when animating. * * @since 1.3 * @return Returns the quality to use when animating */ public int getAnimatingRenderQuality() { return animatingRenderQuality; } /** * Returns the quality to use when interacting. * * @since 1.3 * @return Returns the quality to use when interacting */ public int getInteractingRenderQuality() { return interactingRenderQuality; } /** * Returns the input event listeners registered to receive input events. * * @since 1.3 * @return array or input event listeners */ public PInputEventListener[] getInputEventListeners() { return camera.getInputEventListeners(); } /** * Prints the entire scene regardless of what the viewable area is. * * @param graphics Graphics context onto which to paint the scene for printing */ public void printAll(final Graphics graphics) { if (!(graphics instanceof Graphics2D)) { throw new IllegalArgumentException("Provided graphics context is not a Graphics2D object"); } final Graphics2D g2 = (Graphics2D) graphics; final PBounds clippingRect = new PBounds(graphics.getClipBounds()); clippingRect.expandNearestIntegerDimensions(); final PBounds originalCameraBounds = getCamera().getBounds(); final PBounds layerBounds = getCamera().getUnionOfLayerFullBounds(); getCamera().setBounds(layerBounds); final double clipRatio = clippingRect.getWidth() / clippingRect.getHeight(); final double nodeRatio = ((double) getWidth()) / ((double) getHeight()); final double scale; if (nodeRatio <= clipRatio) { scale = clippingRect.getHeight() / getCamera().getHeight(); } else { scale = clippingRect.getWidth() / getCamera().getWidth(); } g2.scale(scale, scale); g2.translate(-clippingRect.x, -clippingRect.y); final PPaintContext pc = new PPaintContext(g2); pc.setRenderQuality(PPaintContext.HIGH_QUALITY_RENDERING); getCamera().fullPaint(pc); getCamera().setBounds(originalCameraBounds); } private final class MouseMotionInputSourceListener implements MouseMotionListener { /** {@inheritDoc} */ public void mouseDragged(final MouseEvent e) { sendInputEventToInputManager(e, MouseEvent.MOUSE_DRAGGED); } /** {@inheritDoc} */ public void mouseMoved(final MouseEvent e) { sendInputEventToInputManager(e, MouseEvent.MOUSE_MOVED); } } private final class MouseEventInputSource implements MouseListener { /** {@inheritDoc} */ public void mouseClicked(final MouseEvent e) { sendInputEventToInputManager(e, MouseEvent.MOUSE_CLICKED); } /** {@inheritDoc} */ public void mouseEntered(final MouseEvent e) { MouseEvent simulated = null; if (isAnyButtonDown(e)) { simulated = buildRetypedMouseEvent(e, MouseEvent.MOUSE_DRAGGED); } else { simulated = buildRetypedMouseEvent(e, MouseEvent.MOUSE_MOVED); } sendInputEventToInputManager(e, MouseEvent.MOUSE_ENTERED); sendInputEventToInputManager(simulated, simulated.getID()); } /** {@inheritDoc} */ public void mouseExited(final MouseEvent e) { MouseEvent simulated = null; if (isAnyButtonDown(e)) { simulated = buildRetypedMouseEvent(e, MouseEvent.MOUSE_DRAGGED); } else { simulated = buildRetypedMouseEvent(e, MouseEvent.MOUSE_MOVED); } sendInputEventToInputManager(simulated, simulated.getID()); sendInputEventToInputManager(e, MouseEvent.MOUSE_EXITED); } /** {@inheritDoc} */ public void mousePressed(final MouseEvent rawEvent) { requestFocus(); boolean shouldBalanceEvent = false; boolean shouldSendEvent = false; final MouseEvent event = copyButtonsFromModifiers(rawEvent, MouseEvent.MOUSE_PRESSED); switch (event.getButton()) { case MouseEvent.BUTTON1: if (isButton1Pressed) { shouldBalanceEvent = true; } isButton1Pressed = true; shouldSendEvent = true; break; case MouseEvent.BUTTON2: if (isButton2Pressed) { shouldBalanceEvent = true; } isButton2Pressed = true; shouldSendEvent = true; break; case MouseEvent.BUTTON3: if (isButton3Pressed) { shouldBalanceEvent = true; } isButton3Pressed = true; shouldSendEvent = true; break; default: break; } if (shouldBalanceEvent) { sendRetypedMouseEventToInputManager(event, MouseEvent.MOUSE_RELEASED); } if (shouldSendEvent) { sendInputEventToInputManager(event, MouseEvent.MOUSE_PRESSED); } } /** {@inheritDoc} */ public void mouseReleased(final MouseEvent rawEvent) { boolean shouldBalanceEvent = false; boolean shouldSendEvent = false; final MouseEvent event = copyButtonsFromModifiers(rawEvent, MouseEvent.MOUSE_RELEASED); switch (event.getButton()) { case MouseEvent.BUTTON1: if (!isButton1Pressed) { shouldBalanceEvent = true; } isButton1Pressed = false; shouldSendEvent = true; break; case MouseEvent.BUTTON2: if (!isButton2Pressed) { shouldBalanceEvent = true; } isButton2Pressed = false; shouldSendEvent = true; break; case MouseEvent.BUTTON3: if (!isButton3Pressed) { shouldBalanceEvent = true; } isButton3Pressed = false; shouldSendEvent = true; break; default: shouldBalanceEvent = false; shouldSendEvent = false; } if (shouldBalanceEvent) { sendRetypedMouseEventToInputManager(event, MouseEvent.MOUSE_PRESSED); } if (shouldSendEvent) { sendInputEventToInputManager(event, MouseEvent.MOUSE_RELEASED); } } private MouseEvent copyButtonsFromModifiers(final MouseEvent rawEvent, final int eventType) { if (rawEvent.getButton() != MouseEvent.NOBUTTON) { return rawEvent; } int newButton = 0; if (hasButtonModifier(rawEvent, InputEvent.BUTTON1_MASK)) { newButton = MouseEvent.BUTTON1; } else if (hasButtonModifier(rawEvent, InputEvent.BUTTON2_MASK)) { newButton = MouseEvent.BUTTON2; } else if (hasButtonModifier(rawEvent, InputEvent.BUTTON3_MASK)) { newButton = MouseEvent.BUTTON3; } return buildModifiedMouseEvent(rawEvent, eventType, newButton); } private boolean hasButtonModifier(final MouseEvent event, final int buttonMask) { return (event.getModifiers() & buttonMask) == buttonMask; } public MouseEvent buildRetypedMouseEvent(final MouseEvent e, final int newType) { return buildModifiedMouseEvent(e, newType, e.getButton()); } public MouseEvent buildModifiedMouseEvent(final MouseEvent e, final int newType, final int newButton) { return new MouseEvent((Component) e.getSource(), newType, e.getWhen(), e.getModifiers(), e.getX(), e.getY(), e.getClickCount(), e.isPopupTrigger(), newButton); } private void sendRetypedMouseEventToInputManager(final MouseEvent e, final int newType) { final MouseEvent retypedEvent = buildRetypedMouseEvent(e, newType); sendInputEventToInputManager(retypedEvent, newType); } } private boolean isAnyButtonDown(final MouseEvent e) { return (e.getModifiersEx() & ALL_BUTTONS_MASK) != 0; } /** * Class responsible for sending key events to the the InputManager. */ private final class KeyEventInputSourceListener implements KeyEventPostProcessor { /** {@inheritDoc} */ public boolean postProcessKeyEvent(final KeyEvent keyEvent) { Component owner = FocusManager.getCurrentManager().getFocusOwner(); while (owner != null) { if (owner == PCanvas.this) { sendInputEventToInputManager(keyEvent, keyEvent.getID()); return true; } owner = owner.getParent(); } return false; } } /** * Class responsible for sending mouse events to the the InputManager. */ private final class MouseWheelInputSourceListener implements MouseWheelListener { /** {@inheritDoc} */ public void mouseWheelMoved(final MouseWheelEvent e) { sendInputEventToInputManager(e, e.getScrollType()); if (!e.isConsumed() && getParent() != null) { getParent().dispatchEvent(e); } } } }





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