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/*
* Copyright (c) 2008-2011, Piccolo2D project, http://piccolo2d.org
* Copyright (c) 1998-2008, University of Maryland
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided
* that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
*
* None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its
* contributors may be used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.piccolo2d.extras.swt;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.event.InputEvent;
import java.awt.geom.Rectangle2D;
import org.eclipse.swt.SWT;
import org.eclipse.swt.events.DisposeEvent;
import org.eclipse.swt.events.DisposeListener;
import org.eclipse.swt.events.KeyEvent;
import org.eclipse.swt.events.KeyListener;
import org.eclipse.swt.events.MouseEvent;
import org.eclipse.swt.events.MouseListener;
import org.eclipse.swt.events.MouseMoveListener;
import org.eclipse.swt.events.PaintEvent;
import org.eclipse.swt.events.PaintListener;
import org.eclipse.swt.graphics.Cursor;
import org.eclipse.swt.graphics.GC;
import org.eclipse.swt.graphics.Image;
import org.eclipse.swt.graphics.Rectangle;
import org.eclipse.swt.widgets.Composite;
import org.piccolo2d.PCamera;
import org.piccolo2d.PComponent;
import org.piccolo2d.PLayer;
import org.piccolo2d.PRoot;
import org.piccolo2d.event.PInputEventListener;
import org.piccolo2d.event.PPanEventHandler;
import org.piccolo2d.event.PZoomEventHandler;
import org.piccolo2d.util.PBounds;
import org.piccolo2d.util.PDebug;
import org.piccolo2d.util.PPaintContext;
import org.piccolo2d.util.PStack;
/**
* PSWTCanvas is an SWT Composite that can be used to embed
* Piccolo into a SWT application. Canvases view the Piccolo scene graph
* through a camera. The canvas manages screen updates coming from this camera,
* and forwards swing mouse and keyboard events to the camera.
*
* @version 1.0
* @author Jesse Grosjean
*/
public class PSWTCanvas extends Composite implements PComponent {
private static final int SWT_BUTTON1 = 1;
private static final int SWT_BUTTON2 = 2;
private static final int SWT_BUTTON3 = 3;
/**
* Terrible Singleton instance of the PSWTCanvas. Falsely assumes you will
* only have one of these per application.
*/
public static PSWTCanvas CURRENT_CANVAS = null;
private Image backBuffer;
private boolean doubleBuffered = true;
private PCamera camera;
private final PStack cursorStack;
private Cursor curCursor;
private int interacting;
private int defaultRenderQuality;
private int animatingRenderQuality;
private int interactingRenderQuality;
private final PPanEventHandler panEventHandler;
private final PZoomEventHandler zoomEventHandler;
private boolean paintingImmediately;
private boolean animatingOnLastPaint;
private boolean isButton1Pressed;
private boolean isButton2Pressed;
private boolean isButton3Pressed;
/**
* Construct a canvas with the basic scene graph consisting of a root,
* camera, and layer. Event handlers for zooming and panning are
* automatically installed.
*
* @param parent component onto which the canvas is installed
* @param style component style for the PSWTCanvas
*/
public PSWTCanvas(final Composite parent, final int style) {
super(parent, style | SWT.NO_BACKGROUND | SWT.NO_REDRAW_RESIZE);
CURRENT_CANVAS = this;
cursorStack = new PStack();
setCamera(createBasicSceneGraph());
installInputSources();
setDefaultRenderQuality(PPaintContext.HIGH_QUALITY_RENDERING);
setAnimatingRenderQuality(PPaintContext.LOW_QUALITY_RENDERING);
setInteractingRenderQuality(PPaintContext.LOW_QUALITY_RENDERING);
panEventHandler = new PPanEventHandler();
zoomEventHandler = new PZoomEventHandler();
addInputEventListener(panEventHandler);
addInputEventListener(zoomEventHandler);
installPaintListener();
installDisposeListener();
}
private void installPaintListener() {
addPaintListener(new PaintListener() {
public void paintControl(final PaintEvent pe) {
paintComponent(pe.gc, pe.x, pe.y, pe.width, pe.height);
}
});
}
private void installDisposeListener() {
SWTGraphics2D.incrementGCCount();
addDisposeListener(new DisposeListener() {
public void widgetDisposed(final DisposeEvent de) {
getRoot().getActivityScheduler().removeAllActivities();
SWTGraphics2D.decrementGCCount();
}
});
}
// ****************************************************************
// Basic - Methods for accessing common Piccolo2D nodes.
// ****************************************************************
/**
* Get the pan event handler associated with this canvas. This event handler
* is set up to get events from the camera associated with this canvas by
* default.
*
* @return the current pan event handler, which may be null
*/
public PPanEventHandler getPanEventHandler() {
return panEventHandler;
}
/**
* Get the zoom event handler associated with this canvas. This event
* handler is set up to get events from the camera associated with this
* canvas by default.
*
* @return the event handler installed to handle zooming
*/
public PZoomEventHandler getZoomEventHandler() {
return zoomEventHandler;
}
/**
* Return the camera associated with this canvas. All input events from this
* canvas go through this camera. And this is the camera that paints this
* canvas.
*
* @return the camera associated with this canvas
*/
public PCamera getCamera() {
return camera;
}
/**
* Set the camera associated with this canvas. All input events from this
* canvas go through this camera. And this is the camera that paints this
* canvas.
*
* @param newCamera camera to attach to this canvas
*/
public void setCamera(final PCamera newCamera) {
if (camera != null) {
camera.setComponent(null);
}
camera = newCamera;
if (camera != null) {
camera.setComponent(this);
final Rectangle swtRect = getBounds();
camera.setBounds(new Rectangle2D.Double(swtRect.x, swtRect.y, swtRect.width, swtRect.height));
}
}
/**
* Return root for this canvas.
*
* @return root of the scene this canvas is viewing through its camera
*/
public PRoot getRoot() {
return camera.getRoot();
}
/**
* Helper method to return the first layer attached to the camera of this
* canvas.
*
* Short form of canvas.getCamera.getLayer(0)
*
* @return the first layer attached to the camera of this canvas
*/
public PLayer getLayer() {
return camera.getLayer(0);
}
/**
* Add an input listener to the camera associated with this canvas.
*
* @param listener listener to add to to the camera
*/
public void addInputEventListener(final PInputEventListener listener) {
getCamera().addInputEventListener(listener);
}
/**
* Remove an input listener to the camera associated with this canvas. Does
* nothign is the listener is not found.
*
* @param listener listener to remove from the set of event listeners
* attached to this canvas.
*/
public void removeInputEventListener(final PInputEventListener listener) {
getCamera().removeInputEventListener(listener);
}
/**
* Builds the basic scene graph associated with this canvas. Developers may
* override this method to install their own layers, and cameras.
*
* @return PCamera viewing the freshly created scene
*/
public PCamera createBasicSceneGraph() {
final PRoot r = new PSWTRoot(this);
final PLayer l = new PLayer();
final PCamera c = new PCamera();
r.addChild(c);
r.addChild(l);
c.addLayer(l);
return c;
}
// ****************************************************************
// Painting
// ****************************************************************
/**
* Return true if this canvas has been marked as interacting. If so the
* canvas will normally render at a lower quality that is faster.
*
* @return true if canvas is flagged as interacting
*/
public boolean getInteracting() {
return interacting > 0;
}
/**
* Return true if any activities that respond with true to the method
* isAnimating were run in the last PRoot.processInputs() loop. This values
* is used by this canvas to determine the render quality to use for the
* next paint.
*
* @return true if there is an animating activity that is currently active
*/
public boolean getAnimating() {
return getRoot().getActivityScheduler().getAnimating();
}
/**
* Changes the number of callers that are interacting with the canvas. Will
* allow the scene to be rendered in a lower quality if the number is not 0.
*
* @param isInteracting state the client considers the PSWTCanvas to be in
* with regard to interacting
*/
public void setInteracting(final boolean isInteracting) {
if (isInteracting) {
interacting++;
}
else {
interacting--;
}
if (!getInteracting()) {
repaint();
}
}
/**
* Get whether this canvas should use double buffering - the default is to
* double buffer.
*
* @return true if double buffering is enabled
*/
public boolean getDoubleBuffered() {
return doubleBuffered;
}
/**
* Set whether this canvas should use double buffering - the default is yes.
*
* @param doubleBuffered value of double buffering flas
*/
public void setDoubleBuffered(final boolean doubleBuffered) {
this.doubleBuffered = doubleBuffered;
if (!doubleBuffered && backBuffer != null) {
backBuffer.dispose();
backBuffer = null;
}
}
/**
* Set the render quality that should be used when rendering this canvas.
* The default value is PPaintContext.HIGH_QUALITY_RENDERING.
*
* @param requestedQuality supports PPaintContext.HIGH_QUALITY_RENDERING or
* PPaintContext.LOW_QUALITY_RENDERING
*/
public void setDefaultRenderQuality(final int requestedQuality) {
defaultRenderQuality = requestedQuality;
repaint();
}
/**
* Set the render quality that should be used when rendering this canvas
* when it is animating. The default value is
* PPaintContext.LOW_QUALITY_RENDERING.
*
* @param requestedQuality supports PPaintContext.HIGH_QUALITY_RENDERING or
* PPaintContext.LOW_QUALITY_RENDERING
*/
public void setAnimatingRenderQuality(final int requestedQuality) {
animatingRenderQuality = requestedQuality;
repaint();
}
/**
* Set the render quality that should be used when rendering this canvas
* when it is interacting. The default value is
* PPaintContext.LOW_QUALITY_RENDERING.
*
* @param requestedQuality supports PPaintContext.HIGH_QUALITY_RENDERING or
* PPaintContext.LOW_QUALITY_RENDERING
*/
public void setInteractingRenderQuality(final int requestedQuality) {
interactingRenderQuality = requestedQuality;
repaint();
}
/**
* Set the canvas cursor, and remember the previous cursor on the cursor
* stack. Under the hood it is mapping the java.awt.Cursor to
* org.eclipse.swt.graphics.Cursor objects.
*
* @param newCursor new cursor to push onto the cursor stack
*/
public void pushCursor(final java.awt.Cursor newCursor) {
Cursor swtCursor = null;
if (newCursor.getType() == java.awt.Cursor.N_RESIZE_CURSOR) {
swtCursor = new Cursor(getDisplay(), SWT.CURSOR_SIZEN);
}
else if (newCursor.getType() == java.awt.Cursor.NE_RESIZE_CURSOR) {
swtCursor = new Cursor(getDisplay(), SWT.CURSOR_SIZENE);
}
else if (newCursor.getType() == java.awt.Cursor.NW_RESIZE_CURSOR) {
swtCursor = new Cursor(getDisplay(), SWT.CURSOR_SIZENW);
}
else if (newCursor.getType() == java.awt.Cursor.S_RESIZE_CURSOR) {
swtCursor = new Cursor(getDisplay(), SWT.CURSOR_SIZES);
}
else if (newCursor.getType() == java.awt.Cursor.SE_RESIZE_CURSOR) {
swtCursor = new Cursor(getDisplay(), SWT.CURSOR_SIZESE);
}
else if (newCursor.getType() == java.awt.Cursor.SW_RESIZE_CURSOR) {
swtCursor = new Cursor(getDisplay(), SWT.CURSOR_SIZESW);
}
else if (newCursor.getType() == java.awt.Cursor.E_RESIZE_CURSOR) {
swtCursor = new Cursor(getDisplay(), SWT.CURSOR_SIZEE);
}
else if (newCursor.getType() == java.awt.Cursor.W_RESIZE_CURSOR) {
swtCursor = new Cursor(getDisplay(), SWT.CURSOR_SIZEW);
}
else if (newCursor.getType() == java.awt.Cursor.TEXT_CURSOR) {
swtCursor = new Cursor(getDisplay(), SWT.CURSOR_IBEAM);
}
else if (newCursor.getType() == java.awt.Cursor.HAND_CURSOR) {
swtCursor = new Cursor(getDisplay(), SWT.CURSOR_HAND);
}
else if (newCursor.getType() == java.awt.Cursor.MOVE_CURSOR) {
swtCursor = new Cursor(getDisplay(), SWT.CURSOR_SIZEALL);
}
else if (newCursor.getType() == java.awt.Cursor.CROSSHAIR_CURSOR) {
swtCursor = new Cursor(getDisplay(), SWT.CURSOR_CROSS);
}
else if (newCursor.getType() == java.awt.Cursor.WAIT_CURSOR) {
swtCursor = new Cursor(getDisplay(), SWT.CURSOR_WAIT);
}
if (swtCursor != null) {
if (curCursor != null) {
cursorStack.push(curCursor);
}
curCursor = swtCursor;
setCursor(swtCursor);
}
}
/**
* Pop the cursor on top of the cursorStack and set it as the canvas cursor.
*/
public void popCursor() {
if (curCursor != null) {
// We must manually dispose of cursors under SWT
curCursor.dispose();
}
if (cursorStack.isEmpty()) {
curCursor = null;
}
else {
curCursor = (Cursor) cursorStack.pop();
}
// This sets the cursor back to default
setCursor(curCursor);
}
// ****************************************************************
// Code to manage connection to Swing. There appears to be a bug in
// swing where it will occasionally send to many mouse pressed or mouse
// released events. Below we attempt to filter out those cases before
// they get delivered to the Piccolo2D framework.
// ****************************************************************
/**
* This method installs mouse and key listeners on the canvas that forward
* those events to Piccolo2D.
*/
protected void installInputSources() {
MouseInputSource mouseInputSource = new MouseInputSource();
addMouseListener(mouseInputSource);
addMouseMoveListener(mouseInputSource);
addKeyListener(new KeyboardInputSource());
}
/**
* Dispatches the given event to the default input manager for the root of
* this canvas.
*
* @param awtEvent awt event needing dispatching
* @param type type of the event
*/
protected void sendInputEventToInputManager(final InputEvent awtEvent, final int type) {
getRoot().getDefaultInputManager().processEventFromCamera(awtEvent, type, getCamera());
}
/**
* Changes the bounds of this PSWTCanvas. Updating the camera and the double
* buffered image appropriately.
*
* @param x left of the new bounds
* @param y top of the new bounds
* @param newWidth new width of the bounds
* @param newHeight new height of the bounds
*/
public void setBounds(final int x, final int y, final int newWidth, final int newHeight) {
camera.setBounds(camera.getX(), camera.getY(), newWidth, newHeight);
if (backBufferNeedsResizing(newWidth, newHeight)) {
resizeBackBuffer(newWidth, newHeight);
}
super.setBounds(x, y, newWidth, newHeight);
}
private void resizeBackBuffer(final int newWidth, final int newHeight) {
if (backBuffer != null) {
backBuffer.dispose();
}
backBuffer = new Image(getDisplay(), newWidth, newHeight);
}
private boolean backBufferNeedsResizing(final int newWidth, final int newHeight) {
if (!doubleBuffered) {
return false;
}
if (backBuffer == null) {
return true;
}
return backBuffer.getBounds().width < newWidth || backBuffer.getBounds().height < newHeight;
}
/**
* Exists to dispatch from the Swing's repaint method to SWT's redraw
* method.
*/
public void repaint() {
super.redraw();
}
/**
* Flags the bounds provided as needing to be redrawn.
*
* @param bounds the bounds that should be repainted
*/
public void repaint(final PBounds bounds) {
bounds.expandNearestIntegerDimensions();
bounds.inset(-1, -1);
redraw((int) bounds.x, (int) bounds.y, (int) bounds.width, (int) bounds.height, true);
}
/**
* Paints the region specified of the canvas onto the given Graphics
* Context.
*
* @param gc graphics onto within painting should occur
* @param x left of the dirty region
* @param y top of the dirty region
* @param w width of the dirty region
* @param h height of the dirty region
*/
public void paintComponent(final GC gc, final int x, final int y, final int w, final int h) {
PDebug.startProcessingOutput();
GC imageGC = null;
Graphics2D g2 = null;
if (doubleBuffered) {
imageGC = new GC(backBuffer);
g2 = new SWTGraphics2D(imageGC, getDisplay());
}
else {
g2 = new SWTGraphics2D(gc, getDisplay());
}
g2.setColor(Color.white);
g2.setBackground(Color.white);
final Rectangle rect = getBounds();
g2.fillRect(0, 0, rect.width, rect.height);
// This fixes a problem with standard debugging of region management in
// SWT
if (PDebug.debugRegionManagement) {
final Rectangle r = gc.getClipping();
final Rectangle2D r2 = new Rectangle2D.Double(r.x, r.y, r.width, r.height);
g2.setBackground(PDebug.getDebugPaintColor());
g2.fill(r2);
}
// create new paint context and set render quality
final PPaintContext paintContext = new PPaintContext(g2);
if (getInteracting() || getAnimating()) {
if (interactingRenderQuality > animatingRenderQuality) {
paintContext.setRenderQuality(interactingRenderQuality);
}
else {
paintContext.setRenderQuality(animatingRenderQuality);
}
}
else {
paintContext.setRenderQuality(defaultRenderQuality);
}
// paint Piccolo2D
camera.fullPaint(paintContext);
// if switched state from animating to not animating invalidate
// the entire screen so that it will be drawn with the default instead
// of animating render quality.
if (animatingOnLastPaint && !getAnimating()) {
repaint();
}
animatingOnLastPaint = getAnimating();
final boolean region = PDebug.debugRegionManagement;
PDebug.debugRegionManagement = false;
PDebug.endProcessingOutput(g2);
PDebug.debugRegionManagement = region;
if (doubleBuffered) {
gc.drawImage(backBuffer, 0, 0);
// Dispose of the allocated image gc
imageGC.dispose();
}
}
/**
* Performs an immediate repaint if no other client is currently performing
* one.
*/
public void paintImmediately() {
if (paintingImmediately) {
return;
}
paintingImmediately = true;
redraw();
update();
paintingImmediately = false;
}
private final class KeyboardInputSource implements KeyListener {
public void keyPressed(final KeyEvent ke) {
final java.awt.event.KeyEvent inputEvent = new PSWTKeyEvent(ke, java.awt.event.KeyEvent.KEY_PRESSED);
sendInputEventToInputManager(inputEvent, java.awt.event.KeyEvent.KEY_PRESSED);
}
public void keyReleased(final KeyEvent ke) {
final java.awt.event.KeyEvent inputEvent = new PSWTKeyEvent(ke, java.awt.event.KeyEvent.KEY_RELEASED);
sendInputEventToInputManager(inputEvent, java.awt.event.KeyEvent.KEY_RELEASED);
}
}
private final class MouseInputSource implements MouseListener, MouseMoveListener {
public void mouseMove(final MouseEvent me) {
if (isButton1Pressed || isButton2Pressed || isButton3Pressed) {
final java.awt.event.MouseEvent inputEvent = new PSWTMouseEvent(me,
java.awt.event.MouseEvent.MOUSE_DRAGGED, 1);
sendInputEventToInputManager(inputEvent, java.awt.event.MouseEvent.MOUSE_DRAGGED);
}
else {
final java.awt.event.MouseEvent inputEvent = new PSWTMouseEvent(me,
java.awt.event.MouseEvent.MOUSE_MOVED, 1);
sendInputEventToInputManager(inputEvent, java.awt.event.MouseEvent.MOUSE_MOVED);
}
}
public void mouseDown(final MouseEvent mouseEvent) {
boolean shouldBalanceEvent = false;
switch (mouseEvent.button) {
case SWT_BUTTON1:
if (isButton1Pressed) {
shouldBalanceEvent = true;
}
isButton1Pressed = true;
break;
case SWT_BUTTON2:
if (isButton2Pressed) {
shouldBalanceEvent = true;
}
isButton2Pressed = true;
break;
case SWT_BUTTON3:
if (isButton3Pressed) {
shouldBalanceEvent = true;
}
isButton3Pressed = true;
break;
default:
}
if (shouldBalanceEvent) {
final java.awt.event.MouseEvent balanceEvent = new PSWTMouseEvent(mouseEvent,
java.awt.event.MouseEvent.MOUSE_RELEASED, 1);
sendInputEventToInputManager(balanceEvent, java.awt.event.MouseEvent.MOUSE_RELEASED);
}
final java.awt.event.MouseEvent balanceEvent = new PSWTMouseEvent(mouseEvent,
java.awt.event.MouseEvent.MOUSE_PRESSED, 1);
sendInputEventToInputManager(balanceEvent, java.awt.event.MouseEvent.MOUSE_PRESSED);
}
public void mouseUp(final MouseEvent me) {
boolean shouldBalanceEvent = false;
switch (me.button) {
case SWT_BUTTON1:
if (!isButton1Pressed) {
shouldBalanceEvent = true;
}
isButton1Pressed = false;
break;
case SWT_BUTTON2:
if (!isButton2Pressed) {
shouldBalanceEvent = true;
}
isButton2Pressed = false;
break;
case SWT_BUTTON3:
if (!isButton3Pressed) {
shouldBalanceEvent = true;
}
isButton3Pressed = false;
break;
default:
}
if (shouldBalanceEvent) {
final java.awt.event.MouseEvent balanceEvent = new PSWTMouseEvent(me,
java.awt.event.MouseEvent.MOUSE_PRESSED, 1);
sendInputEventToInputManager(balanceEvent, java.awt.event.MouseEvent.MOUSE_PRESSED);
}
final java.awt.event.MouseEvent balanceEvent = new PSWTMouseEvent(me,
java.awt.event.MouseEvent.MOUSE_RELEASED, 1);
sendInputEventToInputManager(balanceEvent, java.awt.event.MouseEvent.MOUSE_RELEASED);
}
public void mouseDoubleClick(final MouseEvent me) {
// This doesn't work with click event types for some reason - it
// has to do with how the click and release events are ordered,
// I think
java.awt.event.MouseEvent inputEvent = new PSWTMouseEvent(me, java.awt.event.MouseEvent.MOUSE_PRESSED, 2);
sendInputEventToInputManager(inputEvent, java.awt.event.MouseEvent.MOUSE_PRESSED);
inputEvent = new PSWTMouseEvent(me, java.awt.event.MouseEvent.MOUSE_RELEASED, 2);
sendInputEventToInputManager(inputEvent, java.awt.event.MouseEvent.MOUSE_RELEASED);
}
}
}