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/*
* Copyright (c) 2008-2011, Piccolo2D project, http://piccolo2d.org
* Copyright (c) 1998-2008, University of Maryland
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided
* that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
*
* None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its
* contributors may be used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.piccolo2d.examples;
import java.awt.BasicStroke;
import java.awt.Color;
import java.util.Iterator;
import java.util.Random;
import org.piccolo2d.PCanvas;
import org.piccolo2d.PLayer;
import org.piccolo2d.PNode;
import org.piccolo2d.PRoot;
import org.piccolo2d.activities.PActivity;
import org.piccolo2d.extras.PFrame;
import org.piccolo2d.extras.util.PFixedWidthStroke;
import org.piccolo2d.nodes.PPath;
/**
* 1000 nodes rotated continuously. Note that if you zoom to a portion of the
* screen where you can't see any nodes the CPU usage goes down to 1%, even
* though all the objects are still getting rotated continuously (every 20
* milliseconds). This shows that the cost of repainting and bounds caches is
* very cheap compared to the cost of drawing.
*/
public class DynamicExample extends PFrame {
/**
*
*/
private static final long serialVersionUID = 1L;
public DynamicExample() {
this(null);
}
public DynamicExample(final PCanvas aCanvas) {
super("DynamicExample", false, aCanvas);
}
public void initialize() {
final PLayer layer = getCanvas().getLayer();
final PRoot root = getCanvas().getRoot();
final Random r = new Random();
for (int i = 0; i < 1000; i++) {
final PNode n = PPath.createRectangle(0, 0, 100, 80);
n.translate(10000 * r.nextFloat(), 10000 * r.nextFloat());
n.setPaint(new Color(r.nextFloat(), r.nextFloat(), r.nextFloat()));
layer.addChild(n);
}
getCanvas().getCamera().animateViewToCenterBounds(layer.getGlobalFullBounds(), true, 0);
final PActivity a = new PActivity(-1, 20) {
public void activityStep(final long currentTime) {
super.activityStep(currentTime);
rotateNodes();
}
};
root.addActivity(a);
final PPath p = new PPath.Float();
p.moveTo(0, 0);
p.lineTo(0, 1000);
final PFixedWidthStroke stroke = new PFixedWidthStroke(2, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL, 10,
new float[] { 5, 2 }, 0);
p.setStroke(stroke);
layer.addChild(p);
}
public void rotateNodes() {
final Iterator i = getCanvas().getLayer().getChildrenReference().iterator();
while (i.hasNext()) {
final PNode each = (PNode) i.next();
each.rotate(Math.toRadians(2));
}
}
public static void main(final String[] args) {
new DynamicExample();
}
}