org.piccolo2d.PCanvas Maven / Gradle / Ivy
/*
* Copyright (c) 2008-2011, Piccolo2D project, http://piccolo2d.org
* Copyright (c) 1998-2008, University of Maryland
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided
* that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
*
* None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its
* contributors may be used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.piccolo2d;
import java.awt.Color;
import java.awt.Component;
import java.awt.Cursor;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.KeyEventPostProcessor;
import java.awt.KeyboardFocusManager;
import java.awt.event.ActionListener;
import java.awt.event.HierarchyEvent;
import java.awt.event.HierarchyListener;
import java.awt.event.InputEvent;
import java.awt.event.KeyEvent;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.event.MouseWheelEvent;
import java.awt.event.MouseWheelListener;
import javax.swing.FocusManager;
import javax.swing.JComponent;
import javax.swing.RepaintManager;
import javax.swing.Timer;
import org.piccolo2d.event.PInputEventListener;
import org.piccolo2d.event.PPanEventHandler;
import org.piccolo2d.event.PZoomEventHandler;
import org.piccolo2d.util.PBounds;
import org.piccolo2d.util.PDebug;
import org.piccolo2d.util.PPaintContext;
import org.piccolo2d.util.PStack;
import org.piccolo2d.util.PUtil;
/**
* PCanvas is a simple Swing component that can be used to embed Piccolo
* into a Java Swing application. Canvases view the Piccolo scene graph through
* a camera. The canvas manages screen updates coming from this camera, and
* forwards swing mouse and keyboard events to the camera.
*
*
* @version 1.0
* @author Jesse Grosjean
*/
public class PCanvas extends JComponent implements PComponent {
/**
* Allows for future serialization code to understand versioned binary
* formats.
*/
private static final long serialVersionUID = 1L;
/**
* The property name that identifies a change in the interacting state.
*
* @since 1.3
*/
public static final String PROPERTY_INTERACTING = "INTERACTING_CHANGED_NOTIFICATION";
/** The camera though which this Canvas is viewing. */
private PCamera camera;
/**
* Stack of cursors used to keep track of cursors as they change through
* interactions.
*/
private final PStack cursorStack;
/**
* Whether the canvas is considered to be interacting, will probably mean
* worse render quality.
*/
private int interacting;
/**
* The render quality to use when the scene is not being interacted or
* animated.
*/
private int normalRenderQuality;
/** The quality to use while the scene is being animated. */
private int animatingRenderQuality;
/** The quality to use while the scene is being interacted with. */
private int interactingRenderQuality;
/** The one and only pan handler. */
private transient PPanEventHandler panEventHandler;
/** The one and only ZoomEventHandler. */
private transient PZoomEventHandler zoomEventHandler;
private boolean paintingImmediately;
/** Used to track whether the last paint operation was during an animation. */
private boolean animatingOnLastPaint;
/** The mouse listener that is registered for large scale mouse events. */
private transient MouseListener mouseListener;
/** Remembers the key processor. */
private transient KeyEventPostProcessor keyEventPostProcessor;
/** The mouse wheel listeners that's registered to receive wheel events. */
private transient MouseWheelListener mouseWheelListener;
/**
* The mouse listener that is registered to receive small scale mouse events
* (like motion).
*/
private transient MouseMotionListener mouseMotionListener;
private static final int ALL_BUTTONS_MASK = InputEvent.BUTTON1_DOWN_MASK | InputEvent.BUTTON2_DOWN_MASK
| InputEvent.BUTTON3_DOWN_MASK;
/**
* Construct a canvas with the basic scene graph consisting of a root,
* camera, and layer. Zooming and panning are automatically installed.
*/
public PCanvas() {
cursorStack = new PStack();
setCamera(createDefaultCamera());
setDefaultRenderQuality(PPaintContext.HIGH_QUALITY_RENDERING);
setAnimatingRenderQuality(PPaintContext.LOW_QUALITY_RENDERING);
setInteractingRenderQuality(PPaintContext.LOW_QUALITY_RENDERING);
setPanEventHandler(new PPanEventHandler());
setZoomEventHandler(new PZoomEventHandler());
setBackground(Color.WHITE);
setOpaque(true);
addHierarchyListener(new HierarchyListener() {
public void hierarchyChanged(final HierarchyEvent e) {
if (e.getComponent() == PCanvas.this) {
if (getParent() == null) {
removeInputSources();
}
else if (isEnabled()) {
installInputSources();
}
}
}
});
}
/**
* Creates and returns a basic Scene Graph.
*
* @return a built PCamera scene
*/
protected PCamera createDefaultCamera() {
return PUtil.createBasicScenegraph();
}
// ****************************************************************
// Basic - Methods for accessing common piccolo nodes.
// ****************************************************************
/**
* Get the pan event handler associated with this canvas. This event handler
* is set up to get events from the camera associated with this canvas by
* default.
*
* @return the current pan event handler, may be null
*/
public PPanEventHandler getPanEventHandler() {
return panEventHandler;
}
/**
* Set the pan event handler associated with this canvas.
*
* @param handler the new zoom event handler
*/
public void setPanEventHandler(final PPanEventHandler handler) {
if (panEventHandler != null) {
removeInputEventListener(panEventHandler);
}
panEventHandler = handler;
if (panEventHandler != null) {
addInputEventListener(panEventHandler);
}
}
/**
* Get the zoom event handler associated with this canvas. This event
* handler is set up to get events from the camera associated with this
* canvas by default.
*
* @return the current zoom event handler, may be null
*/
public PZoomEventHandler getZoomEventHandler() {
return zoomEventHandler;
}
/**
* Set the zoom event handler associated with this canvas.
*
* @param handler the new zoom event handler
*/
public void setZoomEventHandler(final PZoomEventHandler handler) {
if (zoomEventHandler != null) {
removeInputEventListener(zoomEventHandler);
}
zoomEventHandler = handler;
if (zoomEventHandler != null) {
addInputEventListener(zoomEventHandler);
}
}
/**
* Return the camera associated with this canvas. All input events from this
* canvas go through this camera. And this is the camera that paints this
* canvas.
*
* @return camera through which this PCanvas views the scene
*/
public PCamera getCamera() {
return camera;
}
/**
* Set the camera associated with this canvas. All input events from this
* canvas go through this camera. And this is the camera that paints this
* canvas.
*
* @param newCamera the camera which this PCanvas should view the scene
*/
public void setCamera(final PCamera newCamera) {
if (camera != null) {
camera.setComponent(null);
}
camera = newCamera;
if (camera != null) {
camera.setComponent(this);
camera.setBounds(0, 0, getWidth(), getHeight());
}
}
/**
* Return root for this canvas.
*
* @return the root PNode at the "bottom" of the scene
*/
public PRoot getRoot() {
return camera.getRoot();
}
/**
* Return layer for this canvas.
*
* @return the first layer attached to this camera
*/
public PLayer getLayer() {
return camera.getLayer(0);
}
/**
* Add an input listener to the camera associated with this canvas.
*
* @param listener listener to register for event notifications
*/
public void addInputEventListener(final PInputEventListener listener) {
getCamera().addInputEventListener(listener);
}
/**
* Remove an input listener to the camera associated with this canvas.
*
* @param listener listener to unregister from event notifications
*/
public void removeInputEventListener(final PInputEventListener listener) {
getCamera().removeInputEventListener(listener);
}
// ****************************************************************
// Painting
// ****************************************************************
/**
* Return true if this canvas has been marked as interacting, or whether
* it's root is interacting. If so the canvas will normally render at a
* lower quality that is faster.
*
* @return whether the canvas has been flagged as being interacted with
*/
public boolean getInteracting() {
return interacting > 0 || getRoot().getInteracting();
}
/**
* Return true if any activities that respond with true to the method
* isAnimating were run in the last PRoot.processInputs() loop. This values
* is used by this canvas to determine the render quality to use for the
* next paint.
*
* @return whether the PCanvas is currently being animated
*/
public boolean getAnimating() {
return getRoot().getActivityScheduler().getAnimating();
}
/**
* Set if this canvas is interacting. If so the canvas will normally render
* at a lower quality that is faster. Also repaints the canvas if the render
* quality should change.
*
* @param isInteracting whether the PCanvas should be considered interacting
*/
public void setInteracting(final boolean isInteracting) {
final boolean wasInteracting = getInteracting();
if (isInteracting) {
interacting++;
}
else {
interacting--;
}
if (!getInteracting()) { // determine next render quality and repaint if
// it's greater then the old
// interacting render quality.
int nextRenderQuality = normalRenderQuality;
if (getAnimating()) {
nextRenderQuality = animatingRenderQuality;
}
if (nextRenderQuality > interactingRenderQuality) {
repaint();
}
}
final boolean newInteracting = getInteracting();
if (wasInteracting != newInteracting) {
firePropertyChange(PROPERTY_INTERACTING, wasInteracting, newInteracting);
}
}
/**
* Set the render quality that should be used when rendering this canvas
* when it is not interacting or animating. The default value is
* PPaintContext. HIGH_QUALITY_RENDERING.
*
* @param defaultRenderQuality supports PPaintContext.HIGH_QUALITY_RENDERING
* or PPaintContext.LOW_QUALITY_RENDERING
*/
public void setDefaultRenderQuality(final int defaultRenderQuality) {
this.normalRenderQuality = defaultRenderQuality;
repaint();
}
/**
* Set the render quality that should be used when rendering this canvas
* when it is animating. The default value is
* PPaintContext.LOW_QUALITY_RENDERING.
*
* @param animatingRenderQuality supports
* PPaintContext.HIGH_QUALITY_RENDERING or
* PPaintContext.LOW_QUALITY_RENDERING
*/
public void setAnimatingRenderQuality(final int animatingRenderQuality) {
this.animatingRenderQuality = animatingRenderQuality;
if (getAnimating()) {
repaint();
}
}
/**
* Set the render quality that should be used when rendering this canvas
* when it is interacting. The default value is
* PPaintContext.LOW_QUALITY_RENDERING.
*
* @param interactingRenderQuality supports
* PPaintContext.HIGH_QUALITY_RENDERING or
* PPaintContext.LOW_QUALITY_RENDERING
*/
public void setInteractingRenderQuality(final int interactingRenderQuality) {
this.interactingRenderQuality = interactingRenderQuality;
if (getInteracting()) {
repaint();
}
}
/**
* Set the canvas cursor, and remember the previous cursor on the cursor
* stack.
*
* @param cursor the cursor to push onto the cursor stack
*/
public void pushCursor(final Cursor cursor) {
cursorStack.push(getCursor());
setCursor(cursor);
}
/**
* Pop the cursor on top of the cursorStack and set it as the canvas cursor.
*/
public void popCursor() {
if (!cursorStack.isEmpty()) {
setCursor((Cursor) cursorStack.pop());
}
}
// ****************************************************************
// Code to manage connection to Swing. There appears to be a bug in
// swing where it will occasionally send too many mouse pressed or mouse
// released events. Below we attempt to filter out those cases before
// they get delivered to the Piccolo framework.
// ****************************************************************
/**
* Tracks whether button1 of the mouse is down.
*/
private boolean isButton1Pressed;
/**
* Tracks whether button2 of the mouse is down.
*/
private boolean isButton2Pressed;
/**
* Tracks whether button3 of the mouse is down.
*/
private boolean isButton3Pressed;
/**
* Override setEnabled to install/remove canvas input sources as needed.
*
* @param enabled new enable status of the Pcanvas
*/
public void setEnabled(final boolean enabled) {
super.setEnabled(enabled);
if (isEnabled() && getParent() != null) {
installInputSources();
}
else {
removeInputSources();
}
}
/**
* This method installs mouse and key listeners on the canvas that forward
* those events to piccolo.
*/
protected void installInputSources() {
if (mouseListener == null) {
mouseListener = new MouseEventInputSource();
addMouseListener(mouseListener);
}
if (mouseMotionListener == null) {
mouseMotionListener = new MouseMotionInputSourceListener();
addMouseMotionListener(mouseMotionListener);
}
if (mouseWheelListener == null) {
mouseWheelListener = new MouseWheelInputSourceListener();
addMouseWheelListener(mouseWheelListener);
}
if (keyEventPostProcessor == null) {
keyEventPostProcessor = new KeyEventInputSourceListener();
KeyboardFocusManager.getCurrentKeyboardFocusManager().addKeyEventPostProcessor(keyEventPostProcessor);
}
}
/**
* This method removes mouse and key listeners on the canvas that forward
* those events to piccolo.
*/
protected void removeInputSources() {
removeMouseListener(mouseListener);
removeMouseMotionListener(mouseMotionListener);
removeMouseWheelListener(mouseWheelListener);
KeyboardFocusManager.getCurrentKeyboardFocusManager().removeKeyEventPostProcessor(keyEventPostProcessor);
mouseListener = null;
mouseMotionListener = null;
mouseWheelListener = null;
keyEventPostProcessor = null;
}
/**
* Sends the given input event with the given type to the current
* InputManager.
*
* @param event event to dispatch
* @param type type of event being dispatched
*/
protected void sendInputEventToInputManager(final InputEvent event, final int type) {
getRoot().getDefaultInputManager().processEventFromCamera(event, type, getCamera());
}
/**
* Updates the bounds of the component and updates the camera accordingly.
*
* @param x left of bounds
* @param y top of bounds
* @param width width of bounds
* @param height height of bounds
*/
public void setBounds(final int x, final int y, final int width, final int height) {
camera.setBounds(camera.getX(), camera.getY(), width, height);
super.setBounds(x, y, width, height);
}
/**
* {@inheritDoc}
*/
public void repaint(final PBounds bounds) {
PDebug.processRepaint();
bounds.expandNearestIntegerDimensions();
bounds.inset(-1, -1);
repaint((int) bounds.x, (int) bounds.y, (int) bounds.width, (int) bounds.height);
}
private PBounds repaintBounds = new PBounds();
/**
* {@inheritDoc}
*/
public void paintComponent(final Graphics g) {
PDebug.startProcessingOutput();
final Graphics2D g2 = (Graphics2D) g.create();
// support for non-opaque canvases
// see
// http://groups.google.com/group/piccolo2d-dev/browse_thread/thread/134e2792d3a54cf
if (isOpaque()) {
g2.setColor(getBackground());
g2.fillRect(0, 0, getWidth(), getHeight());
}
if (getAnimating()) {
repaintBounds.add(g2.getClipBounds());
}
// create new paint context and set render quality to lowest common
// denominator render quality.
final PPaintContext paintContext = new PPaintContext(g2);
if (getInteracting() || getAnimating()) {
if (interactingRenderQuality < animatingRenderQuality) {
paintContext.setRenderQuality(interactingRenderQuality);
}
else {
paintContext.setRenderQuality(animatingRenderQuality);
}
}
else {
paintContext.setRenderQuality(normalRenderQuality);
}
camera.fullPaint(paintContext);
// if switched state from animating to not animating invalidate the
// repaint bounds so that it will be drawn with the default instead of
// animating render quality.
if (!getAnimating() && animatingOnLastPaint) {
repaint(repaintBounds);
repaintBounds.reset();
}
animatingOnLastPaint = getAnimating();
PDebug.endProcessingOutput(g2);
}
/**
* If not painting immediately, send paint notification to RepaintManager,
* otherwise does nothing.
*/
public void paintImmediately() {
if (paintingImmediately) {
return;
}
paintingImmediately = true;
RepaintManager.currentManager(this).paintDirtyRegions();
paintingImmediately = false;
}
/**
* Helper for creating a timer. It's an extension point for subclasses to
* install their own timers.
*
* @param delay the number of milliseconds to wait before invoking the
* listener
* @param listener the listener to invoke after the delay
*
* @return the created Timer
*/
public Timer createTimer(final int delay, final ActionListener listener) {
return new Timer(delay, listener);
}
/**
* Returns the quality to use when not animating or interacting.
*
* @since 1.3
* @return the render quality to use when not animating or interacting
*/
public int getNormalRenderQuality() {
return normalRenderQuality;
}
/**
* Returns the quality to use when animating.
*
* @since 1.3
* @return Returns the quality to use when animating
*/
public int getAnimatingRenderQuality() {
return animatingRenderQuality;
}
/**
* Returns the quality to use when interacting.
*
* @since 1.3
* @return Returns the quality to use when interacting
*/
public int getInteractingRenderQuality() {
return interactingRenderQuality;
}
/**
* Returns the input event listeners registered to receive input events.
*
* @since 1.3
* @return array or input event listeners
*/
public PInputEventListener[] getInputEventListeners() {
return camera.getInputEventListeners();
}
/**
* Prints the entire scene regardless of what the viewable area is.
*
* @param graphics Graphics context onto which to paint the scene for printing
*/
public void printAll(final Graphics graphics) {
if (!(graphics instanceof Graphics2D)) {
throw new IllegalArgumentException("Provided graphics context is not a Graphics2D object");
}
final Graphics2D g2 = (Graphics2D) graphics;
final PBounds clippingRect = new PBounds(graphics.getClipBounds());
clippingRect.expandNearestIntegerDimensions();
final PBounds originalCameraBounds = getCamera().getBounds();
final PBounds layerBounds = getCamera().getUnionOfLayerFullBounds();
getCamera().setBounds(layerBounds);
final double clipRatio = clippingRect.getWidth() / clippingRect.getHeight();
final double nodeRatio = ((double) getWidth()) / ((double) getHeight());
final double scale;
if (nodeRatio <= clipRatio) {
scale = clippingRect.getHeight() / getCamera().getHeight();
}
else {
scale = clippingRect.getWidth() / getCamera().getWidth();
}
g2.scale(scale, scale);
g2.translate(-clippingRect.x, -clippingRect.y);
final PPaintContext pc = new PPaintContext(g2);
pc.setRenderQuality(PPaintContext.HIGH_QUALITY_RENDERING);
getCamera().fullPaint(pc);
getCamera().setBounds(originalCameraBounds);
}
private final class MouseMotionInputSourceListener implements MouseMotionListener {
/** {@inheritDoc} */
public void mouseDragged(final MouseEvent e) {
sendInputEventToInputManager(e, MouseEvent.MOUSE_DRAGGED);
}
/** {@inheritDoc} */
public void mouseMoved(final MouseEvent e) {
sendInputEventToInputManager(e, MouseEvent.MOUSE_MOVED);
}
}
private final class MouseEventInputSource implements MouseListener {
/** {@inheritDoc} */
public void mouseClicked(final MouseEvent e) {
sendInputEventToInputManager(e, MouseEvent.MOUSE_CLICKED);
}
/** {@inheritDoc} */
public void mouseEntered(final MouseEvent e) {
MouseEvent simulated = null;
if (isAnyButtonDown(e)) {
simulated = buildRetypedMouseEvent(e, MouseEvent.MOUSE_DRAGGED);
}
else {
simulated = buildRetypedMouseEvent(e, MouseEvent.MOUSE_MOVED);
}
sendInputEventToInputManager(e, MouseEvent.MOUSE_ENTERED);
sendInputEventToInputManager(simulated, simulated.getID());
}
/** {@inheritDoc} */
public void mouseExited(final MouseEvent e) {
MouseEvent simulated = null;
if (isAnyButtonDown(e)) {
simulated = buildRetypedMouseEvent(e, MouseEvent.MOUSE_DRAGGED);
}
else {
simulated = buildRetypedMouseEvent(e, MouseEvent.MOUSE_MOVED);
}
sendInputEventToInputManager(simulated, simulated.getID());
sendInputEventToInputManager(e, MouseEvent.MOUSE_EXITED);
}
/** {@inheritDoc} */
public void mousePressed(final MouseEvent rawEvent) {
requestFocus();
boolean shouldBalanceEvent = false;
boolean shouldSendEvent = false;
final MouseEvent event = copyButtonsFromModifiers(rawEvent, MouseEvent.MOUSE_PRESSED);
switch (event.getButton()) {
case MouseEvent.BUTTON1:
if (isButton1Pressed) {
shouldBalanceEvent = true;
}
isButton1Pressed = true;
shouldSendEvent = true;
break;
case MouseEvent.BUTTON2:
if (isButton2Pressed) {
shouldBalanceEvent = true;
}
isButton2Pressed = true;
shouldSendEvent = true;
break;
case MouseEvent.BUTTON3:
if (isButton3Pressed) {
shouldBalanceEvent = true;
}
isButton3Pressed = true;
shouldSendEvent = true;
break;
default:
break;
}
if (shouldBalanceEvent) {
sendRetypedMouseEventToInputManager(event, MouseEvent.MOUSE_RELEASED);
}
if (shouldSendEvent) {
sendInputEventToInputManager(event, MouseEvent.MOUSE_PRESSED);
}
}
/** {@inheritDoc} */
public void mouseReleased(final MouseEvent rawEvent) {
boolean shouldBalanceEvent = false;
boolean shouldSendEvent = false;
final MouseEvent event = copyButtonsFromModifiers(rawEvent, MouseEvent.MOUSE_RELEASED);
switch (event.getButton()) {
case MouseEvent.BUTTON1:
if (!isButton1Pressed) {
shouldBalanceEvent = true;
}
isButton1Pressed = false;
shouldSendEvent = true;
break;
case MouseEvent.BUTTON2:
if (!isButton2Pressed) {
shouldBalanceEvent = true;
}
isButton2Pressed = false;
shouldSendEvent = true;
break;
case MouseEvent.BUTTON3:
if (!isButton3Pressed) {
shouldBalanceEvent = true;
}
isButton3Pressed = false;
shouldSendEvent = true;
break;
default:
shouldBalanceEvent = false;
shouldSendEvent = false;
}
if (shouldBalanceEvent) {
sendRetypedMouseEventToInputManager(event, MouseEvent.MOUSE_PRESSED);
}
if (shouldSendEvent) {
sendInputEventToInputManager(event, MouseEvent.MOUSE_RELEASED);
}
}
private MouseEvent copyButtonsFromModifiers(final MouseEvent rawEvent, final int eventType) {
if (rawEvent.getButton() != MouseEvent.NOBUTTON) {
return rawEvent;
}
int newButton = 0;
if (hasButtonModifier(rawEvent, InputEvent.BUTTON1_MASK)) {
newButton = MouseEvent.BUTTON1;
}
else if (hasButtonModifier(rawEvent, InputEvent.BUTTON2_MASK)) {
newButton = MouseEvent.BUTTON2;
}
else if (hasButtonModifier(rawEvent, InputEvent.BUTTON3_MASK)) {
newButton = MouseEvent.BUTTON3;
}
return buildModifiedMouseEvent(rawEvent, eventType, newButton);
}
private boolean hasButtonModifier(final MouseEvent event, final int buttonMask) {
return (event.getModifiers() & buttonMask) == buttonMask;
}
public MouseEvent buildRetypedMouseEvent(final MouseEvent e, final int newType) {
return buildModifiedMouseEvent(e, newType, e.getButton());
}
public MouseEvent buildModifiedMouseEvent(final MouseEvent e, final int newType, final int newButton) {
return new MouseEvent((Component) e.getSource(), newType, e.getWhen(), e.getModifiers(), e.getX(),
e.getY(), e.getClickCount(), e.isPopupTrigger(), newButton);
}
private void sendRetypedMouseEventToInputManager(final MouseEvent e, final int newType) {
final MouseEvent retypedEvent = buildRetypedMouseEvent(e, newType);
sendInputEventToInputManager(retypedEvent, newType);
}
}
private boolean isAnyButtonDown(final MouseEvent e) {
return (e.getModifiersEx() & ALL_BUTTONS_MASK) != 0;
}
/**
* Class responsible for sending key events to the the InputManager.
*/
private final class KeyEventInputSourceListener implements KeyEventPostProcessor {
/** {@inheritDoc} */
public boolean postProcessKeyEvent(final KeyEvent keyEvent) {
Component owner = FocusManager.getCurrentManager().getFocusOwner();
while (owner != null) {
if (owner == PCanvas.this) {
sendInputEventToInputManager(keyEvent, keyEvent.getID());
return true;
}
owner = owner.getParent();
}
return false;
}
}
/**
* Class responsible for sending mouse events to the the InputManager.
*/
private final class MouseWheelInputSourceListener implements MouseWheelListener {
/** {@inheritDoc} */
public void mouseWheelMoved(final MouseWheelEvent e) {
sendInputEventToInputManager(e, e.getScrollType());
if (!e.isConsumed() && getParent() != null) {
getParent().dispatchEvent(e);
}
}
}
}