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/*
* Copyright (c) 2008-2011, Piccolo2D project, http://piccolo2d.org
* Copyright (c) 1998-2008, University of Maryland
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided
* that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
*
* None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its
* contributors may be used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.piccolo2d.examples;
import java.awt.BasicStroke;
import java.awt.event.InputEvent;
import java.awt.geom.Point2D;
import org.piccolo2d.PCanvas;
import org.piccolo2d.PLayer;
import org.piccolo2d.event.PBasicInputEventHandler;
import org.piccolo2d.event.PInputEvent;
import org.piccolo2d.event.PInputEventFilter;
import org.piccolo2d.extras.PFrame;
import org.piccolo2d.nodes.PPath;
import org.piccolo2d.util.PBounds;
/**
* This example shows how to create and install a custom event listener that
* draws rectangles.
*/
public class EventHandlerExample extends PFrame {
/**
*
*/
private static final long serialVersionUID = 1L;
public EventHandlerExample() {
this(null);
}
public EventHandlerExample(final PCanvas aCanvas) {
super("EventHandlerExample", false, aCanvas);
}
public void initialize() {
super.initialize();
// Create a new event handler the creates new rectangles on
// mouse pressed, dragged, release.
final PBasicInputEventHandler rectEventHandler = createRectangleEventHandler();
// Make the event handler only work with BUTTON1 events, so that it does
// not conflict with the zoom event handler that is installed by
// default.
rectEventHandler.setEventFilter(new PInputEventFilter(InputEvent.BUTTON1_MASK));
// Remove the pan event handler that is installed by default so that it
// does not conflict with our new rectangle creation event handler.
getCanvas().removeInputEventListener(getCanvas().getPanEventHandler());
// Register our new event handler.
getCanvas().addInputEventListener(rectEventHandler);
}
public PBasicInputEventHandler createRectangleEventHandler() {
// Create a new subclass of PBasicEventHandler that creates new PPath
// nodes on mouse pressed, dragged, and released sequences. Not that
// subclassing PDragSequenceEventHandler would make this class easier to
// implement, but here you can see how to do it from scratch.
return new PBasicInputEventHandler() {
// The rectangle that is currently getting created.
protected PPath rectangle;
// The mouse press location for the current pressed, drag, release
// sequence.
protected Point2D pressPoint;
// The current drag location.
protected Point2D dragPoint;
public void mousePressed(final PInputEvent e) {
super.mousePressed(e);
final PLayer layer = getCanvas().getLayer();
// Initialize the locations.
pressPoint = e.getPosition();
dragPoint = pressPoint;
// create a new rectangle and add it to the canvas layer so that
// we can see it.
rectangle = new PPath.Float();
rectangle.setStroke(new BasicStroke((float) (1 / e.getCamera().getViewScale())));
layer.addChild(rectangle);
// update the rectangle shape.
updateRectangle();
}
public void mouseDragged(final PInputEvent e) {
super.mouseDragged(e);
// update the drag point location.
dragPoint = e.getPosition();
// update the rectangle shape.
updateRectangle();
}
public void mouseReleased(final PInputEvent e) {
super.mouseReleased(e);
// update the rectangle shape.
updateRectangle();
rectangle = null;
}
public void updateRectangle() {
// create a new bounds that contains both the press and current
// drag point.
final PBounds b = new PBounds();
b.add(pressPoint);
b.add(dragPoint);
// Set the rectangles bounds.
rectangle.reset();
rectangle.append(b, false);
rectangle.closePath();
}
};
}
public static void main(final String[] args) {
new EventHandlerExample();
}
}