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/*
 * Copyright (c) 2008-2011, Piccolo2D project, http://piccolo2d.org
 * Copyright (c) 1998-2008, University of Maryland
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are permitted provided
 * that the following conditions are met:
 *
 * Redistributions of source code must retain the above copyright notice, this list of conditions
 * and the following disclaimer.
 *
 * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
 * and the following disclaimer in the documentation and/or other materials provided with the
 * distribution.
 *
 * None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its
 * contributors may be used to endorse or promote products derived from this software without specific
 * prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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 */
package org.piccolo2d.activities;

import org.piccolo2d.util.PUtil;

/**
 * PActivity controls some time dependent aspect of Piccolo, such as
 * animation. Once created activities must be scheduled with the
 * PActivityScheduler managed by the PRoot to run. They are automatically
 * removed from the scheduler when the animation has finished.
 * 

* See the PNode.animate*() methods for an example of how to set up and run * different activities. *

* * @version 1.0 * @author Jesse Grosjean */ public class PActivity { /** * Parameter for terminate that signifies that activity should bail out * immediately without flagging activity as finished. */ public static final int TERMINATE_WITHOUT_FINISHING = 0; /** * Parameter for terminate that signifies that activity should bail out * immediately, but flag activity as finished. */ public static final int TERMINATE_AND_FINISH = 1; /** * Parameter for terminate that signifies that activity should bail out * immediately, if currently active. */ public static final int TERMINATE_AND_FINISH_IF_STEPPING = 2; /** Activity scheduler that this activity is bound to. */ private PActivityScheduler scheduler; /** Time at which this activity should start in PRoot global time. */ private long startTime; /** Duration in milliseconds that this activity should last. */ private long duration; /** How many milliseconds should pass between steps. */ private long stepRate; private PActivityDelegate delegate; /** Whether this activity is currently active. */ private boolean stepping; /** Next time at which step should occur. */ private long nextStepTime; /** * Constructs a new PActivity. * * @param aDuration the amount of time that this activity should take to * complete, -1 for infinite. */ public PActivity(final long aDuration) { this(aDuration, PUtil.DEFAULT_ACTIVITY_STEP_RATE); } /** * Constructs a new PActivity. * * @param aDuration the amount of time that this activity should take to * complete, -1 for infinite. * @param aStepRate the maximum rate that this activity should receive step * events. */ public PActivity(final long aDuration, final long aStepRate) { this(aDuration, aStepRate, System.currentTimeMillis()); } /** * Constructs a new PActivity. * * @param aDuration the amount of time that this activity should take to * complete, -1 for infinite. * @param aStepRate the maximum rate that this activity should receive step * events. * @param aStartTime the time (relative to System.currentTimeMillis()) that * this activity should start. */ public PActivity(final long aDuration, final long aStepRate, final long aStartTime) { duration = aDuration; stepRate = aStepRate; startTime = aStartTime; nextStepTime = aStartTime; stepping = false; } // **************************************************************** // Basics // **************************************************************** /** * Return the time that this activity should start running in PRoot global * time. When this time is reached (or soon after) this activity will have * its startStepping() method called. * * @return time at which this activity should start in PRoot global time. */ public long getStartTime() { return startTime; } /** * Set the time that this activity should start running in PRoot global * time. When this time is reached (or soon after) this activity will have * its startStepping() method called. * * @param aTriggerTime time at which you want this activity to begin in * PRoot global time */ public void setStartTime(final long aTriggerTime) { startTime = aTriggerTime; } /** * Return the amount of time that this activity should delay between steps. * * @return the desired milliseconds between steps */ public long getStepRate() { return stepRate; } /** * Set the amount of time that this activity should delay between steps. * * @param aStepRate desired step rate in milliseconds between steps */ public void setStepRate(final long aStepRate) { stepRate = aStepRate; } /** * Gets the next step time desired for this activity. Exists since some * steps might eat into the step rate otherwise. * * @return next calculated step time */ public long getNextStepTime() { return nextStepTime; } /** * Return the amount of time that this activity should take to complete, * after the startStepping method is called. * * @return time that this activity should take to complete */ public long getDuration() { return duration; } /** * Set the amount of time that this activity should take to complete, after * the startStepping method is called. * * @param aDuration desired duration this activity should take (-1 for * infinite) once it begins stepping */ public void setDuration(final long aDuration) { duration = aDuration; } /** * Returns the activity scheduler associated with this activity. * * @return associated scheduler */ public PActivityScheduler getActivityScheduler() { return scheduler; } /** * Informs the activity of the scheduler that will be responsible for * scheduling it. * * @param aScheduler scheduler to associate with this activity */ public void setActivityScheduler(final PActivityScheduler aScheduler) { scheduler = aScheduler; } // **************************************************************** // Stepping // **************************************************************** /** * Return true if this activity is stepping. * * @return whether this activity is stepping */ public boolean isStepping() { return stepping; } /** * Return true if this activity is performing an animation. This is used by * the PCanvas to determine if it should set the render quality to * PCanvas.animatingRenderQuality or not for each frame it renders. * * @return whether this activity is an animation, subclasses can override * this. */ protected boolean isAnimation() { return false; } /** * This method is called right before an activity is scheduled to start * running. After this method is called step() will be called until the * activity finishes. */ protected void activityStarted() { if (delegate != null) { delegate.activityStarted(this); } } /** * This is the method that most activities override to perform their * behavior. It will be called repeatedly when the activity is running. * * @param elapsedTime the amount of time that has passed relative to the * activities startTime. */ protected void activityStep(final long elapsedTime) { if (delegate != null) { delegate.activityStepped(this); } } /** * This method is called after an activity is has finished running and the * activity has been removed from the PActivityScheduler queue. */ protected void activityFinished() { if (delegate != null) { delegate.activityFinished(this); } } /** * Get the delegate for this activity. The delegate is notified when the * activity starts and stops stepping. * * @return delegate of this activity, may be null */ public PActivityDelegate getDelegate() { return delegate; } /** * Set the delegate for this activity. The delegate is notified when the * activity starts and stops stepping. * * @param delegate delegate that should be informed of activity events */ public void setDelegate(final PActivityDelegate delegate) { this.delegate = delegate; } // **************************************************************** // Controlling // **************************************************************** /** * Schedules this activity to start after the first activity has finished. * Note that no link is created between these activities, if the startTime * or duration of the first activity is later changed this activities start * time will not be updated to reflect that change. * * @param first activity after which this activity should be scheduled */ public void startAfter(final PActivity first) { setStartTime(first.getStartTime() + first.getDuration()); } /** * Stop this activity immediately, and remove it from the activity * scheduler. The default termination behavior is call activityFinished if * the activity is currently stepping. Use terminate(terminationBehavior) * use a different termination behavior. */ public void terminate() { terminate(TERMINATE_AND_FINISH_IF_STEPPING); } /** * Stop this activity immediately, and remove it from the activity * scheduler. The termination behavior determines when and if * activityStarted and activityFinished get called. The possible termination * behaviors are as follow: * * TERMINATE_WITHOUT_FINISHING - The method activityFinished will never get * called and so the activity will be terminated midway. * TERMINATE_AND_FINISH - The method activityFinished will always get * called. And so the activity will always end in it's completed state. If * the activity has not yet started the method activityStarted will also be * called. TERMINATE_AND_FINISH_IF_STEPPING - The method activityFinished * will only be called if the activity has previously started. * * @param terminationBehavior behavior to use regarding delegate * notification and event firing */ public void terminate(final int terminationBehavior) { if (scheduler != null) { scheduler.removeActivity(this); } switch (terminationBehavior) { case TERMINATE_WITHOUT_FINISHING: stepping = false; break; case TERMINATE_AND_FINISH: if (stepping) { stepping = false; activityFinished(); } else { activityStarted(); activityFinished(); } break; case TERMINATE_AND_FINISH_IF_STEPPING: if (stepping) { stepping = false; activityFinished(); } break; default: throw new RuntimeException("Invalid termination behaviour provided to PActivity.terminate"); } } /** * The activity scheduler calls this method and it is here that the activity * decides if it should do a step or not for the given time. * * @param currentTime in global root time * @return number of milliseconds in global root time before processStep * should be called again, -1 if never */ public long processStep(final long currentTime) { // if before start time if (currentTime < startTime) { return startTime - currentTime; } // if past stop time if (currentTime > getStopTime()) { if (stepping) { stepping = false; scheduler.removeActivity(this); activityFinished(); } else { activityStarted(); scheduler.removeActivity(this); activityFinished(); } return -1; } // else should be stepping if (!stepping) { activityStarted(); stepping = true; } if (currentTime >= nextStepTime) { activityStep(currentTime - startTime); nextStepTime = currentTime + stepRate; } return stepRate; } /** * Return the time when this activity should finish running. At this time * (or soon after) the stoppedStepping method will be called * * @return time at which this activity should be stopped */ public long getStopTime() { if (duration == -1) { return Long.MAX_VALUE; } return startTime + duration; } /** * PActivityDelegate is used by classes to learn about and act on the * different states that a PActivity goes through, such as when the activity * starts and stops stepping. */ public interface PActivityDelegate { /** * Gets called when the activity starts. * * @param activity activity that started */ void activityStarted(PActivity activity); /** * Gets called for each step of the activity. * * @param activity activity that is stepping */ void activityStepped(PActivity activity); /** * Gets called when the activity finishes. * * @param activity activity that finished */ void activityFinished(PActivity activity); } }





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