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/*
 * Copyright (c) 2008-2011, Piccolo2D project, http://piccolo2d.org
 * Copyright (c) 1998-2008, University of Maryland
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are permitted provided
 * that the following conditions are met:
 *
 * Redistributions of source code must retain the above copyright notice, this list of conditions
 * and the following disclaimer.
 *
 * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
 * and the following disclaimer in the documentation and/or other materials provided with the
 * distribution.
 *
 * None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its
 * contributors may be used to endorse or promote products derived from this software without specific
 * prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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package org.piccolo2d;

import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
import java.awt.geom.Dimension2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;

import org.piccolo2d.activities.PTransformActivity;
import org.piccolo2d.util.PAffineTransform;
import org.piccolo2d.util.PBounds;
import org.piccolo2d.util.PDebug;
import org.piccolo2d.util.PDimension;
import org.piccolo2d.util.PObjectOutputStream;
import org.piccolo2d.util.PPaintContext;
import org.piccolo2d.util.PPickPath;
import org.piccolo2d.util.PUtil;


/**
 * PCamera represents a viewport onto a list of layer nodes. Each camera
 * maintains a view transform through which it views these layers. Translating
 * and scaling this view transform is how zooming and panning are implemented.
 * 

* Cameras are also the point through which all PInputEvents enter Piccolo. The * canvas coordinate system and the local coordinate system of the topmost * camera should always be the same. *

* * @see PLayer * @version 1.0 * @author Jesse Grosjean */ public class PCamera extends PNode { /** Default serial version UID. */ private static final long serialVersionUID = 1L; /** * The property name that identifies a change in the set of this camera's * layers (see {@link #getLayer getLayer}, {@link #getLayerCount * getLayerCount}, {@link #getLayersReference getLayersReference}). A * property change event's new value will be a reference to the list of this * nodes layers, but old value will always be null. */ public static final String PROPERTY_LAYERS = "layers"; /** * The property code that identifies a change in the set of this camera's * layers (see {@link #getLayer getLayer}, {@link #getLayerCount * getLayerCount}, {@link #getLayersReference getLayersReference}). A * property change event's new value will be a reference to the list of this * nodes layers, but old value will always be null. */ public static final int PROPERTY_CODE_LAYERS = 1 << 11; /** * The property name that identifies a change in this camera's view * transform (see {@link #getViewTransform getViewTransform}, * {@link #getViewTransformReference getViewTransformReference}). A property * change event's new value will be a reference to the view transform, but * old value will always be null. */ public static final String PROPERTY_VIEW_TRANSFORM = "viewTransform"; /** * The property code that identifies a change in this camera's view * transform (see {@link #getViewTransform getViewTransform}, * {@link #getViewTransformReference getViewTransformReference}). A property * change event's new value will be a reference to the view transform, but * old value will always be null. */ public static final int PROPERTY_CODE_VIEW_TRANSFORM = 1 << 12; /** Denotes that the view has no constraints. */ public static final int VIEW_CONSTRAINT_NONE = 0; /** Enforces that the view be able to see all nodes in the scene. */ public static final int VIEW_CONSTRAINT_ALL = 1; /** Constrains the the view to be centered on the scene's full bounds. */ public static final int VIEW_CONSTRAINT_CENTER = 2; /** Component which receives repaint notification from this camera. */ private transient PComponent component; /** List of layers viewed by this camera. */ private transient List/**/ layers; /** * Transform applied to layers before they are rendered. This transform * differs from the transform applied to the children of this PCamera * (sticky objects). */ private final PAffineTransform viewTransform; /** Constraints to apply to the viewing area. */ private int viewConstraint; /** Temporary bounds used as an optimization during repaint. */ private static final PBounds TEMP_REPAINT_RECT = new PBounds(); /** * Create a new camera with an empy list of layers. */ public PCamera() { super(); viewTransform = new PAffineTransform(); layers = new ArrayList/**/(); viewConstraint = VIEW_CONSTRAINT_NONE; } /** * Return the component for this camera, or null if no * component has been associated with this camera, as may be the case for * internal cameras. * * @return the component for this camera, or null if no such * component exists */ public PComponent getComponent() { return component; } /** * Set the component for this camera to component. The * component, if non-null, receives repaint notification from this camera. * * @param component component for this camera */ public void setComponent(final PComponent component) { this.component = component; invalidatePaint(); } /** * Repaint this camera and forward the repaint request to the component * for this camera, if it is non-null. * * @param localBounds bounds that require repainting, in local coordinates * @param sourceNode node from which the repaint message originates, may * be the camera itself */ public void repaintFrom(final PBounds localBounds, final PNode sourceNode) { if (getParent() != null) { if (sourceNode != this) { localToParent(localBounds); } if (component != null) { component.repaint(localBounds); } getParent().repaintFrom(localBounds, this); } } /** * Repaint from one of the camera's layers. The repaint region needs to be * transformed from view to local in this case. Unlike most repaint methods * in Piccolo2D this one must not modify the viewBounds * parameter. * * @since 1.3 * @param viewBounds bounds that require repainting, in view coordinates * @param repaintedLayer layer dispatching the repaint notification */ public void repaintFromLayer(final PBounds viewBounds, final PLayer repaintedLayer) { TEMP_REPAINT_RECT.setRect(viewBounds); viewToLocal(TEMP_REPAINT_RECT); if (getBoundsReference().intersects(TEMP_REPAINT_RECT)) { Rectangle2D.intersect(TEMP_REPAINT_RECT, getBoundsReference(), TEMP_REPAINT_RECT); repaintFrom(TEMP_REPAINT_RECT, repaintedLayer); } } /** * Return a reference to the list of layers viewed by this camera. * * @return the list of layers viewed by this camera */ public List/**/ getLayersReference() { return layers; } /** * Return the number of layers in the list of layers viewed by this camera. * * @return the number of layers in the list of layers viewed by this camera */ public int getLayerCount() { return layers.size(); } /** * Return the layer at the specified position in the list of layers viewed by this camera. * * @param index index of the layer to return * @return the layer at the specified position in the list of layers viewed by this camera * @throws IndexOutOfBoundsException if the specified index is out of range * (index < 0 || index >= getLayerCount()) */ public PLayer getLayer(final int index) { return (PLayer) layers.get(index); } /** * Return the index of the first occurrence of the specified layer in the * list of layers viewed by this camera, or -1 if the list of layers * viewed by this camera does not contain the specified layer. * * @param layer layer to search for * @return the index of the first occurrence of the specified layer in the * list of layers viewed by this camera, or -1 if the list of * layers viewed by this camera does not contain the specified layer */ public int indexOfLayer(final PLayer layer) { return layers.indexOf(layer); } /** * Inserts the specified layer at the end of the list of layers viewed by this camera. * Layers may be viewed by multiple cameras at once. * * @param layer layer to add */ public void addLayer(final PLayer layer) { addLayer(layers.size(), layer); } /** * Inserts the specified layer at the specified position in the list of layers viewed by this camera. * Layers may be viewed by multiple cameras at once. * * @param index index at which the specified layer is to be inserted * @param layer layer to add * @throws IndexOutOfBoundsException if the specified index is out of range * (index < 0 || index >= getLayerCount()) */ public void addLayer(final int index, final PLayer layer) { layers.add(index, layer); layer.addCamera(this); invalidatePaint(); firePropertyChange(PROPERTY_CODE_LAYERS, PROPERTY_LAYERS, null, layers); } /** * Removes the first occurrence of the specified layer from the list of * layers viewed by this camera, if it is present. * * @param layer layer to be removed * @return the specified layer */ public PLayer removeLayer(final PLayer layer) { layer.removeCamera(this); if (layers.remove(layer)) { invalidatePaint(); firePropertyChange(PROPERTY_CODE_LAYERS, PROPERTY_LAYERS, null, layers); } return layer; } /** * Removes the element at the specified position from the list of layers * viewed by this camera. * * @param index index of the layer to remove * @return the layer previously at the specified position * @throws IndexOutOfBoundsException if the specified index is out of range * (index < 0 || index >= getLayerCount()) */ public PLayer removeLayer(final int index) { final PLayer layer = (PLayer) layers.remove(index); layer.removeCamera(this); invalidatePaint(); firePropertyChange(PROPERTY_CODE_LAYERS, PROPERTY_LAYERS, null, layers); return layer; } /** * Return the union of the full bounds of each layer in the list of layers * viewed by this camera, or empty bounds if the list of layers viewed by * this camera is empty. * * @return the union of the full bounds of each layer in the list of layers * viewed by this camera, or empty bounds if the list of layers viewed * by this camera is empty */ public PBounds getUnionOfLayerFullBounds() { final PBounds result = new PBounds(); final int size = layers.size(); for (int i = 0; i < size; i++) { final PLayer each = (PLayer) layers.get(i); result.add(each.getFullBoundsReference()); } return result; } /** * Paint this camera and then paint this camera's view through its view * transform. * * @param paintContext context in which painting occurs */ protected void paint(final PPaintContext paintContext) { super.paint(paintContext); paintContext.pushClip(getBoundsReference()); paintContext.pushTransform(viewTransform); paintCameraView(paintContext); paintDebugInfo(paintContext); paintContext.popTransform(viewTransform); paintContext.popClip(getBoundsReference()); } /** * Paint all the layers in the list of layers viewed by this camera. This method * is called after the view transform and clip have been applied to the * specified paint context. * * @param paintContext context in which painting occurs */ protected void paintCameraView(final PPaintContext paintContext) { final int size = layers.size(); for (int i = 0; i < size; i++) { final PLayer each = (PLayer) layers.get(i); each.fullPaint(paintContext); } } /** * Renders debug info onto the newly painted scene. Things like full bounds * and bounds are painted as filled and outlines. * * @param paintContext context in which painting occurs */ protected void paintDebugInfo(final PPaintContext paintContext) { if (PDebug.debugBounds || PDebug.debugFullBounds) { final Graphics2D g2 = paintContext.getGraphics(); paintContext.setRenderQuality(PPaintContext.LOW_QUALITY_RENDERING); g2.setStroke(new BasicStroke(0)); final ArrayList nodes = new ArrayList(); final PBounds nodeBounds = new PBounds(); final Color boundsColor = Color.red; final Color fullBoundsColor = new Color(1.0f, 0f, 0f, 0.2f); final int size = layers.size(); for (int i = 0; i < size; i++) { ((PLayer) layers.get(i)).getAllNodes(null, nodes); } final Iterator i = getAllNodes(null, nodes).iterator(); while (i.hasNext()) { final PNode each = (PNode) i.next(); if (PDebug.debugBounds) { g2.setPaint(boundsColor); nodeBounds.setRect(each.getBoundsReference()); if (!nodeBounds.isEmpty()) { each.localToGlobal(nodeBounds); globalToLocal(nodeBounds); if (each == this || each.isDescendentOf(this)) { localToView(nodeBounds); } g2.draw(nodeBounds); } } if (PDebug.debugFullBounds) { g2.setPaint(fullBoundsColor); nodeBounds.setRect(each.getFullBoundsReference()); if (!nodeBounds.isEmpty()) { if (each.getParent() != null) { each.getParent().localToGlobal(nodeBounds); } globalToLocal(nodeBounds); if (each == this || each.isDescendentOf(this)) { localToView(nodeBounds); } g2.fill(nodeBounds); } } } } } /** * {@inheritDoc} * *

* Pushes this camera onto the specified paint context so that it * can be accessed later by {@link PPaintContext#getCamera}. *

*/ public void fullPaint(final PPaintContext paintContext) { paintContext.pushCamera(this); super.fullPaint(paintContext); paintContext.popCamera(); } /** * Generate and return a PPickPath for the point x,y specified in the local * coord system of this camera. Picking is done with a rectangle, halo * specifies how large that rectangle will be. * * @param x the x coordinate of the pick path given in local coordinates * @param y the y coordinate of the pick path given in local coordinates * @param halo the distance from the x,y coordinate that is considered for * inclusion in the pick path * * @return the picked path */ public PPickPath pick(final double x, final double y, final double halo) { final PBounds b = new PBounds(new Point2D.Double(x, y), -halo, -halo); final PPickPath result = new PPickPath(this, b); fullPick(result); // make sure this camera is pushed. if (result.getNodeStackReference().size() == 0) { result.pushNode(this); result.pushTransform(getTransformReference(false)); } return result; } /** * {@inheritDoc} * *

* After the direct children of this camera have been given a chance to be * picked all of the layers in the list of layers viewed by this camera are * given a chance to be picked. *

* * @return true if any of the layers in the list of layers viewed by this * camera were picked */ protected boolean pickAfterChildren(final PPickPath pickPath) { if (intersects(pickPath.getPickBounds())) { pickPath.pushTransform(viewTransform); if (pickCameraView(pickPath)) { return true; } pickPath.popTransform(viewTransform); return true; } return false; } /** * Try to pick all of the layers in the list of layers viewed by this * camera. This method is called after the view transform has been applied * to the specified pick path. * * @param pickPath pick path * @return true if any of the layers in the list of layers viewed by this * camera were picked */ protected boolean pickCameraView(final PPickPath pickPath) { final int size = layers.size(); for (int i = size - 1; i >= 0; i--) { final PLayer each = (PLayer) layers.get(i); if (each.fullPick(pickPath)) { return true; } } return false; } // **************************************************************** // View Transform - Methods for accessing the view transform. The // view transform is applied before painting and picking the cameras // layers. But not before painting or picking its direct children. // // Changing the view transform is how zooming and panning are // accomplished. // **************************************************************** /** * Return the bounds of this camera in the view coordinate system. * * @return the bounds of this camera in the view coordinate system */ public PBounds getViewBounds() { return (PBounds) localToView(getBounds()); } /** * Animates the camera's view so that the given bounds (in camera layer's * coordinate system) are centered within the cameras view bounds. Use this * method to point the camera at a given location. * * @param centerBounds the targetBounds */ public void setViewBounds(final Rectangle2D centerBounds) { animateViewToCenterBounds(centerBounds, true, 0); } /** * Return the scale applied by the view transform to the list of layers * viewed by this camera. * * @return the scale applied by the view transform to the list of layers * viewed by this camera */ public double getViewScale() { return viewTransform.getScale(); } /** * Scale the view transform applied to the list of layers viewed by this * camera by scale about the point [0, 0]. * * @param scale view transform scale */ public void scaleView(final double scale) { scaleViewAboutPoint(scale, 0, 0); } /** * Scale the view transform applied to the list of layers viewed by this * camera by scale about the specified point * [x, y]. * * @param scale view transform scale * @param x scale about point, x coordinate * @param y scale about point, y coordinate */ public void scaleViewAboutPoint(final double scale, final double x, final double y) { viewTransform.scaleAboutPoint(scale, x, y); applyViewConstraints(); invalidatePaint(); firePropertyChange(PROPERTY_CODE_VIEW_TRANSFORM, PROPERTY_VIEW_TRANSFORM, null, viewTransform); } /** * Set the scale applied by the view transform to the list of layers * viewed by this camera to scale. * * @param scale view transform scale */ public void setViewScale(final double scale) { scaleView(scale / getViewScale()); } /** * Translate the view transform applied to the list of layers viewed by this * camera by [dx, dy]. * * @param dx translate delta x * @param dy translate delta y */ public void translateView(final double dx, final double dy) { viewTransform.translate(dx, dy); applyViewConstraints(); invalidatePaint(); firePropertyChange(PROPERTY_CODE_VIEW_TRANSFORM, PROPERTY_VIEW_TRANSFORM, null, viewTransform); } /** * Offset the view transform applied to the list of layers viewed by this camera by [dx, dy]. This is * NOT effected by the view transform's current scale or rotation. This is implemented by directly adding dx to the * m02 position and dy to the m12 position in the affine transform. * * @param dx offset delta x * @param dy offset delta y */ /* public void offsetView(final double dx, final double dy) { setViewOffset(viewTransform.getTranslateX() + dx, viewTransform.getTranslateY() + dy); } */ /** * Set the offset for the view transform applied to the list of layers * viewed by this camera to [x, y]. * * @param x offset x * @param y offset y */ public void setViewOffset(final double x, final double y) { viewTransform.setOffset(x, y); applyViewConstraints(); invalidatePaint(); firePropertyChange(PROPERTY_CODE_VIEW_TRANSFORM, PROPERTY_VIEW_TRANSFORM, null, viewTransform); } /** * Return a copy of the view transform applied to the list of layers * viewed by this camera. * * @return a copy of the view transform applied to the list of layers * viewed by this camera */ public PAffineTransform getViewTransform() { return (PAffineTransform) viewTransform.clone(); } /** * Return a reference to the view transform applied to the list of layers * viewed by this camera. * * @return the view transform applied to the list of layers * viewed by this camera */ public PAffineTransform getViewTransformReference() { return viewTransform; } /** * Set the view transform applied to the list of layers * viewed by this camera to viewTransform. * * @param viewTransform view transform applied to the list of layers * viewed by this camera */ public void setViewTransform(final AffineTransform viewTransform) { this.viewTransform.setTransform(viewTransform); applyViewConstraints(); invalidatePaint(); firePropertyChange(PROPERTY_CODE_VIEW_TRANSFORM, PROPERTY_VIEW_TRANSFORM, null, this.viewTransform); } /** * Animate the camera's view from its current transform when the activity * starts to a new transform that centers the given bounds in the camera * layer's coordinate system into the cameras view bounds. If the duration is * 0 then the view will be transformed immediately, and null will be * returned. Else a new PTransformActivity will get returned that is set to * animate the camera's view transform to the new bounds. If shouldScale is * true, then the camera will also scale its view so that the given bounds * fit fully within the cameras view bounds, else the camera will maintain * its original scale. * * @param centerBounds the bounds which the animation will pace at the * center of the view * @param shouldScaleToFit whether the camera should scale the view while * animating to it * @param duration how many milliseconds the animations should take * * @return the scheduled PTransformActivity */ public PTransformActivity animateViewToCenterBounds(final Rectangle2D centerBounds, final boolean shouldScaleToFit, final long duration) { final PBounds viewBounds = getViewBounds(); final PDimension delta = viewBounds.deltaRequiredToCenter(centerBounds); final PAffineTransform newTransform = getViewTransform(); newTransform.translate(delta.width, delta.height); if (shouldScaleToFit) { final double s = Math.min(viewBounds.getWidth() / centerBounds.getWidth(), viewBounds.getHeight() / centerBounds.getHeight()); if (s != Double.POSITIVE_INFINITY && s != 0) { newTransform.scaleAboutPoint(s, centerBounds.getCenterX(), centerBounds.getCenterY()); } } return animateViewToTransform(newTransform, duration); } /** * Pan the camera's view from its current transform when the activity starts * to a new transform so that the view bounds will contain (if possible, * intersect if not possible) the new bounds in the camera layers coordinate * system. If the duration is 0 then the view will be transformed * immediately, and null will be returned. Else a new PTransformActivity * will get returned that is set to animate the camera's view transform to * the new bounds. * * @param panToBounds the bounds to which the view will animate to * @param duration the duration of the animation given in milliseconds * * @return the scheduled PTransformActivity */ public PTransformActivity animateViewToPanToBounds(final Rectangle2D panToBounds, final long duration) { final PBounds viewBounds = getViewBounds(); final PDimension delta = viewBounds.deltaRequiredToContain(panToBounds); if (delta.width != 0 || delta.height != 0) { if (duration == 0) { translateView(-delta.width, -delta.height); } else { final AffineTransform at = getViewTransform(); at.translate(-delta.width, -delta.height); return animateViewToTransform(at, duration); } } return null; } /** * Animate the cameras view transform from its current value when the * activity starts to the new destination transform value. * * @param destination the transform to which the view should be transformed * into * @param duration the duraiton in milliseconds the animation should take * * @return the scheduled PTransformActivity */ public PTransformActivity animateViewToTransform(final AffineTransform destination, final long duration) { if (duration == 0) { setViewTransform(destination); return null; } final PTransformActivity.Target t = new PTransformActivity.Target() { /** {@inheritDoc} */ public void setTransform(final AffineTransform aTransform) { PCamera.this.setViewTransform(aTransform); } /** {@inheritDoc} */ public void getSourceMatrix(final double[] aSource) { viewTransform.getMatrix(aSource); } }; final PTransformActivity transformActivity = new PTransformActivity(duration, PUtil.DEFAULT_ACTIVITY_STEP_RATE, t, destination); final PRoot r = getRoot(); if (r != null) { r.getActivityScheduler().addActivity(transformActivity); } return transformActivity; } // **************************************************************** // View Transform Constraints - Methods for setting and applying // constraints to the view transform. // **************************************************************** /** * Return the constraint applied to the view. The view constraint will be one of {@link #VIEW_CONSTRAINT_NONE}, * {@link #VIEW_CONSTRAINT_CENTER}, or {@link #VIEW_CONSTRAINT_CENTER}. Defaults to {@link #VIEW_CONSTRAINT_NONE}. * * @return the view constraint being applied to the view */ public int getViewConstraint() { return viewConstraint; } /** * Set the view constraint to apply to the view to viewConstraint. The view constraint must be one of * {@link #VIEW_CONSTRAINT_NONE}, {@link #VIEW_CONSTRAINT_CENTER}, or {@link #VIEW_CONSTRAINT_CENTER}. * * @param viewConstraint constraint to apply to the view * @throws IllegalArgumentException if viewConstraint is not one of {@link #VIEW_CONSTRAINT_NONE}, * {@link #VIEW_CONSTRAINT_CENTER}, or {@link #VIEW_CONSTRAINT_CENTER} */ public void setViewConstraint(final int viewConstraint) { if (viewConstraint != VIEW_CONSTRAINT_NONE && viewConstraint != VIEW_CONSTRAINT_CENTER && viewConstraint != VIEW_CONSTRAINT_ALL) { throw new IllegalArgumentException("view constraint must be one " + "of VIEW_CONSTRAINT_NONE, VIEW_CONSTRAINT_CENTER, or VIEW_CONSTRAINT_ALL"); } this.viewConstraint = viewConstraint; applyViewConstraints(); } /** * Transforms the view so that it conforms to the given constraint. */ protected void applyViewConstraints() { if (VIEW_CONSTRAINT_NONE == viewConstraint) { return; } final PBounds viewBounds = getViewBounds(); final PBounds layerBounds = (PBounds) globalToLocal(getUnionOfLayerFullBounds()); if (VIEW_CONSTRAINT_CENTER == viewConstraint) { layerBounds.setRect(layerBounds.getCenterX(), layerBounds.getCenterY(), 0, 0); } PDimension constraintDelta = viewBounds.deltaRequiredToContain(layerBounds); viewTransform.translate(-constraintDelta.width, -constraintDelta.height); } // **************************************************************** // Camera View Coord System Conversions - Methods to translate from // the camera's local coord system (above the camera's view transform) to // the // camera view coord system (below the camera's view transform). When // converting geometry from one of the canvas's layers you must go // through the view transform. // **************************************************************** /** * Convert the point from the camera's view coordinate system to the * camera's local coordinate system. The given point is modified by this. * * @param viewPoint the point to transform to the local coordinate system * from the view's coordinate system * @return the transformed point */ public Point2D viewToLocal(final Point2D viewPoint) { return viewTransform.transform(viewPoint, viewPoint); } /** * Convert the dimension from the camera's view coordinate system to the * camera's local coordinate system. The given dimension is modified by * this. * * @param viewDimension the dimension to transform from the view system to * the local coordinate system * * @return returns the transformed dimension */ public Dimension2D viewToLocal(final Dimension2D viewDimension) { return viewTransform.transform(viewDimension, viewDimension); } /** * Convert the rectangle from the camera's view coordinate system to the * camera's local coordinate system. The given rectangle is modified by this * method. * * @param viewRectangle the rectangle to transform from view to local * coordinate System * @return the transformed rectangle */ public Rectangle2D viewToLocal(final Rectangle2D viewRectangle) { return viewTransform.transform(viewRectangle, viewRectangle); } /** * Convert the point from the camera's local coordinate system to the * camera's view coordinate system. The given point is modified by this * method. * * @param localPoint point to transform from local to view coordinate system * @return the transformed point */ public Point2D localToView(final Point2D localPoint) { return viewTransform.inverseTransform(localPoint, localPoint); } /** * Convert the dimension from the camera's local coordinate system to the * camera's view coordinate system. The given dimension is modified by this * method. * * @param localDimension the dimension to transform from local to view * coordinate systems * @return the transformed dimension */ public Dimension2D localToView(final Dimension2D localDimension) { return viewTransform.inverseTransform(localDimension, localDimension); } /** * Convert the rectangle from the camera's local coordinate system to the * camera's view coordinate system. The given rectangle is modified by this * method. * * @param localRectangle the rectangle to transform from local to view * coordinate system * @return the transformed rectangle */ public Rectangle2D localToView(final Rectangle2D localRectangle) { return viewTransform.inverseTransform(localRectangle, localRectangle); } // **************************************************************** // Serialization - Cameras conditionally serialize their layers. // This means that only the layer references that were unconditionally // (using writeObject) serialized by someone else will be restored // when the camera is unserialized. // ****************************************************************/ /** * Write this camera and all its children out to the given stream. Note that * the cameras layers are written conditionally, so they will only get * written out if someone else writes them unconditionally. * * @param out the PObjectOutputStream to which this camera should be * serialized * @throws IOException if an error occured writing to the output stream */ private void writeObject(final ObjectOutputStream out) throws IOException { if (!(out instanceof PObjectOutputStream)) { throw new RuntimeException("cannot serialize PCamera to a non PObjectOutputStream"); } out.defaultWriteObject(); final int count = getLayerCount(); for (int i = 0; i < count; i++) { ((PObjectOutputStream) out).writeConditionalObject(layers.get(i)); } out.writeObject(Boolean.FALSE); ((PObjectOutputStream) out).writeConditionalObject(component); } /** * Deserializes this PCamera from the ObjectInputStream. * * @param in the source ObjectInputStream * @throws IOException when error occurs during read * @throws ClassNotFoundException if the stream attempts to deserialize a * missing class */ private void readObject(final ObjectInputStream in) throws IOException, ClassNotFoundException { in.defaultReadObject(); layers = new ArrayList(); while (true) { final Object each = in.readObject(); if (each != null) { if (each.equals(Boolean.FALSE)) { break; } else { layers.add(each); } } } component = (PComponent) in.readObject(); } }




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