org.piccolo2d.tutorial.InterfaceFrame Maven / Gradle / Ivy
/*
* Copyright (c) 2008-2011, Piccolo2D project, http://piccolo2d.org
* Copyright (c) 1998-2008, University of Maryland
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided
* that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
*
* None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its
* contributors may be used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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package org.piccolo2d.tutorial;
import java.awt.Color;
import java.awt.Graphics2D;
import org.piccolo2d.PLayer;
import org.piccolo2d.PNode;
import org.piccolo2d.event.PBasicInputEventHandler;
import org.piccolo2d.event.PDragEventHandler;
import org.piccolo2d.event.PInputEvent;
import org.piccolo2d.extras.PFrame;
import org.piccolo2d.nodes.PImage;
import org.piccolo2d.nodes.PPath;
import org.piccolo2d.nodes.PText;
import org.piccolo2d.util.PBounds;
import org.piccolo2d.util.PPaintContext;
public class InterfaceFrame extends PFrame {
/**
*
*/
private static final long serialVersionUID = 1L;
public void initialize() {
// Remove the Default pan event handler and add a drag event handler
// so that we can drag the nodes around individually.
getCanvas().setPanEventHandler(null);
getCanvas().addInputEventListener(new PDragEventHandler());
// Add Some Default Nodes
// Create a node.
final PNode aNode = new PNode();
// A node will not be visible until its bounds and paint are set.
aNode.setBounds(0, 0, 100, 80);
aNode.setPaint(Color.RED);
// A node needs to be a descendant of the root to be displayed.
final PLayer layer = getCanvas().getLayer();
layer.addChild(aNode);
// A node can have child nodes added to it.
final PNode anotherNode = new PNode();
anotherNode.setBounds(0, 0, 100, 80);
anotherNode.setPaint(Color.YELLOW);
aNode.addChild(anotherNode);
// The base bounds of a node are easy to change. Changing the bounds
// of a node will not affect its children.
aNode.setBounds(-10, -10, 200, 110);
// Each node has a transform that can be used to modify the position,
// scale or rotation of a node. Changing a node's transform will
// transform all of its children as well.
aNode.translate(100, 100);
aNode.scale(1.5f);
aNode.rotate(45);
// Add a couple of PPath nodes and a PText node.
layer.addChild(PPath.createEllipse(0, 0, 100, 100));
layer.addChild(PPath.createRectangle(0, 100, 100, 100));
layer.addChild(new PText("Hello World"));
// Here we create a PImage node that displays a thumbnail image
// of the root node. Then we add the new PImage to the main layer.
final PImage image = new PImage(layer.toImage(300, 300, null));
layer.addChild(image);
// Create a New Node using Composition
final PNode myCompositeFace = PPath.createRectangle(0, 0, 100, 80);
// Create parts for the face.
final PNode eye1 = PPath.createEllipse(0, 0, 20, 20);
eye1.setPaint(Color.YELLOW);
final PNode eye2 = (PNode) eye1.clone();
final PNode mouth = PPath.createRectangle(0, 0, 40, 20);
mouth.setPaint(Color.BLACK);
// Add the face parts.
myCompositeFace.addChild(eye1);
myCompositeFace.addChild(eye2);
myCompositeFace.addChild(mouth);
// Don't want anyone grabbing out our eyes.
myCompositeFace.setChildrenPickable(false);
// Position the face parts.
eye2.translate(25, 0);
mouth.translate(0, 30);
// Set the face bounds so that it neatly contains the face parts.
final PBounds b = myCompositeFace.getUnionOfChildrenBounds(null);
b.inset(-5, -5);
myCompositeFace.setBounds(b);
// Opps it's too small, so scale it up.
myCompositeFace.scale(1.5);
layer.addChild(myCompositeFace);
// Create a New Node using Inheritance.
final ToggleShape ts = new ToggleShape();
ts.setPaint(Color.ORANGE);
layer.addChild(ts);
}
class ToggleShape extends PPath {
private static final long serialVersionUID = 1L;
private boolean isPressed = false;
public ToggleShape() {
setPathToEllipse(0, 0, 100, 80);
addInputEventListener(new PBasicInputEventHandler() {
public void mousePressed(final PInputEvent event) {
super.mousePressed(event);
isPressed = true;
repaint();
}
public void mouseReleased(final PInputEvent event) {
super.mouseReleased(event);
isPressed = false;
repaint();
}
});
}
protected void paint(final PPaintContext paintContext) {
if (isPressed) {
final Graphics2D g2 = paintContext.getGraphics();
g2.setPaint(getPaint());
g2.fill(getBoundsReference());
}
else {
super.paint(paintContext);
}
}
}
public static void main(final String[] args) {
new InterfaceFrame();
}
}
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