edu.umd.cs.piccolox.util.ShadowUtils Maven / Gradle / Ivy
/*
* Copyright (c) 2008-2011, Piccolo2D project, http://piccolo2d.org
* Copyright (c) 1998-2008, University of Maryland
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided
* that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
*
* None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its
* contributors may be used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package edu.umd.cs.piccolox.util;
import java.awt.AlphaComposite;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Paint;
import java.awt.image.BufferedImage;
import java.awt.image.ConvolveOp;
import java.awt.image.Kernel;
/**
* Static utility methods for creating shadows.
*
* @since 1.3
*/
public final class ShadowUtils {
private static final int BLUR_BOUNDS_AFFORDANCE = 4;
/**
* Private no-arg constructor.
*/
private ShadowUtils() {
// empty
}
/**
* Create and return a new buffered image containing a shadow of the
* specified source image using the specifed shadow paint and gaussian blur
* radius. The dimensions of the returned image will be
* src.getWidth() + 4 * blurRadius
x
* src.getHeight() + 4 * blurRadius
to account for blurring
* beyond the bounds of the source image. Thus the source image will appear
* to be be offset by (2 * blurRadius
,
* 2 * blurRadius
) in the returned image.
*
* @param src source image, must not be null
* @param shadowPaint shadow paint
* @param blurRadius gaussian blur radius, must be > 0
* @return a new buffered image containing a shadow of the specified source
* image using the specifed shadow paint and gaussian blur radius
*/
public static BufferedImage createShadow(final Image src, final Paint shadowPaint, final int blurRadius) {
if (src == null) {
throw new IllegalArgumentException("src image must not be null");
}
if (blurRadius < 1) {
throw new IllegalArgumentException("blur radius must be greater than zero, was " + blurRadius);
}
int w = src.getWidth(null) + (BLUR_BOUNDS_AFFORDANCE * blurRadius);
int h = src.getHeight(null) + (BLUR_BOUNDS_AFFORDANCE * blurRadius);
// paint src image into mask
BufferedImage mask = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
Graphics2D g = mask.createGraphics();
g.drawImage(src, 2 * blurRadius, 2 * blurRadius, null);
// composite mask with shadow paint
g.setComposite(AlphaComposite.SrcIn);
g.setPaint(shadowPaint);
g.fillRect(0, 0, w, h);
g.dispose();
// apply convolve op for blur
ConvolveOp convolveOp = new ConvolveOp(new GaussianKernel(blurRadius));
BufferedImage shadow = convolveOp.filter(mask, null);
return shadow;
}
/**
* Gaussian kernel.
*/
private static class GaussianKernel extends Kernel {
/**
* Create a new gaussian kernel with the specified blur radius.
*
* @param blurRadius blur radius
*/
GaussianKernel(final int blurRadius) {
super((2 * blurRadius) + 1, (2 * blurRadius) + 1, createKernel(blurRadius));
}
/**
* Create an array of floats representing a gaussian kernel with the
* specified radius.
*
* @param r radius
* @return an array of floats representing a gaussian kernel with the
* specified radius
*/
private static float[] createKernel(final int r) {
int w = (2 * r) + 1;
float[] kernel = new float[w * w];
double m = 2.0d * Math.pow((r / 3.0d), 2);
double n = Math.PI * m;
double sum = 0.0d;
for (int x = 0; x < w; x++) {
int xr2 = (x - r) * (x - r);
for (int y = 0; y < w; y++) {
int yr2 = (y - r) * (y - r);
kernel[x * w + y] = (float) (Math.pow(Math.E, -(yr2 + xr2) / m) / n);
sum += kernel[x * w + y];
}
}
for (int i = kernel.length - 1; i >= 0; i--) {
kernel[i] /= sum;
}
return kernel;
}
}
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy