org.piccolo2d.util.PPickPath Maven / Gradle / Ivy
/*
* Copyright (c) 2008-2011, Piccolo2D project, http://piccolo2d.org
* Copyright (c) 1998-2008, University of Maryland
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided
* that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
*
* None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its
* contributors may be used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.piccolo2d.util;
import java.awt.geom.Dimension2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.util.HashMap;
import javax.swing.event.EventListenerList;
import org.piccolo2d.PCamera;
import org.piccolo2d.PNode;
import org.piccolo2d.event.PInputEvent;
import org.piccolo2d.event.PInputEventListener;
/**
* PPickPath represents a ordered list of nodes that have been picked.
* The topmost ancestor node is the first node in the list (and should be a
* camera), the bottommost child node is at the end of the list. It is this
* bottom node that is given first chance to handle events, and that any active
* event handlers usually manipulate.
*
* Note that because of layers (which can be picked by multiple camera's) the
* ordered list of nodes in a pick path do not all share a parent child
* relationship with the nodes in the list next to them. This means that the
* normal localToGlobal methods don't work when trying to transform geometry up
* and down the pick path, instead you should use the pick paths canvasToLocal
* methods to get the mouse event points into your local coord system.
*
* Note that PInputEvent wraps most of the useful PPickPath methods, so often
* you can use a PInputEvent directly instead of having to access its pick path.
*
*
* @see org.piccolo2d.event.PInputEvent
* @version 1.0
* @author Jesse Grosjean
*/
public class PPickPath implements PInputEventListener {
/** Global pick path. */
public static PPickPath CURRENT_PICK_PATH;
/** Used when calculating the scale. */
private static final double[] PTS = new double[4];
/** Stack of nodes representing all picked nodes. */
private PStack nodeStack;
private final PCamera topCamera;
private PStack transformStack;
private PStack pickBoundsStack;
private PCamera bottomCamera;
private HashMap excludedNodes;
/**
* Creates a pick pack originating from the provided camera and with the
* given screen pick bounds.
*
* @param camera camera from which the pickpath originates
* @param aScreenPickBounds bounds of pick area
*/
public PPickPath(final PCamera camera, final PBounds aScreenPickBounds) {
super();
pickBoundsStack = new PStack();
topCamera = camera;
nodeStack = new PStack();
transformStack = new PStack();
pickBoundsStack.push(aScreenPickBounds);
CURRENT_PICK_PATH = this;
}
/**
* Returns the bounds of the entire PickPath taken as a whole.
*
* @return bounds of the entire PickPath
*/
public PBounds getPickBounds() {
return (PBounds) pickBoundsStack.peek();
}
/**
* Determines if the passed node has been excluded from being a member of
* the pickpath.
*
* @param node node being tested
* @return true if node is acceptable to the path
*/
public boolean acceptsNode(final PNode node) {
return excludedNodes == null || !excludedNodes.containsKey(node);
}
// ****************************************************************
// Picked Nodes
// ****************************************************************
/**
* Pushes the provided node to the top of the pick path.
*
* @param node node to be added to the pick path
*/
public void pushNode(final PNode node) {
nodeStack.push(node);
}
/**
* Removes the topmost node from the node stack.
*
* @param node completely unused in this method, but is passed in so that
* subclasses may be informed of it.
*/
public void popNode(final PNode node) {
nodeStack.pop();
}
/**
* Get the bottom node on the pick path node stack. That is the last node to
* be picked.
*
* @return the bottom node on the pick path
*/
public PNode getPickedNode() {
return (PNode) nodeStack.peek();
}
// ****************************************************************
// Iterating over picked nodes.
// ****************************************************************
/**
* Return the next node that will be picked after the current picked node.
* For instance of you have two overlapping children nodes then the topmost
* child will always be picked first, use this method to find the covered
* child. Return the camera when no more visual will be picked.
*
* @return next node to picked after the picked node
*/
public PNode nextPickedNode() {
final PNode picked = getPickedNode();
if (picked == topCamera) {
return null;
}
if (excludedNodes == null) {
excludedNodes = new HashMap();
}
// exclude current picked node
excludedNodes.put(picked, picked);
final Object screenPickBounds = pickBoundsStack.get(0);
// reset path state
pickBoundsStack = new PStack();
nodeStack = new PStack();
transformStack = new PStack();
pickBoundsStack = new PStack();
pickBoundsStack.push(screenPickBounds);
// pick again
topCamera.fullPick(this);
// make sure top camera is pushed.
if (getNodeStackReference().size() == 0) {
pushNode(topCamera);
pushTransform(topCamera.getTransformReference(false));
}
return getPickedNode();
}
/**
* Get the top camera on the pick path. This is the camera that originated
* the pick action.
*
* @return the topmost camera of this pick pack
*/
public PCamera getTopCamera() {
return topCamera;
}
/**
* Get the bottom camera on the pick path. This may be different then the
* top camera if internal cameras are in use.
*
* @return the camera closest to the picked node
*/
public PCamera getBottomCamera() {
if (bottomCamera == null) {
bottomCamera = calculateBottomCamera();
}
return bottomCamera;
}
private PCamera calculateBottomCamera() {
for (int i = nodeStack.size() - 1; i >= 0; i--) {
final PNode each = (PNode) nodeStack.get(i);
if (each instanceof PCamera) {
return (PCamera) each;
}
}
return null;
}
/**
* Returns a reference to the node stack. Be Careful!
*
* @return the node stack
*/
public PStack getNodeStackReference() {
return nodeStack;
}
// ****************************************************************
// Path Transform
// ****************************************************************
/**
* Returns the resulting scale of applying the transforms of the entire pick
* path. In essence it gives you the scale at which interaction is
* occurring.
*
* @return scale at which interaction is occurring.
*/
public double getScale() {
// x1, y1, x2, y3
PTS[0] = 0;
PTS[1] = 0;
PTS[2] = 1;
PTS[3] = 0;
final int count = transformStack.size();
for (int i = 0; i < count; i++) {
final PAffineTransform each = ((PTuple) transformStack.get(i)).transform;
if (each != null) {
each.transform(PTS, 0, PTS, 0, 2);
}
}
return Point2D.distance(PTS[0], PTS[1], PTS[2], PTS[3]);
}
/**
* Adds the transform to the pick path's transform. This is used when
* determining the context of the current interaction.
*
* @param transform transform to be added to applied to the pickpath.
*/
public void pushTransform(final PAffineTransform transform) {
transformStack.push(new PTuple(getPickedNode(), transform));
if (transform != null) {
final Rectangle2D newPickBounds = (Rectangle2D) getPickBounds().clone();
transform.inverseTransform(newPickBounds, newPickBounds);
pickBoundsStack.push(newPickBounds);
}
}
/**
* Pops the top most transform from the pick path.
*
* @param transform unused in this method
*/
public void popTransform(final PAffineTransform transform) {
transformStack.pop();
if (transform != null) {
pickBoundsStack.pop();
}
}
/**
* Calculates the context at which the given node is being interacted with.
*
* @param nodeOnPath a node currently on the pick path. An exception will be
* thrown if the node cannot be found.
*
* @return Transform at which the given node is being interacted with.
*/
public PAffineTransform getPathTransformTo(final PNode nodeOnPath) {
final PAffineTransform aTransform = new PAffineTransform();
final int count = transformStack.size();
for (int i = 0; i < count; i++) {
final PTuple each = (PTuple) transformStack.get(i);
if (each.transform != null) {
aTransform.concatenate(each.transform);
}
if (nodeOnPath == each.node) {
return aTransform;
}
}
throw new RuntimeException("Node could not be found on pick path");
}
/**
* Process Events - Give each node in the pick path, starting at the bottom
* most one, a chance to handle the event.
*
* @param event event to be processed
* @param eventType the type of event being processed
*/
public void processEvent(final PInputEvent event, final int eventType) {
event.setPath(this);
for (int i = nodeStack.size() - 1; i >= 0; i--) {
final PNode each = (PNode) nodeStack.get(i);
final EventListenerList list = each.getListenerList();
if (list != null) {
final Object[] listeners = list.getListeners(PInputEventListener.class);
for (int j = 0; j < listeners.length; j++) {
final PInputEventListener listener = (PInputEventListener) listeners[j];
listener.processEvent(event, eventType);
if (event.isHandled()) {
return;
}
}
}
}
}
// ****************************************************************
// Transforming Geometry - Methods to transform geometry through
// this path.
//
// Note that this is different that just using the
// PNode.localToGlobal (an other coord system transform methods).
// The PNode coord system transform methods always go directly up
// through their parents. The PPickPath coord system transform
// methods go up through the list of picked nodes instead. And since
// cameras can pick their layers in addition to their children these
// two paths may be different.
// ****************************************************************
/**
* Convert the given point from the canvas coordinates, down through the
* pick path (and through any camera view transforms applied to the path) to
* the local coordinates of the given node.
*
* @param canvasPoint point to be transformed
* @param nodeOnPath node into which the point is to be transformed
* iteratively through the pick path
*
* @return transformed canvasPoint in local coordinates of the picked node
*/
public Point2D canvasToLocal(final Point2D canvasPoint, final PNode nodeOnPath) {
return getPathTransformTo(nodeOnPath).inverseTransform(canvasPoint, canvasPoint);
}
/**
* Convert the given dimension from the canvas coordinates, down through the
* pick path (and through any camera view transforms applied to the path) to
* the local coordinates of the given node.
*
* @param canvasDimension dimension to be transformed
* @param nodeOnPath node into which the dimension is to be transformed
* iteratively through the stack
*
* @return transformed canvasDimension in local coordinates of the picked
* node
*/
public Dimension2D canvasToLocal(final Dimension2D canvasDimension, final PNode nodeOnPath) {
return getPathTransformTo(nodeOnPath).inverseTransform(canvasDimension, canvasDimension);
}
/**
* Convert the given rectangle from the canvas coordinates, down through the
* pick path (and through any camera view transforms applied to the path) to
* the local coordinates of the given node.
*
* @param canvasRectangle rectangle to be transformed
* @param nodeOnPath node into which the rectangle is to be transformed
* iteratively through the stack
* @return transformed canvasRectangle in local coordinates of the picked
* node
*/
public Rectangle2D canvasToLocal(final Rectangle2D canvasRectangle, final PNode nodeOnPath) {
return getPathTransformTo(nodeOnPath).inverseTransform(canvasRectangle, canvasRectangle);
}
/**
* Used to associated nodes with their transforms on the transform stack.
*/
private static class PTuple {
public PNode node;
public PAffineTransform transform;
public PTuple(final PNode n, final PAffineTransform t) {
node = n;
transform = t;
}
}
}