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/*
 * Copyright (c) 2008-2011, Piccolo2D project, http://piccolo2d.org
 * Copyright (c) 1998-2008, University of Maryland
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are permitted provided
 * that the following conditions are met:
 *
 * Redistributions of source code must retain the above copyright notice, this list of conditions
 * and the following disclaimer.
 *
 * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
 * and the following disclaimer in the documentation and/or other materials provided with the
 * distribution.
 *
 * None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its
 * contributors may be used to endorse or promote products derived from this software without specific
 * prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package org.piccolo2d.nodes;

import java.awt.Color;
import java.awt.Component;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.Paint;
import java.awt.font.LineBreakMeasurer;
import java.awt.font.TextAttribute;
import java.awt.font.TextLayout;
import java.text.AttributedCharacterIterator;
import java.text.AttributedString;
import java.util.ArrayList;

import org.piccolo2d.PNode;
import org.piccolo2d.util.PPaintContext;


/**
 * PText is a multi-line text node. The text will flow to base on the
 * width of the node's bounds.
 * 
 * @version 1.1
 * @author Jesse Grosjean
 */
public class PText extends PNode {

    /**
     * Allows for future serialization code to understand versioned binary
     * formats.
     */
    private static final long serialVersionUID = 1L;

    /**
     * The property name that identifies a change of this node's text (see
     * {@link #getText getText}). Both old and new value will be set in any
     * property change event.
     */
    public static final String PROPERTY_TEXT = "text";

    /**
     * The property code that identifies a change of this node's text (see
     * {@link #getText getText}). Both old and new value will be set in any
     * property change event.
     */
    public static final int PROPERTY_CODE_TEXT = 1 << 19;

    /**
     * The property name that identifies a change of this node's font (see
     * {@link #getFont getFont}). Both old and new value will be set in any
     * property change event.
     */
    public static final String PROPERTY_FONT = "font";

    /**
     * The property code that identifies a change of this node's font (see
     * {@link #getFont getFont}). Both old and new value will be set in any
     * property change event.
     */
    public static final int PROPERTY_CODE_FONT = 1 << 20;

    /**
     * The property name that identifies a change of this node's text paint (see
     * {@link #getTextPaint getTextPaint}). Both old and new value will be set
     * in any property change event.
     *
     * @since 1.3
     */
    public static final String PROPERTY_TEXT_PAINT = "text  paint";

    /**
     * The property code that identifies a change of this node's text paint (see
     * {@link #getTextPaint getTextPaint}). Both old and new value will be set
     * in any property change event.
     *
     * @since 1.3
     */
    public static final int PROPERTY_CODE_TEXT_PAINT = 1 << 21;

    /**
     * Default font, 12 point "SansSerif". Will be made final in
     * version 2.0.
     */
    // public static final Font DEFAULT_FONT = new Font(Font.SANS_SERIF,
    // Font.PLAIN, 12); jdk 1.6+
    public static final Font DEFAULT_FONT = new Font("SansSerif", Font.PLAIN, 12);

    /**
     * Default greek threshold, 5.5d. Will be made final in version
     * 2.0.
     */
    public static final double DEFAULT_GREEK_THRESHOLD = 5.5d;

    /**
     * Default horizontal alignment, Component.LEFT_ALIGNMENT.
     *
     * @since 1.3
     */
    public static final float DEFAULT_HORIZONTAL_ALIGNMENT = Component.LEFT_ALIGNMENT;

    /**
     * Default text, "".
     *
     * @since 1.3
     */
    public static final String DEFAULT_TEXT = "";

    /**
     * Default text paint, Color.BLACK.
     *
     * @since 1.3
     */
    public static final Paint DEFAULT_TEXT_PAINT = Color.BLACK;

    /** Empty text layout array. */
    private static final TextLayout[] EMPTY_TEXT_LAYOUT_ARRAY = new TextLayout[0];

    /** Text for this text node. */
    private String text = DEFAULT_TEXT;

    /** Text paint for this text node. */
    private Paint textPaint = DEFAULT_TEXT_PAINT;

    /** Font for this text node. */
    private Font font = DEFAULT_FONT;

    /**
     * Greek threshold in screen font size for this text node. Will be made
     * private in version 2.0.
     */
    protected double greekThreshold = DEFAULT_GREEK_THRESHOLD;

    /** Horizontal alignment for this text node. */
    private float horizontalAlignment = DEFAULT_HORIZONTAL_ALIGNMENT;

    /**
     * True if this text node should constrain its height to the height of its
     * text.
     */
    private boolean constrainHeightToTextHeight = true;

    /**
     * True if this text node should constrain its height to the height of its
     * text.
     */
    private boolean constrainWidthToTextWidth = true;

    /** One or more lines of text layout. */
    private transient TextLayout[] lines;

    /**
     * Create a new text node with no text ("").
     */
    public PText() {
        super();
        setText(DEFAULT_TEXT);
    }

    /**
     * Create a new text node with the specified text.
     * 
     * @param text text for this text node
     */
    public PText(final String text) {
        this();
        setText(text);
    }
    
    /**
     * Return the horizontal alignment for this text node. The horizontal
     * alignment will be one of Component.LEFT_ALIGNMENT,
     * Component.CENTER_ALIGNMENT, or
     * Component.RIGHT_ALIGNMENT. Defaults to
     * {@link #DEFAULT_HORIZONTAL_ALIGNMENT}.
     * 
     * @since 1.3
     * @return the horizontal alignment for this text node
     */
    public float getHorizontalAlignment() {
        return horizontalAlignment;
    }

    /**
     * Set the horizontal alignment for this text node to
     * horizontalAlignment.
     * 
     * @since 1.3
     * @param horizontalAlignment horizontal alignment, must be one of
     *            Component.LEFT_ALIGNMENT,
     *            Component.CENTER_ALIGNMENT, or
     *            Component.RIGHT_ALIGNMENT
     */
    public void setHorizontalAlignment(final float horizontalAlignment) {
        if (!validHorizontalAlignment(horizontalAlignment)) {
            throw new IllegalArgumentException("horizontalAlignment must be one of Component.LEFT_ALIGNMENT, "
                    + "Component.CENTER_ALIGNMENT, or Component.RIGHT_ALIGNMENT");
        }
        this.horizontalAlignment = horizontalAlignment;
    }

    /**
     * Return true if the specified horizontal alignment is one of
     * Component.LEFT_ALIGNMENT,
     * Component.CENTER_ALIGNMENT, or
     * Component.RIGHT_ALIGNMENT.
     * 
     * @param horizontalAlignment horizontal alignment
     * @return true if the specified horizontal alignment is one of
     *         Component.LEFT_ALIGNMENT,
     *         Component.CENTER_ALIGNMENT, or
     *         Component.RIGHT_ALIGNMENT
     */
    private static boolean validHorizontalAlignment(final float horizontalAlignment) {
        return Component.LEFT_ALIGNMENT == horizontalAlignment || Component.CENTER_ALIGNMENT == horizontalAlignment
                || Component.RIGHT_ALIGNMENT == horizontalAlignment;
    }

    /**
     * Return the paint used to paint this node's text.
     * 
     * @return the paint used to paint this node's text
     */
    public Paint getTextPaint() {
        return textPaint;
    }

    /**
     * Set the paint used to paint this node's text to textPaint.
     * 
     * 

* This is a bound property. *

* * @param textPaint text paint */ public void setTextPaint(final Paint textPaint) { if (textPaint == this.textPaint) { return; } final Paint oldTextPaint = this.textPaint; this.textPaint = textPaint; invalidatePaint(); firePropertyChange(PROPERTY_CODE_TEXT_PAINT, PROPERTY_TEXT_PAINT, oldTextPaint, this.textPaint); } /** * Return true if this text node should constrain its width to the width of * its text. Defaults to true. * * @return true if this text node should constrain its width to the width of * its text */ public boolean isConstrainWidthToTextWidth() { return constrainWidthToTextWidth; } /** * Set to true if this text node should constrain its width to * the width of its text. * * @param constrainWidthToTextWidth true if this text node should constrain * its width to the width of its text */ public void setConstrainWidthToTextWidth(final boolean constrainWidthToTextWidth) { this.constrainWidthToTextWidth = constrainWidthToTextWidth; recomputeLayout(); } /** * Return true if this text node should constrain its height to the height * of its text. Defaults to true. * * @return true if this text node should constrain its height to the height * of its text */ public boolean isConstrainHeightToTextHeight() { return constrainHeightToTextHeight; } /** * Set to true if this text node should constrain its height to * the height of its text. * * @param constrainHeightToTextHeight true if this text node should * constrain its height to the height of its text */ public void setConstrainHeightToTextHeight(final boolean constrainHeightToTextHeight) { this.constrainHeightToTextHeight = constrainHeightToTextHeight; recomputeLayout(); } /** * Return the greek threshold in screen font size. When the screen font size * will be below this threshold the text is rendered as 'greek' instead of * drawing the text glyphs. Defaults to {@link #DEFAULT_GREEK_THRESHOLD}. * * @see PText#paintGreek(PPaintContext) * @return the current greek threshold in screen font size */ public double getGreekThreshold() { return greekThreshold; } /** * Set the greek threshold in screen font size to * greekThreshold. When the screen font size will be below this * threshold the text is rendered as 'greek' instead of drawing the text * glyphs. * * @see PText#paintGreek(PPaintContext) * @param greekThreshold greek threshold in screen font size */ public void setGreekThreshold(final double greekThreshold) { this.greekThreshold = greekThreshold; invalidatePaint(); } /** * Return the text for this text node. Defaults to {@link #DEFAULT_TEXT}. * * @return the text for this text node */ public String getText() { return text; } /** * Set the text for this node to text. The text will be broken * up into multiple lines based on the size of the text and the bounds width * of this node. * *

* This is a bound property. *

* * @param newText text for this text node */ public void setText(final String newText) { if (newText == null && text == null || newText != null && newText.equals(text)) { return; } final String oldText = text; if (newText == null) { text = DEFAULT_TEXT; } else { text = newText; } lines = null; recomputeLayout(); invalidatePaint(); firePropertyChange(PROPERTY_CODE_TEXT, PROPERTY_TEXT, oldText, text); } /** * Return the font for this text node. Defaults to {@link #DEFAULT_FONT}. * * @return the font for this text node */ public Font getFont() { return font; } /** * Set the font for this text node to font. Note that in * Piccolo if you want to change the size of a text object it's often a * better idea to scale the PText node instead of changing the font size to * get that same effect. Using very large font sizes can slow performance. * *

* This is a bound property. *

* * @param font font for this text node */ public void setFont(final Font font) { if (font == this.font) { return; } final Font oldFont = this.font; if (font == null) { this.font = DEFAULT_FONT; } else { this.font = font; } lines = null; recomputeLayout(); invalidatePaint(); firePropertyChange(PROPERTY_CODE_FONT, PROPERTY_FONT, oldFont, this.font); } /** * Compute the bounds of the text wrapped by this node. The text layout is * wrapped based on the bounds of this node. */ public void recomputeLayout() { final ArrayList linesList = new ArrayList(); double textWidth = 0; double textHeight = 0; if (text != null && text.length() > 0) { final AttributedString atString = new AttributedString(text); atString.addAttribute(TextAttribute.FONT, getFont()); final AttributedCharacterIterator itr = atString.getIterator(); final LineBreakMeasurer measurer = new LineBreakMeasurer(itr, PPaintContext.RENDER_QUALITY_HIGH_FRC); final float availableWidth; if (constrainWidthToTextWidth) { availableWidth = Float.MAX_VALUE; } else { availableWidth = (float) getWidth(); } int nextLineBreakOffset = text.indexOf('\n'); if (nextLineBreakOffset == -1) { nextLineBreakOffset = Integer.MAX_VALUE; } else { nextLineBreakOffset++; } while (measurer.getPosition() < itr.getEndIndex()) { final TextLayout aTextLayout = computeNextLayout(measurer, availableWidth, nextLineBreakOffset); if (nextLineBreakOffset == measurer.getPosition()) { nextLineBreakOffset = text.indexOf('\n', measurer.getPosition()); if (nextLineBreakOffset == -1) { nextLineBreakOffset = Integer.MAX_VALUE; } else { nextLineBreakOffset++; } } linesList.add(aTextLayout); textHeight += aTextLayout.getAscent(); textHeight += aTextLayout.getDescent() + aTextLayout.getLeading(); textWidth = Math.max(textWidth, aTextLayout.getAdvance()); } } lines = (TextLayout[]) linesList.toArray(EMPTY_TEXT_LAYOUT_ARRAY); if (constrainWidthToTextWidth || constrainHeightToTextHeight) { double newWidth = getWidth(); double newHeight = getHeight(); if (constrainWidthToTextWidth) { newWidth = textWidth; } if (constrainHeightToTextHeight) { newHeight = textHeight; } super.setBounds(getX(), getY(), newWidth, newHeight); } } /** * Compute the next layout using the specified line break measurer, * available width, and next line break offset. * * @param lineBreakMeasurer line break measurer * @param availableWidth available width * @param nextLineBreakOffset next line break offset * @return the next layout computed using the specified line break measurer, * available width, and next line break offset */ protected TextLayout computeNextLayout(final LineBreakMeasurer lineBreakMeasurer, final float availableWidth, final int nextLineBreakOffset) { return lineBreakMeasurer.nextLayout(availableWidth, nextLineBreakOffset, false); } /** * Paint greek with the specified paint context. * * @since 1.3 * @param paintContext paint context */ protected void paintGreek(final PPaintContext paintContext) { // empty } /** * Paint text with the specified paint context. * * @since 1.3 * @param paintContext paint context */ protected void paintText(final PPaintContext paintContext) { final float x = (float) getX(); float y = (float) getY(); final float bottomY = (float) getHeight() + y; final Graphics2D g2 = paintContext.getGraphics(); if (lines == null) { recomputeLayout(); repaint(); return; } g2.setPaint(textPaint); for (int i = 0; i < lines.length; i++) { final TextLayout tl = lines[i]; y += tl.getAscent(); if (bottomY < y) { return; } final float offset = (float) (getWidth() - tl.getAdvance()) * horizontalAlignment; tl.draw(g2, x + offset, y); y += tl.getDescent() + tl.getLeading(); } } /** {@inheritDoc} */ protected void paint(final PPaintContext paintContext) { super.paint(paintContext); if (textPaint == null) { return; } final float screenFontSize = getFont().getSize() * (float) paintContext.getScale(); if (screenFontSize <= greekThreshold) { paintGreek(paintContext); } paintText(paintContext); } /** {@inheritDoc} */ protected void internalUpdateBounds(final double x, final double y, final double width, final double height) { recomputeLayout(); } }




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