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/*
* Copyright (c) 2008-2011, Piccolo2D project, http://piccolo2d.org
* Copyright (c) 1998-2008, University of Maryland
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided
* that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
*
* None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its
* contributors may be used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.piccolo2d.examples;
import java.awt.BasicStroke;
import java.awt.Color;
import org.piccolo2d.PCanvas;
import org.piccolo2d.event.PBasicInputEventHandler;
import org.piccolo2d.event.PInputEvent;
import org.piccolo2d.extras.PFrame;
import org.piccolo2d.extras.handles.PBoundsHandle;
import org.piccolo2d.extras.handles.PHandle;
import org.piccolo2d.extras.util.PNodeLocator;
import org.piccolo2d.nodes.PPath;
import org.piccolo2d.util.PDimension;
/**
* This example show how to add the default handles to a node, and also how to
* create your own custom handles.
*/
public class HandleExample extends PFrame {
/**
*
*/
private static final long serialVersionUID = 1L;
public HandleExample() {
this(null);
}
public HandleExample(final PCanvas aCanvas) {
super("HandleExample", false, aCanvas);
}
public void initialize() {
final PPath n = PPath.createRectangle(0, 0, 100, 80);
// add another node the the root as a reference point so that we can
// tell that our node is getting dragged, as opposed the the canvas
// view being panned.
getCanvas().getLayer().addChild(PPath.createRectangle(0, 0, 100, 80));
getCanvas().getLayer().addChild(n);
// tell the node to show its default handles.
PBoundsHandle.addBoundsHandlesTo(n);
// The default PBoundsHandle implementation doesn't work well with
// PPaths that have strokes. The reason for this is that the default
// PBoundsHandle modifies the bounds of an PNode, but when adding
// handles to a PPath we really want it to be modifying the underlying
// geometry of the PPath, the shape without the stroke. The solution is
// that we need to create handles specific to PPaths that locate
// themselves on the paths internal geometry, not the external bounds
// geometry...
n.setStroke(new BasicStroke(10));
n.setPaint(Color.green);
// Here we create our own custom handle. This handle is located in the
// center of its parent node and you can use it to drag the parent
// around. This handle also updates its color when the is
// pressed/released in it.
final PHandle h = new PHandle(new PNodeLocator(n)) {
/**
*
*/
private static final long serialVersionUID = 1L;
// the default locator locates the center of a node.
public void dragHandle(final PDimension aLocalDimension, final PInputEvent aEvent) {
localToParent(aLocalDimension);
getParent().translate(aLocalDimension.getWidth(), aLocalDimension.getHeight());
}
};
h.addInputEventListener(new PBasicInputEventHandler() {
public void mousePressed(final PInputEvent aEvent) {
h.setPaint(Color.YELLOW);
}
public void mouseReleased(final PInputEvent aEvent) {
h.setPaint(Color.RED);
}
});
// make this handle appear a bit different then the default handle
// appearance.
h.setPaint(Color.RED);
h.setBounds(-10, -10, 20, 20);
// also add our new custom handle to the node.
n.addChild(h);
}
public static void main(final String[] args) {
new HandleExample();
}
}